Alright. This is something I’ve been working on for far too long. It is time to release it into the wild. Be warned: THIS IS A BETA. I plan to make more for choice MLG Providence games and perhaps others if they are suggested / good. This is a chart of game 3 of this series featuring Liquid’TLO and SlayerS_BoxeR. I would like some feedback. What do you think is interesting information? What else would you like to be featured in the chart? Are there things included that don’t seem necessary or interesting? Do parts of the chart feel unreadable? Other feedback is accepted as well. Don’t be afraid to be harsh. I can take it.
TLO vs Boxer - Game Analysis Graphic
Blogs > alteredclone |
alteredclone
United States110 Posts
Alright. This is something I’ve been working on for far too long. It is time to release it into the wild. Be warned: THIS IS A BETA. I plan to make more for choice MLG Providence games and perhaps others if they are suggested / good. This is a chart of game 3 of this series featuring Liquid’TLO and SlayerS_BoxeR. I would like some feedback. What do you think is interesting information? What else would you like to be featured in the chart? Are there things included that don’t seem necessary or interesting? Do parts of the chart feel unreadable? Other feedback is accepted as well. Don’t be afraid to be harsh. I can take it. | ||
ShatterZer0
United States1843 Posts
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DrThorMD
Canada359 Posts
I especially like the upgrades tab. Thats really cool and is currently missing from the standard stats screen. | ||
[uci] Fizik
United States263 Posts
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Zona
40426 Posts
Did you mean to put something like Aircraft/Aerial Plating + Weapons instead of repeating Vehicle in the legend? Hmm, I do think you shouldn't just tack gas on to the end of minerals, it makes it harder to compare relative gas income. And keep the blue/Boxer's Units killed/resources destroyed on the right, like the rest of the chart. | ||
magusmind
50 Posts
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Agent Smith
71 Posts
Thanks for the graphics though | ||
GettingIt
1656 Posts
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13th Marine
United States344 Posts
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ETisME
12214 Posts
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papyrus
Philippines716 Posts
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SonuvBob
Aiur21548 Posts
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lac29
United States1485 Posts
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pdd
Australia9933 Posts
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Urielnam
Israel54 Posts
Here's some ideas on what to add: gaining and losing tech trees: The first time each of them builds a Barracks, the first time each of them builds a factory and the same for the starport. also, when they lose their only barracks or only factory and lose that tech. This could give nice additional info. I'd stick those "images" (like you did with the expos) on to a graph that shows relative supply - like you did with the kill count. Good job! | ||
chocolatebunny
301 Posts
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hatespam
Romania161 Posts
and perhaps a rage meter, and when it's full, idra leaves, no gg | ||
cmen15
United States1519 Posts
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Tumor
Austria192 Posts
u need a script to do it out of a replay file | ||
Osmoses
Sweden5302 Posts
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