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just a little note:
I read liquipedia's entry on repair and this interested me
"SCVs set to auto-repair (Alt + R) that are placed in a Medivac/Bunker will automatically repair any other mechanical units inside of the Medivac/Bunker. However, SCVs inside a Medivac/Bunker cannot repair the Medivac/Bunker itself while they are cargo. They must leave the Medivac/Bunker in order to repair it."
so for a medivac, you can load up 3 hellions, and 1 or 2 workers then your hellions will be forever fresh as long as you don't use them
just a cute lil' usage of the auto-repair i guess. don't know if anyone uses it.
more notes:
from liquipedia: "The cost and duration of each repair is calculable. To repair a unit from 1 health to maximum health costs 25% of the total unit cost. For example, fully repairing a unit which is 200 minerals and 200 gas will cost 50 minerals and 50 gas. The time needed to repair a unit is dependent on its build time. A unit which takes 60 seconds to create will also take 60 seconds to repair. These values are proportional. If a unit is half damaged and it takes 60 seconds, 200 minerals, and 200 gas to create, it will cost 30 seconds, 25 minerals, and 25 gas to repair."
hellion takes 30 seconds to build, so to repair 3 almost dead hellions with will take 90 seconds or a 1 minute and a half,
and additionally, from liquipedia "Adding an additional SCV does not change the final cost of the repair, but repair time is inversely proportional to the number of SCV's repairing."
so with two workers, 3 hellions almost dead will take forty seconds to repair lastly, you can load the workers to repair the medivac another note, you might want to unload the hellions, then cancel the medivac's unload command, don't want to unload the scvs
again, just a cute lil' usage of the auto-repair i guess. don't know if anyone uses it.
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not until i was typing did i realize where in this text the "immortals" are your title promised
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yeah not a good idea using a unit's name as your descriptor word...
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I thought this was patched?
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Darn, was hoping for a insta win 2v2 build.
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seems to still work on an unit tester
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repair is ridiculously expensive in a medivac. i dont know how expensive actually, but way too much for this to be good.
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On February 05 2012 05:04 beg wrote: repair is ridiculously expensive in a medivac. i dont know how expensive actually, but way too much for this to be good.
is it more expensive?
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On February 05 2012 05:04 beg wrote: repair is ridiculously expensive in a medivac. i dont know how expensive actually, but way too much for this to be good.
lol? Unless you are talking about the cost of having two scv not mining and sitting in your medivac then I have no idea what thats supposed to mean... As he said in op repair has an exact cost and its the exact same in a medivac or otherwise....
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beg is referring to a bug (which I think they fixed) that made repairing in a medivac cost 3x as much
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On February 05 2012 04:54 ReketSomething wrote: Darn, was hoping for a insta win 2v2 build.
Indeed, after reading the first sentence or so I was sure you were going for some type of immortal/hellion drop with mass repair scvs in 2v2s. Personally I think this would be brilliant since if I recall correctly scvs can repair allied mechanical units and you have one unit to kill light and one to kill armored in the comp.
As for the actual post, I've seen people do this with tanks, but I don't think it's really worth it do have 3 hellions and 2 scvs for repair rather than just 4 hellions. You can just repair the hellions when you get them back to your base and have 2 more workers for the duration of the drop, but I guess it could have its uses.
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On February 05 2012 04:49 TerlocSG wrote: yeah not a good idea using a unit's name as your descriptor word...
T_T oh god i goofed
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On February 05 2012 04:54 ReketSomething wrote: Darn, was hoping for a insta win 2v2 build.
That's what I came for too.
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On February 05 2012 05:06 hyunGGe wrote:Show nested quote +On February 05 2012 05:04 beg wrote: repair is ridiculously expensive in a medivac. i dont know how expensive actually, but way too much for this to be good. is it more expensive?
yes, way more in fact.
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Blazinghand
United States25550 Posts
On February 05 2012 05:24 green.at wrote:Show nested quote +On February 05 2012 05:06 hyunGGe wrote:On February 05 2012 05:04 beg wrote: repair is ridiculously expensive in a medivac. i dont know how expensive actually, but way too much for this to be good. is it more expensive? yes, way more in fact.
You should edit the liquipedia article :D they could always use the help of educated sirs such as yourself.
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This has also been thought up countless times before, and the main idea is those hellions are dropped there to die. That's the purpose of them going in, they go in and do as much damage as they can before they die in an attempt to do some serious shit.
This is really just something that lives in the magical world of Theorycrafting, inhabited by mostly people are terrible at the game but think they have such a good "understanding" that how they think things should work out is how it should work out. This is rarely true.
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It would be better to just drop 4 hellions instead of 3...let them do their damage and then pick them back up and try to fly home. If they are injured you can just repair them when you get home.
edit: oh yeah incredibly misleading thread title lol
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It's not a bad idea, but it does reduce a bit of the initial dps and aoe that makes hellion drops so devastating. When you reduce the number of hellions by too much, you could end up weakening your drop's damage. It's not a bad idea, but it's important to maintain the balance between longevity and dps.
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Chances are, if you're going to be picking the hellions up to save them anyways, it's probably better to have four per medivac for more damage output than repairing at (apparently) a higher cost than normal repair and doing less damage with 3 hellions, especially since there won't be that much damage to repair in the first place since, well, you're picking up the hellions.
On February 05 2012 05:41 N3rV[Green] wrote: This has also been thought up countless times before, and the main idea is those hellions are dropped there to die. That's the purpose of them going in, they go in and do as much damage as they can before they die in an attempt to do some serious shit.
Pretty sure hellions can do more than that if you manage to pick them up, although I don't advocate diving a medivac into a very risky situation just to try to save 4 hellions since that often results in the loss of the 4 hellions in addition to the medivac.
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