Team Fortress 2 is now Free To Play - Page 42
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Torenhire
United States11681 Posts
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Nightmare1795
United States222 Posts
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Torte de Lini
Germany38463 Posts
On July 27 2011 06:03 Nightmare1795 wrote: How do the item unlocks work in this game? I got like 13 items the first night I played the game and haven't got one unlock since then. I've read that it is random but 0 items in like 12 hours of gameplay doesn't seem quite right. Either do the achievements and get the first unlocked bonus sets. or just play. They drop weekly ranging from 6 to 13 items a week and it resets every Wednesday or Thursday. | ||
Torte de Lini
Germany38463 Posts
On July 27 2011 05:54 Torenhire wrote: Usually when Turbine happens I just sit in the vent and tauntkill as a pyro or a scout. No spy? For shame. | ||
BloodNinja
United States2791 Posts
No one likes spies. No one. | ||
Torte de Lini
Germany38463 Posts
You're playing it wrong then. Nothing is more hilarious than running spy on BLU and having your friend run Medic on RED. Oh and remember: sapping sentries doesn't break disguise. Angry engineers yelling at the medic that he's healing a spy while simultaneously trying to kill him with their shotguns doesn't break disguise. Neither does ubering. | ||
Andymoo
United States110 Posts
On July 27 2011 06:46 Torte de Lini wrote: You're playing it wrong then. Nothing is more hilarious than running spy on BLU and having your friend run Medic on RED. Rofl, that's genius. | ||
Airact
Finland366 Posts
Most of the time it's just goofing around: Dual Medic with my friend(The Overdose/Syringe Gun, Medigun, Ubersaw for both and Chain-Ubering for noob dominating). Dual Engineers(one with Wrangler, one repairing, walling off from spies as much as possible and killing spies). Pyro/Medic(31 points in one life as the Pyro, my internet connection fails before I leave the server so it apparently didn't register). Or some other random shit. I can't say those things are useful for the team, but at least they are more useful than being a bad Sniper. | ||
FinnGamer
Germany2426 Posts
It was so much fun, another friend (already disced when I took the screenshot) played scout and killed the opponents medics | ||
Vortok
United States830 Posts
It appears to not suffer from a slower uber charge rate if someone is at full health. I'm guessing that the way ubers are coded, it doesn't trigger half speed charge unless someone is fully overhealed. As the Quick Fix can't do that, it gets full charge pretty much all the time. No overheal still hurts (and the uber is of course not invulnerability - does shit all against sentries) but after messing with it for a bit, it seems a bit more useful than I initially thought. How do the item unlocks work in this game? I got like 13 items the first night I played the game and haven't got one unlock since then. I've read that it is random but 0 items in like 12 hours of gameplay doesn't seem quite right. http://wiki.teamfortress.com/wiki/Item_drop_system | ||
Goldfish
2230 Posts
On July 27 2011 06:05 Torte de Lini wrote: Either do the achievements and get the first unlocked bonus sets. or just play. They drop weekly ranging from 6 to 13 items a week and it resets every Wednesday or Thursday. Yeah sadly a result of idle servers (not that I minded since I idled a lot >.>) and/or the manconmy update (Valve needs $$ some how). It used to be 20% chance to obtain an item every 20 minutes (effectively 1% chance per minute) but with no item cap. So a person could just idle 24/7 and always obtain items. There's a cap on items gained per week now which is fine since it does keep the economy somewhat stable (now with trading implement that is) and allows most players to be able to compete with anyone to buy and/or sell items. | ||
teh_longinator
Canada725 Posts
Different classes, different weapons and styles... it is interesting... | ||
Shrub
49 Posts
On July 27 2011 10:29 FinnGamer wrote: I'm at a LAN and we're just played TF2 doing some Pub stomping and I played heavy with my friend (never played Tf2) played medic, this is what happened : It was so much fun, another friend (already disced when I took the screenshot) played scout and killed the opponents medics 2fort Lotus Clan 32 man server Tomislav heavy Nothing special to see here, move along. | ||
LoLAdriankat
United States4307 Posts
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Badjas
Netherlands2038 Posts
Also, people move very fast.. scouts are OP. Does framerate make a large difference in this respect? I'm talking 20fps versus 70fps. | ||
Airact
Finland366 Posts
On July 27 2011 19:04 Badjas wrote: I am happy to report that framerate in this game is way better on internet games, than it is in practice mode. Also, people move very fast.. scouts are OP. Does framerate make a large difference in this respect? I'm talking 20fps versus 70fps. Framerate always makes a difference, especially when we are talking under 100fps. Yeah Scouts pretty much kill every support class for breakfast unless they are bad and run into Jarate/Bushwacka melee range. They also kill everyone who cannot aim while they can so you should be a bit careful when engaging Scouts. Talking about fast: We were a Heavy/Medic pair on Well CTF, camping on their Intelligence spot when a teammate had it picked up. A Demoman charges from the door, onto the staircase fence and flies in the air a thousand miles an hour just to hit me in the face and instantly killing me(The Medic). Oh god we laughed. Fucking flying Demomen. | ||
LoLAdriankat
United States4307 Posts
On July 27 2011 19:04 Badjas wrote: I am happy to report that framerate in this game is way better on internet games, than it is in practice mode. Also, people move very fast.. scouts are OP. Does framerate make a large difference in this respect? I'm talking 20fps versus 70fps. You generally want above 30 FPS. It's also important to have a consistent FPS. It's a lot easier to aim if you get a constant 60 FPS than if your FPS constantly fluctuates from 40 to 120. | ||
Excludos
Norway7932 Posts
On July 27 2011 13:08 Vortok wrote: Got a Quick Fix and gave it a go. It appears to not suffer from a slower uber charge rate if someone is at full health. I'm guessing that the way ubers are coded, it doesn't trigger half speed charge unless someone is fully overhealed. As the Quick Fix can't do that, it gets full charge pretty much all the time. No overheal still hurts (and the uber is of course not invulnerability - does shit all against sentries) but after messing with it for a bit, it seems a bit more useful than I initially thought. http://wiki.teamfortress.com/wiki/Item_drop_system Its really good for rapidly healing other people. If you can get another medic to overheal someone, then you can keep that overheal going as well untill he takes dmg. Imo, the Quick Fix is better when you're alone on pug servers (and hilarious when attached to a scout). But unless you can utilize it with some weird tactics, invulnerability is too much to give up when playing serious. | ||
BeMannerDuPenner
Germany5638 Posts
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Excludos
Norway7932 Posts
On July 27 2011 23:17 BeMannerDuPenner wrote: btw i guess you have a config in tf2 like other shooters? any must have settings? also can you increase fov above the lowlow menu limit? Most options you'll ever need can be found in the "advanced" section under "multiplayer". They have really put a lot of thought into the different styles people might want to use. | ||
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