i think that if you position tanks at the high ground right where the main is closest to it you can pretty much push the third with siege and drop the main at the same time soo easily while denying a 4th and the zerg would have to attack up a ramp into a pretty choked area
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sVnteen
Germany2238 Posts
i think that if you position tanks at the high ground right where the main is closest to it you can pretty much push the third with siege and drop the main at the same time soo easily while denying a 4th and the zerg would have to attack up a ramp into a pretty choked area | ||
Icetoad
Canada262 Posts
On January 16 2012 02:28 sVnteen wrote: i think this map is pretty cool but your middle high ground is a bit too thin imo i think that if you position tanks at the high ground right where the main is closest to it you can pretty much push the third with siege and drop the main at the same time soo easily while denying a 4th and the zerg would have to attack up a ramp into a pretty choked area I will address this complaint, I had already made a bit bigger for the high ground.So I will enlarge this section again, but not to much because the low ground becomes more choky. And I will see if this has a huge impact, because in the testing it was very easy to ambush the army with all the attack path. Side note: The map should be now on EU. | ||
ZealotKiller
Canada161 Posts
Still like the map a lot! | ||
Icetoad
Canada262 Posts
Change log 1.3 - Changed the Natural layout, choke is 3 3x3 building - Main was slightly reshape - Layout was slightly changed - Map completely re-textured and dooaded by Mereel (some small change of my part) | ||
Zolek
United States86 Posts
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WniO
United States2706 Posts
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Icetoad
Canada262 Posts
On January 30 2012 10:47 Zolek wrote: I realize the main has a lot of air exposure but the amount of ground behind the minerals in the mains seems excessive to me. Also can siege tanks hit the natural minerals from the 3rd? Looks close. I think having a bit of ground behind makes it easier to build defense like turret and navigate to defend for muta harass for example. A tank can only siege 1-2 mineral and I think it's fine. On January 30 2012 11:01 WniO wrote: ooh i like this nice job guys Thank you, if you are online we can test it | ||
SmashHammer
United States148 Posts
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