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Doa's thoughts on the new HotS unit mystery pics. - Page 3

Blogs > DoA
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TossFan
Profile Joined October 2011
3 Posts
October 19 2011 17:07 GMT
#41
I think if the Protoss unit ends up being like a medi-vac for toss shields it would be really helpfull. Maybe instead of doubling as a drop ship it has a spell or 2 similar to a Raven.

Can't wait unitl Friday to find out.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
October 19 2011 19:32 GMT
#42
The new protoss unit is actually just a throwing disk that zealots use to fend off mutas.
TossFan
Profile Joined October 2011
3 Posts
October 20 2011 01:56 GMT
#43
On October 20 2011 04:32 Chairman Ray wrote:
The new protoss unit is actually just a throwing disk that zealots use to fend off mutas.


Hey, if Zealots got a ranged attack to fight Mutas that would be cool to... haha
unichan
Profile Blog Joined March 2011
United States4223 Posts
October 20 2011 02:11 GMT
#44
Protoss unit is the prettiest, as always
:)
DoA
Profile Blog Joined October 2010
Korea (South)599 Posts
October 20 2011 04:12 GMT
#45
On October 20 2011 00:45 mizU wrote:
Doaaaaaa what's your phone number? :o


I don't own a phone! I operate off the grid.

On-topic: Being a Terran player I'm most interesting to see what changes Blizz will have for us. There's certainly a sentiment that says that the race may be over-powered, but I don't really expect these new units to speak to that at all. The way the game evolves over time it would be silly to reveal things that address possible balance issues right now that might be a non-issue by the time to expansion hits so I'm not expecting it. What I am expecting are things that might have an effect on the fundamental playstyles of the races. That kind of stuff excites me, but I'm sure there will be some that aren't too thrilled.

This wait is too long...
I cast, therefore I am.
dachiva
Profile Joined October 2011
United States3 Posts
October 20 2011 17:19 GMT
#46
Haaaaa Looks great, sounds great, now I hope its as good as I hope it is :D... plus new changes will hopefully bring more diversity in ladder play
Gotta Hurt them plenty :)
SpoR
Profile Blog Joined November 2010
United States1542 Posts
Last Edited: 2011-10-21 03:51:00
October 21 2011 03:46 GMT
#47
I agree with the hellion morph but I don't know if the reaper will be removed. If it is i dont think you will build this at the barracks in his place. It'll probably just be a morph for the hellion as an upgrade and each mode will probably have different usefulness in each matchup. As it is now, PvT tank/vult was staple in bw, and there really isnt any mech comp that works in sc2. So this might help meat shield some damage and rape zeals while the tanks sit back and blast. Probably makes them super slow but adds lots of armor or hp and shorter but more powerful damage or something. And they can probably revert back and forth like a viking can, I dunno that might be a little too cheap. Teir 2.5 for sure. Probably somewhere around 150 hp 2 armor and 20 damage to light 8 to rest. maybe 150/150 cost for upgrade.

The seige zerg unit is a definite t2 unit maybe 2.5 because we do have the baneling as a seige unit at teir 1 (just not the speed for it until t2). I predict this will be somewhat like a reaver, but that it uses banelings or zerglings as ammunition (the lings can morph inside it slowly and safely instead of outside, and might not require baneling nest as well). The thing will obviously be armored and slow moving, OR it will be fast and must deploy like a tank or lurker do. Itll probably require a roach to morph from is my guess after you make the building. It would be cool if it also had burrow movement and could pop out and then deploy etc. probably have around 130 hp and 1-2 armor, since it fires out banes they probably do the same damage, or it has the reverse of doing more to armored and less to light in the same ratio as banes. I guess it would cost around 200/100 for the building and then like 75/75 for upgrading each roache, and then the cost of the lings or banes to go inside as ammo. Pretty expensive stuff so it must be pretty powerful.

The last one seems to be the most difficult. It doesn't look like a fighting unit at all really, since there are already pretty good fighting units in the air for toss and the only one that really seems to never get any good use is the mothership, itll probably be removed and replaced by this arbitermothership hybrid. Since the shape is kinda open, I would suspect that it has defensive abilities. Maybe even warp in abilities. cloaking, recall, stasis, vortex were the abilities of arby and mothership so we might see some stuff like that. Maybe it can deploy or lock a wormhole open sorta like a nydus worm and make a sort of warp gate where units can move through and back freely. What would really be cool is if it could be used to pick up ground units and then it gains their abilities but in the air. So like it could pick up templar to rain from the skies or even zealots and let them fight AA.
There is really too many possibilities for spellcasters so its hard to judge its stats. But if it's more like the mothership and arbiter we can assume that itll come from fleet beacon and cost somewhere around 150 minerals and 300 gas. And then have upgrades at the beacon etc.

PS- originally there was the tempest that was supposed to replace the carrier which had hardened sheilds from below and acted like a fast carrier with less hp. Maybe this has some role in the design of this unit as well. Some kind of hardened shield veil for units below but not it in the air (or like a mana shield in diablo)?

A man is what he thinks about all day long.
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