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Active: 3178 users

TLO vs Boxer - Game Analysis Graphic - Page 2

Blogs > alteredclone
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Ketch
Profile Joined October 2010
Netherlands7285 Posts
December 01 2011 08:33 GMT
#21
It says vehicle 4 times at the upgrades, where 2 times ship and 2 times vehicle should be. Otherwise, awesome.
FluoCrazyKenny
Profile Joined July 2011
France90 Posts
December 01 2011 08:37 GMT
#22
This chart are really interesting.

Like said before, the upgrade name are kinda wrong but understandable.

For my point of view, only one thing is missing : the name of the map (and may be the spawning position) because it's a huge hint on which strat players used. I think it would be a great idea to put a picture of the map with the dot for the spawning position (and if possible, the position and order of the expand taken)

Keep up the good work. I would like to see more of it (with Zerg and Protoss).
DoLookMoreLike
Profile Joined January 2011
155 Posts
December 01 2011 08:54 GMT
#23
The graphics look awesome and it gives a lot of info, well done :D

Seems upgrades contributed to Boxers win. Of course it's impossible to be sure without actually watching the game.
Rndm
d9mmdi
Profile Blog Joined April 2011
Germany179 Posts
December 01 2011 09:11 GMT
#24
would love to see more of those !
a suggestion for the income mins/gas should be centered so that minerals bar extends to the left and gas income to the right from the center point. That way you can compare mins/gas and overall on a glance.
You gotta step over dead bodies - Momma Plott
Lunares
Profile Joined May 2010
United States909 Posts
December 01 2011 09:25 GMT
#25
I would also try to include some of the other important upgrades (stimpack /combat shields comes to mind for terran). don't know if it's possible to do that without overwhelming the graphic though.
Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
December 01 2011 09:38 GMT
#26
I love well designed infographics, but you really can't tell much about the game here, except for the fact that TLO threw away an army mid-game and it went to late game BC/viking/raven. For actual game analysis, I'd still prefer SC2 gears.

If you could make this automatically generated, it would be pretty awesome, otherwise, it's just a cool looking proof of concept.
Bswhunter
Profile Blog Joined May 2010
Australia954 Posts
December 01 2011 09:43 GMT
#27
I think the upgrades could be put on the timeline on the left, since they take up so much space. Maybe it could be replaced by something else, like current unit comp at a certian point or somthing?
Stop browsing and do whatever it is you're supposed to do. TL will still be here when you get back
ReaperX
Profile Blog Joined January 2011
Hong Kong1758 Posts
December 01 2011 09:44 GMT
#28
The medla for BoxeR should be golden, but awesome chart.
Artosis : Clide. idrA : Shut up.
gruff
Profile Joined September 2010
Sweden2276 Posts
Last Edited: 2011-12-01 09:49:19
December 01 2011 09:45 GMT
#29
I'd prefer if the titles "Army size" and the "Units killed resources destroyed" wasn't devided in colors since it just confusing. The different colors for each column is enough.

Other than that, great job.
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
December 01 2011 09:47 GMT
#30
Very nice, I like the obviously visible correlation between upgrades and army lost!
Lip the Pencilboy
Profile Blog Joined December 2010
Italy420 Posts
December 01 2011 09:59 GMT
#31
very well executed, like it!

i may point out though that imo army size work better on a curve-graph style rather than a cake-graph ( apologized for possible wrong terms for it)

other than that, coolio

cazzo ciao!
Moderator"Ieri ho bevuto troppo, stasera bevo solo Birra!" - DEBO IS MY PERSONAL SC2-HERO
xiaofan
Profile Blog Joined July 2006
United States513 Posts
December 01 2011 10:58 GMT
#32
it'd be cool if u could automate the creation of this type of graph
impression
Profile Blog Joined March 2011
413 Posts
Last Edited: 2011-12-01 11:09:30
December 01 2011 11:07 GMT
#33
Ah awesome! Detailed and really interesting! Props to you OP!

On December 01 2011 18:59 Lip the Pencilboy wrote:
very well executed, like it!

i may point out though that imo army size work better on a curve-graph style rather than a cake-graph ( apologized for possible wrong terms for it)

other than that, coolio

cazzo ciao!


You mean a line graph rather than a pie chart?
행운을 빌어요 재미
shur
Profile Blog Joined June 2011
Germany35 Posts
December 01 2011 11:25 GMT
#34
cool beans! very nice digram!
i think you dont really have to change anything, but if, IF, here is what i would like to see:
wait, no there it is!
at first i thought there were a few things missing but when you look close enough, there is actually all the information you want to know. really nice work!

ah, one thing: the scv supply in numbers. and the dropped mule count, of course.
alteredclone
Profile Blog Joined October 2011
United States110 Posts
December 01 2011 11:26 GMT
#35
I would love it if someone with an extensive knowledge of css / html / java could help me make this into something that could be purely (or close to purely) code. Where we could punch in some numbers and the graphs would generate themselves. I am pretty positive it is possible to do so I just need some help ^^;

Thanks everyone for the constructive criticism though I will work on many of the issues noted!
Graphics@alteredclone
Artrey
Profile Joined March 2010
Germany270 Posts
Last Edited: 2011-12-01 12:04:09
December 01 2011 12:03 GMT
#36
Now make it fit on a 1080p screen in full screen without zooming or scrolling, auto-generate it from replays, offer it as a web service and you can revolutionize web game reports.
alteredclone
Profile Blog Joined October 2011
United States110 Posts
December 01 2011 12:07 GMT
#37
I will never be able to generate it from replays because (stupidly) most of this information is not data stored in the replay file (i don't understand why, i'm considering e-mailing blizzard) BUT i do wish to find some way to make this easier to generate once the data is collected. Still working on that part...
Graphics@alteredclone
k!llua
Profile Blog Joined March 2010
Australia895 Posts
December 01 2011 13:39 GMT
#38
looks like TLO was massively behind from that one big battle and couldn't out-produce boxer from that point on, even if he could come out even in the engagements.

(i missed the match :-[ )
my hair is a wookie, your argument is invalid
Lambertus
Profile Joined February 2010
South Africa988 Posts
December 01 2011 13:43 GMT
#39
Nice! Thanks a lot!

Only thing for me: I would love to have it in big size someway?
The only known Reverend on TL playing SC2 and BW (http://www.teamliquid.net/forum/viewmessage.php?topic_id=409226)
forSeohyun
Profile Blog Joined May 2011
504 Posts
December 01 2011 13:54 GMT
#40
Very nice, but shouldn't units killed be inverted so as the units killed by Boxer (blue) would be on the right and units killed by TLO (red) be on the left, since Army size and Upgrades are structured that way?
Seohyun fan
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