Really Naz, u've been right when saying these 3 games are probably one of the best there is
-Mynock
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Mynock
4492 Posts
Really Naz, u've been right when saying these 3 games are probably one of the best there is -Mynock | ||
)Is(Honest
Korea (South)417 Posts
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ToKoreaWithLove
Norway10161 Posts
The 3rd part of the gigantic SKY project is well underway, with the 3rd round played this saturday. Here is a quick rundown of the league so far: Round 1 : Mercury 1st match KTF Magic N's vs Samsung Khan Ggon (CRT) > TheMarine (T) (CRT stands for Choice Random Terran, which is he chose to play Terran without knowing who his opponent is) Reach(P) defeated CuteBoy (T, Samsung Khan) Chojja/Ra (Z/P) > SaferZerg/TT (Z/P) KTF Magic N's 2:1 Samsung Khan 2nd match Hanbit Stars vs KOR Casy/Ioi (T) > Control (T) Clon (Z) > Zeus (P) SC_Side/Max (Z/rT) > Daezang/HOT_Forever (P/Z) Hanbit Stars 1:2 KOR Round 1 : Saturn 1st match Pantec vs GO November 12 Nada(t) < Midas(t) Goodfriend(t) < ipxzerg(z) GO 2 > 0 Pantec 2nd Match is Hexatron vs POS November 12 Artofterran(t) > Julyzerg(z) Siva(z) < Oops)lee(t) Jinsu/Love > Sinji/Bluek HDT 2 > 1 POS Round 2 : Mercury 1st match KOR vs Samsung November 17 Casy(t) > ggon(p) Max < Saferzerg Kor > Samsung KOR 2 > 1 Samsung 2nd match Hanbit Stars vs SK Telecom T1 November 17 Daezang(P) > Boxer(T) Sunny (T) < Iloveoov (T) Junwi(rT)/HOT_Forever (Z) < Zerglee/Kos (Z/T) SKT1 2 > 1 Hanbit Round 2 : Saturn 1st match Hexatron Dream Team vs GO (greatest ones) Game 1 : Leg(p) vs Xellos(t) on Neo Forbidden Zone Our very own leg was very aware of the possibility that he would face the "perfect terran" on this particular map, and he wanted to practice hardcore on it. But his problem was this; none of the big terrans wanted to practice with him. His solution? Play PvT team melee vs rek/assem. Did it work? Read on Pre-game shows a very eager Leg, and Xellos as usual trying to be Sync. Leg lands down at 7, with Xellos to the right at 5. Xellos opens cc before rax while Leg goes the only thing he can do - gate gas core. Fast expand for terrans got hit badly with the neo version of fz, natural moved away to prevent the easy hill defense earlier possible. Leg goes the standard robo and obs, while Xellos float down his first factory and goes to work on a starport. A bunker and tanks are defending the expand, and leg's first goons are forced back - but only a little. Leg slyly ferries goons into Xellos' main, and supports them with a killer reaver. Xellos is not prepared and loses a LOT of scv to the reaver before tanks can be brought back and Leg's forces are killed. Leg has meanwhile expanded to 11 main and adds gateways on low ground. Xellos' quick drop is stopped cold by probes, all while Leg is turning up the heat with goon harass at the terran expand and another reaver drop in Xellos' main. Fries some more scv, and Xellos is only defending now. Leg takes another expand up at 11 main, and terran is only now getting a good fac count. Well, this is still Xellos, OGN champion and WCG winner. Leg's 2nd harass attempt is stopped cold by siege tanks and vultures, and Xellos push all the way to Leg's 11 nat exp. Leg, realizing he can't hold, counters on the terran natural with masses of goon and reaver support. Xellos' defenses fall, and only with the use of all his scv and new mech from factories is he able to save his expand - but ALL the workers are gone. Leg was also able to sneak a shuttle and a reaver into the terran main to kill even more scv. Leg is really on, and Xellos is working overtime just to keep his bases together. Leg is also taking another expand at the 1 main, bringing his base could up to 2. (main mined out) Xellos, trying to get back in the game, goes to the protoss main with tanks and vultures, but again Leg let a base go and brings troops to the terran main instead! A reaver and zealots kills ALL of Xellos' scv - again. Leg is down a main but a shitload of gateways at both 1 and 11 promises good news for our hero. Xellos is not even mining gas and his main mineral line looks almost intact. He tries to take control again with a tank/vulture strike at the protoss 1 base, but Leg brings in shuttles and the attack fails horribly. Xellos is not the one left clueless, and sets up a push below the 1 base. A heated micro war ensures, where both players brings in all reinforcements they can. After what seems like an eternity of fighting, Leg lets his base go and drops Xellos' expand instead, completely wiping out the cc and another huge group of scv. Xellos is still hanging in there with another expand at 1 nat, but Leg has yet another expand himself and deftly saves his 1 main with another shuttle group. Our australian hero is in the driver's seat now, and finishes things just the way he started; picks off masses of scv with world-class reaver usage and finishes everything with a huge attack and guess what - reaver to pick off any scv's left. Xellos has finally had enough and types out. A great, great game by Leg. Xellos' classic play could not halt the whirlwind that Leg leg loose. Without a working economy and with his bases in flames around him, Xellos simply fell short this day. It should also be noted that Leg won the figherforum mvp (most valuable player) for his great performance this game. Post-game interview by our own uhjoo Score : 1-0 Hexa Game 2 : Dream.T)TheSiva(z) vs OverSKy(z) on Incubus 2004 A short zvz game where OverSky gambled hat first and Siva punished him bigtime. OverSky could not prevent the destruction of his pool and got sunken rushed by Siva and his earlier speedlings. Before OverSky could finish another pool his main hatch was gone and Siva overran him with mass speedlings. Score : 2-0 Hexa 2nd match Soul vs Pantec Game 1 : Hwasin(t) vs Sir@Soni(z) Hwasin(@12) of course bunker rushed Sir@Soni(@6) and forced him to cancel his 2nd hatch that was in his base and sunken up. Fortunately he got his hidden 2nd nat running and despite putting a good deal of money into sunkens pulled off a good start. Hwasin turned his start into a quick academy build and managed to hurt Sir@Soni's econ (bad sunken placement) with a quick run-by. Soni did not take much damage and went spire at his expand. A look at Hwasin's base shows the standard fac/port tech with marines for support. Camera shows a short fpv and Hwasin scans the spire tech. Some quick turret planting prevent any harass, and Soni is stuck picking on tanks while taking his natural as well. Does a great job of abusing the middle cross but can't stop the terran offense with his few muta and loses his natural before it is online. Unfortunatly he pushes too far into the zerg main and is overrun by masses of muta. Soni retakes his natural and seems to be switching to lurkers. Tries a quick strike at the terran main but Hwasin's defenses are airtight and Soni falls back to minimize losses. Another large terran army leaves the safety of the main, and again makes it down to bombade the zerg natural. But happy news for the zerg fans; Soni is ready and lurker/muta brings down most of the terran forces. Hwasin wisely retreats his remaining m&m while floating a cc to his natural. The action is on again soon, with Soni taking down the terran nat and Hwasin on the other side of the map taking down the zerg nat. Both pushes forward into the opposing mains, but Hwasin found more luck and had a better defense, leveling the zerg main while keeping his own. Soni types out when his main is gone. Score : 1-0 Soul TheRock(p) vs TheWind(z) on Alchemist The perhaps best PvZ in the world vs the has-been TheWind. Should be a good game, and I'm eager to see what TheWind can show in his first 1v1 game for a long time. The game is played on Alchemist, a crazy map with elements from Hunters, Nostalgia and Namja. Rock opens strong with a cool cannon build behind TheWind's exp minerals, but is stopped for some reason (stupid camera). 2 probes is harassing the zerg main, but besides stealing some mining time does not do much. Should probably mention that Rock is down at 6, and TheWind is at 3, making them fighting at the Hunters type terrain. TheWind, having beaten back all of Rock's early tricks, goes offensive with lings while teching to spire, but Rock holds the lings and soon has a reaver ready to do damage. Beautiful control by Rock picks off workers here and there before muta and scourge finish the shuttle. Meanwhile Rock is up to templar tech and a brand new expand warping at 7. TheWind brings everything he has but is not able to stop the new expansion, switches to hydra while adding a 3rd hatch. Rock is now up to 3 archons, but TheWind shows excellent muta control and harasses at every turn, all while building a hydra army. TheWind tries to push his hydra army up the ramp, but Rock has full control and zerg is forced back. Both players calm down and prepares for a longer game with another expand. Faith has them running the long way around to force a better attack position, and thus they meet half-way up at 12. TheWind initially pulls back in the face of storm, but has a mean surprise ready and hold lurkers take out all of Rock's templars and most of his army. The ever-growing hydra army finishes the job and TheWind goes offensive! Brings everything he got down to Rock's new 10 expo, but runs smack into devil storms! Rock covers the screen with psionic energy and TheWind must see his whole big hydra/lurker army melted by a few goons and templars. Rock is macroing great and pulls another large army out of his bases. Goes on another campaign, but is stopped by sunkens and lurker below a ramp. TheWind takes this oportunity to drop the protoss main, but damage is only cosmetic. Rock has reavers and zealots defending, and the annoyance is removes quickly. He adds even more gates and is also taking another base up at 11, bringing the total to 5. Looks like zerg has 4 bases running. TheWind changes tech and morphs half a dosen guardians to attack the protoss main, but Rock has a mean surprise - corsairs are already in the air and guardians falls from the sky faster than the supporting hydras to scarabs. Rock goes on some bad counter-offenses and loses 4 reavers to hydra, but why would he care now? Takes another base and brings the total to 6, while running his now massive army into the original zerg nat down at 3/4. TheWind holds, but only barely. Rock shows his power by overrunning a ramp held by lurkers and multiple sunkens, while sending a continuing stream of zealots into the zerg natural. TheWind has had enough and types out. A brutal show by Rock, who dominated from start to finish. Score : 1-1 Ccoma(z) & Yooi(t) vs Silver(z) Nada(t) on Eye In The Sky A quick game where Ccoma/Yooi rushed with 9 pool lings and proxy 8 rax marines+scv. Nada was going vultures and got hit, but somehow the Soul troops arrived at different times and got killed. From there on Nada/Silver just cruised their opponents to take the series. Score : 2-1 P&C Map info and stuff | ||
ToKoreaWithLove
Norway10161 Posts
The 3rd part of the gigantic SKY project is well underway, with the 3rd round played this saturday. Here is a quick rundown of the league so far: Round 1 : Mercury 1st match KTF Magic N's vs Samsung Khan Ggon (CRT) > TheMarine (T) (CRT stands for Choice Random Terran, which is he chose to play Terran without knowing who his opponent is) Reach(P) defeated CuteBoy (T, Samsung Khan) Chojja/Ra (Z/P) > SaferZerg/TT (Z/P) KTF Magic N's 2:1 Samsung Khan 2nd match Hanbit Stars vs KOR Casy/Ioi (T) > Control (T) Clon (Z) > Zeus (P) SC_Side/Max (Z/rT) > Daezang/HOT_Forever (P/Z) Hanbit Stars 1:2 KOR Round 1 : Saturn 1st match Pantec vs GO November 12 Nada(t) < Midas(t) Goodfriend(t) < ipxzerg(z) GO 2 > 0 Pantec 2nd Match is Hexatron vs POS November 12 Artofterran(t) > Julyzerg(z) Siva(z) < Oops)lee(t) Jinsu/Love > Sinji/Bluek HDT 2 > 1 POS Round 2 : Mercury 1st match KOR vs Samsung November 17 Casy(t) > ggon(p) Max < Saferzerg Kor > Samsung KOR 2 > 1 Samsung 2nd match Hanbit Stars vs SK Telecom T1 November 17 Daezang(P) > Boxer(T) Sunny (T) < Iloveoov (T) Junwi(rT)/HOT_Forever (Z) < Zerglee/Kos (Z/T) SKT1 2 > 1 Hanbit Round 2 : Saturn 1st match Hexatron Dream Team vs GO (greatest ones) Game 1 : Leg(p) vs Xellos(t) on Neo Forbidden Zone Our very own leg was very aware of the possibility that he would face the "perfect terran" on this particular map, and he wanted to practice hardcore on it. But his problem was this; none of the big terrans wanted to practice with him. His solution? Play PvT team melee vs rek/assem. Did it work? Read on Pre-game shows a very eager Leg, and Xellos as usual trying to be Sync. Leg lands down at 7, with Xellos to the right at 5. Xellos opens cc before rax while Leg goes the only thing he can do - gate gas core. Fast expand for terrans got hit badly with the neo version of fz, natural moved away to prevent the easy hill defense earlier possible. Leg goes the standard robo and obs, while Xellos float down his first factory and goes to work on a starport. A bunker and tanks are defending the expand, and leg's first goons are forced back - but only a little. Leg slyly ferries goons into Xellos' main, and supports them with a killer reaver. Xellos is not prepared and loses a LOT of scv to the reaver before tanks can be brought back and Leg's forces are killed. Leg has meanwhile expanded to 11 main and adds gateways on low ground. Xellos' quick drop is stopped cold by probes, all while Leg is turning up the heat with goon harass at the terran expand and another reaver drop in Xellos' main. Fries some more scv, and Xellos is only defending now. Leg takes another expand up at 11 main, and terran is only now getting a good fac count. Well, this is still Xellos, OGN champion and WCG winner. Leg's 2nd harass attempt is stopped cold by siege tanks and vultures, and Xellos push all the way to Leg's 11 nat exp. Leg, realizing he can't hold, counters on the terran natural with masses of goon and reaver support. Xellos' defenses fall, and only with the use of all his scv and new mech from factories is he able to save his expand - but ALL the workers are gone. Leg was also able to sneak a shuttle and a reaver into the terran main to kill even more scv. Leg is really on, and Xellos is working overtime just to keep his bases together. Leg is also taking another expand at the 1 main, bringing his base could up to 2. (main mined out) Xellos, trying to get back in the game, goes to the protoss main with tanks and vultures, but again Leg let a base go and brings troops to the terran main instead! A reaver and zealots kills ALL of Xellos' scv - again. Leg is down a main but a shitload of gateways at both 1 and 11 promises good news for our hero. Xellos is not even mining gas and his main mineral line looks almost intact. He tries to take control again with a tank/vulture strike at the protoss 1 base, but Leg brings in shuttles and the attack fails horribly. Xellos is not the one left clueless, and sets up a push below the 1 base. A heated micro war ensures, where both players brings in all reinforcements they can. After what seems like an eternity of fighting, Leg lets his base go and drops Xellos' expand instead, completely wiping out the cc and another huge group of scv. Xellos is still hanging in there with another expand at 1 nat, but Leg has yet another expand himself and deftly saves his 1 main with another shuttle group. Our australian hero is in the driver's seat now, and finishes things just the way he started; picks off masses of scv with world-class reaver usage and finishes everything with a huge attack and guess what - reaver to pick off any scv's left. Xellos has finally had enough and types out. A great, great game by Leg. Xellos' classic play could not halt the whirlwind that Leg leg loose. Without a working economy and with his bases in flames around him, Xellos simply fell short this day. It should also be noted that Leg won the figherforum mvp (most valuable player) for his great performance this game. Post-game interview by our own uhjoo Score : 1-0 Hexa Game 2 : Dream.T)TheSiva(z) vs OverSKy(z) on Incubus 2004 A short zvz game where OverSky gambled hat first and Siva punished him bigtime. OverSky could not prevent the destruction of his pool and got sunken rushed by Siva and his earlier speedlings. Before OverSky could finish another pool his main hatch was gone and Siva overran him with mass speedlings. Score : 2-0 Hexa 2nd match Soul vs Pantec Game 1 : Hwasin(t) vs Sir@Soni(z) Hwasin(@12) of course bunker rushed Sir@Soni(@6) and forced him to cancel his 2nd hatch that was in his base and sunken up. Fortunately he got his hidden 2nd nat running and despite putting a good deal of money into sunkens pulled off a good start. Hwasin turned his start into a quick academy build and managed to hurt Sir@Soni's econ (bad sunken placement) with a quick run-by. Soni did not take much damage and went spire at his expand. A look at Hwasin's base shows the standard fac/port tech with marines for support. Camera shows a short fpv and Hwasin scans the spire tech. Some quick turret planting prevent any harass, and Soni is stuck picking on tanks while taking his natural as well. Does a great job of abusing the middle cross but can't stop the terran offense with his few muta and loses his natural before it is online. Unfortunatly he pushes too far into the zerg main and is overrun by masses of muta. Soni retakes his natural and seems to be switching to lurkers. Tries a quick strike at the terran main but Hwasin's defenses are airtight and Soni falls back to minimize losses. Another large terran army leaves the safety of the main, and again makes it down to bombade the zerg natural. But happy news for the zerg fans; Soni is ready and lurker/muta brings down most of the terran forces. Hwasin wisely retreats his remaining m&m while floating a cc to his natural. The action is on again soon, with Soni taking down the terran nat and Hwasin on the other side of the map taking down the zerg nat. Both pushes forward into the opposing mains, but Hwasin found more luck and had a better defense, leveling the zerg main while keeping his own. Soni types out when his main is gone. Score : 1-0 Soul TheRock(p) vs TheWind(z) on Alchemist The perhaps best PvZ in the world vs the has-been TheWind. Should be a good game, and I'm eager to see what TheWind can show in his first 1v1 game for a long time. The game is played on Alchemist, a crazy map with elements from Hunters, Nostalgia and Namja. Rock opens strong with a cool cannon build behind TheWind's exp minerals, but is stopped for some reason (stupid camera). 2 probes is harassing the zerg main, but besides stealing some mining time does not do much. Should probably mention that Rock is down at 6, and TheWind is at 3, making them fighting at the Hunters type terrain. TheWind, having beaten back all of Rock's early tricks, goes offensive with lings while teching to spire, but Rock holds the lings and soon has a reaver ready to do damage. Beautiful control by Rock picks off workers here and there before muta and scourge finish the shuttle. Meanwhile Rock is up to templar tech and a brand new expand warping at 7. TheWind brings everything he has but is not able to stop the new expansion, switches to hydra while adding a 3rd hatch. Rock is now up to 3 archons, but TheWind shows excellent muta control and harasses at every turn, all while building a hydra army. TheWind tries to push his hydra army up the ramp, but Rock has full control and zerg is forced back. Both players calm down and prepares for a longer game with another expand. Faith has them running the long way around to force a better attack position, and thus they meet half-way up at 12. TheWind initially pulls back in the face of storm, but has a mean surprise ready and hold lurkers take out all of Rock's templars and most of his army. The ever-growing hydra army finishes the job and TheWind goes offensive! Brings everything he got down to Rock's new 10 expo, but runs smack into devil storms! Rock covers the screen with psionic energy and TheWind must see his whole big hydra/lurker army melted by a few goons and templars. Rock is macroing great and pulls another large army out of his bases. Goes on another campaign, but is stopped by sunkens and lurker below a ramp. TheWind takes this oportunity to drop the protoss main, but damage is only cosmetic. Rock has reavers and zealots defending, and the annoyance is removes quickly. He adds even more gates and is also taking another base up at 11, bringing the total to 5. Looks like zerg has 4 bases running. TheWind changes tech and morphs half a dosen guardians to attack the protoss main, but Rock has a mean surprise - corsairs are already in the air and guardians falls from the sky faster than the supporting hydras to scarabs. Rock goes on some bad counter-offenses and loses 4 reavers to hydra, but why would he care now? Takes another base and brings the total to 6, while running his now massive army into the original zerg nat down at 3/4. TheWind holds, but only barely. Rock shows his power by overrunning a ramp held by lurkers and multiple sunkens, while sending a continuing stream of zealots into the zerg natural. TheWind has had enough and types out. A brutal show by Rock, who dominated from start to finish. Score : 1-1 Ccoma(z) & Yooi(t) vs Silver(z) Nada(t) on Eye In The Sky A quick game where Ccoma/Yooi rushed with 9 pool lings and proxy 8 rax marines+scv. Nada was going vultures and got hit, but somehow the Soul troops arrived at different times and got killed. From there on Nada/Silver just cruised their opponents to take the series. Score : 2-1 P&C Map info and stuff | ||
HappyManRun
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Australia1459 Posts
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Philippines2 Posts
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