• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:49
CEST 22:49
KST 05:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3
Community News
Esports World Cup 2025 - Final Player Roster11Weekly Cups (June 16-22): Clem strikes back1Weekly Cups (June 9-15): herO doubles on GSL week4Firefly suspended by EWC, replaced by Lancer12Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson."2
StarCraft 2
General
HSC 27 players & groups The SCII GOAT: A statistical Evaluation Esports World Cup 2025 - Final Player Roster Jumy Talks: Dedication to SC2 in 2025, & more... Classic wins Code S Season 2 (2025)
Tourneys
SOOPer7s Showmatches 2025 RSL: Revival, a new crowdfunded tournament series EWC 2025 Online Qualifiers (May 28-June 1, June 21-22) Monday Nights Weeklies WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady Mutation # 476 Charnel House
Brood War
General
ASL20 Preliminary Maps Soma Explains: JaeDong's Defense vs Bisu BGH Auto Balance -> http://bghmmr.eu/ bonjwa.tv: my AI project that translates BW videos Pro gamer house photos
Tourneys
[Megathread] Daily Proleagues [BSL20] ProLeague Bracket Stage - WB Finals & LBR3 [BSL20] ProLeague Bracket Stage - LB Round 4 & 5 [ASL19] Grand Finals
Strategy
I am doing this better than progamers do. Simple Questions, Simple Answers [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Social coupon sites UK Politics Mega-thread
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Pro Gamers Cope with Str…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1242 users

TLO vs Boxer - Game Analysis Graphic - Page 3

Blogs > alteredclone
Post a Reply
Prev 1 2 3 4 5 Next All
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
December 01 2011 13:57 GMT
#41
wow great! :o

You can sell this design to blizzard, or at least tourneys, for $$$ no doubt. Imagine getting one of these after each game you play, or watch!

A few suggestions:
- I really like the army min/gas value as pie chart, it makes it easy to compare if the army composition is getting more or less gas heavy, which is not easy to see in a line graph.

- Im thinking about something with apm, but maybe its not so straightforward to extract. (or if you use sc2gears, it should be easier maybe)

- The upgrades are very important an should be there, but i think they can take a bit less space to leave more space for other things.

- The units killed can be made a LOT more informative (imo) if you show the difference instead, that is, how much did TLO kill in this timeslot, rather than how much has TLO killed total.
E.H Eager
Profile Joined August 2011
United States227 Posts
December 01 2011 14:13 GMT
#42
This is awesome! Although the resource collection rate thing is a bit confusing. But holy crap this is cool...
AimlessAmoeba
Profile Blog Joined December 2010
Canada704 Posts
December 01 2011 14:57 GMT
#43
This awesome graphic is such a cool way to describe THE BEST GAME OF STARCRAFT 2 EVER PLAYED. Seriously though if you haven't seen this game you have to watch it, all TvTs should be this awesome.
Arcane86
Profile Blog Joined November 2011
United States68 Posts
December 01 2011 14:57 GMT
#44
This is a really neat graphic. I'm very impressed by the aesthetics of this, and how it covers what most of us consider to be the most relevant bits of game info.

My real question is regarding purpose.

This is a sleek, elegant account of the game. My question is, aside from going "ooo...shiny!", why would I want to look at something like this? Is it meant to be purely descriptive, or can I use this to answer specific questions about the game?

I guess the first way to think about the question is, who would be most interested in this.

Suppose I hadn't seen this game, but was told it was awesome, what would make this a good "first thing to look at" as far as wanting to grasp what happened in the game? One question you could ask yourself here is, if I hadn't seen this game, and was interested in this game, why would I look at this instead of reading someone elses account of the game? What information could I get about the game more quickly, conveniently, or more clearly, or in a more interesting fashion than from alternatives (written accounts, the replay itseld, etc.)

Now suppose I am someone who had just watched this game. What value do I get out of this chart. What can I learn about the game from this that I might not have picked up from watching the replay or cast myself? Does it offer me intellectual value (ie an analytical tool) or does it offer entertainment/aesthetic value? If it offers me intellectual value, what burning questions might I have at the end of the game that this helps me answer?

From a more general perspective, what is the message of the chart? Graphjam will have all kinds of stupidly simple charts, but they have a clear (if stupid) message (men are horn-dogs/women don't listen/drivers are careless/etc.). Another question you could ask yourself is, what is the message of this chart, and how does it communicate that message better than some other form of communication?

I don't know where the data for this is from, and how hard it is to aggregate this, but I feel like, from an analytical perspective, there is A LOT more that could be divined from examining this underlying data over the series. For example, with your data over a series you could ask "on average, how long did Boxer have an upgrade advantage?" Or you could ask, "On average, how much sooner than Boxer did TLO expand?" By aggregating this data over the course of a series, you could start to quantitatively tease apart styles. If a player has an "upgrade-centric" style, it could be quantitatively revealed (eg. Player X tends to spend about 20 minutes of the game with an upgrade advantage, or spent 60 minutes of the series with an upgrade advantage). Obviously, if you put this together by watching the replay and just manually ticking off time markers, this becomes unwieldy and impossible.

I'm not expecting to address all of these questions. This is meant to be a variety of options as to how one could think about this graphic. Good luck, and happy designing!
There is no Cow Level
Dantelew
Profile Joined September 2010
Canada63 Posts
December 01 2011 15:22 GMT
#45
Definitely should add the map name in the picture, it would have allowed me to visualize the game in my mind a lot more clearly
robih
Profile Joined September 2010
Austria1086 Posts
December 01 2011 15:39 GMT
#46
am i the only one who thinks this is totally confusing and unnecessary?

the post game screen of blizzard is waaaaaaaaaaaaaaaaaaay better
Yurie
Profile Blog Joined August 2010
11797 Posts
December 01 2011 16:15 GMT
#47
Notes, upgrade of air/ground vehicle was hard to notice the difference of.

Image makes it look like a stomp from Boxer with TLO winning one battle and kind of making it even a while. Which kind of fits the game. For those that havn't watched the game, you can skip the first 20 minutes, nothing interesting happens.
theSAiNT
Profile Joined July 2009
United States726 Posts
December 01 2011 16:18 GMT
#48
Nice infographics. Here's my feedback:

1) Too much space is devoted to the upgrades path. The upgrade column is almost as large as the army and unit size combined yet those are far more important metrics of the game state. In terms of density of information, those 2 columns are very light. If you really wanted, you could represent all that information on just a single timeline like the expansions line on the left. I'd lower their real estate and expand the other columns.

2) The horizontal bars used for units killed seems to be the clearest for representing the relative difference which is what we're most interested in. The different sized pie charts used for army size isn't quite as effective. Also, they're stylistically incongruent. I'd go for more bar charts there as well.
TheRealNanMan
Profile Blog Joined November 2010
United States1471 Posts
December 01 2011 16:29 GMT
#49
Really awesome chat! So much info and easy to understand, I would love to see more of these!!
Sc2 Caster | Host of Sc2 Up & Coming | The Godfather of Team LXG | Sc2 Historian | Youtube.com/NanMan | Twitch.tv/TheRealNanMan | Twitter.com/TheRealNanMan |
flowSthead
Profile Blog Joined March 2011
1065 Posts
December 01 2011 17:20 GMT
#50
It's pretty cool. I would like to see one for game 2 of Leenock versus MVP in the GSL November semi finals.

+ Show Spoiler +
Since for half the game MVP had basically lost but was keeping himself alive through sheer force of will, I'd like to see what that looks like, how he is constantly behind but the game won't end, and whether the gap gets bigger or smaller as time goes on.
"You can be creative but I will crush it under the iron fist of my conservative play." - Liquid`Tyler █ MVP ■ MC ■ Boxer ■ Grubby █
Antipathy
Profile Joined June 2008
United States222 Posts
December 01 2011 17:23 GMT
#51
I love how the graphic starts with "GLHF" and ends with "GG." The graphs tell the story how you went from one to the other.
"All give some, some give all"
confusedcrib
Profile Blog Joined August 2010
United States1307 Posts
December 01 2011 17:30 GMT
#52
You're so gosu Altered <3
I'm a writer for TeamLiquid, you've probably heard of me
sVnteen
Profile Joined January 2011
Germany2238 Posts
December 01 2011 17:45 GMT
#53
i like the idea but i cant actually read anything out of all these stats
MY LIFE STARTS NOW ♥
MistraL958
Profile Blog Joined September 2010
Switzerland100 Posts
December 01 2011 18:05 GMT
#54
Awesome stuff! :D
Whitept
Profile Joined April 2011
United States60 Posts
December 01 2011 18:31 GMT
#55
Really nice chart. Everything lines up pretty well but the units killed display has the colors in a different order from everything else. In pretty much every other part of the graphic, TLO (red) is first and then Boxer (blue) is second. Was a little confusing at first adapting to that as I went through the graphics.
alteredclone
Profile Blog Joined October 2011
United States110 Posts
December 01 2011 19:16 GMT
#56
@arcane To me, at least, i want this to be more of a post game reference. You saw what happened in the game, but I want to show what actually attributed to the eventual loss. The blizzard post game analysis only has a few "over time" charts. Day[9] once talked about "what's going on now" in one of his dailies, where he would pause the replay and look at everything that was going on at that moment. Even though what we may have seen in game was a banshee taking out 10 drones, (i don't actually remember what it really was) but by looking at the stats we could see that zErgPlayeR1 was still way ahead in economy and his army count was significantly larger than cloAkedBansheeFTW2. When watching this game live (as i did) it actually seemed very close and was a very exciting match, but after gathering the data i did, it's obvious that boxer was clearly ahead for most of the game in almost every measurable aspect.

One thing to note is that boxer had 14 orbital commands at one point, and his income was often fluctuating. so the income bars almost are irrelevant because there were many times inbetween the 3 minute markers where boxer's income was much higher than tlo's. I wish i had a better way to show this.. total orbital energy or total mules used is something I may include in the next version.

In a perfect world, this would be something where you could scroll your mouse over over line graph and get the actually number, but sadly my web design knowledge isn't that extensive

In case anyone wanted to see, here is a link to the spreadsheet of all the data. There is some information that I didn't end up using but a lot of it is still there (except for units killed i believe..i dont remember why i didn't type it in) I know it looks like a lot of data in the chart. But it looks like WAY MORE DATA when you are just looking at the numbers.

@ those of you who say "it's pretty but i can't read it": Yes, i understand that there is a balance of aesthetic and usefulness in good design. I know i'm not the most skilled artist out there, but I'm trying. I understand there are issues in it's current form, I posted this here to help work out those issues. I understand that this could be more useful than pretty, but what people don't realize is that there is a downside to that also: People don't want to look at it. I prefer starting with the "it's too shiny" problem and moving into more useful from there. At least people are stopping and looking at it. Then when they realize they aren't interested in the data they walk away. If you don't want to read this then don't! I don't mind. Those of us that are interested can geek out over data in our own time.

I understand also that the large size doesn't help.

does this make it easier to look at?
Graphics@alteredclone
Sanguinarius
Profile Joined January 2010
United States3427 Posts
December 01 2011 19:30 GMT
#57
Very cool. Thats a really neat way to show match stats.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
RoninShogun
Profile Joined November 2010
United States315 Posts
December 01 2011 19:41 GMT
#58
That is a super sweet graphic, would be cool is this popped up at the end of game summary instead of some of the useless points Blizzard is assigning... (I get points for making lots of buildings? what?)
Artosis: Yeah I was gonna probe rush but someone did that yesterday
aimless
Profile Joined January 2011
United States57 Posts
December 01 2011 19:49 GMT
#59
On December 02 2011 04:16 alteredclone wrote:
One thing to note is that boxer had 14 orbital commands at one point, and his income was often fluctuating. so the income bars almost are irrelevant because there were many times inbetween the 3 minute markers where boxer's income was much higher than tlo's. I wish i had a better way to show this.. total orbital energy or total mules used is something I may include in the next version.


If you added a "Total Mules Used" line graph, I think it would complete the macro graphics, because the assumption is the player not spending on mules is either spending a lot on scans or just isn't keeping his macro up. And I think any SC2 player can figure out how much economy is gained/lost if those mule numbers swing in favor of one player or another.

But it is really well made. There's a ton of information in that graphic.
RatInPink
Profile Joined April 2010
Sweden41 Posts
December 01 2011 20:52 GMT
#60
I wish I had more hands so I could give this 4 thumbs upp
//theRIP
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 11m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 662
IndyStarCraft 264
Livibee 122
StarCraft: Brood War
Dewaltoss 86
Aegong 73
firebathero 68
Shine 12
Stormgate
Nathanias79
RushiSC62
NightEnD4
Dota 2
capcasts79
League of Legends
Grubby4287
Dendi1430
Counter-Strike
summit1g3684
fl0m1789
flusha526
Super Smash Bros
PPMD101
Mew2King71
Heroes of the Storm
Liquid`Hasu623
Other Games
FrodaN1433
ZombieGrub83
ViBE69
Trikslyr59
Liquid`Ken8
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• davetesta35
• Adnapsc2 25
• musti20045 11
• intothetv
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• blackmanpl 32
• 80smullet 14
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV699
League of Legends
• TFBlade1819
• Doublelift559
Other Games
• imaqtpie1336
Upcoming Events
PiGosaur Monday
3h 11m
OSC
16h 11m
OSC
19h 11m
Replay Cast
1d 3h
The PondCast
1d 13h
Replay Cast
2 days
HomeStory Cup
2 days
HomeStory Cup
3 days
CSO Cup
3 days
BSL: ProLeague
3 days
[ Show More ]
SOOP
4 days
SHIN vs ByuN
Sparkling Tuna Cup
4 days
HomeStory Cup
4 days
BSL: ProLeague
4 days
Replay Cast
6 days
WardiTV European League
6 days
Liquipedia Results

Completed

Rose Open S1
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.