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Active: 1705 users

immortal hellion drops?

Blogs > hyunGGe
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hyunGGe
Profile Blog Joined November 2010
United States108 Posts
February 04 2012 19:42 GMT
#1
just a little note:

I read liquipedia's entry on repair and this interested me

"SCVs set to auto-repair (Alt + R) that are placed in a Medivac/Bunker will automatically repair any other mechanical units inside of the Medivac/Bunker. However, SCVs inside a Medivac/Bunker cannot repair the Medivac/Bunker itself while they are cargo. They must leave the Medivac/Bunker in order to repair it."

so for a medivac, you can load up 3 hellions, and 1 or 2 workers then your hellions will be forever fresh as long as you don't use them

just a cute lil' usage of the auto-repair i guess. don't know if anyone uses it.

more notes:

from liquipedia:
"The cost and duration of each repair is calculable. To repair a unit from 1 health to maximum health costs 25% of the total unit cost. For example, fully repairing a unit which is 200 minerals and 200 gas will cost 50 minerals and 50 gas. The time needed to repair a unit is dependent on its build time. A unit which takes 60 seconds to create will also take 60 seconds to repair. These values are proportional. If a unit is half damaged and it takes 60 seconds, 200 minerals, and 200 gas to create, it will cost 30 seconds, 25 minerals, and 25 gas to repair."

hellion takes 30 seconds to build, so to repair 3 almost dead hellions with will take 90 seconds or a 1 minute and a half,

and additionally, from liquipedia "Adding an additional SCV does not change the final cost of the repair, but repair time is inversely proportional to the number of SCV's repairing."

so with two workers, 3 hellions almost dead will take forty seconds to repair
lastly, you can load the workers to repair the medivac
another note, you might want to unload the hellions, then cancel the medivac's unload command, don't want to unload the scvs

again, just a cute lil' usage of the auto-repair i guess. don't know if anyone uses it.

*
Jugem-Jugem Shit-Tossing The Life Of Shin-chan's Two-Day-Old Underwear Balmung Fezalion Isaac Schneider 1/3True Love 2/3 Hangnail Anxiety Betrayal Knows My Name Or Does It Really Ignore Calls Squid Dogfish Halibut Trout-Cod Dogfish This Is a Different Dog
green.at
Profile Blog Joined January 2010
Austria1459 Posts
February 04 2012 19:45 GMT
#2
not until i was typing did i realize where in this text the "immortals" are your title promised
Inputting special characters into chat should no longer cause the game to crash.
ElvisWayCool
Profile Joined March 2010
United States437 Posts
February 04 2012 19:49 GMT
#3
yeah not a good idea using a unit's name as your descriptor word...
TBone-
Profile Blog Joined November 2010
United States2309 Posts
February 04 2012 19:49 GMT
#4
I thought this was patched?
Eve online FC, lover of all competition
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
February 04 2012 19:54 GMT
#5
Darn, was hoping for a insta win 2v2 build.
Jaedong :3
hyunGGe
Profile Blog Joined November 2010
United States108 Posts
Last Edited: 2012-02-04 20:06:12
February 04 2012 20:00 GMT
#6
seems to still work on an unit tester
Jugem-Jugem Shit-Tossing The Life Of Shin-chan's Two-Day-Old Underwear Balmung Fezalion Isaac Schneider 1/3True Love 2/3 Hangnail Anxiety Betrayal Knows My Name Or Does It Really Ignore Calls Squid Dogfish Halibut Trout-Cod Dogfish This Is a Different Dog
beg
Profile Blog Joined May 2010
991 Posts
February 04 2012 20:04 GMT
#7
repair is ridiculously expensive in a medivac. i dont know how expensive actually, but way too much for this to be good.
hyunGGe
Profile Blog Joined November 2010
United States108 Posts
February 04 2012 20:06 GMT
#8
On February 05 2012 05:04 beg wrote:
repair is ridiculously expensive in a medivac. i dont know how expensive actually, but way too much for this to be good.


is it more expensive?
Jugem-Jugem Shit-Tossing The Life Of Shin-chan's Two-Day-Old Underwear Balmung Fezalion Isaac Schneider 1/3True Love 2/3 Hangnail Anxiety Betrayal Knows My Name Or Does It Really Ignore Calls Squid Dogfish Halibut Trout-Cod Dogfish This Is a Different Dog
Atreides
Profile Joined October 2010
United States2393 Posts
February 04 2012 20:07 GMT
#9
On February 05 2012 05:04 beg wrote:
repair is ridiculously expensive in a medivac. i dont know how expensive actually, but way too much for this to be good.


lol? Unless you are talking about the cost of having two scv not mining and sitting in your medivac then I have no idea what thats supposed to mean... As he said in op repair has an exact cost and its the exact same in a medivac or otherwise....
Whole
Profile Blog Joined May 2010
United States6046 Posts
February 04 2012 20:10 GMT
#10
beg is referring to a bug (which I think they fixed) that made repairing in a medivac cost 3x as much
Ixtlilton
Profile Blog Joined January 2012
United States67 Posts
February 04 2012 20:17 GMT
#11
On February 05 2012 04:54 ReketSomething wrote:
Darn, was hoping for a insta win 2v2 build.


Indeed, after reading the first sentence or so I was sure you were going for some type of immortal/hellion drop with mass repair scvs in 2v2s. Personally I think this would be brilliant since if I recall correctly scvs can repair allied mechanical units and you have one unit to kill light and one to kill armored in the comp.

As for the actual post, I've seen people do this with tanks, but I don't think it's really worth it do have 3 hellions and 2 scvs for repair rather than just 4 hellions. You can just repair the hellions when you get them back to your base and have 2 more workers for the duration of the drop, but I guess it could have its uses.
How about a nice slice of quiche?
hyunGGe
Profile Blog Joined November 2010
United States108 Posts
February 04 2012 20:17 GMT
#12
On February 05 2012 04:49 TerlocSG wrote:
yeah not a good idea using a unit's name as your descriptor word...


T_T oh god i goofed
Jugem-Jugem Shit-Tossing The Life Of Shin-chan's Two-Day-Old Underwear Balmung Fezalion Isaac Schneider 1/3True Love 2/3 Hangnail Anxiety Betrayal Knows My Name Or Does It Really Ignore Calls Squid Dogfish Halibut Trout-Cod Dogfish This Is a Different Dog
Stipulation
Profile Blog Joined April 2009
United States587 Posts
February 04 2012 20:23 GMT
#13
On February 05 2012 04:54 ReketSomething wrote:
Darn, was hoping for a insta win 2v2 build.


That's what I came for too.
green.at
Profile Blog Joined January 2010
Austria1459 Posts
February 04 2012 20:24 GMT
#14
On February 05 2012 05:06 hyunGGe wrote:
Show nested quote +
On February 05 2012 05:04 beg wrote:
repair is ridiculously expensive in a medivac. i dont know how expensive actually, but way too much for this to be good.


is it more expensive?


yes, way more in fact.
Inputting special characters into chat should no longer cause the game to crash.
Blazinghand *
Profile Blog Joined December 2010
United States25559 Posts
February 04 2012 20:36 GMT
#15
On February 05 2012 05:24 green.at wrote:
Show nested quote +
On February 05 2012 05:06 hyunGGe wrote:
On February 05 2012 05:04 beg wrote:
repair is ridiculously expensive in a medivac. i dont know how expensive actually, but way too much for this to be good.


is it more expensive?


yes, way more in fact.


You should edit the liquipedia article :D they could always use the help of educated sirs such as yourself.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
N3rV[Green]
Profile Blog Joined August 2009
United States1935 Posts
February 04 2012 20:41 GMT
#16
This has also been thought up countless times before, and the main idea is those hellions are dropped there to die. That's the purpose of them going in, they go in and do as much damage as they can before they die in an attempt to do some serious shit.

This is really just something that lives in the magical world of Theorycrafting, inhabited by mostly people are terrible at the game but think they have such a good "understanding" that how they think things should work out is how it should work out. This is rarely true.
Never fear the darkness, Bran. The strongest trees are rooted in the dark places of the earth. Darkness will be your cloak, your shield, your mother's milk. Darkness will make you strong.
zOula...
Profile Blog Joined January 2008
United States898 Posts
Last Edited: 2012-02-04 20:49:26
February 04 2012 20:48 GMT
#17
It would be better to just drop 4 hellions instead of 3...let them do their damage and then pick them back up and try to fly home. If they are injured you can just repair them when you get home.

edit: oh yeah incredibly misleading thread title lol
Hidden_MotiveS
Profile Blog Joined February 2010
Canada2562 Posts
February 04 2012 20:59 GMT
#18
interesting alternative
Bagration
Profile Blog Joined October 2011
United States18282 Posts
February 04 2012 21:57 GMT
#19
It's not a bad idea, but it does reduce a bit of the initial dps and aoe that makes hellion drops so devastating. When you reduce the number of hellions by too much, you could end up weakening your drop's damage. It's not a bad idea, but it's important to maintain the balance between longevity and dps.
Team Slayers, Axiom-Acer and Vile forever
dangthatsright
Profile Joined July 2011
1160 Posts
February 04 2012 22:12 GMT
#20
Chances are, if you're going to be picking the hellions up to save them anyways, it's probably better to have four per medivac for more damage output than repairing at (apparently) a higher cost than normal repair and doing less damage with 3 hellions, especially since there won't be that much damage to repair in the first place since, well, you're picking up the hellions.

On February 05 2012 05:41 N3rV[Green] wrote:
This has also been thought up countless times before, and the main idea is those hellions are dropped there to die. That's the purpose of them going in, they go in and do as much damage as they can before they die in an attempt to do some serious shit.


Pretty sure hellions can do more than that if you manage to pick them up, although I don't advocate diving a medivac into a very risky situation just to try to save 4 hellions since that often results in the loss of the 4 hellions in addition to the medivac.
green.at
Profile Blog Joined January 2010
Austria1459 Posts
February 04 2012 22:25 GMT
#21
On February 05 2012 05:36 Blazinghand wrote:
Show nested quote +
On February 05 2012 05:24 green.at wrote:
On February 05 2012 05:06 hyunGGe wrote:
On February 05 2012 05:04 beg wrote:
repair is ridiculously expensive in a medivac. i dont know how expensive actually, but way too much for this to be good.


is it more expensive?


yes, way more in fact.


You should edit the liquipedia article :D they could always use the help of educated sirs such as yourself.


nah, i am a lazy student xD but i might actually do that at some point, strategy section is massively outdated (but who would've thought with a new game^^ ). And i dont contrbute at all around here, feeling guilty now TT

("if only there was some magical liquid that could erase bad memories" who ever gets that quote)
Inputting special characters into chat should no longer cause the game to crash.
Phyrful
Profile Joined July 2011
United States248 Posts
February 04 2012 22:41 GMT
#22
A huge edge of doing a drop is the unexpected nature of the drop. Shuffling around with a medivac while your hellions heal inside gives your opponent ample time to prepare, and you already lost the element of surprise. It's much better to load a fourth hellion and deal more damage while surprise is still on your side.
"It's a choose, not a perfumation"-Lina
Atreides
Profile Joined October 2010
United States2393 Posts
February 04 2012 22:49 GMT
#23
Well I think pretty clearly a 4th hellion is better. But the way natural 111 timings work out is you only have 3 hellions done when medivac pops. I do an opening with this a LOT, but I allways just take 2 marines with my 3 hellions because I think most of the time vs P and T who have decent early anti-air you don't want to risk losing the medivac. (particularly if you are going into banshee after so you can't make more. Its very important to keep alive.) However vs zerg who have only queens to shoot your medivac early two scv may be more valuable than 2 marines.

As to the repair costs, I have done this before and it didn't feel like it was costing extra and I was pretty sure bug has been fixed for some time. But I have not rigorously checked.
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
February 04 2012 22:49 GMT
#24
I'd make a Liquidpedia entry about it.
I think esports is pretty nice.
Schmieds
Profile Blog Joined August 2010
United States312 Posts
February 04 2012 23:44 GMT
#25
On February 05 2012 05:48 zOula... wrote:
It would be better to just drop 4 hellions instead of 3...let them do their damage and then pick them back up and try to fly home. If they are injured you can just repair them when you get home.

edit: oh yeah incredibly misleading thread title lol


It takes less time to build three and three Hellion shots kill one worker.
8
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
February 04 2012 23:55 GMT
#26
On February 05 2012 08:44 Schmieds wrote:
Show nested quote +
On February 05 2012 05:48 zOula... wrote:
It would be better to just drop 4 hellions instead of 3...let them do their damage and then pick them back up and try to fly home. If they are injured you can just repair them when you get home.

edit: oh yeah incredibly misleading thread title lol


It takes less time to build three and three Hellion shots kill one worker.

Plus you can drop again much faster than having to go home or w.e
If the repair cost is normal in medivacs now, this seems viable.
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
courtpanda
Profile Blog Joined May 2011
866 Posts
February 05 2012 00:08 GMT
#27
i remember i saw qxc do this with viking drops. he had a viking and 2 scvs in a medivac and dropped the viking over and over again.
Brett
Profile Blog Joined October 2002
Australia3822 Posts
February 05 2012 00:22 GMT
#28
lol... I came in here thinking this was someone coming up with some sort of random ass 2v2 strat or something hahaha
aztrorisk
Profile Blog Joined April 2010
United States896 Posts
February 05 2012 02:59 GMT
#29
For example, fully repairing a unit which is 200 minerals and 200 gas will cost 50 minerals and 50 gas.


I think that this is too cheap. Should cost more. No wonder scv-thor rushes are so powerful and planetary fortresses takes forever to kill.
A lock that opens to many keys is a bad lock. A key that opens many locks is a master key.
TiTanIum_
Profile Joined August 2011
Brazil1335 Posts
February 05 2012 03:39 GMT
#30
On February 05 2012 04:49 TBone- wrote:
I thought this was patched?


What was patched is that SCVs can't repair themselves inside bunkers and medivacs. People would do a crazy bunker rush with only one SCV, Any time it was damaged, they would put it inside the bunker, repair itself and then repair the bunker or build more of them. Yes, literal auto-repair.
imre
Profile Blog Joined November 2011
France9263 Posts
February 05 2012 11:02 GMT
#31
On February 05 2012 11:59 aztrorisk wrote:
Show nested quote +
For example, fully repairing a unit which is 200 minerals and 200 gas will cost 50 minerals and 50 gas.


I think that this is too cheap. Should cost more. No wonder scv-thor rushes are so powerful and planetary fortresses takes forever to kill.


nice balance whinning bro. Can you enlight me about the last thor-rushes which worked at pro lvl. Last one was MMA-Naniwa at blizz cup but before ???
Zest fanboy.
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