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EDIT: Fixed shield bug and reuploaded.
Hey everyone. I'm making a 2d adventure/platformer, and blogging my progress on TL. If you haven't seen my previous blogs, check em out! Or if you don't want to read a bunch of old posts, at least read my short game summary below.
Previous Blogs + Show Spoiler +
Summary + Show Spoiler +You're main character is a wizard, who can use his 4 spells/abilities (fireball, shield, levitation orb, and mana-recharge) to kill enemies. All I have right now is the engine. I have yet to design any levels or draw tilesets. I'm currently working on making enemies! This is what your character looks like:
So last blog I promised that the next build of my game would have enemies. And it does: 4 to be exact. I've also added player and enemy hp! I'm not gonna make this blog long and wordy, I'm just gonna show you each enemy and give you a little description. As I said last blog, all images are not necessarily being animated at the same speed that they are in-game. So if anything looks too fast/slow, that's why! And a link to download the current build of the game will be at the bottom of my post.
Red Mips- Mips are freindy NPC's that are blue or green in color and will fly around the main village. But there are also evil, red mips. These mips will shoot projectiles at you if you get too close. Beware!
Frogs- Every good platformer needs frogs, right? They do exactly what you'd think they do. When you get near, or you hit them with a fireball, they hop towards you. If they hit you, you get hurt. And they were super easy to program!
Porcupines? (yet to be named)- I haven't named these yet, but for now I'll call them porcupines. They roll towards you when you're near, in a sonic-esque fashion. They only take a few hits to kill, but they are invincible while they are rolling.
<- Not my best animation... I'm gonna re-work it later.
Skeletons- These enemies are probably not gonna show up until later in the game. They are super beefy, and have a devastating sword attack. I'm considering adding a mana-drain to their attack, but atm they don't have it.
Here are some other in-game visuals:
Health-
Enemy Death Animation-
And without further ado, here is the game, along with some helpful instruction. + Show Spoiler +Arrows- move Space- jump (hold to jump higher). Press and hold space again while in midair to activate levitation orb. Z- fireball (hold up to shoot up, hold down while in the air to shoot down). X- Shield Control- Refill mana and hp to 100% if you are a lazy bum like me (just for testing purposes ofc). R- Restart T- Toggle levitation orb effect I added a new visual effect to the levitation orb, but Idk if I wanna keep it or not. It's pretty cool, but I think it might be a bit too flashy. It starts disabled, but if you press "T" in-game, it will toggle it on/off. Please try it out both ways, and give me your feedback. Here is a poll: + Show Spoiler +Poll: Should the levitation-orb have a trail-effect?Yes (3) 100% No (0) 0% 3 total votes Your vote: Should the levitation-orb have a trail-effect? (Vote): Yes (Vote): No
There is currently no way to refill health, besides using the control cheat. I know that last time I told you that the watermark would be gone soon. Well, for Christmas, my parents got me the full version of game maker, BUT I haven't activated it yet. So I swear that next blog, I will have the full version, which means no annoying watermark http://www.mediafire.com/?uh6uhllbrirg1m3NOTE: Unit speeds/health/attack strengths are not final. They're kinda arbitrary right now. Balancing won't occur until much much later on.
Feedback? Suggestions? Bugs? Let me know !!!
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Question, is it open source? And by that I mean, could someone like me view the source code for the engine?
After downloading, it is clearly in game maker so scratch that question as retarded. I'll have feed back about the game in a sec once I play it...
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On December 28 2011 11:34 Vilonis wrote: Question, is it open source? And by that I mean, could someone like me view the source code for the engine?
After downloading, it is clearly in game maker so scratch that question as retarded. I'll have feed back about the game in a sec once I play it... Yeah I'm getting rid of that damn water-mark soon. And if you have game-maker and want to look at the .gm81 file, shoot me a PM. My code is awfully unorganized and cryptic though =/
If I ever completely finish it though, I'll still make the game and .gm81 file free to anyone who wants to use it. Free and open-source is the only way to go
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Great job so far. It's looking great. I also think the orb trail looks awesome.
By the way, Sonic is a hedgehog. ;P
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I agree. Okay, so I played it, and I am terrible.
Got this error when I used the shield to block a projectile form the red flying thing, as you can see here... + Show Spoiler +
As far as game play here are some suggestions. As your game isn't finished, these may be totally wrong. It would be cool if instead of floating when you hold down jump, you could chain jump, like double jumping in Mario games, but you could do it as many times as you want and it takes mana. With how fast paced the game is, levitating seems a little slow.
Raising your shield should not take any mana to start up, but more mana to keep up. Currently, it is better to hold you shield and have it hit twice then to hold it up and absorb the first, put it down, then raise it again. The second is harder, and therefore, more skill based.
Just incase you would like to know, I died to the orange monsters that role at you more than anything else. They are freaking hard. Or maybe I'm just bad with the shield.
I think you are doing a great job so far. Keep it up and you should have a pretty cool game. When you realease the next build, PM me if you would like me to play them.
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Oshi- I just changed that variable name, so that's why you got the error. I'll reupload in a sec.
And I like your idea of making shield not cost anything to start up. Or maybe I'll just make it cost like 5 mana, so you can't block things if you only have like 3 mana.
And the porcupines are pretty hard, but they're weak. Take advantage of that and try to double-shot them right away. Also, you can jump over them as they roll at you instead of trying to use your shield.
EDIT: Fixed the bug. Thanks for bringing it to my attention.
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I have been following this to an extent. It is really interesting to watch the development of a game. So far I haven't found anything crazy, but what do the blue and green mips do? Just look pretty? I guess something that you could do is use them as checkpoints and health/mana refillers (eg. blue refills mana/checkpoint and green refills health/checkpoint).
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On December 28 2011 11:55 Rkie wrote: I have been following this to an extent. It is really interesting to watch the development of a game. So far I haven't found anything crazy, but what do the blue and green mips do? Just look pretty? I guess something that you could do is use them as checkpoints and health/mana refillers (eg. blue refills mana/checkpoint and green refills health/checkpoint). Woah that's a good idea! I was gonna have blue refill mana and green refill health, but I hadn't thought of using them as checkpoints! I like that
Yeah, I was just gonna have them fly around the main village, where there will be no enemies.
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Looks nice, kind of Zelda-esque. Can't wait to see what you'll do for bosses/tilesets.
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Good luck,when it's ready you better have your news feature on TL!!!Or i'll eat waxangel's hair! :>
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Call porcupines Quillids! o.O
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On December 28 2011 12:43 Flamingo777 wrote: Call porcupines Quillids! o.O Woah, I actually like that. I might just use that ^ ^
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This game looks super awesome
edit: I find it fun using ctrl to fly around. The flight engine works really well :D
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wow, looks interesting, what level of programming does it require to do these kind of stuff? I'm really interested in programming, especially making little fun games like these but have no idea how to start. However i'm entering uni next year in which i will choose an elective in computer science so that might be a good start?
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On December 28 2011 13:31 brachester wrote: wow, looks interesting, what level of programming does it require to do these kind of stuff? I'm really interested in programming, especially making little fun games like these but have no idea how to start. However i'm entering uni next year in which i will choose an elective in computer science so that might be a good start? Yeah you definitely need to take a computer science class. And I recommend Game Maker. It's what I use, and it's super easy.
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so your using game maker?
hmm looks good so far. keep it up.
tempted to share my java games i made at college (a working and half smart checkers game and a keep away zombie survival game)
BTW i have an idea for a boss. you have to make the wizard fight a magician!
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it you're looking to add some kind of narrative/story line in the future i would be really interested in helping you out in some way or another, because the game looks excellent atm!
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On December 28 2011 13:39 ClysmiC wrote:Show nested quote +On December 28 2011 13:31 brachester wrote: wow, looks interesting, what level of programming does it require to do these kind of stuff? I'm really interested in programming, especially making little fun games like these but have no idea how to start. However i'm entering uni next year in which i will choose an elective in computer science so that might be a good start? Yeah you definitely need to take a computer science class. And I recommend Game Maker. It's what I use, and it's super easy.
Introductory computer science classes almost always teach Java, although not always in the most efficient manner (not to mention writing games in Java is sort of a pain, but it's definitely doable). However, even after taking just one programming course, the concepts of programming would make it incredibly easy to get into C++ and use it with something like SDL, or move into C# and use XNA. At the stage he's at (i.e., on the cusp of beginning a CS class), Game Maker wouldn't necessarily be the best choice for him at the moment. If anything, I would recommend self-taught Java or C++, since it's more inline with what he would be doing.
I'm interested to see where this project will be going :D Would one have to download Game Maker in order to play the game?
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On December 28 2011 14:34 Endymion wrote: it you're looking to add some kind of narrative/story line in the future i would be really interested in helping you out in some way or another, because the game looks excellent atm!
I have a bit of an idea for the story-line... Your classic light side/dark side story.
It's not anywhere near complete, but this is some stuff I've thought of so far.
1000 years ago some evil wizard began recruiting people and creatures and training them in dark magic, promising them eternal life. He spent 1000 years training them and building an army and now he has returned to overthrow the magic order. He has stayed alive all this time by absorbing energy from the souls of his followers. He is using dark magic and necromancy to keep his followers alive, but because he is the one sustaining them, he has complete control over them, so their lives are actually pretty wretched.
Anyway, the protagonist needs to clear certain areas/temples of the dark creatures in order to save the order.
I also want to make it so at the very beginning, the evil lord approaches you and offers you a position in his rankings. At this point you make a decision, which decides which storyline you will play through. I want the game to have two separate playable storylines with the same over-arching story, but one is from the good perspective and one from the evil perspective. I haven't designed the evil character yet, but he will have completely different spells.
On December 28 2011 13:31 brachester wrote: At the stage he's at (i.e., on the cusp of beginning a CS class), Game Maker wouldn't necessarily be the best choice for him at the moment. If anything, I would recommend self-taught Java or C++, since it's more inline with what he would be doing.
I'm interested to see where this project will be going :D Would one have to download Game Maker in order to play the game?
I started game maker before I knew anything about programming... it's where I learned the basics. And I've only taken one semester of HS computer science, so I'm not very far ahead of where he is... or where anyone is for that matter lol.
And no, it's a stand-alone executable.
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I suggest adding a button to recharge mana Dragon Ball style to increase the pace of the game, since the spells take quite a lot of mana. I hate waiting around for mana to charge (reminds me of my brother playing skyrim running around while waiting for mana !@#$@$#%$@% so frustrating). Maybe make it so that you're take more damage while recharging fast to be fair. With recharging the current mana consumption rate for spells feels reasonable to me.
Otherwise, looks good! Like the animations.
On December 28 2011 14:44 Zeke50100 wrote: I'm interested to see where this project will be going :D Would one have to download Game Maker in order to play the game?
No, Just dl it from the mediafire link
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