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[UPDATE] SC2 Strategy Forum Guidelines: Read First

Forum Index > StarCraft 2 Strategy
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1 2 3 4 5 Next All
zatic
Profile Blog Joined September 2007
Zurich15364 Posts
Last Edited: 2012-05-18 22:09:19
February 23 2010 15:47 GMT
#1
old guidelines

+ Show Spoiler +
SC2 Strategy Forum Guidelines

Release is upon us! For now the rules from the beta are still in effect.

Rule No 1

Everything you say must be supported by evidence

This game is still fairly new and evolving all the time. No one has a definite answer for every strategy related question for SC2. Thus it is extremely important that you back up everything with sound reasoning, a replay, a VOD, anything that supports the point you are making. Your word is not enough - you know just as little about the game as everybody else.

That said, there are already people much more qualified to talk about strategy than others. You will see their posts in this forum highlighted with a darkish blue background. Statements by these individuals will be weighted differently than had they be posted by complete unknowns. Thus, the less reputation you have the more you need to back up your claims as described further up (Note however that this does not excuse outrageous claims by a good player – in the end everything will need proof).

Also keep in mind:
- This is no place for balance discussion.
- B.net league placements aren't that relevant. Your diamond top spot doesn't mean anything.

Categorization

Always put the right tag ([H][D][G][Q]) in your thread title

Tagging your threads is very important. The difference between [D] Bisu Build and [G] Bisu Build is worlds apart. Please use thread categorization correctly as described below. Not only will the expectation to your thread depend on it but of course you will get feedback faster also.
Categorizing thread makes it easy to find threads later using the search. You can search for “[H] Bisu Build ” and there you are.


[L] Low Level

You know you aren't a star player and you need help with fundamentals

Use the [L] tag if you are still learning the basics of the game and if you have fundamental problems / questions. There is no clear cut line where "Low Level" starts - it's up to you. Do you feel you need input from a top tier player, or are you still working on mechanics? Judge your own skill.
Please note that making a [L] thread does not exclude you from obeying the rest of these guidelines or allows you to ask stupid questions.

[H] Help threads.

Post a replay, give your own analysis, get help!

The classic “Why did I lose this game?”. For these threads it is absolutely required that you post a replay. No exceptions. Nobody is going to be able to help you if you won’t post a replay.

Additionally, first put some thought into what happened in the game, and include your own analysis into the thread. It might be wrong, but try your best. It doesn’t have to be long, a few point form lines is enough to give people a starting point to give you advice. Your thread won’t last if you won’t put any effort in it.

If you have specific questions, ask them along with your analysis. It’s always easier to reply if we know what exactly you need help with.

[Q] Question threads

Ask for help with or against a specific strategy

In a [Q] thread you may ask about a specific, situational strategy, whether that is executing it yourself of playing against it. It is very important that you keep these threads specific. A general "How to FE against Zerg?" is not acceptable. This is the most important distinction from the [H] threads. As with [H] thread you must post one or several replays.

Post some analysis of the problem, and what you have tried so far. This not only avoids redundant advice but also shows people you have put some effort into this yourself.

As with the [H] threads, it makes it a lot easier to help you if you ask a couple of specific questions regarding the strategy you are unsure about.

Feedback on [H] and [Q] threads

Be respectful and accept the advice you get

Be respectful of the opinions people give you – you came here looking for help. If you disagree with a reply, cite examples or give some sort of analysis supporting why you disagree.

Experienced players should be direct and give advice that is generally accepted as standard. Their advice should be as specific as possible, as open-ended advice (“play faster”) isn’t very helpful.

Only reply to a help thread if you are an experienced SC2 player, and if you have watched the replay. Otherwise, these threads are simply no place for you to post.

[D] Discussion threads

Be clear about the topic and the feedback your are hoping for

This is the most open form of thread. Use a Discussion thread if you are not certain about some game mechanic and you want to get the feedback from other players. This can be about strategy and tactics, the role and viability of certain units, rock paper scissor counters, etc. The building blocks of what becomes sound SC2 strategy.

While the thread is less formal, please be clear and concise on the topic you want to discuss about, and open with your own opinion. Don’t make the topic too broad.

This is the perfect way to post a strategy you came up with that is not quite ready to be turned into a guide (See below). Post your strategy and point out the areas where you are not sure about it’s validity and ask for feedback.

Feedback on discussion threads

Be respectful and remember Rule No 1

You wanted to generate discussion, so please don’t brush off suggestions you don’t agree with. Post your counter argument and back it up (Rule No 1). The same goes for people replying to such threads.

Threads like these are a welcome place for people less experienced to ask for opinions, make suggestions and engage in discussion.

[G] Guides

Know what you are talking about

Guides are complete, detailed, and comprehensive advice for a specific strategy or tactic that can be generally executed and is not situational. Guides are held up against the highest standards of quality in this forum. They are the most valuable resource for the average player. Writing a good guide may yield you wide appreciation and e-fame, but comes with a lot of work and responsibility.

Naturally, do not write a guide about something you are not experienced with. If you have come up with a new build and you just won 6 games in a row with it, do not start writing a guide. Play your build more, tweak it, find out it’s weaknesses and follow-ups and branches. A good rule of thumb is to play a strategy until you lose a couple of times with it against different counters, then modify it until you win most games again, then start to think about writing a guide.

A good guide does not necessarily have to be written about a build in a specific matchup, although that is most common. If you have found a new, incredibly effective way to micro Helions you can write a generic Helion micro guide.

Most of the time guides will introduce builds in specific matchups though. Look through our legacy Strategy forum to get an idea on how to write good matchup build guides. There is no perfect recipe, but a few things to take care of: State the goal of the build, strengths, weaknesses, possible follow-up, and adaptations to what the opponent does. Dedicate a chapter to scouting and how to react to what you see within your build.

To give you an idea of the quality we are eventually aiming for have a look at this incredible SC:BW guide:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=89265

Feedback on Guides

Be respectful and remember Rule No 1

A guide is always evolving as the game is being more and more understood and as people find counter strategies. As the author it is your job to keep the guide up to date. If other players find weaknesses or suggest changes to the build, it is your job to alter it accordingly. If you disagree, fall back to Rule No 1: Post a replay or some other form of proof that the criticism isn’t valid.

If you think you found a hole in a posted guide, describe your findings and why you think the guide is weak there. It makes your point incredibly more believable if you post a replay along. Also don't be lazy: Make a suggestion on how to adapt the guide to address your criticism. This is how the best guides that stand the test of time are created.

Contribute

Contribute to this forum! Give good and meaningful advice when you can. Write good introductory OPs to spawn discussion. Even when your thread does not follow these rules here at all, if it's still a well written OP it will stay. We will always reward effort put into our forums.

This site has been the number one resource for Starcraft strategy for one reason: Because it's base of enthusiastic players put an indescribable amount of combined effort into it. Be a part of the best source for Starcraft2 Strategy from the beginning!
ModeratorI know Teamliquid is known as a massive building
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
February 23 2010 16:00 GMT
#2
/read
death avoided
Don't hate the player - Hate the game
Teejing
Profile Joined January 2009
Germany1360 Posts
February 23 2010 16:07 GMT
#3
just take my life as i shall not be tortured anymore in my being of not invited
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
February 23 2010 16:12 GMT
#4
On February 24 2010 01:07 Teejing wrote:
just take my life as i shall not be tortured anymore in my being of not invited

K, any chance I can have your battlenet account since you won't be needing it?
Don't hate the player - Hate the game
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
February 26 2010 15:15 GMT
#5
is there going to be an sc2 liquipedia?
..and then I would, ya know, check em'. (Aka SpoR)
MidKnight
Profile Joined December 2008
Lithuania884 Posts
February 26 2010 15:56 GMT
#6
That said, there are already people much more qualified to talk about strategy than others. This includes ladder top spots, Blizzard employees, good BW players that have logged a decent number of games in SC2, and people who have shown they got what it takes through streaming a lot of high level gaming. Naturally, statements by these individuals will be weighted differently than had they be posted by complete unknowns. Thus, the less reputation you have the more you need to back up your claims as described further up (Note however that this does not excuse outrageous claims by a good player – in the end everything will need proof).


That depends.
Some "pros" are good at SC only because they play it a lot.
That doesn't make them any bit more knowledgable about Starcraft 2 than any other gamer who maybe didn't play original SC as hardcore, but is a competitive RTS player in general.
I get what you're saying, but this elitism sometimes really does piss me off personally..
TestSubject893
Profile Joined September 2009
United States774 Posts
February 26 2010 16:12 GMT
#7
Rule No 2
- Nothing is imba (yet). If you found something imba, it's most likely not. Find a counter.


I like this a lot. I've seen a lot of threads claiming something is imba, and every time I get the feeling that they're overreacting. (But unfortunately, due to rule 1 , I can't call them out on it. (I'm both a nobody, and I don't have beta))
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
February 26 2010 16:15 GMT
#8
I really need to stop reading some of these SC2 forum posts.. they're just packed with speculations, assumptions and people speaking as if they "know" what they're talking about.

Nice with new rules though.. hopefully we can get less BS on the boards.
"trash micro but win - its marine" MC commentary during HSC 4
DrainX
Profile Blog Joined December 2006
Sweden3187 Posts
February 26 2010 16:22 GMT
#9
I think its wrong to claim that nothing is imba. Of course we shouldn't scream imba with no reason and before something can be declared imba it needs a lot of testing. Also something might seem imba when its actually something else affecting it that is imba (Like mutalisks might seem imba because there are no good counters to it in some races. Then the units that are supposed to counter it might need a boost rather than nerfing the muta).

However this is a beta and the purpose of the beta is to find out what is imba and to balance the game. If we don't call things imba when they are imba then how will the game ever be balanced and what is the point of even having a beta?
3FFA
Profile Blog Joined February 2010
United States3931 Posts
February 26 2010 18:10 GMT
#10
Why change Q/I to D?
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
zatic
Profile Blog Joined September 2007
Zurich15364 Posts
February 27 2010 05:30 GMT
#11
On February 27 2010 03:10 3FFA wrote:
Why change Q/I to D?

I will probably introduce a distinction into Questions and pure THeorycrafting as the beta progresses. The reason this isn't there now is that pretty much ALL threads so far have been unsubstantiated theorycrafting anyway. As people get more familiar with the game more serious Q threads are possible.
ModeratorI know Teamliquid is known as a massive building
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
February 27 2010 05:37 GMT
#12
On February 27 2010 03:10 3FFA wrote:
Why change Q/I to D?

I would say it's because there are no "answers" yet - a ton of things are still new ideas, and "questions" rarely have a definite answer at this stage.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
zatic
Profile Blog Joined September 2007
Zurich15364 Posts
February 27 2010 06:55 GMT
#13
On February 27 2010 00:56 MidKnight wrote:
Show nested quote +
That said, there are already people much more qualified to talk about strategy than others. This includes ladder top spots, Blizzard employees, good BW players that have logged a decent number of games in SC2, and people who have shown they got what it takes through streaming a lot of high level gaming. Naturally, statements by these individuals will be weighted differently than had they be posted by complete unknowns. Thus, the less reputation you have the more you need to back up your claims as described further up (Note however that this does not excuse outrageous claims by a good player – in the end everything will need proof).

That depends.
Some "pros" are good at SC only because they play it a lot.
That doesn't make them any bit more knowledgable about Starcraft 2 than any other gamer who maybe didn't play original SC as hardcore, but is a competitive RTS player in general.
I get what you're saying, but this elitism sometimes really does piss me off personally..

This has nothing to do with BW elitism. Yes obviously other top RTS gamers that play SC2 a lot will be just as good as BW gamers. However, they are largely unknown on these forums and thus can not bank on their reputation.
ModeratorI know Teamliquid is known as a massive building
zatic
Profile Blog Joined September 2007
Zurich15364 Posts
February 28 2010 05:30 GMT
#14
On February 27 2010 03:10 3FFA wrote:
Why change Q/I to D?

Update: Added Q.
ModeratorI know Teamliquid is known as a massive building
3FFA
Profile Blog Joined February 2010
United States3931 Posts
March 02 2010 19:55 GMT
#15
thx zatic and pokebunny for your answers.

Zatic: How come I never really heard of you until this forum was made? I've seen a ton of people(Liquid'Drone, Chill, Cgrinker(sorry if thats misspelled) ,Frozen Arbiter, thedeadhaji, etc. But I've only seen you in this forum and a bit in the SCII forum for Gameplay vods.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
zatic
Profile Blog Joined September 2007
Zurich15364 Posts
March 02 2010 20:24 GMT
#16
Probably because you joined TL 2 weeks ago. There are a lot of people you have never really heard about let me tell you.

True though that I am usually not as visible on the forums as others may be.
ModeratorI know Teamliquid is known as a massive building
3FFA
Profile Blog Joined February 2010
United States3931 Posts
March 03 2010 18:21 GMT
#17
Well, I've been lurking for the past 2--3 years here. Only in late January did my parents say that they would let me become a member here.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
Stropheum
Profile Joined January 2010
United States1124 Posts
March 12 2010 16:53 GMT
#18
On March 04 2010 03:21 3FFA wrote:
Well, I've been lurking for the past 2--3 years here. Only in late January did my parents say that they would let me become a member here.

^ lol
towerranger
Profile Joined March 2010
Austria134 Posts
Last Edited: 2010-04-25 12:55:42
April 13 2010 16:29 GMT
#19
On March 04 2010 03:21 3FFA wrote:
Well, I've been lurking for the past 2--3 years here. Only in late January did my parents say that they would let me become a member here.


cool story, bro!

User was temp-banned for this post
taruts
Profile Joined April 2010
New Zealand41 Posts
April 27 2010 23:39 GMT
#20
Sorry, I don't understand the distinction between H and Q.

Please clarify! >_<

Are [H] threads restricted to replay analysis and warrants the OP's own input?

Is [H] > [Q], whilst [Q] providing more specificity and focus on particular questions/queries?

Thanks!
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