Maybe its a protoss harvester?!
Doa's thoughts on the new HotS unit mystery pics. - Page 2
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Ireland160 Posts
Maybe its a protoss harvester?! | ||
nooboon
2602 Posts
Awesome job with the predictions DOA, makes me wonder on what you will do with the EG announcement.... | ||
DoA
Korea (South)599 Posts
On October 18 2011 21:43 nilssonen wrote: I think your prediction on the Terran unit is close to or spot-on. Hellions are simply to good like they are now and a "firebat/hellion - mode" would give the hellion unit more depth. The zerg unit seems to be a lower tier siege unit wish will give zerg players a whole new level of play. They will be able to control areas much easier and i myself are not looking forward to siege lines in another matchup The protoss unit reminds me abit of the Wraith unit in design. Might see a air-ground harrash unit or a air spellcaster. Since they have talked about maybe removing some units this might be a rework of the phoenix into another air spellcaster. I feel that the zerg unit will change gameplay the most if these predictions are correct but we will have to wait until Blizzcon this weekend for more theory crafting I was definitely thinking Wraith with that toss unit as well. Glad we don't have to wait long to find out! | ||
Djagulingu
Germany3605 Posts
I don't know if it's just me or not but zerg unit seems like the most useless one. I hope it's not something like mortar team from WC3. That would be like so conflicting with Zerg mechanics. But I don't see them making anything useful with it, like something we can use with lings and do stuff like ling-lurker control. On to the Terran unit: If it's really some sort of hellion transformer thingy, I really would like to see BF upgrade removed or replaced with transform upgrade. You know, Terran mech can transform into stuff nowadays (cough *viking* cough). Also, combat shields getting replaced with marine range wouldn't be bad either. | ||
CHILLIE
Sweden11 Posts
On a different note, which will rile the purists; will zerg ever get the chance in Starcraft 2 to do "creative", different openings (6 pool, woooo...) or for instance hide their intentions? (Currently OL-creeping buildings aren't really viable) I suppose we'll be enlightened a whole bit during BlizzCon, which is only days away! *cheers* | ||
Haemonculus
United States6980 Posts
Baneling cannon! | ||
thopol
Japan4560 Posts
On October 18 2011 23:13 Haemonculus wrote: Zerg unit instantly reminded me of a biovore from 40k, which is basically a siege bug that shoots exploding bugs. Baneling cannon! Protoss already had the siege bug that shoots exploding bugs in BW. Maybe they're making Zerg even more bw protossy. They already have shield batteries that can inject larvae, now they might score a reaver. EDIT: The protoss flier looks like it has something to do with warping. Maybe you can use it to warp a single unit or structure from point A to B. Maybe in a boX you can warp units to the next game. If they do hellion transformers you should only be able to get one and it's a hero unit that gets bigger every kill it gets until it's shooting tongues of blue flame from one nat to another. Wow, these are cool predictions, I'ma keep going. The zerg unit could roll up into that shell and then run around crushing shit. Then it gets a cooldown where it moves slow because it's tired. Maybe that's a big gas tank and it's like a gas mule that the queen can turn roaches into for 30 seconds. What if the protoss unit is a time warp unit that slows down the game speed under it so you can delay enemy mining or upgrades with harass or make it so half the units in a battle shoot slow. The thing on the Zerg unit could be a gas bag like an overlord and it just floats around all slow just ripping fuckers' heads off. The transformer could be a super tricked out thor. Maybe you get a machine shop where you can get addons for your thors and spinners for your hellions. The protoss thing might be a shield equalizer that makes it so none of your units under it lose shields until they all do. If it loses its own shields it explodes in a giant EMP. I bet the zerg unit has a mini hatchery on it, so it generates creep wherever it goes and drops off a larva every once and a while. Maybe you have to mix a marauder and a hellion together to get the terran unit and it shoots fire that slows a bunch of dudes down. Concussive preigniters. That's all I've got. | ||
PassiveAce
United States18076 Posts
On October 18 2011 21:40 HornyHerring wrote: That's whats up for zergs. YES | ||
Haemonculus
United States6980 Posts
On October 18 2011 23:17 thopol wrote: Protoss already had the siege bug that shoots exploding bugs in BW. Maybe they're making Zerg even more bw protossy. They already have shield batteries that can inject larvae, now they might score a reaver. But scarabs were special ed and got stuck between supply depots. Banelings would fly through the air and land perfectly in the middle of your marines! | ||
Roe
Canada6002 Posts
On October 18 2011 22:06 DoA wrote: I was definitely thinking Wraith with that toss unit as well. Glad we don't have to wait long to find out! that would be even worse than any unit they have right now | ||
Zlasher
United States9129 Posts
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MrCon
France29748 Posts
I think the protoss one could be a lot smaller and be a floating ground unit too, like a sentry. It'll more likely be an air unit, but a floating ground unit is a possibility too imo. (even if the design is clearly air like) | ||
StatX
Canada343 Posts
For the zerg, I see a siege unit type and its abdomen does resemble the one on the current zerg queens. The only I cant foresee is in which tier and if its an evolution or its own unit. For the protoss, I see something similar to the BW corsair, allowing for fast raids and to neutralize defenses temporarily, allowing protoss warp ins and to break through ground defense forces. | ||
StereoDVT
United States30 Posts
On October 19 2011 00:10 Zlasher wrote: The zerg unit was at least years Blizzcon I do believe? So I think they didn't do the best job of pretending this is a completely brand new unit. Or at least it looks exactly the same as the bunker buster unit + Show Spoiler + http://www.youtube.com/watch?v=vHdRgkUdQCc&feature=related In my opinion the silhouette they revealed doesn't look anything like that. The way I see it, that bunker monster thing looks more like something that would be a campaign only unit. | ||
UndoneJin
United States438 Posts
Protoss...we'll see.. Zerg unit is definitely some kind of siege unit, but if its reaver-like or a grounded brood lord..who can say. | ||
Torte de Lini
Germany38463 Posts
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iamcaustic
Canada1509 Posts
On October 18 2011 19:53 DoA wrote: It seems pretty apparent that this is some sort of siege-type unit with the large cannon-like structure on it's back. This type of unit is something that Zergs have been asking for since the removal of the Lurker. For some reason Blizz seems to really not want to bring the Lurker back so I see this as sort of a compromise between them and the Zerg players. Whether it will be able to fill the spot the Lurker did or not remains to be seen of course. IMO the reason Blizzard doesn't want to just add back Lurker is because they've sorta been-there-done-that with SC:BW. As much as people like to rag on Activision-Blizzard for being money grabbers, at the end of the day I'm willing to bet the bank that the Blizz devs really want to put out something really cool and new for people to enjoy. Just re-packaging Brood War multiplayer and saying "here you go" isn't what people really want at all IMO (except maybe some BW diehards; power to you guys ). As long as Zergs get some sort of positional siege unit to help them zone out areas of the map like the Lurker did in BW, I think they'll be happy. This unit looks like it will (hopefully) fill that kind of role, without cheap recycling of old ideas. | ||
Teras
Great Britain103 Posts
On October 19 2011 06:29 stormfoxSC wrote: IMO the reason Blizzard doesn't want to just add back Lurker is because they've sorta been-there-done-that with SC:BW. As much as people like to rag on Activision-Blizzard for being money grabbers, at the end of the day I'm willing to bet the bank that the Blizz devs really want to put out something really cool and new for people to enjoy. That's all well and good. But I think most people would rather have a good/interesting unit with good mechanics behind it; i.e. the Lurker's space control and set up time. Than some of the "new and cool units" they put into WoL (namely Immortal, Roach, Collosus), which are 1a units. Even the Mothership (which is basically the epitome of the "new and cool" Dustin Browder ethos) was for a long time just a giant, slow arbiter that you could have only have one of. It's better now but still... I think the 'Baneling Artillery' idea is pretty neat, a Zerg reaver, but there could be a little too much overlap with the siege tank. It would all depend on whether it's made to be a harassment unit or not, which again I think would have too much overlap but within Zergs own arsenal. Zerg already has Ling run-bys, mutas, baneling drops and infested terran for harass. Echoing Doa said, it looks like it would be a Roach evolution, the way the legs look is very similar to Roach legs, and the chitinous armour is another pointer. For the Protoss unit, I don't really know what to derive from it. My heart wishes for an aerial spellcaster other than the Mothership. Something that's faster, and that can possibly harass. I wouldn't care particularly if it was some rework, or replacement, of the Pheonix either. | ||
thopol
Japan4560 Posts
On October 19 2011 01:51 StatX wrote: For Terran, I see more of a field engineer with a mounted gun of sorts. This could mean a return of the field mine mechanic of sorts which was something I liked from BW's vultures. This gives me an idea. This thing is like a hellion. No attack. 3 spider mines . Maybe upgrade required, maybe not. It can transform into a walking thing. It moves slowly. Perhaps thor speed, perhaps slower. It has a repairing cannon. (I still think mines are way imba in SC2, but I figure the expansion will shake shit up way too much anyways) I imagine it would have a third ability. Maybe upgraded. This is a unit with a mix of map control and support, so I imagine this ability would fit into those. Maybe a scan pulse, that does like a sensor tower around it for a couple of seconds. It's probably a transformer, but I'm thinking it has nothing to do with the hellion. Terran already has a bunch of walkers. After the anti-hover dark age, they should have a bunch of wheeled jank too. New unit with some aesthetic connection to the hellion. | ||
mizU
United States12125 Posts
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