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Dakota_Fanning
Hungary2332 Posts
On August 04 2011 21:30 jhNz wrote:i just discovered a minor typo. in the tips and things you should know window is missing a "p" in replays in the second point. amazing tool, thanks for providing this! Thanks, this will be corrected in the next release.
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I was really enjoying 7.2, but then, all of a sudden, it stopped working. It was still in my tray (I had it set to minimize to try), and I could run SC2 from it, but I couldn't open up the user interface at all. I restarted my comp, tried it again, and then it wouldn't even open at all. I went and found out 7.3 had been released, so I downloaded that and tried to run it, but it still won't run at all...Is there anything I should do (delete 7.2, close AVG, etc?) I'm running Windows 7 64-bit
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Dakota_Fanning
Hungary2332 Posts
On August 07 2011 06:13 whoopingchow wrote: I was really enjoying 7.2, but then, all of a sudden, it stopped working. It was still in my tray (I had it set to minimize to try), and I could run SC2 from it, but I couldn't open up the user interface at all. I restarted my comp, tried it again, and then it wouldn't even open at all. I went and found out 7.3 had been released, so I downloaded that and tried to run it, but it still won't run at all...Is there anything I should do (delete 7.2, close AVG, etc?) I'm running Windows 7 64-bit Check the logs to see what causes the problem.
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The on top APM was showing 648 APM, when in the replay it was only in the 300's.
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On August 07 2011 13:36 Qibla wrote: The on top APM was showing 648 APM, when in the replay it was only in the 300's.
in game APM isnt the same as "real" APM because in sc2 one second is something like 43 real second. SC2Gear shows your real APM by default.
To get your real APM you have to multiply your in game APM by 1.33.
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For some reason SC2gears isn't detecting game starts for me, i don't get the voice even though the option is checked. Any idea what the problem is?
Running W7 64bit
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Dakota_Fanning
Hungary2332 Posts
On August 07 2011 14:03 emythrel wrote: For some reason SC2gears isn't detecting game starts for me, i don't get the voice even though the option is checked. Any idea what the problem is?
Running W7 64bit Sc2gears can only detect game start and game end events if Sc2gears is running when game starts and ends. If you start Sc2gears during a game, it won't be able to start it. Also if your SC2 crashes during a game, SC2 will not be able to output information necessary to detect game start and game end by Sc2gears.
Also if you enable/disable APM Alert during a game, it won't be able to detect game start/end.
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Dakota_Fanning
Hungary2332 Posts
On August 07 2011 13:36 Qibla wrote: The on top APM was showing 648 APM, when in the replay it was only in the 300's. Sc2gears converts all APM and time values to real-time values. SC2 displays in-game time and APM values. You can change this on the Analyzer tab of the Misc settings dialog inside Sc2gears.
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You sir are amazing, really appreciate your work !
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I can't get the /Wx (win/loss) tag to work. No matter where or how I put it, it comes up with an error.
Actually, I can't get any of the "x" tags to work.
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Dakota_Fanning
Hungary2332 Posts
On August 07 2011 15:00 Nimic wrote: I can't get the /Wx (win/loss) tag to work. No matter where or how I put it, it comes up with an error.
Actually, I can't get any of the "x" tags to work. The x must be replaced with the number of player whose result to be substituted.
For example: /W1 inserts the result of the first player
If you add your name to the favored player list, you will always be the first player, so /W1 will always tell if you won or lost.
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On August 07 2011 15:03 Dakota_Fanning wrote:Show nested quote +On August 07 2011 15:00 Nimic wrote: I can't get the /Wx (win/loss) tag to work. No matter where or how I put it, it comes up with an error.
Actually, I can't get any of the "x" tags to work. The x must be replaced with the number of player whose result to be substituted. For example: /W1 inserts the result of the first player If you add your name to the favored player list, you will always be the first player, so /W1 will always tell if you won or lost.
Oooh, I didn't get that. Since I put myself in the favoured player list and the matchups were always from my perspective (my race first), I thought the win thing would do it automatically as well.
Well, thanks!
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Looks like the live APM updates a bit slow though. It was showing 216 APM while I was doing nothing the last few seconds of a game.
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Dakota_Fanning
Hungary2332 Posts
On August 07 2011 15:22 Garnet wrote: Looks like the live APM updates a bit slow though. It was showing 216 APM while I was doing nothing the last few seconds of a game. The live APM shows your current APM but to have a "current" APM, it has to be averaged for a small period of time which is a few seconds. Also the APM outputted by SC2 is a bit delayed.
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does anyone know how i can filter out apm that includes selecting workers and cycling through hotkeys? i would like to see how much apm some people really have in comparison to my own.
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Dakota_Fanning
Hungary2332 Posts
On August 08 2011 06:28 Minkus wrote: does anyone know how i can filter out apm that includes selecting workers and cycling through hotkeys? i would like to see how much apm some people really have in comparison to my own. You can do that easily with Sc2gears. You have to do the following 2 things:
1) Filter out selecting workers and hotkey selections. Enter the following term into the "Filter out actions" field on the right of the action list: "select scv or select probe or select drone or hotkey select"
2) Enable the "Use listed actions as chart input data" check box under the action list.
You're done. Now every chart is constructed without taking worker selections and hotkey selections into account. If you look at the APM chart, it will not only show you the APMs without these selections, but the chart will also show this "new type of APM" over time.
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Dakota_Fanning
Hungary2332 Posts
On August 04 2011 21:20 dvide wrote:Hi Dakota, I'm getting this exception when I try to open up one of my replays: + Show Spoiler +ava.lang.ArrayIndexOutOfBoundsException: -1 at hu.belicza.andras.sc2gears.sc2replay.ReplayParser.parseMessageEvents(ReplayParser.java:395) at hu.belicza.andras.sc2gears.sc2replay.ReplayFactory.parseReplay(ReplayFactory.java:262) at hu.belicza.andras.sc2gears.ui.moduls.replayanal.ReplayAnalyzer.<init>(ReplayAnalyzer.java:366) at hu.belicza.andras.sc2gears.ui.MainFrame.createNewInternalFrame(MainFrame.java:1823) at hu.belicza.andras.sc2gears.ui.MainFrame.openReplayFile(MainFrame.java:1915) at hu.belicza.andras.sc2gears.ui.MainFrame$7.run(MainFrame.java:404) at java.awt.event.InvocationEvent.dispatch(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source)
Here is the replay: http://replayfu.com/r/TQvKBpI'm guessing it has something to do with the chat half way through the game when a lag screen popped up. During this time two players spammed a LOT of asian characters over and over again. You can see what I mean if you watch the replay and hit F11. Thanks man. Love the new features! Thanks for the replay, I found and fixed the error (by improving the replay parser engine). This replay (and similar ones) will be parsed properly in the next release.
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Two feature requests for ya Dakota, one basic one not so much.
1st, Opening multiple replays in the analyzer from search results simultaneously, you can highlight multiple selections and click "Open in Analyzer" but it only opens 1
2nd, After Running a Multi-Replay Analysis and checking the "Build Orders" Tab, An option to list the replays which used a particular build order from the original multi-rep
amazing stuff as always, thanks
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I think theres a "problem" or bug in the winner detection system.
It doesnt count as win (it counts as undefined or unkwonw) the games where your opponent disconnected right at the start of the game, but it counts as a loss the games were you are the one that disconnects at the start of the game.
PS. i mean in the multireplay analysis, where it shows your win ratio and all those things. when you analize the replay alone it says the winner, but it counts as undefined in the multi replay analysis.
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3 things. 1) The On-Top APM seems to always fade to the back if i alt tab after a game, and then start a new one. So i have to alt-tab again and re-open it... 2) I know sc2 gears uses REAL TIME apm, not game time apm. So why is ontop apm higher than the review of the game afterwards? 3) U should have ontop APM reset after each game....
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