• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:58
CEST 18:58
KST 01:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners5Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
[BSL22] Non-Korean Championship from 13 to 28 June2Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th152Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th TL Poll: How do you feel about the 5.0.16 PTR balance changes? Team Liquid Map Contest #22: Results and Winners TL.net Map Contest #22 - Voting & Ladder Map Selection Oliveira Would Have Returned If EWC Continued
Tourneys
Maestros of The Game 2 announcement and schedule ! Sea Duckling Open (Global, Bronze-Diamond) Douyu Cup 2026 GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
The Korean Terminology Thread Data needed Quality of life changes in BW that you will like ? BGH Auto Balance -> http://bghmmr.eu/ BW fans in southern Sweden, look here!
Tourneys
[ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Why doesn't anyone use restoration? Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread PC Games Sales Thread ZeroSpace Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] NBA General Discussion McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How Streaming Impacts Game P…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11164 users

[Tool] SC2 Map Analyzer - Page 14

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 12 13 14 15 16 Next All
wrl
Profile Joined April 2011
United States209 Posts
Last Edited: 2012-03-21 13:56:55
March 21 2012 13:53 GMT
#261
On March 21 2012 19:23 sandah wrote:
Can someone explain what "space for 36.1 CC's" means?
I also wonder what the numbers of the distances stands for, it is a measure of cells or something like that?
thanks in advance!


Space for CCs is basically just another way of saying how many open units are in your main. Figure a command center is 25 square units, 36.1 CCs is 902 square units open in your main.

Typically the acceptable range for main base size is 30-38.

Rush distance is measured in the same units. Typical 'safe' rush distances for natural to natural are between 120 to 155.

While in editor view (the V key switches between editor and game view) press ctrl-shift-h to view these units directly on your map. It is helpful for measuring chokes.
It's funny; I dream a lot, but I'm not a very good sleeper.
sandah
Profile Joined April 2011
Sweden5 Posts
March 21 2012 16:20 GMT
#262
On March 21 2012 22:53 wrl wrote:
Show nested quote +
On March 21 2012 19:23 sandah wrote:
Can someone explain what "space for 36.1 CC's" means?
I also wonder what the numbers of the distances stands for, it is a measure of cells or something like that?
thanks in advance!


Space for CCs is basically just another way of saying how many open units are in your main. Figure a command center is 25 square units, 36.1 CCs is 902 square units open in your main.

Typically the acceptable range for main base size is 30-38.

Rush distance is measured in the same units. Typical 'safe' rush distances for natural to natural are between 120 to 155.

While in editor view (the V key switches between editor and game view) press ctrl-shift-h to view these units directly on your map. It is helpful for measuring chokes.


Thanks alot!
AnalyZ
Profile Joined January 2011
France32 Posts
March 23 2012 13:09 GMT
#263
Hello, I modified everything, the path etc..
But i got this error:
"Unexpected format for MapInfo, map size appears to be <108246, 0>. No MapInfo file.
Could not read required map files for mapname, skipping"

And i got others message with the same thing "No mapinfo"

Maybe i'm dumb, or i have not read everything, but what the hell is MapInfo, how i get it?
Namrufus
Profile Blog Joined August 2011
United States396 Posts
March 23 2012 14:27 GMT
#264
On March 23 2012 22:09 AnalyZ wrote:
Hello, I modified everything, the path etc..
But i got this error:
"Unexpected format for MapInfo, map size appears to be <108246, 0>. No MapInfo file.
Could not read required map files for mapname, skipping"

And i got others message with the same thing "No mapinfo"

Maybe i'm dumb, or i have not read everything, but what the hell is MapInfo, how i get it?


the analyzer has been broken like that for a while, try to use this version: http://www.teamliquid.net/forum/viewpost.php?post_id=12010987
This is it... the alpaca lips.
AnalyZ
Profile Joined January 2011
France32 Posts
March 23 2012 16:55 GMT
#265
omg thank you very much
eTcetRa
Profile Joined November 2010
Australia822 Posts
May 09 2012 12:19 GMT
#266
Getting this issue (other maps work):
+ Show Spoiler +
Warning: Could not open map MPQ archive file oZz Vaha.SC2Map
Warning: Could not open required map files for oZz Vaha.SC2Map


Any ideas?

Retired Mapmaker™
Archvil3
Profile Joined September 2010
Denmark989 Posts
May 09 2012 12:41 GMT
#267
You cant analyze a map that is opened in the editor, could be the issue.
Let thy speech be better than silence, or be silent.
eTcetRa
Profile Joined November 2010
Australia822 Posts
May 09 2012 12:55 GMT
#268
Fixed one issue, created another xD.


Warning: Unexpected format for MapInfo--likely an unknown, new version. No MapInfo file.
Warning: Could not read required map files for oZz Vaha.

Thank you for the help!
Retired Mapmaker™
a176
Profile Blog Joined August 2009
Canada6688 Posts
May 09 2012 14:40 GMT
#269
are you using this version?
http://www.mediafire.com/?7zo932w2rr9dumn
starleague forever
eTcetRa
Profile Joined November 2010
Australia822 Posts
May 09 2012 14:53 GMT
#270
Yeah I am.
Retired Mapmaker™
SlyBeetle
Profile Joined February 2011
Belarus38 Posts
May 24 2012 06:16 GMT
#271
How can i make image like this?
[image loading]
Meltage
Profile Joined October 2010
Germany613 Posts
May 24 2012 07:24 GMT
#272
I have a coupple of wishes / requests.

1. Nat2nat distance translated into seconds for an scv to travel
2. Playable map size (so you dont have to check it ingame) displayed in the overview
3. Natural choke identified and the distance between nat chokes.
4. Pathing read for pathing-blocking doodads

I realize this may have been requested before, and prob the last point is not in beacuse of technical limitations.

Thanks for a great tool that has helped me find many bugs, and fine-tune melee maps for about a year.
http://mentalbalans.se/aggedesign
Furlqt
Profile Joined July 2011
United States23 Posts
Last Edited: 2012-05-27 02:00:28
May 27 2012 01:58 GMT
#273
I was using this tool and wanted to change some things, so I got it to build and started editing. I also added in some suggestions from this thread. The source code is available at SC2Mapster, and there is also a list of the changes there--you can use that to try for a mac build, as well. Here's a preview of what it looks like on Cloud Kingdom LE. License is still GPLv3, big thanks to dimfish for this wonderful tool.

Download Link

Let me know if you experience any issues with this version.
Namrufus
Profile Blog Joined August 2011
United States396 Posts
May 27 2012 04:57 GMT
#274
On May 27 2012 10:58 Furlqt wrote:
I was using this tool and wanted to change some things, so I got it to build and started editing. I also added in some suggestions from this thread. The source code is available at SC2Mapster, and there is also a list of the changes there--you can use that to try for a mac build, as well. Here's a preview of what it looks like on Cloud Kingdom LE. License is still GPLv3, big thanks to dimfish for this wonderful tool.

Download Link

Let me know if you experience any issues with this version.


I just tried this, very cool!

My only (very minor) nitpick at this moment is the lack of 'grid lines' (dots on the corners of the build grid cells) in the summary images, imo this image is the most useful, (aside from the distance images) and I think that it is more useful for demonstrating choke sizes etc with gridlines.

thanks for working on this!
This is it... the alpaca lips.
Furlqt
Profile Joined July 2011
United States23 Posts
Last Edited: 2012-05-27 06:13:31
May 27 2012 06:12 GMT
#275
On May 27 2012 13:57 Namrufus wrote:
My only (very minor) nitpick at this moment is the lack of 'grid lines' (dots on the corners of the build grid cells) in the summary images, imo this image is the most useful, (aside from the distance images) and I think that it is more useful for demonstrating choke sizes etc with gridlines.


New revision (r50) committed and built. Download Link

You'll see new options in constants.txt allowing you to choose when to render vertices and how to render them.
Namrufus
Profile Blog Joined August 2011
United States396 Posts
June 01 2012 03:46 GMT
#276
On May 27 2012 15:12 Furlqt wrote:
Show nested quote +
On May 27 2012 13:57 Namrufus wrote:
My only (very minor) nitpick at this moment is the lack of 'grid lines' (dots on the corners of the build grid cells) in the summary images, imo this image is the most useful, (aside from the distance images) and I think that it is more useful for demonstrating choke sizes etc with gridlines.


New revision (r50) committed and built. Download Link

You'll see new options in constants.txt allowing you to choose when to render vertices and how to render them.


Cool, I just tried the new version. Really great!
This is it... the alpaca lips.
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
Last Edited: 2012-06-01 05:03:55
June 01 2012 04:26 GMT
#277
So I'm trying to use the Mac version, but this is what I get:

****$ ****/sc2mapanalyzer-build-1/sc2mapanalyzer ; exit;
dyld: Library not loaded: libStorm.dylib
Referenced from: ****/sc2mapanalyzer-build-1/sc2mapanalyzer
Reason: image not found
Trace/BPT trap: 5
logout

[Process completed]


**** is just me censoring potentially sensitive information, like directory structure, etc. That aside, any reason why the UNIX executable doesn't want to load libStorm.dylib? It's in the same folder, just as it was downloaded. Am I missing a step or something?

EDIT: Bahaha, solved it. For other Mac users who might run into the same thing, what you have to do is move libStorm.dylib into /usr/lib. Wasn't originally aware of this until I did a bunch of research on dylib files. @_@!!
Twitter: @iamcaustic
Timetwister22
Profile Joined March 2011
United States538 Posts
June 01 2012 05:17 GMT
#278
On May 27 2012 15:12 Furlqt wrote:
Show nested quote +
On May 27 2012 13:57 Namrufus wrote:
My only (very minor) nitpick at this moment is the lack of 'grid lines' (dots on the corners of the build grid cells) in the summary images, imo this image is the most useful, (aside from the distance images) and I think that it is more useful for demonstrating choke sizes etc with gridlines.


New revision (r50) committed and built. Download Link

You'll see new options in constants.txt allowing you to choose when to render vertices and how to render them.


This is awesome, thanks! I shall certainly be using this :D
Former ESV Mapmaker | @Timetwister22
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
June 01 2012 05:36 GMT
#279
Argh, so even with NullCurrent's MPQ editing solutions, I get the following:


Opening ****/maps/test.SC2Map...
map name found for preferred locale: [CD Quarantine Zone]
map name as part of filenames: [CDQuarantineZone]
sh: -c: line 1: syntax error: unexpected end of file
sh: -c: line 1: syntax error: unexpected end of file
Prepping analysis,
....ERROR: No internal entry for float constant chokeDetectionThreshold.
Help improve the map analyzer: send map files that cause errors to dimfish.mapper@gmail.com.

Anybody have any ideas?
Twitter: @iamcaustic
Superouman
Profile Blog Joined August 2007
France2195 Posts
June 01 2012 10:08 GMT
#280
On May 24 2012 16:24 Meltage wrote:
I have a coupple of wishes / requests.

1. Nat2nat distance translated into seconds for an scv to travel
2. Playable map size (so you dont have to check it ingame) displayed in the overview
3. Natural choke identified and the distance between nat chokes.
4. Pathing read for pathing-blocking doodads


Divide the distance by the worker speed 2.78 and you have your time

Your other suggestions are very important tho
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Prev 1 12 13 14 15 16 Next All
Please log in or register to reply.
Live Events Refresh
Maestros of the Game
14:00
Playoffs
Classic vs RogueLIVE!
herO vs Clem
RotterdaM2048
IntoTheiNu 1336
ComeBackTV 1238
TaKeTV 706
SteadfastSC247
Ryung 237
Rex207
IndyStarCraft 181
CosmosSc2 90
BRAT_OK 86
EnkiAlexander 69
3DClanTV 58
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 2048
SteadfastSC 247
Ryung 237
Rex 207
IndyStarCraft 181
CosmosSc2 90
BRAT_OK 86
Livibee 65
RushiSC 19
StarCraft: Brood War
Britney 47663
Sea 2379
Shuttle 1336
Free 163
Snow 69
Hyun 65
sorry 41
ToSsGirL 37
Sacsri 21
soO 20
[ Show more ]
Rock 19
IntoTheRainbow 14
Shine 12
Dota 2
Gorgc11925
qojqva2170
Counter-Strike
fl0m9309
pashabiceps1001
Coldzera 924
Stewie2K420
Heroes of the Storm
Khaldor147
Other Games
gofns29689
tarik_tv8994
singsing1907
FrodaN985
B2W.Neo789
DeMusliM352
crisheroes269
C9.Mang0130
KnowMe121
ArmadaUGS86
Trikslyr59
MindelVK7
Organizations
Other Games
BasetradeTV227
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 39
• Migwel
• AfreecaTV YouTube
• intothetv
• sooper7s
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• HerbMon 19
• 80smullet 15
• FirePhoenix5
• Michael_bg 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis2987
• TFBlade1017
Other Games
• Shiphtur163
Upcoming Events
Replay Cast
7h 2m
CranKy Ducklings
17h 2m
uThermal 2v2 Circuit
22h 2m
BSL22 NKC (BSL vs China)
1d 2h
eOnzErG vs Mihu
Messiah vs XuanXuan
Jaystar vs TerrOr
Dewalt vs Bonyth
eOnzErG vs XuanXuan
Mihu vs TerrOr
Messiah vs Bonyth
Sparkling Tuna Cup
1d 17h
uThermal 2v2 Circuit
1d 22h
BSL22 NKC (BSL vs China)
2 days
Jaystar vs Dewalt
eOnzErG vs TerrOr
XuanXuan vs Bonyth
Mihu vs Dewalt
Messiah vs Jaystar
eOnzErG vs Bonyth
TerrOr vs Dewalt
Wardi Open
2 days
OSC
3 days
Replay Cast
4 days
[ Show More ]
The PondCast
5 days
Replay Cast
6 days
OSC
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

BSL Season 22
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
Acropolis #4 - GSB
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
uThermal 2v2 2026 Main Event
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.