Unit Speed and 1.4 Seeker Missile - Page 10
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Beardedclam
United States839 Posts
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Noocta
France12578 Posts
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kedinik
United States352 Posts
Now in this upcoming patch they plan to severely buff Ravens for the same reason (T have so much great shit they don't realize how good Ravens are, so we'll make Ravens even better!) Even aside from the fact they keep buffing already-useful units for the already-best race, it's obnoxious of Blizzard's balance team to push a desired metagame on the community. | ||
shizna
United Kingdom803 Posts
i love that they've done something to seeker missile, acknowledging that it's broken.... but the change is a joke. if a voidray sees 5 full mana ravens flying towards it, allow 1 raven to fire a missile, then retreat from the slow-ass ravens and laugh at them before the others get within 6 range... | ||
kedinik
United States352 Posts
Ghosts were awesome in all match-ups pre-buff and Ravens are already awesome in all match-ups without a useful HSM. | ||
AzureD
United States320 Posts
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Morga
Belgium35 Posts
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Treemonkeys
United States2082 Posts
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StatikKhaos
United States214 Posts
+ Show Spoiler + maybe terran will get another OP spellcaster cause they're too retarded to use them User was warned for this post | ||
isleyofthenorth
Austria894 Posts
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Everhate
United States640 Posts
The way I'm thinking about it (which is straight opinion at this point, but may be developed at some point) if you're in the late game trying to control space with your tanks (either vs T or Z), the big vulnerability is having units move in to attack while you're relocating them during non-sieged windows. A couple of ravens may possibly serve as a deterrent as they'll force the army pushing into your moving tanks to either retreat (buying time for you to siege) or take decent sized chunks of damage onto the units. | ||
cilinder007
Slovenia7251 Posts
On August 27 2011 05:51 isleyofthenorth wrote: now zerg vs t lategame becomes even more usless.fungal wont help vs vikings. and mech+ ghost rape everything anyways. emm infestors have NP that can hit ravens before they even think about HSM..... | ||
cilinder007
Slovenia7251 Posts
On August 28 2011 02:07 Everhate wrote: It may seem strange, but I think this may effectively make tanks more mobile in a sense in the late game. The way I'm thinking about it (which is straight opinion at this point, but may be developed at some point) if you're in the late game trying to control space with your tanks (either vs T or Z), the big vulnerability is having units move in to attack while you're relocating them during non-sieged windows. A couple of ravens may possibly serve as a deterrent as they'll force the army pushing into your moving tanks to either retreat (buying time for you to siege) or take decent sized chunks of damage onto the units. why why why in the world would you build more than 1 raven in anything except TvT, the only thing they are good for in TvZ are so you dont have to use scans for burrowed banelings and use PDD to stop ONE muta voley I mean if you actualy hit a perfect HSM into 20 blings the splash only kills like 3 of them anyway, and they are still useless against infestors with the 6 range | ||
Exstasy
United Kingdom393 Posts
Also may force Warp prism speed if anyone wants to Drop in PvT. | ||
BeeNu
615 Posts
On August 26 2011 02:31 tnud wrote: That would require 225 energy... A raven has 200. I just wanted to say this made me laugh really hard. I guess the concept of "more than one raven" really is foreign to a lot of people | ||
shizna
United Kingdom803 Posts
On August 29 2011 04:08 BeeNu wrote: I just wanted to say this made me laugh really hard. I guess the concept of "more than one raven" really is foreign to a lot of people sooo 200 mineral 400 gas is a good investment for a single target spell that deals 100 damage? (and pathetic negligible aoe) imo, to be a useful spell it would need one of the following: - more single target damage - more aoe damage - longer range - lower cost | ||
RedMosquito
United States280 Posts
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bole
Serbia164 Posts
On August 27 2011 05:51 isleyofthenorth wrote: now zerg vs t lategame becomes even more usless.fungal wont help vs vikings. and mech+ ghost rape everything anyways. try use new ultralisc ? lol :D interestig how ppl know to QQ and dont try their race buffs.... | ||
Sevenofnines
United States167 Posts
Yamato Cannon: 300 damage, 10(?) range, virtually guaranteed hit. Once it starts charging even if they unit moves out of range Yamato still hits it. Thus while Yamato is expensive, it is highly reliable and thus has a place in the game. 250mm Strike Cannons: 500 damage, stuns, 7 range. The obscene energy cost and crappy range make it virtually unusable though, and Thors do more DPS through normal shooting. It's only real use is on Immortals but that was nerfed with the Thor energy changes. In other words, this spell sucks and it has no place in the game currently. HSM has the same problem as the 250mm strike cannons. It's casting range sucks and the energy cost is too high. HSM has the additional problem in that it's damage is far too low for its cost and it can be outrun! Even accounting for the fact that it's AoE damage, it should still be doing ~150 damage minimum for that crazy energy cost. If they want to maintain the current damage levels, it needs extra casting range and should be much harder (impossible) to avoid, kind of like Irradiate from BW. Something that costs that much energy SHOULD BE reliable, not a shoot and pray. | ||
DminusTerran
Canada1337 Posts
If you're havin' Missile problems I feel bad for you son. I've got 99 problems, but splitting units ain't one. I think this is a good change overall the only issue being that Terran seems like the strongest race atm so while this individual upgrade certainly needed a buff. People will still find room to complain on the basis of Terran's overall strength not the actual strength of this ability. Which is fair enough I suppose. Units in strategy games certainly don't exist in a vacuum, but between the value of pdd, the 125 energy cost, the 6 range and seeker missile still being a upgrade that requires a fusion core. I don't believe this will be, "overpowered" for the cross race match-ups and it should add some excitement to TvT air battles. | ||
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