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[M] (4)Calm before the storm

Forum Index > SC2 Maps & Custom Games
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Jacky_
Profile Blog Joined March 2011
Korea (South)47 Posts
Last Edited: 2011-10-28 07:57:32
July 29 2011 08:45 GMT
#1
[image loading]

(4)Calm before the storm

Playable 160×160
Published KR

Created by JackyPrime(ther0243@naver.com)

www.SC2Prime.net
cafe.naver.com/xlalc

Bases - 16 ( 0 gold bases )
Nat2nat - 32 seconds

ScreenShot - old version
+ Show Spoiler +

[image loading]

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[image loading]
Jacky || Starcraft2 Official Map Designer || Master of JACKMADE || jackmade.tistory.com/ || twitter.com/JackSolute
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
July 29 2011 08:52 GMT
#2
Wow thatss a big map. Why are there rocks at the 4th / 5th? Is going out of your main area not punishment enough to take those bases?
KCCO!
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
July 29 2011 09:18 GMT
#3
Why are there so many rocks everywhere? Where is Zerg supposed to take a fast 3rd, or is that not possible on this map? :o

Beautiful map though.
133 221 333 123 111
transience
Profile Joined February 2011
Belgium74 Posts
July 29 2011 09:36 GMT
#4
Is that a Xel'Naga Watchtower on the ledge closing off the main entrances? I can't help but think that three base turtlefests by Protoss are going to ruin a Zerg's life on this map. Also rocks. =(
Violence is the last refuge of the incompetent.
Ragoo
Profile Joined March 2010
Germany2773 Posts
July 29 2011 09:38 GMT
#5
I don't understand why there are rocks everywhere, are you aiming for the Dustin Browder award next MotM?

I think you should at least consider making some rocks like the gold rocks on Testbug, so they block the minerals but don't block building a main building. That wouldn't be that Terran favored.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
July 29 2011 09:47 GMT
#6
On July 29 2011 18:38 Ragoo wrote:
I don't understand why there are rocks everywhere, are you aiming for the Dustin Browder award next MotM?

Nevarrrrrrr! Its miiiine aaaalll miiiine muhahaha
KCCO!
Jacky_
Profile Blog Joined March 2011
Korea (South)47 Posts
Last Edited: 2011-07-29 10:01:05
July 29 2011 10:00 GMT
#7
ALL//
Pro-gamers are testing this map. If it has problems, I modify.
Thank you for your opinion and I'll refer them before modify this map. :D
Jacky || Starcraft2 Official Map Designer || Master of JACKMADE || jackmade.tistory.com/ || twitter.com/JackSolute
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
July 29 2011 11:03 GMT
#8
I'm not really a fan of the 3rd base setup. Also I agree with the rock oversaturation.

Btw. I think your first picture is of an old version, at least the natural choke looks different to the one on the angled overview
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Exstasy
Profile Joined August 2010
United Kingdom393 Posts
July 29 2011 12:31 GMT
#9
Less rocks please Jacky =D, Although superb Layout and aesthetics.
Kawoomba
Profile Joined October 2011
20 Posts
October 27 2011 19:56 GMT
#10
Bumped for being the new GSL map.

Looks like a map it is easy to 3 base turtle on, which imo favors T and P over Z. There's a Xel Naga tower conveniently positioned so that there's no surprise attack, and the area for a potential muta harrass is quite small geometrically speaking once the 3 bases are up.
Stipulation
Profile Blog Joined April 2009
United States587 Posts
October 27 2011 20:02 GMT
#11
I feel for Zerg on here. Pvp is going to be really interesting with the xelnaga outside the nat.
lefix
Profile Joined February 2011
Germany1082 Posts
October 27 2011 20:09 GMT
#12
there is only a xel naga in the center, that thing outside the nat is just map decoration
Map of the Month | The Planetary Workshop | SC2Melee.net
Twisted51
Profile Joined June 2011
United States1 Post
Last Edited: 2011-10-27 20:33:53
October 27 2011 20:15 GMT
#13
There is no Xel Naga outside the Natural. It's just a statue, but from the overhead view it does look like a watchtower. The only tower on the map is in the very center.

What is interesting is how every single base can be choked in rather easily. Meaning zerg will have to go either nydus or air as decent sim city can prevent pretty much all flanks.

The easily available third I think is kind of good, as we atm we really only get a 2base w/ a choke or a 1base w/ an open natural creating a meta game focused on denying the third and operating primarily off 2 mining bases. A 3 base map should cause some interesting macro play, however previous attempts haven't been exactly perfect (ie typhon). All in all unless 3 base maps are just inherently imbalanced this helps give us a variety of easy to defend 1, 2 and 3 base maps. Which should hopefully create some variation in play. Like terran trying mech against toss due to the extra income, etc.
EnclaveUSA
Profile Joined August 2011
United States18 Posts
October 27 2011 20:25 GMT
#14
I want water around islands instead rocks and landscape holes.
psteeleneg
Profile Joined June 2011
48 Posts
October 27 2011 20:35 GMT
#15
The map is HUGE. You'd think it would be good for macro, but rocks at your 3rd, 4th and 5th? No fast 3rd for anyone and an annoying hassle for everyone. Should be rocks at the 3rd that's tucked in attached to the main, but not on each side's 4th.

Other than that it's a good map. Any map that doesn't have a gold is a huge plus from me.
SpecFire
Profile Joined December 2010
United States1681 Posts
October 27 2011 20:38 GMT
#16
ick.. why so many rocks. and why are 4th 5th so far away...
•|SlayerS_MMA| • Ryung • Fin • Puzzle •
FeyFey
Profile Joined September 2010
Germany10114 Posts
October 27 2011 20:53 GMT
#17
i like the map, they should disable cross position ^^. Because then the zerg can go Colosseum style always. It means once you have your save 3 bases on your side you will take the opposing main, so if the terran or toss attacks the zerg will have way more time to react and the toss/terra will always bring their army out of posi. Not seen often in sc2 though so i don't have many hopes especially since nydus is helpful there.
But damn this map is soooooo anti muta and drop x3. Meta game breaker, so i am really curious the playstyle should get pretty different in many matchups.
zev318
Profile Joined October 2010
Canada4306 Posts
October 27 2011 21:01 GMT
#18
on first look this is like terran heaven.

3 easy bases, even the 4th is kinda easy. only 1 way into the natural + high ground for siege tanks to siege the only way into the natural. i dont think the map is open enough, everywhere u go u have to go through a ramp or a tight choke.
00Visor
Profile Blog Joined February 2011
4337 Posts
October 27 2011 21:06 GMT
#19
On October 28 2011 06:01 zev318 wrote:
on first look this is like terran heaven.

3 easy bases, even the 4th is kinda easy. only 1 way into the natural + high ground for siege tanks to siege the only way into the natural. i dont think the map is open enough, everywhere u go u have to go through a ramp or a tight choke.


Same was said about crossfire. And there weren't even that many attack pathes.
Lets wait and see.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
October 27 2011 21:12 GMT
#20
Did you get your inspiration for this map from the BW map Luna? And just decided to add backdoor expos ofc
Artillery spawned from the forges of Hell
MrSnibbles
Profile Blog Joined December 2010
United Kingdom267 Posts
October 27 2011 21:29 GMT
#21
Can we get this on EU?
Thank you, based god.
XRaDiiX
Profile Blog Joined November 2010
Canada1730 Posts
October 27 2011 21:30 GMT
#22
You really are a talented map-maker this map looks awesome Jacky
Never GG MKP | IdrA
how2TL
Profile Joined August 2010
1197 Posts
October 27 2011 23:02 GMT
#23
On October 28 2011 05:53 FeyFey wrote:
i like the map, they should disable cross position ^^. Because then the zerg can go Colosseum style always. It means once you have your save 3 bases on your side you will take the opposing main, so if the terran or toss attacks the zerg will have way more time to react and the toss/terra will always bring their army out of posi. Not seen often in sc2 though so i don't have many hopes especially since nydus is helpful there.
But damn this map is soooooo anti muta and drop x3. Meta game breaker, so i am really curious the playstyle should get pretty different in many matchups.


I think the rocks preventing easy thirds would make counteract that?
GinDo
Profile Blog Joined September 2010
3327 Posts
October 27 2011 23:11 GMT
#24
Love the map, Except for the rocks at the 4th and 5th. They slow down the pace of the game, and make it really hard for Zerg to take a quick third.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
bokchoi
Profile Blog Joined March 2010
Korea (South)9498 Posts
October 27 2011 23:43 GMT
#25
I like how everyone is saying the rocks prevent a fast 3rd for Zerg... I think that was the idea. Also, with the inclusion of rocks, Blizzard might actually add it to ladder, lol xD
LS
Profile Joined March 2011
Korea (South)145 Posts
Last Edited: 2011-10-27 23:58:11
October 27 2011 23:57 GMT
#26
This is old version!
You can see new version at this link
http://teamcrux.tistory.com/10
LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
October 28 2011 00:26 GMT
#27
Beautiful map aesthetics-wise, but the entire map seems to be a series of choke points, which is the last thing GOMTvT needs right now
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
Mashmed
Profile Joined September 2010
Sweden198 Posts
October 28 2011 00:42 GMT
#28
What do you have against zergs? The Xel'naga tower area in the middle is so choky
Gosh Digglydarnit
Cyro
Profile Blog Joined June 2011
United Kingdom20318 Posts
October 28 2011 09:08 GMT
#29
On October 28 2011 09:26 GhandiEAGLE wrote:
Beautiful map aesthetics-wise, but the entire map seems to be a series of choke points, which is the last thing GOMTvT needs right now




Are you sure?


GomTvT has a lot of bio play right now, this map will probably shift everything into 100% mech
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Ragoo
Profile Joined March 2010
Germany2773 Posts
October 28 2011 09:47 GMT
#30
Hm, while I don't like those long pathes leading to the middle bases I guess this might be a map heavily favoring air play, which might be interesting.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
JoNyJoNy
Profile Joined May 2011
Germany19 Posts
October 28 2011 10:38 GMT
#31
yiiha 3Bases for Protoss with just one entrance...I like ALOT
Earawen
Profile Joined February 2011
France51 Posts
October 28 2011 13:14 GMT
#32
That map looks really cool and quite original. Looks like a very good macro map "easy" 3 base. Also the design looks great i'm pretty excited about that one.
CaptainCrush
Profile Blog Joined November 2010
United States785 Posts
October 28 2011 16:40 GMT
#33
Aesthetically cool but its freaking HUGE and its very easy to get a 3 base econ going.... why are the map makers pushing players into longer and longer matches? I can see many 1hour+ matches on here....
clever_us
Profile Blog Joined January 2011
United States329 Posts
October 28 2011 17:03 GMT
#34
On October 29 2011 01:40 CaptainCrush wrote:
Aesthetically cool but its freaking HUGE and its very easy to get a 3 base econ going.... why are the map makers pushing players into longer and longer matches? I can see many 1hour+ matches on here....


And yet this is exactly what I want! What strikes me is that there are going to be SO many places to burrow banelings on this map... not sure I like the narrowness but the number of counter-attack paths and the easy 3 bases both appeal to me as a zerg
glhf <3
BlueBoxSC
Profile Blog Joined October 2011
United States582 Posts
October 28 2011 17:16 GMT
#35
Now available on NA servers as "MLG Calm before the strom".

Honestly, the typo and lack of capitalization is very off-putting.


Great map though! Hoping to see some epic games on it!
BwCBlueBox.837
MildCocoA
Profile Joined October 2010
Korea (South)129 Posts
October 28 2011 17:25 GMT
#36
On October 29 2011 02:16 BlueBoxSC wrote:
Now available on NA servers as "MLG Calm before the strom".

Honestly, the typo and lack of capitalization is very off-putting.


Great map though! Hoping to see some epic games on it!

http://www.teamliquid.net/forum/viewmessage.php?topic_id=280274
GucciMane
Profile Joined October 2011
Canada12 Posts
October 28 2011 18:22 GMT
#37
Jacky + LS make some incredible maps
Korea (╯°□°)╯︵ ┻━┻ World
LS
Profile Joined March 2011
Korea (South)145 Posts
October 29 2011 01:42 GMT
#38
Upload complete at NA EU SEA
Check this link, and Have fun
http://www.teamliquid.net/forum/viewmessage.php?topic_id=280274
LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
-stOpSKY-
Profile Joined September 2010
Canada498 Posts
October 29 2011 07:49 GMT
#39
Looks like this will be a nightmare for zerg. No open areas and so many small chokes for protoss to just FF. Same for terran, narrow chokes to seige.
gladsheim
Profile Joined October 2010
Australia676 Posts
October 30 2011 09:21 GMT
#40
just realised GomTV is using this for their upcoming GSL, hope it works out!
courtpanda
Profile Blog Joined May 2011
866 Posts
Last Edited: 2011-11-01 12:19:04
November 01 2011 12:18 GMT
#41
+ Show Spoiler +
sC smashes losira on this map
, seems to favor terran (easily defendable 3 bases, lots of chokes, etc)
[]Phase[]
Profile Joined September 2010
Belgium927 Posts
November 06 2011 19:14 GMT
#42
Love the map, makes for awesome games on gsl. Great stuff, hope we get this on ladder someday!
Whiplash
Profile Blog Joined October 2008
United States2928 Posts
November 06 2011 19:17 GMT
#43
On November 01 2011 21:18 courtpanda wrote:
+ Show Spoiler +
sC smashes losira on this map
, seems to favor terran (easily defendable 3 bases, lots of chokes, etc)


That actually favors Protoss.
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
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