• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:12
CEST 02:12
KST 09:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?129Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
Team Liquid Map Contest #22: Results and Winners Balance hotfix patch 5.0.16b (July 16) Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism SC4ALL: II Winner will earn a spot at HSC 30! SC4ALL II: StarCraft 2 Player Announcement 7/8
Tourneys
KSL Week #92 IntoTheTV X SOOP SC2 League : Weekly & Monthly 2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? [D] Brainstorming a balance patch for Brood war BGH Auto Balance -> http://bghmmr.eu/ Broodwar Prediction Market Terran or Protoss
Tourneys
Escore Tournament - Season 3 [ASL22] Ro16 Group B [ASL22] Ro16 Group A Small VOD Thread 2.0
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
EVE Corporation Nintendo Switch Thread Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8313 users

[Tool] SC2 Map Analyzer - Page 14

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 12 13 14 15 16 Next All
wrl
Profile Joined April 2011
United States209 Posts
Last Edited: 2012-03-21 13:56:55
March 21 2012 13:53 GMT
#261
On March 21 2012 19:23 sandah wrote:
Can someone explain what "space for 36.1 CC's" means?
I also wonder what the numbers of the distances stands for, it is a measure of cells or something like that?
thanks in advance!


Space for CCs is basically just another way of saying how many open units are in your main. Figure a command center is 25 square units, 36.1 CCs is 902 square units open in your main.

Typically the acceptable range for main base size is 30-38.

Rush distance is measured in the same units. Typical 'safe' rush distances for natural to natural are between 120 to 155.

While in editor view (the V key switches between editor and game view) press ctrl-shift-h to view these units directly on your map. It is helpful for measuring chokes.
It's funny; I dream a lot, but I'm not a very good sleeper.
sandah
Profile Joined April 2011
Sweden5 Posts
March 21 2012 16:20 GMT
#262
On March 21 2012 22:53 wrl wrote:
Show nested quote +
On March 21 2012 19:23 sandah wrote:
Can someone explain what "space for 36.1 CC's" means?
I also wonder what the numbers of the distances stands for, it is a measure of cells or something like that?
thanks in advance!


Space for CCs is basically just another way of saying how many open units are in your main. Figure a command center is 25 square units, 36.1 CCs is 902 square units open in your main.

Typically the acceptable range for main base size is 30-38.

Rush distance is measured in the same units. Typical 'safe' rush distances for natural to natural are between 120 to 155.

While in editor view (the V key switches between editor and game view) press ctrl-shift-h to view these units directly on your map. It is helpful for measuring chokes.


Thanks alot!
AnalyZ
Profile Joined January 2011
France32 Posts
March 23 2012 13:09 GMT
#263
Hello, I modified everything, the path etc..
But i got this error:
"Unexpected format for MapInfo, map size appears to be <108246, 0>. No MapInfo file.
Could not read required map files for mapname, skipping"

And i got others message with the same thing "No mapinfo"

Maybe i'm dumb, or i have not read everything, but what the hell is MapInfo, how i get it?
Namrufus
Profile Blog Joined August 2011
United States396 Posts
March 23 2012 14:27 GMT
#264
On March 23 2012 22:09 AnalyZ wrote:
Hello, I modified everything, the path etc..
But i got this error:
"Unexpected format for MapInfo, map size appears to be <108246, 0>. No MapInfo file.
Could not read required map files for mapname, skipping"

And i got others message with the same thing "No mapinfo"

Maybe i'm dumb, or i have not read everything, but what the hell is MapInfo, how i get it?


the analyzer has been broken like that for a while, try to use this version: http://www.teamliquid.net/forum/viewpost.php?post_id=12010987
This is it... the alpaca lips.
AnalyZ
Profile Joined January 2011
France32 Posts
March 23 2012 16:55 GMT
#265
omg thank you very much
eTcetRa
Profile Joined November 2010
Australia822 Posts
May 09 2012 12:19 GMT
#266
Getting this issue (other maps work):
+ Show Spoiler +
Warning: Could not open map MPQ archive file oZz Vaha.SC2Map
Warning: Could not open required map files for oZz Vaha.SC2Map


Any ideas?

Retired Mapmaker™
Archvil3
Profile Joined September 2010
Denmark989 Posts
May 09 2012 12:41 GMT
#267
You cant analyze a map that is opened in the editor, could be the issue.
Let thy speech be better than silence, or be silent.
eTcetRa
Profile Joined November 2010
Australia822 Posts
May 09 2012 12:55 GMT
#268
Fixed one issue, created another xD.


Warning: Unexpected format for MapInfo--likely an unknown, new version. No MapInfo file.
Warning: Could not read required map files for oZz Vaha.

Thank you for the help!
Retired Mapmaker™
a176
Profile Blog Joined August 2009
Canada6688 Posts
May 09 2012 14:40 GMT
#269
are you using this version?
http://www.mediafire.com/?7zo932w2rr9dumn
starleague forever
eTcetRa
Profile Joined November 2010
Australia822 Posts
May 09 2012 14:53 GMT
#270
Yeah I am.
Retired Mapmaker™
SlyBeetle
Profile Joined February 2011
Belarus38 Posts
May 24 2012 06:16 GMT
#271
How can i make image like this?
[image loading]
Meltage
Profile Joined October 2010
Germany613 Posts
May 24 2012 07:24 GMT
#272
I have a coupple of wishes / requests.

1. Nat2nat distance translated into seconds for an scv to travel
2. Playable map size (so you dont have to check it ingame) displayed in the overview
3. Natural choke identified and the distance between nat chokes.
4. Pathing read for pathing-blocking doodads

I realize this may have been requested before, and prob the last point is not in beacuse of technical limitations.

Thanks for a great tool that has helped me find many bugs, and fine-tune melee maps for about a year.
http://mentalbalans.se/aggedesign
Furlqt
Profile Joined July 2011
United States23 Posts
Last Edited: 2012-05-27 02:00:28
May 27 2012 01:58 GMT
#273
I was using this tool and wanted to change some things, so I got it to build and started editing. I also added in some suggestions from this thread. The source code is available at SC2Mapster, and there is also a list of the changes there--you can use that to try for a mac build, as well. Here's a preview of what it looks like on Cloud Kingdom LE. License is still GPLv3, big thanks to dimfish for this wonderful tool.

Download Link

Let me know if you experience any issues with this version.
Namrufus
Profile Blog Joined August 2011
United States396 Posts
May 27 2012 04:57 GMT
#274
On May 27 2012 10:58 Furlqt wrote:
I was using this tool and wanted to change some things, so I got it to build and started editing. I also added in some suggestions from this thread. The source code is available at SC2Mapster, and there is also a list of the changes there--you can use that to try for a mac build, as well. Here's a preview of what it looks like on Cloud Kingdom LE. License is still GPLv3, big thanks to dimfish for this wonderful tool.

Download Link

Let me know if you experience any issues with this version.


I just tried this, very cool!

My only (very minor) nitpick at this moment is the lack of 'grid lines' (dots on the corners of the build grid cells) in the summary images, imo this image is the most useful, (aside from the distance images) and I think that it is more useful for demonstrating choke sizes etc with gridlines.

thanks for working on this!
This is it... the alpaca lips.
Furlqt
Profile Joined July 2011
United States23 Posts
Last Edited: 2012-05-27 06:13:31
May 27 2012 06:12 GMT
#275
On May 27 2012 13:57 Namrufus wrote:
My only (very minor) nitpick at this moment is the lack of 'grid lines' (dots on the corners of the build grid cells) in the summary images, imo this image is the most useful, (aside from the distance images) and I think that it is more useful for demonstrating choke sizes etc with gridlines.


New revision (r50) committed and built. Download Link

You'll see new options in constants.txt allowing you to choose when to render vertices and how to render them.
Namrufus
Profile Blog Joined August 2011
United States396 Posts
June 01 2012 03:46 GMT
#276
On May 27 2012 15:12 Furlqt wrote:
Show nested quote +
On May 27 2012 13:57 Namrufus wrote:
My only (very minor) nitpick at this moment is the lack of 'grid lines' (dots on the corners of the build grid cells) in the summary images, imo this image is the most useful, (aside from the distance images) and I think that it is more useful for demonstrating choke sizes etc with gridlines.


New revision (r50) committed and built. Download Link

You'll see new options in constants.txt allowing you to choose when to render vertices and how to render them.


Cool, I just tried the new version. Really great!
This is it... the alpaca lips.
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
Last Edited: 2012-06-01 05:03:55
June 01 2012 04:26 GMT
#277
So I'm trying to use the Mac version, but this is what I get:

****$ ****/sc2mapanalyzer-build-1/sc2mapanalyzer ; exit;
dyld: Library not loaded: libStorm.dylib
Referenced from: ****/sc2mapanalyzer-build-1/sc2mapanalyzer
Reason: image not found
Trace/BPT trap: 5
logout

[Process completed]


**** is just me censoring potentially sensitive information, like directory structure, etc. That aside, any reason why the UNIX executable doesn't want to load libStorm.dylib? It's in the same folder, just as it was downloaded. Am I missing a step or something?

EDIT: Bahaha, solved it. For other Mac users who might run into the same thing, what you have to do is move libStorm.dylib into /usr/lib. Wasn't originally aware of this until I did a bunch of research on dylib files. @_@!!
Twitter: @iamcaustic
Timetwister22
Profile Joined March 2011
United States538 Posts
June 01 2012 05:17 GMT
#278
On May 27 2012 15:12 Furlqt wrote:
Show nested quote +
On May 27 2012 13:57 Namrufus wrote:
My only (very minor) nitpick at this moment is the lack of 'grid lines' (dots on the corners of the build grid cells) in the summary images, imo this image is the most useful, (aside from the distance images) and I think that it is more useful for demonstrating choke sizes etc with gridlines.


New revision (r50) committed and built. Download Link

You'll see new options in constants.txt allowing you to choose when to render vertices and how to render them.


This is awesome, thanks! I shall certainly be using this :D
Former ESV Mapmaker | @Timetwister22
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
June 01 2012 05:36 GMT
#279
Argh, so even with NullCurrent's MPQ editing solutions, I get the following:


Opening ****/maps/test.SC2Map...
map name found for preferred locale: [CD Quarantine Zone]
map name as part of filenames: [CDQuarantineZone]
sh: -c: line 1: syntax error: unexpected end of file
sh: -c: line 1: syntax error: unexpected end of file
Prepping analysis,
....ERROR: No internal entry for float constant chokeDetectionThreshold.
Help improve the map analyzer: send map files that cause errors to dimfish.mapper@gmail.com.

Anybody have any ideas?
Twitter: @iamcaustic
Superouman
Profile Blog Joined August 2007
France2195 Posts
June 01 2012 10:08 GMT
#280
On May 24 2012 16:24 Meltage wrote:
I have a coupple of wishes / requests.

1. Nat2nat distance translated into seconds for an scv to travel
2. Playable map size (so you dont have to check it ingame) displayed in the overview
3. Natural choke identified and the distance between nat chokes.
4. Pathing read for pathing-blocking doodads


Divide the distance by the worker speed 2.78 and you have your time

Your other suggestions are very important tho
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Prev 1 12 13 14 15 16 Next All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
22:30
Best Games of GSTL
PiGStarcraft523
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft523
ViBE137
StarCraft: Brood War
NaDa 39
Dota 2
monkeys_forever750
canceldota135
NeuroSwarm131
League of Legends
Doublelift4943
Counter-Strike
fl0m2478
taco 194
minikerr53
Other Games
summit1g6425
shahzam606
JimRising 346
C9.Mang0140
XaKoH 114
Trikslyr58
PPMD27
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 91
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 18
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22155
Other Games
• imaqtpie901
• Shiphtur158
• tFFMrPink 6
Upcoming Events
CranKy Ducklings
9h 49m
WardiTV Invitational
10h 49m
Cure vs Zoun
SHIN vs Classic
ByuN vs MaxPax
Percival vs YoungYakov
AI Arena Tournament
16h 49m
OSC
20h 19m
Sparkling Tuna Cup
1d 9h
WardiTV Invitational
1d 10h
Shopify Rebellion Sundays
1d 14h
Spirit vs Mixu
Clem vs TBD
RSL Revival
1d 15h
Serral vs Rogue
BlizzCon
1d 18h
IdrA vs MC
Replay Cast
1d 23h
[ Show More ]
Afreeca Starleague
2 days
Light vs JyJ
Soulkey vs hero
WardiTV Weekly
2 days
Monday Night Weeklies
2 days
Afreeca Starleague
3 days
Snow vs Shinee
Shine vs EffOrt
GSL
3 days
PiGosaur Cup
3 days
The PondCast
4 days
Kung Fu Cup
4 days
Replay Cast
4 days
KCM Race Survival
5 days
IntoTheTV X SOOP
5 days
Replay Cast
5 days
IntoTheTV X SOOP
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Acropolis #5 - TRS
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Blizzard Classic Cup 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.