Hi guys, I would like to ask a question. Is it possible to find a " direct hit " without the achievment ? I'm asking because i would like to create the " black box " and I don't want to use the " direct hit " that I unlocked with achievments. Is it rare ?
Oh, yeah, I almost forgot. How do I open those crates ? Do i need a key ? Where can I find that key ? Right now I have 3 crates that are basically useless :|
My suggestion is to look for someone trading the BlackBox for 1-1.5 scrap, crafting it from the direct hit is much more expensive. You can pick up a direct hit for a scrap too. Go look around (maybe even the steam powered user forum) and you should be able to easily procure them.
On August 18 2011 16:28 BlitzerSC wrote: Hi guys, I would like to ask a question. Is it possible to find a " direct hit " without the achievment ? I'm asking because i would like to create the " black box " and I don't want to use the " direct hit " that I unlocked with achievments. Is it rare ?
You can find the Direct Hit. It has the same drop rate as any other weapon.
Oh, yeah, I almost forgot. How do I open those crates ? Do i need a key ? Where can I find that key ? Right now I have 3 crates that are basically useless :|
The only way to get keys is to buy them or trade with somebody who bought them. Crates are just an invitation from Valve to spend money.
Has the MGE mod pretty much gone into Soldier wars?
I don't dislike playing Soldier and I would do it if somebody asks me to(not in the comp scene so at least not yet), but I would love to practice my Scout aim which is pretty hard to do when everybody wants a Soldier, or Sniper 1v1 on MGE.
Has the MGE DM practice mod become a Soldier/Sniper-only practice mod?
Hey guys I just started playing TF2 a couple days ago, and I would like to have the opinion of fellow TL'ers about the effectiveness of the "Quick-fix" compared to the standard Medigun.
So I came to understand that the 8s invincibility granted by the Medigun is more powerful than the +300% healing + stun/knockback/slowdown immunity provided by the Quick-fix. But from my experience, I usually have a hard time fulling charging the Medigun, a lot of times I end up dead when it's 80-99% charged, and that's very frustrating. On the contrary, with the Quick-fix I sometimes get 4-7 ubercharges per life, not to mention the +40% healing and the speed bonus.
So yesterday a guy told me "hey use the medigun, don't use the quick-fix it's shit". Can anyone enlighten me about this? To me the Medigun is very useful at the start of the games, mostly in attack-defense mode, but other than that, overall I feel more effective with the Quickfix. Maybe the reson why this guy told me that is because of the 150% overhealing buff? Is this buff that big of a deal? Thanks.
On September 18 2011 03:34 AlBundy wrote: Hey guys I just started playing TF2 a couple days ago, and I would like to have the opinion of fellow TL'ers about the effectiveness of the "Quick-fix" compared to the standard Medigun.
So I came to understand that the 8s invincibility granted by the Medigun is more powerful than the +300% healing + stun/knockback/slowdown immunity provided by the Quick-fix. But from my experience, I usually have a hard time fulling charging the Medigun, a lot of times I end up dead when it's 80-99% charged, and that's very frustrating. On the contrary, with the Quick-fix I sometimes get 4-7 ubercharges per life, not to mention the +40% healing and the speed bonus.
So yesterday a guy told me "hey use the medigun, don't use the quick-fix it's shit". Can anyone enlighten me about this? To me the Medigun is very useful at the start of the games, mostly in attack-defense mode, but other than that, overall I feel more effective with the Quickfix. Maybe the reson why this guy told me that is because of the 150% overhealing buff? Is this buff that big of a deal? Thanks.
I see it as more of a playstyle choice, I prefer the quick fix becuase I'm a "Share the love" medic where I like to keep everyone healed at full and not stick to one person and keep them over healed. But i still choose the Medigun when the situation is called for, I prefer the medigun for PL maps, capture points. i use the Quick fix for KOTH maps and attack defend.
On September 18 2011 03:34 AlBundy wrote: Hey guys I just started playing TF2 a couple days ago, and I would like to have the opinion of fellow TL'ers about the effectiveness of the "Quick-fix" compared to the standard Medigun.
So I came to understand that the 8s invincibility granted by the Medigun is more powerful than the +300% healing + stun/knockback/slowdown immunity provided by the Quick-fix. But from my experience, I usually have a hard time fulling charging the Medigun, a lot of times I end up dead when it's 80-99% charged, and that's very frustrating. On the contrary, with the Quick-fix I sometimes get 4-7 ubercharges per life, not to mention the +40% healing and the speed bonus.
So yesterday a guy told me "hey use the medigun, don't use the quick-fix it's shit". Can anyone enlighten me about this? To me the Medigun is very useful at the start of the games, mostly in attack-defense mode, but other than that, overall I feel more effective with the Quickfix. Maybe the reson why this guy told me that is because of the 150% overhealing buff? Is this buff that big of a deal? Thanks.
Quick-fix has one major setback: No Overheal. Overheal basically gives Your Soldiers/Demos ability to freely rocket jump without losing their health. Overheal is like being behind them, but being at the other side of the river at once. One of the most important things when You play TF2: If You see the other team has a medic who overheals entire team, You need to get Your own medic or prepare to loose.
On September 18 2011 03:34 AlBundy wrote: Hey guys I just started playing TF2 a couple days ago, and I would like to have the opinion of fellow TL'ers about the effectiveness of the "Quick-fix" compared to the standard Medigun.
So I came to understand that the 8s invincibility granted by the Medigun is more powerful than the +300% healing + stun/knockback/slowdown immunity provided by the Quick-fix. But from my experience, I usually have a hard time fulling charging the Medigun, a lot of times I end up dead when it's 80-99% charged, and that's very frustrating. On the contrary, with the Quick-fix I sometimes get 4-7 ubercharges per life, not to mention the +40% healing and the speed bonus.
So yesterday a guy told me "hey use the medigun, don't use the quick-fix it's shit". Can anyone enlighten me about this? To me the Medigun is very useful at the start of the games, mostly in attack-defense mode, but other than that, overall I feel more effective with the Quickfix. Maybe the reson why this guy told me that is because of the 150% overhealing buff? Is this buff that big of a deal? Thanks.
Quick-Fix is terrible because there is very little that "slows" you. In addition, no overheal to the classes you should be healing, so it's fucking pointless.
Yes, the 150% overheal is incredible and much needed. Heavies need it to live and soldiers need it for rocket jumps and survivability.
The quick-fix doesn't heal fast enough to take down sentries nor fighting other heavy-medics. It's shit because it's "heal faster" is fucking pointless. It's good for arena when you need to heal everyone faster and such, but other than that. It's pointless.
To prevent yourself from dying, leaving the person you're healing if you see them going to die faster than you can heal. That should keep you alive long enough to find someone new.
You write connect 192.168.1.101:1337 in the console (remove those numbers and put in the ip)
If u dont know how to get the console right click team fortress 2 on steam and press properties and then take like Set start command (or something like that) and then write -console and press ok and start the game now u can use the console (atleast thats how its used to be they might have added so you just have to press §)