[M] (3) Galactic HQ - Page 2
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sYx66
Canada10 Posts
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The_Templar
your Country52796 Posts
And did this thread just get a 1.5 month bump? | ||
sYx66
Canada10 Posts
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The_Templar
your Country52796 Posts
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Namrufus
United States396 Posts
On October 24 2011 11:54 sYx66 wrote: I like this map. Do you think it's worth adjusting the Xel'naga tower so it can detect traffic on the right (1 to 5 oclocks)? This would help balance and detect rush better while keeping the asymmetric nature of the ground. Do you mean the upper tower or the lower tower? I can't really move the upper tower to the right because it would start giving vison of the 12:00 main, which would be very bad. if you mean the lower tower, the reson why it is in that location instead of between the two right spawns is mostly because the distance between the two bottom spawns is the shortest of the three rush distances (and also because that's where the tower is on Metalopoliis). I could add another tower in the right area of the map, but then there would be towers showing everything and that isn't good imo. | ||
HypertonicHydroponic
437 Posts
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Namrufus
United States396 Posts
On October 25 2011 10:52 HypertonicHydroponic wrote: I've looked in on this from time to time since you've started it, and I've gotta say you've done a great job with the aesthetical touch ups. ty! edit: also, new update for OP. Galactic HQ: now with more monorail doodads! | ||
Noro
Canada991 Posts
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Praetorial
United States4241 Posts
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