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Nooo, screw dimfish, make it work Null!
:D
Jokes aside, while I totally respect the desire for dimfish's approval, etc, I think it's also fair to say we can't/shouldn't wait forever. What do people think is a good time frame to give him the opportunity to return to the mapping scene he so unfortunately abandoned?
Don't get me wrong, I do hope he comes back, was an awesome guy!
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With the TL Map Making Contest announced everyone's going to want a fix as fast as possible.
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We have fixed versions; I've made one for mac and meatpudding has made another one for windows (just fixing that if condition).
If you want to use 1.4.6 (which has better graphics and so on) you can use my workaround here: http://www.teamliquid.net/forum/viewpost.php?post_id=11475991
This is meant for final things as it requires some effort before running it through the analyzer, the ones which work without changes to the map version will work fine during map testing. I recommend using 1.4.6 when you render the final analyzer images however.
I hope to be able to reach dimfish, so we can continue on this tool. So far no luck yet
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Thanks, it works perfectly.
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On September 28 2011 17:19 NullCurrent wrote: We have fixed versions; I've made one for mac and meatpudding has made another one for windows (just fixing that if condition).
So, are you saying that you have fixed it and are waiting on dimfish's approval to release it?
EDIT: Oh, nevermind. I thought you meant for the 1.4.6.
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Where can i get a fixed Map Analyzer for my maps ?
I tried 1.4.6 (unoffical), 1.4.2 and 1.3.1, but everytime i get an Error. Just wanna look at those Rush Distances and the size of the Main Bases.
Thanks.
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Where can i get a fixed Map Analyzer for my maps ?
windows
mac
someone should put these in the OP
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None of these versions work for me :/
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Tons of warnings, unexpected map size etc. Tried an hour to get this thing to work, and it doesn't work. Do I need to know code to use this? Then I'm out, how is this supposed to be useful if it doesn't work on any mapsize?
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I tried to make it work for like 4 hours, but the only thing that work are those Rush Distances, everything else is broken and i get Warnings every time. Hope there comes a new working version soon.
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On October 18 2011 23:44 Apoo wrote:I tried to make it work for like 4 hours, but the only thing that work are those Rush Distances, everything else is broken and i get Warnings every time. Hope there comes a new working version soon.
Ye it may be a great program for people who actually know code, but this is not user friendly at all for people that don't know code. I managed to switch between 10 and 2 warnings, but never got any results.
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Surprised at the amount of people having issues? No problems here ... you guys are using from the above links?
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Funny thing, kind of embarresing then again it isn't mentioned in the manual: You need to close the map you are analyzing. Got more results now, but this tool isn't meant for 2v2 I think :D
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The problem is MPQ editor doesn't want to remove (listfile) from the list of files so you can't crack your own map in windows for the sc2mapanalyzer to work.
I kept a copy of the 1.3.4 sc2 map editor and it can open maps saved with version 1.4. I'm not really sure you can save 1.4 maps for sc2mapanalyzer with it, but at least you can open older maps and edit them for sc2mapanalyzer. It's way easier to analyze your map this way.
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I tried to make it work for like 4 hours, but the only thing that work are those Rush Distances, everything else is broken and i get Warnings every time. Hope there comes a new working version soon. @ Apoo -- I'm not sure what you tried, but Turbogangsta's explaination was pretty straightforward. After you extract the program to its own folder somewhere, just drop the map in that you want to analyze into that folder, and as Callynn mentioned make sure nothing has a open file handle to it (like the editor). At that point you should just be able to run the analyzer and your pictures should pop out (along with some CSV stat files).
The only thing I am getting in return is the rush distances and the summary. But I have not tried to get anything else out of it -- although, I usually didn't do more than this anyway.
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I was wondering if anyone who is familiar with this program can tell me if the program can do what I am looking for.
Tell me the co-ordinates (x,y) each gas geyser and mineral patch. As well the co-ordinates for each spawn location.
I understand that Second and Third expos do not have a defined location so I would be surprised if it could report the co-ordinates for optimal base placement for them.
Judging by the output pictures, all of that info seems to be there. I was just wondering if it is possible to pull that information using config files.
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On October 21 2011 18:26 stanik wrote: I was wondering if anyone who is familiar with this program can tell me if the program can do what I am looking for.
Tell me the co-ordinates (x,y) each gas geyser and mineral patch. As well the co-ordinates for each spawn location.
I understand that Second and Third expos do not have a defined location so I would be surprised if it could report the co-ordinates for optimal base placement for them.
Judging by the output pictures, all of that info seems to be there. I was just wondering if it is possible to pull that information using config files.
That is not possible using config files, instead you have to rewrite a lot of code, I think (not sure about the amount, but new code surely needs to be added to make it spit out those numbers).
It might be possible with triggers to get the coordinates for the minerals, and IIRC it is definitely possible for the starting locations. So I suggest you check if triggers might solve your problem first before trying to hack the analyzer.
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