|
So i've been sick in the last 3 days, with an awful bug, and ive been snuggled up in bed. So today, i decide to get up for a few hours and i think "ive got to atleast try get up so i can try tomorrow". And I did, and I felt better, very briefly. And then I start to get a headache. Hmm, I've NEVER had a headache before in my life. NEVER even felt or experienced the feeling before, but this one seemed like a bad one (i assume from my knowledge of headaches, i.e, 0)
So I decide to head of to bed, and whilst doing so I get a sudden amazing urge, and I feel like lemonade. "Fine" I said, and pour a glass of lemonade into one of my biggest glasses. After finishing it all in one gulp, I suddenly felt a hellovalot better.
lemonade 2012. best painkiller ever.
|
classic dehydration headache cured by liquids.
|
On March 23 2012 15:26 Turo wrote: classic dehydration headache cured by liquids.
shit, good point. probably need more just to stay safe if thats the case
cheers bro, gonna fill up my gino bottle.
edit: i love you. have 439587345435million esports dollars.
|
could also be a lack of suger since hes been in bed, prob not eating as much as usual. lemonade cures both however. get well soon xD
|
On March 23 2012 16:48 Sid(TB) wrote: could also be a lack of suger since hes been in bed, prob not eating as much as usual. lemonade cures both however. get well soon xD
Had an apple crumble earlier, was fucking delicious and maybe helped 1%, still though. :X
|
On March 23 2012 15:26 Turo wrote: classic dehydration headache cured by liquids. That was fast.
|
That possibility went right over your head didnt it? cant blame you if you were sick! Glad your feeling better though, haha
|
Australia7069 Posts
Great story until the ending
|
On March 23 2012 18:03 Kiante wrote: Great story until the ending
Yeah, need to add in the part where he gets the girl and saves the world.
|
how have you never had a headache?
|
I don't rarely have headaches either!
wait, who else drinks lemonade when they have headaches?
edit: did you just solve headaches?
|
You don't know headaches young man...
I have two exposed nerves in my mouth, they cause some of the most excruciating headaches imaginable.
Percocets - Best prescription pain killer 2012.
|
10% orange juice 90% lemonade dat combo man.
dat combo.
|
Never had a headache lol?
We two are like bruce willis and samuel l. jackson in Unbreakable. So, screw you!
|
On March 23 2012 19:17 MaddogStarCraft wrote: You don't know headaches young man...
I have two exposed nerves in my mouth, they cause some of the most excruciating headaches imaginable.
Percocets - Best prescription pain killer 2012. PERCS 4ever <3
Headaches - all the fucking time. My mom gets them daily or something. It's SO. BAD. @OP: You're so lucky I could never possibly have any sympathy for you.
|
Fallacy A:
"But if I have less resources in my base, I wont be able to make units fast enough to defend their attacks!" or "But if I have less resources in my base, then my semi-aggressive build will be too weak to penetrate their defense!"
There are two things we are looking at here:
The size of an army you can start moving across the field at a given point in time.
The defending player's ability (measured in time) to match and overcome the attacking player's army.
When you increase or decrease the amount of resources per base, you are changing both of these things. It is easy to feel like only one of them would change.
This is so false, this makes nukers way to good. You need numbers to kill them yet they are still 100 mineral without the ability to make more units faster(both sides can do this) that bunker becomes unkillable. just because they can make less doesn't mean aggression will be the same 10 marines camp a lot worse then 25.
|
On March 23 2012 19:58 Ktk wrote: 10% orange juice 90% lemonade dat combo man.
dat combo.
Dat combo indeed.
|
On March 23 2012 22:10 getdeadplz wrote:Show nested quote +
Fallacy A:
"But if I have less resources in my base, I wont be able to make units fast enough to defend their attacks!" or "But if I have less resources in my base, then my semi-aggressive build will be too weak to penetrate their defense!"
There are two things we are looking at here:
The size of an army you can start moving across the field at a given point in time.
The defending player's ability (measured in time) to match and overcome the attacking player's army.
When you increase or decrease the amount of resources per base, you are changing both of these things. It is easy to feel like only one of them would change.
This is so false, this makes nukers way to good. You need numbers to kill them yet they are still 100 mineral without the ability to make more units faster(both sides can do this) that bunker becomes unkillable. just because they can make less doesn't mean aggression will be the same 10 marines camp a lot worse then 25. Wrong page bro.
|
On March 24 2012 00:36 MaximusT wrote:Show nested quote +On March 23 2012 22:10 getdeadplz wrote:
Fallacy A:
"But if I have less resources in my base, I wont be able to make units fast enough to defend their attacks!" or "But if I have less resources in my base, then my semi-aggressive build will be too weak to penetrate their defense!"
There are two things we are looking at here:
The size of an army you can start moving across the field at a given point in time.
The defending player's ability (measured in time) to match and overcome the attacking player's army.
When you increase or decrease the amount of resources per base, you are changing both of these things. It is easy to feel like only one of them would change.
This is so false, this makes nukers way to good. You need numbers to kill them yet they are still 100 mineral without the ability to make more units faster(both sides can do this) that bunker becomes unkillable. just because they can make less doesn't mean aggression will be the same 10 marines camp a lot worse then 25. Wrong page bro.
wtf is a "nuker" anyway?
I'm going through all the possible mis-spellings and can't figure out what the hell he meant.
|
Maybe that has something to do with the liquid in Teamliquid.
|
|
|
|