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[Tool] SC2 Map Analyzer - Page 12

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 10 11 12 13 14 16 Next All
funcmode
Profile Joined June 2010
Australia720 Posts
September 23 2011 16:44 GMT
#221
Nooo, screw dimfish, make it work Null!

:D

Jokes aside, while I totally respect the desire for dimfish's approval, etc, I think it's also fair to say we can't/shouldn't wait forever. What do people think is a good time frame to give him the opportunity to return to the mapping scene he so unfortunately abandoned?

Don't get me wrong, I do hope he comes back, was an awesome guy!
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
G_Wen
Profile Joined September 2009
Canada525 Posts
September 28 2011 08:07 GMT
#222
With the TL Map Making Contest announced everyone's going to want a fix as fast as possible.
ESV Mapmaking Team
NullCurrent
Profile Joined November 2010
Sweden245 Posts
September 28 2011 08:19 GMT
#223
We have fixed versions; I've made one for mac and meatpudding has made another one for windows (just fixing that if condition).

If you want to use 1.4.6 (which has better graphics and so on) you can use my workaround here: http://www.teamliquid.net/forum/viewpost.php?post_id=11475991

This is meant for final things as it requires some effort before running it through the analyzer, the ones which work without changes to the map version will work fine during map testing. I recommend using 1.4.6 when you render the final analyzer images however.

I hope to be able to reach dimfish, so we can continue on this tool. So far no luck yet
The Planetary Workshop - TPW - Mapmaking Team
Gfire
Profile Joined March 2011
United States1699 Posts
September 28 2011 18:58 GMT
#224
Thanks, it works perfectly.
all's fair in love and melodies
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
September 29 2011 21:25 GMT
#225
So wait, how do I download this
Moderatorshe/her
TL+ Member
Gfire
Profile Joined March 2011
United States1699 Posts
September 29 2011 22:35 GMT
#226
If you mean 1.4.6, it's here: http://www.sc2mapster.com/assets/sc2-map-analyzer/files/51-sc2-map-analyzer-release-1-4-6-unofficial/
all's fair in love and melodies
Qegixar
Profile Joined May 2011
United States46 Posts
Last Edited: 2011-09-30 15:21:48
September 30 2011 15:00 GMT
#227
On September 28 2011 17:19 NullCurrent wrote:
We have fixed versions; I've made one for mac and meatpudding has made another one for windows (just fixing that if condition).


So, are you saying that you have fixed it and are waiting on dimfish's approval to release it?

EDIT: Oh, nevermind. I thought you meant for the 1.4.6.
Apoo
Profile Joined January 2011
413 Posts
October 09 2011 11:47 GMT
#228
Where can i get a fixed Map Analyzer for my maps ?

I tried 1.4.6 (unoffical), 1.4.2 and 1.3.1, but everytime i get an Error.
Just wanna look at those Rush Distances and the size of the Main Bases.

Thanks.
Namrufus
Profile Blog Joined August 2011
United States396 Posts
October 09 2011 15:19 GMT
#229
Where can i get a fixed Map Analyzer for my maps ?


windows

mac

someone should put these in the OP
This is it... the alpaca lips.
Dudemeister
Profile Joined July 2010
Sweden314 Posts
October 11 2011 18:37 GMT
#230
None of these versions work for me :/
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
October 18 2011 04:01 GMT
#231
For all those still wondering which the working PC analyzer is, it is this one:

http://bayfiles.com/file/13YJ/LPBAIe/sc2mapanalyzer-src-build.zip

http://www.teamliquid.net/forum/viewpost.php?post_id=11499143 -- Thanks meatpudding!
http://www.teamliquid.net/forum/viewpost.php?post_id=11663553 -- Thanks for confirmation BeeNu!
http://www.teamliquid.net/forum/viewpost.php?post_id=11887736 -- Thanks for the explanation Turbogangsta!

Happy mapping!
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
Callynn
Profile Joined December 2010
Netherlands917 Posts
October 18 2011 14:30 GMT
#232
Tons of warnings, unexpected map size etc. Tried an hour to get this thing to work, and it doesn't work. Do I need to know code to use this? Then I'm out, how is this supposed to be useful if it doesn't work on any mapsize?
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
Apoo
Profile Joined January 2011
413 Posts
October 18 2011 14:44 GMT
#233
I tried to make it work for like 4 hours, but the only thing that work are those Rush Distances, everything else is broken and i get Warnings every time. Hope there comes a new working version soon.
Callynn
Profile Joined December 2010
Netherlands917 Posts
October 18 2011 15:40 GMT
#234
On October 18 2011 23:44 Apoo wrote:
I tried to make it work for like 4 hours, but the only thing that work are those Rush Distances, everything else is broken and i get Warnings every time. Hope there comes a new working version soon.


Ye it may be a great program for people who actually know code, but this is not user friendly at all for people that don't know code. I managed to switch between 10 and 2 warnings, but never got any results.
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
a176
Profile Blog Joined August 2009
Canada6688 Posts
October 18 2011 15:48 GMT
#235
Surprised at the amount of people having issues? No problems here ... you guys are using from the above links?
starleague forever
Callynn
Profile Joined December 2010
Netherlands917 Posts
Last Edited: 2011-10-18 16:03:28
October 18 2011 16:02 GMT
#236
Funny thing, kind of embarresing then again it isn't mentioned in the manual: You need to close the map you are analyzing. Got more results now, but this tool isn't meant for 2v2 I think :D
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
chuky500
Profile Blog Joined March 2010
France473 Posts
Last Edited: 2011-10-18 17:41:58
October 18 2011 17:36 GMT
#237
The problem is MPQ editor doesn't want to remove (listfile) from the list of files so you can't crack your own map in windows for the sc2mapanalyzer to work.

I kept a copy of the 1.3.4 sc2 map editor and it can open maps saved with version 1.4. I'm not really sure you can save 1.4 maps for sc2mapanalyzer with it, but at least you can open older maps and edit them for sc2mapanalyzer. It's way easier to analyze your map this way.
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
October 19 2011 05:18 GMT
#238
I tried to make it work for like 4 hours, but the only thing that work are those Rush Distances, everything else is broken and i get Warnings every time. Hope there comes a new working version soon.

@ Apoo -- I'm not sure what you tried, but Turbogangsta's explaination was pretty straightforward. After you extract the program to its own folder somewhere, just drop the map in that you want to analyze into that folder, and as Callynn mentioned make sure nothing has a open file handle to it (like the editor). At that point you should just be able to run the analyzer and your pictures should pop out (along with some CSV stat files).

The only thing I am getting in return is the rush distances and the summary. But I have not tried to get anything else out of it -- although, I usually didn't do more than this anyway.
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
stanik
Profile Blog Joined June 2010
Canada213 Posts
October 21 2011 09:26 GMT
#239
I was wondering if anyone who is familiar with this program can tell me if the program can do what I am looking for.

Tell me the co-ordinates (x,y) each gas geyser and mineral patch. As well the co-ordinates for each spawn location.

I understand that Second and Third expos do not have a defined location so I would be surprised if it could report the co-ordinates for optimal base placement for them.

Judging by the output pictures, all of that info seems to be there. I was just wondering if it is possible to pull that information using config files.
NullCurrent
Profile Joined November 2010
Sweden245 Posts
October 23 2011 09:56 GMT
#240
On October 21 2011 18:26 stanik wrote:
I was wondering if anyone who is familiar with this program can tell me if the program can do what I am looking for.

Tell me the co-ordinates (x,y) each gas geyser and mineral patch. As well the co-ordinates for each spawn location.

I understand that Second and Third expos do not have a defined location so I would be surprised if it could report the co-ordinates for optimal base placement for them.

Judging by the output pictures, all of that info seems to be there. I was just wondering if it is possible to pull that information using config files.


That is not possible using config files, instead you have to rewrite a lot of code, I think (not sure about the amount, but new code surely needs to be added to make it spit out those numbers).

It might be possible with triggers to get the coordinates for the minerals, and IIRC it is definitely possible for the starting locations. So I suggest you check if triggers might solve your problem first before trying to hack the analyzer.
The Planetary Workshop - TPW - Mapmaking Team
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