One Hatch Play for SCII
Blogs > romnomz |
romnomz
United States54 Posts
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Azera
3800 Posts
Be sure to read the rules too! =) | ||
Rotodyne
United States2263 Posts
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ComaDose
Canada10349 Posts
basically you have to do damage equal to not fast expanding so you have to be aggressive. i don't agree that you have to win but if you transition into an expo you had better have done damage to balance out the economies. | ||
NeonFox
2373 Posts
Mostly because the terran/protoss will know what you are up to, and they have a wall. | ||
Geovu
Estonia1344 Posts
If you want a safe expo build just do gas pool or pool gas (Doesn't really matter, effects ling speed and thats about it) and get hatch at 20-21 food as above poster mentioned. If you want to hatch first you will definitely lose some early games to things like bunker and cannon rushes but after you get used to it it is a completely safe build. Except ZvZ, 10 pool destroys hatch first so it is a bit of a coinflip. | ||
SpoR
United States1542 Posts
On October 24 2011 02:08 Rotodyne wrote: If you plan on staying one one hatch, you have to attack and win pretty early in the game. It doesn't take long for the expo economy to kick in if you let it. So he has better econ and better army and you lose. You don't have to win outright, you just need to make it worthwhile. In other words, you are sacrificing zergs inherent ability to gain macro advantage early game in order to do enough damage to equalize or do greater macro damage to the opponent. And then you take an expansion more safely and control the flow of the rest of the game and hopefully seal the deal in a few minutes when the expansion kicks in. But to be perfectly honest even when zerg is doing some sort of early game aggression or all in, it's best to have 2 hatches. So you might as well just make it at the expansion. Destiny build for example/ | ||
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