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Active: 4332 users

TLO vs Boxer - Game Analysis Graphic - Page 5

Blogs > alteredclone
Post a Reply
Prev 1 2 3 4 5 All
hXcBassman
Profile Joined January 2011
Canada38 Posts
December 04 2011 20:59 GMT
#81
Awesome! I hope that we can see more of these as they give a good breakdown of the game, but doesn't ruin the value of the replay like reading a written post about a game.
Simple
Profile Blog Joined February 2009
United States801 Posts
December 04 2011 22:24 GMT
#82
thats pretty cool, although the icons on the right could be more intuitive.
DarkGo
Profile Joined May 2011
29 Posts
December 04 2011 23:55 GMT
#83
this doesent tell you anything, if you want to have this at professional level, give better specifics, the economy for example: it tilts up and down but how does it relate to the lead's in the game?? you have to relate all of these specs to something your viewers can relate and understand, it's good btw keep up the good work gj for attempting this.
honkeybeef
Profile Joined July 2011
United States143 Posts
December 05 2011 07:11 GMT
#84
really awesome! look forward to more! <3
Honga
Profile Joined October 2011
Australia64 Posts
Last Edited: 2011-12-05 07:43:46
December 05 2011 07:43 GMT
#85
I think if you made a 16 : 9 version casters wouldn't hesitate to use it!
alks
Profile Joined August 2010
Canada24 Posts
December 05 2011 08:09 GMT
#86
Nice infographic dude!
hai
AutomatonOmega
Profile Joined February 2011
United States706 Posts
December 05 2011 13:38 GMT
#87
If you could develop a way to produce these instantly just from inputting the data, it'd become a useful analysis tool. You can make a separate graph showing major engagement breakdowns in terms of duration and supply fluctuations as well as resource losses on both sides, that'd be really cool. Although such a thing probably wouldn't fit onto your preexisting chart format.
Kryptonite333
Profile Joined September 2010
42 Posts
December 05 2011 21:28 GMT
#88
It looks really cool, wich software you used to create this?

As was already stated before in this thread: I would recommend a hd resolution version, that way the whole picture fits a regular computer screen. You could skim a bit on the headers and footers (300pixel gg looks cool but might be a bit overkill)
hmm
Brutaxilos
Profile Blog Joined July 2010
United States2633 Posts
December 06 2011 01:29 GMT
#89
apply to blizzard. please. PLEASE. i would LOVE to see this after games. also your icons are amazing.
Jangbi favorite player. Forever~ CJ herO the King of IEM. BOMBERRRRRRRR. Sexy Boy Rogue. soO #1! Oliveira China Represent!
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2011-12-06 18:33:00
December 06 2011 18:15 GMT
#90
Edit: I did want to say this chart IS awesome! However, you wanted constructive criticism, sooooo:

I think a lot of unnecessary space is devoted to upgrades, which could be spent on other things, such as a more detailed view of what's going on in the game. It's basically a big dead zone which is both poor aesthetics and doesn't tell much of the story either (other than that they apparently both went for air units.)

How about count of CC's (actively mining, so you can see when bases get mined out too!), count of Rax, of Factories, and of Starports? That tells a more interesting story AND has a lot less dead space than upgrade info. It gives an at-a-glance idea of build order also

Something like this, but with your cool chart graphics

      TLO        |      Boxer 
CC Rax Fact Port | CC Rax Fact Port
1 0 0 0 | 1 0 0 0
etc etc
1 2 1 5 | 3 1 1 6

Note: numbers of bases/buildings totally made up.

You could then remove the "tacked on" bases coming online graphic on the left, and instead "tack on" upgrades in a more compact fashion (perhaps a single column after CC/Rax/Fact/Starport count.)

Later, in my mind:
Hm, I wonder how that same idea i threw out would look for protoss and zerg.

Zerg:
Hatches  Tech bldgs   Tech lvl
1 - Hatch
2 (Spawning pool)
2 (Roach Warren)
3 Lair
etc?

Hm. Might also want to differentiate between count of hatches and # of mining bases (one is production t he other is income)
Conquerer67
Profile Joined May 2011
United States605 Posts
December 08 2011 02:30 GMT
#91
Very nice production Altered. It feels very much like something you'd see after a live MLG game. Who knows, maybe they'll hire you for something like this .
I hate when people compare SC2 and rochambeu. One race isn't fucking supposed to counter another one. | Protoss isn't OP. Their units on the other hand....
Deezl
Profile Blog Joined November 2010
United States355 Posts
December 08 2011 04:27 GMT
#92
That information is really amazing, the upgrades side especially. I'd like the minerals/Gas split to be a bit more visible?
Three hundred lives of men I have walked this world, and now I have no time.
RoM.Inverse
Profile Joined July 2011
Canada51 Posts
December 09 2011 04:22 GMT
#93
Super rad!
InverseTV - Company of Heroes Commentaries: http://www.youtube.ca/inversegr/
Mindful
Profile Joined May 2010
Sweden21 Posts
December 10 2011 23:24 GMT
#94
I liked this, as a person that uses statistics a lot this made a lot of sense to me.

The only thing I can say at the moment is that the min/gas graph is somewhat "cluttered", perhaps you could make it a bit more understandable? Perhaps separating them a bit?
Be Mindful.
SHOOG
Profile Blog Joined December 2011
United States1639 Posts
December 14 2011 12:55 GMT
#95
Great idea! I like this a lot.
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