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[Tool] SC2 Map Analyzer - Page 15

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 13 14 15 16 Next All
Furlqt
Profile Joined July 2011
United States23 Posts
Last Edited: 2012-06-03 23:35:37
June 03 2012 22:09 GMT
#281
Here's my current copy's constants.txt and footprints.txt; the constants.txt should help you out, stormfoxSC. The constants have changed a bit since the previous release. The footprints.txt here has all (I think) the footprints for doodads from current ladder maps.

constants.txt
footprints.txt

There is, however, a typo in the internal config that is responsible for your problem. I went ahead and updated the svn with the fix--no need to rebuild, though, just use constants.txt.
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
June 05 2012 00:03 GMT
#282
On June 04 2012 07:09 Furlqt wrote:
Here's my current copy's constants.txt and footprints.txt; the constants.txt should help you out, stormfoxSC. The constants have changed a bit since the previous release. The footprints.txt here has all (I think) the footprints for doodads from current ladder maps.

constants.txt
footprints.txt

There is, however, a typo in the internal config that is responsible for your problem. I went ahead and updated the svn with the fix--no need to rebuild, though, just use constants.txt.

Hm, I updated both my constants.txt and footprints.txt to what you provided, but I still receive the same error. Thanks for the effort though!
Twitter: @iamcaustic
Furlqt
Profile Joined July 2011
United States23 Posts
June 05 2012 03:47 GMT
#283
On June 05 2012 09:03 stormfoxSC wrote:
Show nested quote +
On June 04 2012 07:09 Furlqt wrote:
Here's my current copy's constants.txt and footprints.txt; the constants.txt should help you out, stormfoxSC. The constants have changed a bit since the previous release. The footprints.txt here has all (I think) the footprints for doodads from current ladder maps.

constants.txt
footprints.txt

There is, however, a typo in the internal config that is responsible for your problem. I went ahead and updated the svn with the fix--no need to rebuild, though, just use constants.txt.

Hm, I updated both my constants.txt and footprints.txt to what you provided, but I still receive the same error. Thanks for the effort though!


The only reason for this then would be that the program is unable to open constants.txt. First, try running as administrator, and then make sure it's in the same directory as the .exe.
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
June 05 2012 11:59 GMT
#284
On June 05 2012 12:47 Furlqt wrote:
Show nested quote +
On June 05 2012 09:03 stormfoxSC wrote:
On June 04 2012 07:09 Furlqt wrote:
Here's my current copy's constants.txt and footprints.txt; the constants.txt should help you out, stormfoxSC. The constants have changed a bit since the previous release. The footprints.txt here has all (I think) the footprints for doodads from current ladder maps.

constants.txt
footprints.txt

There is, however, a typo in the internal config that is responsible for your problem. I went ahead and updated the svn with the fix--no need to rebuild, though, just use constants.txt.

Hm, I updated both my constants.txt and footprints.txt to what you provided, but I still receive the same error. Thanks for the effort though!


The only reason for this then would be that the program is unable to open constants.txt. First, try running as administrator, and then make sure it's in the same directory as the .exe.

Both of those are already the case, sadly. =_=... Just can't seem to figure out this Mac version.
Twitter: @iamcaustic
SunlethWaterscape
Profile Joined July 2012
17 Posts
July 28 2012 19:59 GMT
#285
Hi dimfish, I downloaded SC2 Map Analyzer 1.4.3 and since I'm a macbook pro user, I ran it by clicking sc2mapanalyzer.exe, however, there was an error popup with odd language code writings and that said "This program cannot be run in DOS mode." at the very top. What is going on? To the point, can mac users even use sc2 map analyzer and if not, then can I never enter map contests? Talking about map contests, like the major ones like TLMC, do they require map makers to use sc2 map analyzers? If not, that would be great, cause I tried using the map analyzer but it won't work on my macbook pro. Thanks.
ChaosRefined
Profile Joined July 2011
United States52 Posts
July 29 2012 00:48 GMT
#286
every time I try to analyze a map it tells me that the files are in an unexpected format and the map size appears to be [some large numer, 0]. any help??
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
July 29 2012 00:55 GMT
#287
do you have the latest version? i think its 1.4.6 or 1.4.7 ?

http://www.sc2mapster.com/assets/sc2-map-analyzer/
~ ~ <°)))><~ ~ ~
ChaosRefined
Profile Joined July 2011
United States52 Posts
Last Edited: 2012-07-29 16:33:08
July 29 2012 14:16 GMT
#288
On July 29 2012 09:55 TheFish7 wrote:
do you have the latest version? i think its 1.4.6 or 1.4.7 ?

http://www.sc2mapster.com/assets/sc2-map-analyzer/



I have 1.4.3 which is the one on the page you posted... I don't know why it isn't working

EDIT: I found the unofficial 1.4.6 release and downloaded it, I still get the same error :l

EDIT2: I tried analyzing the maps that are in the 1.4.6 folder when you download it, and it analyzes those. Seems like it's only maps that I saved that don't run. I think my editor is saving the MapInfo part incorrectly, I'm running the Starcraft 2 Repair tool and hopefully that will fix it

EDIT#: Didn't work I'm still getting an unexpected MapInfo format error, I have no idea what to do
a176
Profile Blog Joined August 2009
Canada6688 Posts
July 30 2012 07:27 GMT
#289
On July 29 2012 09:48 ChaosRefined wrote:
every time I try to analyze a map it tells me that the files are in an unexpected format and the map size appears to be [some large numer, 0]. any help??


tried http://www.teamliquid.net/forum/viewmessage.php?topic_id=132627&currentpage=13#247 ?
starleague forever
a176
Profile Blog Joined August 2009
Canada6688 Posts
July 30 2012 07:31 GMT
#290
On July 29 2012 04:59 SunlethWaterscape wrote:
Hi dimfish, I downloaded SC2 Map Analyzer 1.4.3 and since I'm a macbook pro user, I ran it by clicking sc2mapanalyzer.exe, however, there was an error popup with odd language code writings and that said "This program cannot be run in DOS mode." at the very top. What is going on? To the point, can mac users even use sc2 map analyzer and if not, then can I never enter map contests? Talking about map contests, like the major ones like TLMC, do they require map makers to use sc2 map analyzers? If not, that would be great, cause I tried using the map analyzer but it won't work on my macbook pro. Thanks.


bootcamp with windows?
starleague forever
ChaosRefined
Profile Joined July 2011
United States52 Posts
July 30 2012 22:07 GMT
#291
On July 30 2012 16:27 a176 wrote:
Show nested quote +
On July 29 2012 09:48 ChaosRefined wrote:
every time I try to analyze a map it tells me that the files are in an unexpected format and the map size appears to be [some large numer, 0]. any help??


tried http://www.teamliquid.net/forum/viewmessage.php?topic_id=132627&currentpage=13#247 ?



That did it! Thanks a ton<3
Timetwister22
Profile Joined March 2011
United States538 Posts
August 01 2012 04:59 GMT
#292
With the release of 1.5, it seems that map analyzer is no longer working for me. Does anyone have any working version available to them that I'm unaware of?
Former ESV Mapmaker | @Timetwister22
NewSunshine
Profile Joined July 2011
United States5938 Posts
August 01 2012 05:20 GMT
#293
On August 01 2012 13:59 Timetwister22 wrote:
With the release of 1.5, it seems that map analyzer is no longer working for me. Does anyone have any working version available to them that I'm unaware of?

Ha, I was wondering when someone would notice.

I have discovered a reasonable alternative for analyzing rush distances in the interim, however.

Under Tools, you'll find the new distance measuring tool, which gives a point-to-point measurement between any 2 points you want - main-main, nat-nat, even specific attack/defense paths. There is a catch though, currently this tool is flummoxed by ramps, meaning that for most maps a nat-nat measurment will not be given(it will say "path - none"). If you manually add ground pathing on the ramps, however, the tool will once again work normally and can give an accurate readout for rush distances - all within the confines of the editor itself.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Furlqt
Profile Joined July 2011
United States23 Posts
August 01 2012 16:55 GMT
#294
For 1.5.0, someone will need to bump the MPQ library version, at least, and there may be yet other changes to the map format. I don't think I'll have the time to do this. Hopefully the new editor tools will suffice for the time being.
MarcusRife
Profile Joined March 2011
343 Posts
August 01 2012 17:21 GMT
#295
The distance measure tool crashes my editor.
lawol
Profile Joined February 2011
91 Posts
Last Edited: 2012-08-16 19:44:18
August 16 2012 19:43 GMT
#296
so... many... links... and... different... versions...

With all the people making these quick fixes, its seriously hard to keep track of which fix is updated and which fix needs fixing! Anyway I'm trying to get any version of this working, i've downloaded 4 different ones and each seems to give different errors

Can someone please help point out which version to download? Or verify that none work?
@lawolawol
freshnw
Profile Joined August 2012
United States26 Posts
August 16 2012 21:22 GMT
#297
AFAIK, it is not functional. Waiting for an update.
Fatam
Profile Joined June 2012
1986 Posts
August 17 2012 08:24 GMT
#298
Yeah I haven't heard of a working version yet post-patch.

In the meantime, ctrl+m to switch to distance measurer, space bar to switch back to selection mode.
You can do most anything you need to do with the distance measurer, at least to a degree that is close enough.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
August 17 2012 17:43 GMT
#299
On August 17 2012 17:24 Fatam wrote:
Yeah I haven't heard of a working version yet post-patch.

In the meantime, ctrl+m to switch to distance measurer, space bar to switch back to selection mode.
You can do most anything you need to do with the distance measurer, at least to a degree that is close enough.

Wait, is this fabled feature inside the SC2 map editor itself? O_O
Twitter: @iamcaustic
NewSunshine
Profile Joined July 2011
United States5938 Posts
August 17 2012 18:08 GMT
#300
On August 18 2012 02:43 iamcaustic wrote:
Show nested quote +
On August 17 2012 17:24 Fatam wrote:
Yeah I haven't heard of a working version yet post-patch.

In the meantime, ctrl+m to switch to distance measurer, space bar to switch back to selection mode.
You can do most anything you need to do with the distance measurer, at least to a degree that is close enough.

Wait, is this fabled feature inside the SC2 map editor itself? O_O

Yes. Be careful though, it doesn't work if a ramp is in the way, not at first anyway. What you have to do is enable ground pathing along each ramp along the path you want to measure(like the opposite of painting no-pathing areas). If you don't, it won't give a result.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
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