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[M] (4)Calm before the storm - Page 2

Forum Index > SC2 Maps & Custom Games
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MrSnibbles
Profile Blog Joined December 2010
United Kingdom267 Posts
October 27 2011 21:29 GMT
#21
Can we get this on EU?
Thank you, based god.
XRaDiiX
Profile Blog Joined November 2010
Canada1730 Posts
October 27 2011 21:30 GMT
#22
You really are a talented map-maker this map looks awesome Jacky
Never GG MKP | IdrA
how2TL
Profile Joined August 2010
1197 Posts
October 27 2011 23:02 GMT
#23
On October 28 2011 05:53 FeyFey wrote:
i like the map, they should disable cross position ^^. Because then the zerg can go Colosseum style always. It means once you have your save 3 bases on your side you will take the opposing main, so if the terran or toss attacks the zerg will have way more time to react and the toss/terra will always bring their army out of posi. Not seen often in sc2 though so i don't have many hopes especially since nydus is helpful there.
But damn this map is soooooo anti muta and drop x3. Meta game breaker, so i am really curious the playstyle should get pretty different in many matchups.


I think the rocks preventing easy thirds would make counteract that?
GinDo
Profile Blog Joined September 2010
3327 Posts
October 27 2011 23:11 GMT
#24
Love the map, Except for the rocks at the 4th and 5th. They slow down the pace of the game, and make it really hard for Zerg to take a quick third.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
bokchoi
Profile Blog Joined March 2010
Korea (South)9498 Posts
October 27 2011 23:43 GMT
#25
I like how everyone is saying the rocks prevent a fast 3rd for Zerg... I think that was the idea. Also, with the inclusion of rocks, Blizzard might actually add it to ladder, lol xD
LS
Profile Joined March 2011
Korea (South)145 Posts
Last Edited: 2011-10-27 23:58:11
October 27 2011 23:57 GMT
#26
This is old version!
You can see new version at this link
http://teamcrux.tistory.com/10
LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
October 28 2011 00:26 GMT
#27
Beautiful map aesthetics-wise, but the entire map seems to be a series of choke points, which is the last thing GOMTvT needs right now
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
Mashmed
Profile Joined September 2010
Sweden198 Posts
October 28 2011 00:42 GMT
#28
What do you have against zergs? The Xel'naga tower area in the middle is so choky
Gosh Digglydarnit
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
October 28 2011 09:08 GMT
#29
On October 28 2011 09:26 GhandiEAGLE wrote:
Beautiful map aesthetics-wise, but the entire map seems to be a series of choke points, which is the last thing GOMTvT needs right now




Are you sure?


GomTvT has a lot of bio play right now, this map will probably shift everything into 100% mech
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Ragoo
Profile Joined March 2010
Germany2773 Posts
October 28 2011 09:47 GMT
#30
Hm, while I don't like those long pathes leading to the middle bases I guess this might be a map heavily favoring air play, which might be interesting.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
JoNyJoNy
Profile Joined May 2011
Germany19 Posts
October 28 2011 10:38 GMT
#31
yiiha 3Bases for Protoss with just one entrance...I like ALOT
Earawen
Profile Joined February 2011
France51 Posts
October 28 2011 13:14 GMT
#32
That map looks really cool and quite original. Looks like a very good macro map "easy" 3 base. Also the design looks great i'm pretty excited about that one.
CaptainCrush
Profile Blog Joined November 2010
United States785 Posts
October 28 2011 16:40 GMT
#33
Aesthetically cool but its freaking HUGE and its very easy to get a 3 base econ going.... why are the map makers pushing players into longer and longer matches? I can see many 1hour+ matches on here....
clever_us
Profile Blog Joined January 2011
United States329 Posts
October 28 2011 17:03 GMT
#34
On October 29 2011 01:40 CaptainCrush wrote:
Aesthetically cool but its freaking HUGE and its very easy to get a 3 base econ going.... why are the map makers pushing players into longer and longer matches? I can see many 1hour+ matches on here....


And yet this is exactly what I want! What strikes me is that there are going to be SO many places to burrow banelings on this map... not sure I like the narrowness but the number of counter-attack paths and the easy 3 bases both appeal to me as a zerg
glhf <3
BlueBoxSC
Profile Blog Joined October 2011
United States582 Posts
October 28 2011 17:16 GMT
#35
Now available on NA servers as "MLG Calm before the strom".

Honestly, the typo and lack of capitalization is very off-putting.


Great map though! Hoping to see some epic games on it!
BwCBlueBox.837
MildCocoA
Profile Joined October 2010
Korea (South)129 Posts
October 28 2011 17:25 GMT
#36
On October 29 2011 02:16 BlueBoxSC wrote:
Now available on NA servers as "MLG Calm before the strom".

Honestly, the typo and lack of capitalization is very off-putting.


Great map though! Hoping to see some epic games on it!

http://www.teamliquid.net/forum/viewmessage.php?topic_id=280274
GucciMane
Profile Joined October 2011
Canada12 Posts
October 28 2011 18:22 GMT
#37
Jacky + LS make some incredible maps
Korea (╯°□°)╯︵ ┻━┻ World
LS
Profile Joined March 2011
Korea (South)145 Posts
October 29 2011 01:42 GMT
#38
Upload complete at NA EU SEA
Check this link, and Have fun
http://www.teamliquid.net/forum/viewmessage.php?topic_id=280274
LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
-stOpSKY-
Profile Joined September 2010
Canada498 Posts
October 29 2011 07:49 GMT
#39
Looks like this will be a nightmare for zerg. No open areas and so many small chokes for protoss to just FF. Same for terran, narrow chokes to seige.
gladsheim
Profile Joined October 2010
Australia676 Posts
October 30 2011 09:21 GMT
#40
just realised GomTV is using this for their upcoming GSL, hope it works out!
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