|
On December 16 2011 20:53 Teoita wrote:Wow...can't believe they missed that. I hope they fix it, those two maps are a good deal better than your average blizzard map.
lol...... typical retarded terrain exploits
yes, hopefully someone tells blizzard to fix that shit or im never playing on that map
|
LOL and it only took one day? Awesome.
|
these maps look like the ones that got removed... cool
edit: and both maps look pretty impossible to ffe on so... looks like im gonna have to whip out the vetos
|
why are people worried about that bunker placement?, you can still double bunker the ramp, i'd much rather place my bunkers there.
|
Vatican City State582 Posts
Entombed valley looks like a lot of fun, but it still has gold mineral nodes, which I am not a fan of
|
United States7483 Posts
Please remove xel'naga and shattered too!
|
United States7483 Posts
On December 17 2011 05:18 dacimvrl wrote:Entombed valley looks like a lot of fun, but it still has gold mineral nodes, which I am not a fan of
Entomed doesn't, the other map does.
That said, I'm okay with it because of the rocks, so Protoss doesn't auto-lose vs. zerg if they try to fast expand, which is the biggest problem with maps like antiga or metalopolis right now.
If Protoss tries to FFE on any map with an open gold, zerg can take the gold as their first base completely safely, then take their natural as their third, and be way ahead. There's nothing protoss can do about it either, so protoss has to open with a one base and a slower expo on those maps, which is really freaking hard.
|
On December 17 2011 00:20 darkscream wrote:Show nested quote +On December 16 2011 20:53 Teoita wrote:Wow...can't believe they missed that. I hope they fix it, those two maps are a good deal better than your average blizzard map. lol...... typical retarded terrain exploits yes, hopefully someone tells blizzard to fix that shit or im never playing on that map
It takes like ten seconds to get to the other side of that bunker with lings. There's actually no advantage to putting bunkers there because it can still be surrounded.
On December 17 2011 03:04 ChineseWife wrote: these maps look like the ones that got removed... cool
edit: and both maps look pretty impossible to ffe on so... looks like im gonna have to whip out the vetos
http://imgur.com/nFDyV (One of those cannons is actually superfluous, oops)
|
GREAT! FINALLY! those god awful maps should never have been on the ladder in the first place, they were terrible. good to see some promising instead!
|
FFE on Entombed:
FFE on Arid:
|
XelNaga isn't gone... 2 player map can be abused, 4 player map the ramp isn't even covered by the natural I wish they would just use TL open maps
|
On December 17 2011 08:12 GenesisX wrote: XelNaga isn't gone... 2 player map can be abused, 4 player map the ramp isn't even covered by the natural I wish they would just use TL open maps even TL open maps had bad stuff like sieging the main from your 3th on burning altar
|
On December 17 2011 00:20 darkscream wrote:Show nested quote +On December 16 2011 20:53 Teoita wrote:Wow...can't believe they missed that. I hope they fix it, those two maps are a good deal better than your average blizzard map. lol...... typical retarded terrain exploits yes, hopefully someone tells blizzard to fix that shit or im never playing on that map -.- Not even terran exploits, just exploits that hurt zerggys </3
|
Aotearoa39261 Posts
On December 17 2011 08:15 Sclol wrote:Show nested quote +On December 17 2011 08:12 GenesisX wrote: XelNaga isn't gone... 2 player map can be abused, 4 player map the ramp isn't even covered by the natural I wish they would just use TL open maps even TL open maps had bad stuff like sieging the main from your 3th on burning altar but TLMC maps realise things like that and fix it
|
i just do not like naturals with two entrances. I mean, searing crater is the best example.
other map looks decent.
|
I don't get why they don't just create a system that allows a bunch of maps into rotation which can be vetoed outside of the "standard" ones. So if people aren't comfortable with them, they don't have to play them. While at the same time, those people who aren't bitches about trying out a map a few times and giving it an up or down vote can help test them with authentic ladder matches.
It can be a constant thing. 10 standard maps with 3 standard vetoes, everything else from a pool that's constantly updated with submissions where all maps can be instantly vetoed or turned off.
|
Blizzard needs to leave mapmaking to the people who know how to make maps. Obviously they suck at it.
|
I really wish blizzard cycle through maps faster, I think it would retain more players/interest. Like seriously XNC has been in the map pool for so long...
|
*sigh* what a joke that is I feel sorry for you zergs...
|
Arid is just another form of Xel'Naga Caverns. But I guess change is always welcome.
VETO TO HELL (or not)
|
|
|
|