[SCI 4] Day 1 - Group Stage - Page 4
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Dodgin
Canada39254 Posts
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Swiv
Germany3674 Posts
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Lysanias
Netherlands8351 Posts
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Leviance
Germany4079 Posts
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HappyChris
1534 Posts
On January 14 2012 20:13 Swiv wrote: i think it was rather emp + positioning than the reaper, as much as i want reaper to be great :/ it was EMP and reapers and all those zealots just disappeared | ||
Seraphone
United Kingdom1219 Posts
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Flaunt
New Zealand784 Posts
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AlternativeEgo
Sweden17309 Posts
Edit: I don't get ads, only a message saying that they are playing and that blockers are bad. Gimme them ads, TB! | ||
Dodgin
Canada39254 Posts
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Faerie
39 Posts
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Hondelul
1999 Posts
http://www.shoutcraft.com/ | ||
Seraphone
United Kingdom1219 Posts
On January 14 2012 20:14 HappyChris wrote: it was EMP and reapers and all those zealots just disappeared He was sniping them too, I think that did more than the Reapers who mostly died to collosus. Mostly though he just attacked into the choke so was always going to lose regardless. Kind of a shame that we didn't get to see the reapers properly without the Protoss making such a bad engagement. | ||
PraefektMotus
Germany129 Posts
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CaptainCharisma
New Zealand808 Posts
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GreyKnight
United States4720 Posts
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MrCash
United States1504 Posts
Reapers with good control will definitely do better than marines and without a doubt offer more utility, however are harder to control and require a substantial amount of skill to use simultaneously with vikings and ghosts. And about what Apollo said, late game TvP, late game is more difficult for the player with smaller economy. Just like Terran can PF anything, Protoss can cannon up the entire map and every base for much less money. As good as drops can be, they can be nullified by protoss without any supply investment, when Terran has to dedicate units to defend toss drops. | ||
AlternativeEgo
Sweden17309 Posts
On January 14 2012 20:16 PraefektMotus wrote: Why was game music so cool in the 90s and now it all sucks ass Probably due to limitations pushing creativity. Maybe. | ||
HappyChris
1534 Posts
On January 14 2012 20:16 Seraphone wrote: He was sniping them too, I think that did more than the Reapers who mostly died to collosus. Mostly though he just attacked into the choke so was always going to lose regardless. Kind of a shame that we didn't get to see the reapers properly without the Protoss making such a bad engagement. True, But I do think its a valid tactic if the protoss go so zealot heavy. Gonna be interesting to see if this "Thorzain special tactic" catch on | ||
Seraphone
United Kingdom1219 Posts
On January 14 2012 20:17 MrCash wrote: The EMP was key, whether it was marines or reapers, good storms would crush a basic bio army. Reapers with good control will definitely do better than marines and without a doubt offer more utility, however are harder to control and require a substantial amount of skill to use simultaneously with vikings and ghosts. And about what Apollo said, late game TvP, late game is more difficult for the player with smaller economy. Just like Terran can PF anything, Protoss can cannon up the entire map and every base for much less money. As good as drops can be, they can be nullified by protoss without any supply investment, when Terran has to dedicate units to defend toss drops. No one builds cannons late game ever. The advantage of Protoss in late game is their ability to instantly remax if they have the gates. Mostly though TvP is just about who micro's better in the ball vs ball big battle that decides the entire game. | ||
Seraphone
United Kingdom1219 Posts
On January 14 2012 20:19 HappyChris wrote: True, But I do think its a valid tactic if the protoss go so zealot heavy. Gonna be interesting to see if this "Thorzain special tactic" catch on I'd like to see it vs MC, Hero, Huk or some other Protoss with really nice micro. | ||
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