• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:32
CEST 20:32
KST 03:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Chinese SC2 server to reopen; live all-star event in Hangzhou7Weekly Cups (Oct 13-19): Clem Goes for Four0BSL Team A vs Koreans - Sat-Sun 16:00 CET6Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)80
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" DreamHack Open 2013 revealed The New Patch Killed Mech! Chinese SC2 server to reopen; live all-star event in Hangzhou Team Liquid Map Contest #21 - Presented by Monster Energy
Tourneys
SC2's Safe House 2 - October 18 & 19 INu's Battles #13 - ByuN vs Zoun Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $1,200 WardiTV October (Oct 21st-31st)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers
Brood War
General
Is there anyway to get a private coach? The Lose More Card BW General Discussion BSL Season 21 OGN to release AI-upscaled StarLeague from Feb 24
Tourneys
300$ 3D!Community Brood War Super Cup #4 [ASL20] Semifinal B Azhi's Colosseum - Anonymous Tournament [Megathread] Daily Proleagues
Strategy
[I] TvZ Strategies and Builds [I] TvP Strategies and Build Roaring Currents ASL final Current Meta
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile Dawn of War IV ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine The Chess Thread US Politics Mega-thread Russo-Ukrainian War Thread Men's Fashion Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
Series you have seen recently... Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Certified Crazy
Hildegard
The Heroism of Pepe the Fro…
Peanutsc
Rocket League: Traits, Abili…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1162 users

[Map] Attempt no.3

Forum Index > BW General
Post a Reply
1 2 Next All
konadora *
Profile Blog Joined February 2009
Singapore66355 Posts
Last Edited: 2009-06-15 03:39:08
June 14 2009 17:40 GMT
#1
First attempt: http://www.teamliquid.net/forum/viewmessage.php?topic_id=93242
Second attempt: http://www.teamliquid.net/forum/viewmessage.php?topic_id=94032

This time, I attempted a 4-player rotational-symmetrical macro map.

Updated version:
+ Show Spoiler +
[image loading]



Info and features:
- Main: 9M + 1G (1500/5000)
- Nat: 7M + 1G (1500/5000)
- Corner expos: 7M + 1G (1500/5000)
- Xel'Naga temples: 5000HP
- Protoss temples: 1500HP
- Overminds at starting locations, so that players need to destroy the Overminds before starting an expo there
- Nat has a power generator which can be destroyed to make the nat choke wider
- Indestructible crystal sprite near the mineral lines to prevent unit runbys (mostly for PvZ balance)
- You can wall in with 2 supply depots and 1 rax with your marine spawning inside your main EXCEPT 9 expo.
- Zerg eggs that can only be passed with workers for scouting, allowing gameplay to change according to spawn locations
- Neutral Hives at corners so that Terrans and Protoss can't get a fast 3rd expo.


Anyone who wants to play on this map can give me a PM. Feedback and comments appreciated! (Even 'it sucks' is fine, as long as you tell me why lol)
POGGERS
Mykill
Profile Blog Joined February 2009
Canada3402 Posts
June 14 2009 18:09 GMT
#2
Comments from looking at it.

it looks like third is extremely easy to take.
it seems that Terran can shell a third expansion with tanks.
this map seems Terran favored they can float over and attack
[~~The Impossible Leads To Invention~~] CJ Entusman #52 The problem with internet quotations is that they are hard to verify -Abraham Lincoln c.1863
konadora *
Profile Blog Joined February 2009
Singapore66355 Posts
June 14 2009 18:16 GMT
#3
Third expo? You mean the corners? They can't be reached from the mains...
POGGERS
RoieTRS
Profile Blog Joined July 2008
United States2569 Posts
June 14 2009 18:20 GMT
#4
On June 15 2009 03:16 konadora wrote:
Third expo? You mean the corners? They can't be reached from the mains...

What? How so?

Are the overmind-things the start locations?
konadora, in Racenilatr's blog: "you need to stop thinking about starcraft or anything computer-related for that matter. It's becoming a bad addiction imo"
Railz
Profile Joined July 2008
United States1449 Posts
June 14 2009 18:20 GMT
#5
- Overminds at starting locations, so that players need to destroy the Overminds before starting an expo there


This is confusing. Did you mean to put Overminds at the nat?

Did the whole world just get a lot smaller and go whooosh?_-` Number 0ne By.Fantasy Fanatic!
Husky
Profile Blog Joined May 2009
United States3362 Posts
June 14 2009 18:21 GMT
#6
You sure do love neutral buildings. I dunno about the main being siegeable (the corners), but looks great.
Commentaries: youtube.com/HuskyStarcraft
ghermination
Profile Blog Joined April 2008
United States2851 Posts
June 14 2009 18:25 GMT
#7
It seems that this map is kinda terran favored, which was already said, and also all the neutral buildings just kind of... interfere with how the game should be played. Sorry but i dont really like it.
U Gotta Skate.
sprawlers
Profile Joined June 2007
Norway439 Posts
June 14 2009 18:25 GMT
#8
imagine being P or Z at 4 a clock against terran at 6. he will have the shortest push distance in the universe to reach your main and siege it while taking the corner expo for free. terran will actually have a shorter route to reinforce than the besieged one. On other positions this map will work better i guess, though that really easy third with zero alternate paths makes the map look pretty boring.
pachi
Profile Joined October 2006
Melbourne5338 Posts
Last Edited: 2009-06-14 18:33:49
June 14 2009 18:30 GMT
#9
On June 15 2009 03:20 Railz wrote:
Show nested quote +
- Overminds at starting locations, so that players need to destroy the Overminds before starting an expo there


This is confusing. Did you mean to put Overminds at the nat?



I would assume if players start at the position, there is no overmind. But any free slots (like if you play 2 player), the empty mains will have a overmind to kill.

On June 15 2009 03:20 RoieTRS wrote:
Show nested quote +
On June 15 2009 03:16 konadora wrote:
Third expo? You mean the corners? They can't be reached from the mains...

What? How so?

Are the overmind-things the start locations?


I think he means tanks won't reach.
Moderatorpachi fanclub http://goto.tl/6DI9 。◕‿◕。
prOxi.Beater
Profile Joined December 2008
Denmark626 Posts
June 14 2009 18:38 GMT
#10
Main issue with this map seems to be positional imbalance.

Depending on where you and your opponent spawn, you will want to play it out wildly different, but you can't scout so you end up being forced to guess, gamble or play cautious, which is detrimental to gameplay. I really think you need to add a lurker egg barrier with minerals on either side to enable workers to jump through the walls and scout your opponent's position and strategy. It's an interesting concept, but playing blind is never something you want to do, especially if it will cost you games.
Nobody beats the Beater
Exteray
Profile Blog Joined June 2007
United States1094 Posts
June 14 2009 18:57 GMT
#11
Reminds of Python
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
June 14 2009 18:58 GMT
#12
9 o ' clock can place tanks behind main minerals to defend/attack third expo below yes? Sure looks like it..

Cool map cant say anything other then it needs to be tested to know stuff
thopol
Profile Blog Joined May 2008
Japan4560 Posts
June 14 2009 19:05 GMT
#13
I like this better than your previous maps.

It has the 3 easy gas macro-style base that fits with the current metagame and the neutral buildings don't seem to interfere much with straight up play while allowing for some creativity.

You can't build in the middle area, correct?
Fontong
Profile Blog Joined December 2007
United States6454 Posts
June 14 2009 19:13 GMT
#14
It is possible to shell 9's main from 12? and 3's main from 6?

I would cry if I was playing on a map and that happened.
[SECRET FONT] "Dragoon bunker"
konadora *
Profile Blog Joined February 2009
Singapore66355 Posts
June 15 2009 02:55 GMT
#15
On June 15 2009 03:20 Railz wrote:
Show nested quote +
- Overminds at starting locations, so that players need to destroy the Overminds before starting an expo there


This is confusing. Did you mean to put Overminds at the nat?



As pachi mentioned, if you spawn there, the overminds disappear but if nobody spawns there, the overminds will remain there, forcing you to destroy them before starting an expo there.

On June 15 2009 03:21 HuskyTheHusky wrote:
You sure do love neutral buildings. I dunno about the main being siegeable (the corners), but looks great.


Everyone keeps saying siegable, but where? The path to the corner expos, or from the lower-ground to main's higher grounds around its perimeters?

On June 15 2009 03:25 ghermination wrote:
It seems that this map is kinda terran favored, which was already said, and also all the neutral buildings just kind of... interfere with how the game should be played. Sorry but i dont really like it.


How is it Terran-favored, and why do you think they interfere? I purposely put those buildings there.

On June 15 2009 03:25 lingallin wrote:
imagine being P or Z at 4 a clock against terran at 6. he will have the shortest push distance in the universe to reach your main and siege it while taking the corner expo for free. terran will actually have a shorter route to reinforce than the besieged one. On other positions this map will work better i guess, though that really easy third with zero alternate paths makes the map look pretty boring.


Mm should I do something about the corners then, so that the Terran can't take it easily?

On June 15 2009 03:38 prOxi.Beater wrote:
Main issue with this map seems to be positional imbalance.

Depending on where you and your opponent spawn, you will want to play it out wildly different, but you can't scout so you end up being forced to guess, gamble or play cautious, which is detrimental to gameplay. I really think you need to add a lurker egg barrier with minerals on either side to enable workers to jump through the walls and scout your opponent's position and strategy. It's an interesting concept, but playing blind is never something you want to do, especially if it will cost you games.


Oic, good point there. I'll keep that in mind and do some adjustments.

On June 15 2009 03:58 Patriot.dlk wrote:
9 o ' clock can place tanks behind main minerals to defend/attack third expo below yes? Sure looks like it..

Cool map cant say anything other then it needs to be tested to know stuff

You mean nat minerals? Or you mean third expo above?

On June 15 2009 04:05 thopol wrote:
I like this better than your previous maps.

It has the 3 easy gas macro-style base that fits with the current metagame and the neutral buildings don't seem to interfere much with straight up play while allowing for some creativity.

You can't build in the middle area, correct?


The crevice areas can't be built on, but the middle cross area can be built on.

On June 15 2009 04:13 Fontong wrote:
It is possible to shell 9's main from 12? and 3's main from 6?

I would cry if I was playing on a map and that happened.


I just tested and you can attack the TOWN HALL with siege tanks. Jesus. Fixing that lol
POGGERS
Deleted User 31060
Profile Blog Joined September 2007
3788 Posts
June 15 2009 03:05 GMT
#16
no I kinda like the siege tank imba

and i think players at 6/12 have an inherent advantage because they can FE safely unless they get scouted and proxied
Peaked at C- on ICCUP and proud of it! @Sunyveil
Empyrean
Profile Blog Joined September 2004
17010 Posts
June 15 2009 03:06 GMT
#17
There aren't many resources on the map :/

Also the mains are huge <_<
Moderator
konadora *
Profile Blog Joined February 2009
Singapore66355 Posts
June 15 2009 03:39 GMT
#18
updated :<
POGGERS
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
Last Edited: 2009-06-15 03:40:43
June 15 2009 03:39 GMT
#19
The first thing I noticed is the massive T > P imbalance on this map. I would never play it. Being able to shell the mains from below the cliffs needs to be fixed immediately.
edit: I guess you can disregard my comment now.
R3condite
Profile Joined August 2008
Korea (South)1541 Posts
Last Edited: 2009-06-15 03:41:46
June 15 2009 03:40 GMT
#20

- Overminds at starting locations, so that players need to destroy the Overminds before starting an expo there

if u OD on these zerg become imba on the map...

EDIT: also can you get units out properly out of those mains? a lot of them look very unit rally unfriendly
ggyo...
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
14:30
October Qualifier #2
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 836
UpATreeSC 114
BRAT_OK 85
JuggernautJason40
MindelVK 24
Railgan 6
StarCraft: Brood War
Britney 26794
Calm 2923
Rain 1463
Horang2 489
Shuttle 426
EffOrt 398
Mini 246
Dewaltoss 103
Soulkey 82
Killer 27
[ Show more ]
Aegong 24
scan(afreeca) 21
Movie 13
NaDa 8
Hm[arnc] 5
Noble 3
Dota 2
Gorgc5775
qojqva3617
canceldota69
Counter-Strike
fl0m1294
byalli346
Super Smash Bros
Mew2King80
Heroes of the Storm
Liquid`Hasu247
Other Games
Grubby1809
FrodaN1685
B2W.Neo616
ceh9586
Skadoodle134
C9.Mang0122
KnowMe116
ArmadaUGS112
Trikslyr58
QueenE55
Organizations
Counter-Strike
PGL415
Other Games
BasetradeTV46
StarCraft 2
angryscii 33
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Adnapsc2 8
• Reevou 4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos3112
• TFBlade958
Other Games
• imaqtpie1028
• Shiphtur199
Upcoming Events
PiGosaur Monday
5h 28m
Replay Cast
15h 28m
OSC
21h 28m
Tenacious Turtle Tussle
1d 4h
The PondCast
1d 15h
OSC
1d 17h
WardiTV Invitational
2 days
Online Event
2 days
RSL Revival
3 days
RSL Revival
3 days
[ Show More ]
WardiTV Invitational
3 days
Afreeca Starleague
4 days
Snow vs Soma
Sparkling Tuna Cup
4 days
WardiTV Invitational
4 days
CrankTV Team League
4 days
RSL Revival
4 days
Wardi Open
5 days
CrankTV Team League
5 days
Replay Cast
6 days
WardiTV Invitational
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.