(4)Calm before the storm
Playable 160×160
Published KR
Created by JackyPrime(ther0243@naver.com)
www.SC2Prime.net
cafe.naver.com/xlalc
Bases - 16 ( 0 gold bases )
Nat2nat - 32 seconds
ScreenShot - old version
+ Show Spoiler +
Forum Index > SC2 Maps & Custom Games |
Jacky_
Korea (South)47 Posts
(4)Calm before the storm Playable 160×160 Published KR Created by JackyPrime(ther0243@naver.com) www.SC2Prime.net cafe.naver.com/xlalc Bases - 16 ( 0 gold bases ) Nat2nat - 32 seconds ScreenShot - old version + Show Spoiler + | ||
ihasaKAROT
Netherlands4730 Posts
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GenesisX
Canada4267 Posts
Beautiful map though. | ||
transience
Belgium74 Posts
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Ragoo
Germany2773 Posts
I think you should at least consider making some rocks like the gold rocks on Testbug, so they block the minerals but don't block building a main building. That wouldn't be that Terran favored. | ||
ihasaKAROT
Netherlands4730 Posts
On July 29 2011 18:38 Ragoo wrote: I don't understand why there are rocks everywhere, are you aiming for the Dustin Browder award next MotM? Nevarrrrrrr! Its miiiine aaaalll miiiine muhahaha | ||
Jacky_
Korea (South)47 Posts
Pro-gamers are testing this map. If it has problems, I modify. Thank you for your opinion and I'll refer them before modify this map. :D | ||
FlopTurnReaver
Switzerland1980 Posts
Btw. I think your first picture is of an old version, at least the natural choke looks different to the one on the angled overview | ||
Exstasy
United Kingdom393 Posts
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Kawoomba
20 Posts
Looks like a map it is easy to 3 base turtle on, which imo favors T and P over Z. There's a Xel Naga tower conveniently positioned so that there's no surprise attack, and the area for a potential muta harrass is quite small geometrically speaking once the 3 bases are up. | ||
Stipulation
United States587 Posts
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lefix
Germany1082 Posts
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Twisted51
United States1 Post
What is interesting is how every single base can be choked in rather easily. Meaning zerg will have to go either nydus or air as decent sim city can prevent pretty much all flanks. The easily available third I think is kind of good, as we atm we really only get a 2base w/ a choke or a 1base w/ an open natural creating a meta game focused on denying the third and operating primarily off 2 mining bases. A 3 base map should cause some interesting macro play, however previous attempts haven't been exactly perfect (ie typhon). All in all unless 3 base maps are just inherently imbalanced this helps give us a variety of easy to defend 1, 2 and 3 base maps. Which should hopefully create some variation in play. Like terran trying mech against toss due to the extra income, etc. | ||
EnclaveUSA
United States18 Posts
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psteeleneg
48 Posts
Other than that it's a good map. Any map that doesn't have a gold is a huge plus from me. | ||
SpecFire
United States1681 Posts
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FeyFey
Germany10114 Posts
But damn this map is soooooo anti muta and drop x3. Meta game breaker, so i am really curious the playstyle should get pretty different in many matchups. | ||
zev318
Canada4304 Posts
3 easy bases, even the 4th is kinda easy. only 1 way into the natural + high ground for siege tanks to siege the only way into the natural. i dont think the map is open enough, everywhere u go u have to go through a ramp or a tight choke. | ||
00Visor
4337 Posts
On October 28 2011 06:01 zev318 wrote: on first look this is like terran heaven. 3 easy bases, even the 4th is kinda easy. only 1 way into the natural + high ground for siege tanks to siege the only way into the natural. i dont think the map is open enough, everywhere u go u have to go through a ramp or a tight choke. Same was said about crossfire. And there weren't even that many attack pathes. Lets wait and see. | ||
arb
Noobville17915 Posts
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