• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:20
CEST 08:20
KST 15:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Maestros of the Game: Week 1/Play-in Preview9[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy10
Community News
Weekly Cups (August 25-31): Clem's Last Straw?32Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris46Weekly Cups (Aug 11-17): MaxPax triples again!15Weekly Cups (Aug 4-10): MaxPax wins a triple6
StarCraft 2
General
Geoff 'iNcontroL' Robinson has passed away Team Liquid Map Contest #21 - Presented by Monster Energy Heaven's Balance Suggestions (roast me) Speculation of future Wardii series Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
LiuLi Cup - September 2025 Tournaments Sea Duckling Open (Global, Bronze-Diamond) Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game—$20k event w/ live finals in Paris Monday Nights Weeklies
Strategy
Custom Maps
External Content
Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Simple editing of Brood War save files? (.mlx) ASL20 General Discussion Starcraft at lower levels TvP BW General Discussion
Tourneys
[Megathread] Daily Proleagues Is there English video for group selection for ASL [ASL20] Ro24 Group F [IPSL] CSLAN Review and CSLPRO Reimagined!
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Warcraft III: The Frozen Throne Nintendo Switch Thread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread YouTube Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s) Gtx660 graphics card replacement
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
How Culture and Conflict Imp…
TrAiDoS
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 938 users

[Map] Another map

Forum Index > BW General
Post a Reply
1 2 3 Next All
konadora *
Profile Blog Joined February 2009
Singapore66201 Posts
Last Edited: 2009-08-11 12:38:21
May 25 2009 13:31 GMT
#1
After my first failed attempt, I spent some time making another, looking through a few other maps that were deemed decent. Here's the result:

Latest:
[image loading]


Changelog
- Added 5x stacked temples at the long-ends of the middle high ground ramps.
- Added 15x 0 minerals near the corners to block vision (yet to test if this works)

PvP replay: http://www.repdepot.net/replay.php?id=13438
TvP replay: http://www.repdepot.net/replay.php?id=13439

+ Show Spoiler [Fourth draft] +
[image loading]


Changelog
- Assimilators at nat ramp removed
- Replaced assimilators at 12 and 6 expos with neutral geysers than can be built on
- Widened the choke where there are 3 mineral patches. Units can now flow through, but need to mine for more units to get out quickly
- Heavily redesigned 1/2/4/7/8/10 expos
- Redesigned the corner of the middle higher ground platform
- A small mid-wide ramp size fix


+ Show Spoiler [Third Draft] +

[image loading]


Changelog
- Removed ramp with stacked minerals
- Moved assimilators from 11/5 to 12/6 expos
- Shifted the mineral line at 12 and 6 expos
- Removed gas at 12 and 6
- Shifted mineral line at high ground nat
- Changed 2/8 expo design a bit
- Added gas at 2/8 expo

Just thinking:
Should I change the assimilators at 12 and 6 to geysers instead?


+ Show Spoiler [2nd draft] +

[image loading]


Changelog
- Added assimilators to ramp near Xel'Naga temple, where both can be destroyed AND one can be rebuilt. (Small to medium units will be able to pass through when there is 1 assimilator built, only marine/medic for refinery and none for extractors)
- Replaced neutral assimilators with neutral geysers at 11 and 5 where you can build on them later.
- Removed gas at 2 and 8 expos
- Added gas at 12 and 6 expos
- Readjusted the mineral line at 4/10 expo (mineral mining problem)
- Readjusted the 3 mineral patches to 24 minerals
- Slightly adjusted the nat size

Edit: I'm thinking about removing the ramp with stacked minerals, removing the neutral geyser blocks and add assimilators near the 12/6 expos instead. How does that sound?


+ Show Spoiler [First draft] +

[image loading]


Map info:
Resources
(All minerals and gases are 1500 and 5000 respectively unless stated)
Mains: 10M + 1G
Nat: 7M + 1G
4/10 Expos: (5+3)M + 2G, Minerals are 1000 each and gases are 2500 each
2/8 Expos: 7M + 1G
1/9 Corner Expos: 5M + 1G
12/6 Expos: 5M

Features
- You can wall off your main with 1 supply 1 rax
- Neutral Assimilators at 5 and 11 that can be destroyed to make a wall (haven't tested if it can be rebuilt)
- The mineral stacks near the assimilators are 0 minerals stacked 15 times.
- The 3 mineral patches near the nat are worth 18 minerals each.
- Xel'Naga temples are not stacked.
- Minerals are 1 and 9 corner on the ramps are worth 40 minerals.
- You can build your town hall between the geysers at 4 and 10 to get 2 gas fast, but it will mine minerals slower and block army pathing, which forces you to mine out the 3 mineral patches, destroy the Xel'Naga temples and/or mine out the 15x0 stacked minerals.
- Player who holds the center area has the map advantage


Comments? Suggestions? All welcome~

Map download: http://www.mediafire.com/?alyn4uf0mkm
POGGERS
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
May 25 2009 13:39 GMT
#2
What's the fastest route for scouting?
Moderator@TLPholon // "I need a third hand to facepalm right now"
Evilmonkey.
Profile Blog Joined April 2006
United States1628 Posts
May 25 2009 13:39 GMT
#3
Haha that looks pretty awesome at first glance man. Mad props for all the diffrent work you do for this community.
WWBD- What would Boxer do?
YPang
Profile Blog Joined April 2007
United States4024 Posts
May 25 2009 13:40 GMT
#4
this actually looks pretty interesting
sMi.Gladstone | BW: B high| SC2: gold T_T
konadora *
Profile Blog Joined February 2009
Singapore66201 Posts
May 25 2009 13:41 GMT
#5
On May 25 2009 22:39 Pholon wrote:
What's the fastest route for scouting?

Fastest route is to go through assimilators and turn at the 1/7 corners of the maps and get there (early game). Later on, it'll be through the path created by destroying Xel'Naga temples, mining out the 3 mineral patches and through the middle.
POGGERS
whatusername
Profile Blog Joined November 2008
Canada1181 Posts
May 25 2009 13:41 GMT
#6
isnt this really imbalanced ZvP considering that there's no ramp and there's two entrances to the base
im gay
konadora *
Profile Blog Joined February 2009
Singapore66201 Posts
Last Edited: 2009-05-25 13:45:18
May 25 2009 13:44 GMT
#7
Destroy assimilators + use cannons to prevent mining out the stacked minerals = only 1 entrance.

On May 25 2009 22:39 Evilmonkey. wrote:
Haha that looks pretty awesome at first glance man. Mad props for all the diffrent work you do for this community.


Lol I don't really think of this as a 'contribution' to the community, more like the community helping me out. This was really out of my own interest
POGGERS
Hyperionnn
Profile Blog Joined September 2007
Turkey4968 Posts
May 25 2009 13:48 GMT
#8
This map is Z>>>>>P (Seriously you cant defend your 3rd base, heck even you cant get your nat, 4 possible routes to main and nat and really easy to flank)

And i think its P>T but i'm not sure

for tvz, i have no clue
Hyperionnn
Profile Blog Joined September 2007
Turkey4968 Posts
Last Edited: 2009-05-25 13:51:49
May 25 2009 13:49 GMT
#9
On May 25 2009 22:44 konadora wrote:
Destroy assimilators + use cannons to prevent mining out the stacked minerals = only 1 entrance.

Show nested quote +
On May 25 2009 22:39 Evilmonkey. wrote:
Haha that looks pretty awesome at first glance man. Mad props for all the diffrent work you do for this community.


Lol I don't really think of this as a 'contribution' to the community, more like the community helping me out. This was really out of my own interest


Dude there's a 2nd ramp to nat and 1 temple is not hard to destroy with 8-10 lings
konadora *
Profile Blog Joined February 2009
Singapore66201 Posts
May 25 2009 13:51 GMT
#10
Mm I'll think of something.. also found a bug
POGGERS
samachking
Profile Blog Joined August 2007
Bahrain4949 Posts
Last Edited: 2009-05-25 14:19:13
May 25 2009 13:54 GMT
#11
On May 25 2009 22:48 Hyperionnn wrote:
This map is Z>>>>>P (Seriously you cant defend your 3rd base, heck even you cant get your nat, 4 possible routes to main and nat and really easy to flank)

And i think its P>T but i'm not sure

for tvz, i have no clue


TvZ sparks cleans up due to 2 entrances and no where to put sunks, this map is only playable mirrors + TvP.

Edit: It looks nice and its probably fun to play, but good thumbs up rule for maps, the weirder and cooler they look the more imbalanced they probably are. Defending vs muta is going to be really awkward on this map too.

Also if those temples arent stacked, defending vs 3hat hydra from 3 fronts is basically impossible unless you go 1gate tech into fast HTs which is still difficult since its a reversed ramp. 2 openings + nowhere to put static defense + 1 potential opening makes it very difficult to defend vs certain all ins like 2/3hat hydra or 3hatling with mining patch vP and spark sunk breaks TvZ.

Edit2: If you really want to make this map interesting, delete the ramp min pathway to the nat and build dead geyesers which can be buildable while having 0 gas, that should be entertaining.

Edit3: You might also want to fix positioning at nat minerals to allow P to snipe tanks or vults if they are hitting from the back of the ledge so goons can go behind the min line If you know what i mean, any P/Z will know what im talking about in Andromeda min only, it allows for more interesting rushes but balances the map out. Making more space behind min line also makes 2hat muta with mutas vT out less effective and not an autowin if JD is playing.
"And then Earthlings discovered tools. Suddenly agreeing with friends could be a form of suicide or worse. But agreements went on, not for the sake of common sense, or decency, or self preservation, but for friendliness."
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 25 2009 13:55 GMT
#12
Looks really cool, might be a bit imba for Z to get 4 gas so easy, but seeing as its only 2500 in thoses geysers, maybe not. I like the long ramp splitting the map, kind of a blue-storm feel to it.
Hyperionnn
Profile Blog Joined September 2007
Turkey4968 Posts
May 25 2009 13:55 GMT
#13
On May 25 2009 22:54 samachking wrote:
Show nested quote +
On May 25 2009 22:48 Hyperionnn wrote:
This map is Z>>>>>P (Seriously you cant defend your 3rd base, heck even you cant get your nat, 4 possible routes to main and nat and really easy to flank)

And i think its P>T but i'm not sure

for tvz, i have no clue


TvZ sparks cleans up due to 2 entrances and no where to put sunks, this map is only playable mirrors + TvP.


Yeah you are right about that
Archaic
Profile Blog Joined March 2008
United States4024 Posts
May 25 2009 13:57 GMT
#14
On May 25 2009 22:54 samachking wrote:
Show nested quote +
On May 25 2009 22:48 Hyperionnn wrote:
This map is Z>>>>>P (Seriously you cant defend your 3rd base, heck even you cant get your nat, 4 possible routes to main and nat and really easy to flank)

And i think its P>T but i'm not sure

for tvz, i have no clue


TvZ sparks cleans up due to 2 entrances and no where to put sunks, this map is only playable mirrors + TvP.

Edit: It looks nice and its probably fun to play, but good thumbs up rule for maps, the weirder and cooler they look the more imbalanced they probably are. Defending vs muta is going to be really awkward on this map too.

It'll just happen like it does on the old version of Lost Temple, don't 12 hatch at your natural so you can sunken up. Though it will make 2 base play significantly harder, so not many people will be pulling Jaedongs.
samachking
Profile Blog Joined August 2007
Bahrain4949 Posts
May 25 2009 14:02 GMT
#15
On May 25 2009 22:57 Archaic wrote:
Show nested quote +
On May 25 2009 22:54 samachking wrote:
On May 25 2009 22:48 Hyperionnn wrote:
This map is Z>>>>>P (Seriously you cant defend your 3rd base, heck even you cant get your nat, 4 possible routes to main and nat and really easy to flank)

And i think its P>T but i'm not sure

for tvz, i have no clue


TvZ sparks cleans up due to 2 entrances and no where to put sunks, this map is only playable mirrors + TvP.

Edit: It looks nice and its probably fun to play, but good thumbs up rule for maps, the weirder and cooler they look the more imbalanced they probably are. Defending vs muta is going to be really awkward on this map too.

It'll just happen like it does on the old version of Lost Temple, don't 12 hatch at your natural so you can sunken up. Though it will make 2 base play significantly harder, so not many people will be pulling Jaedongs.


If you dont hatch at your nat you are still in deep shit as the sunks will be fighting up ramp if the T goes for a 2 base sunk bust which means youll even have to build more sunks. The sunk placement looks really awkward, but this map is really strong for 2hat muta vs standard play due to min placement, mech is going to be really troublesome too with vults having 2 pathways early game making it really hard to defend unless you put the hatch in the position you mentioned which puts Z way behind as he needs to build more sunks later on to defend mech at nat.
"And then Earthlings discovered tools. Suddenly agreeing with friends could be a form of suicide or worse. But agreements went on, not for the sake of common sense, or decency, or self preservation, but for friendliness."
konadora *
Profile Blog Joined February 2009
Singapore66201 Posts
May 25 2009 14:13 GMT
#16
Okay did some adjustments, going through mechanics testing, will update OP if all bugs are fixed

Thanks for all the response so far guys!
POGGERS
samachking
Profile Blog Joined August 2007
Bahrain4949 Posts
May 25 2009 14:21 GMT
#17
On May 25 2009 23:13 konadora wrote:
Okay did some adjustments, going through mechanics testing, will update OP if all bugs are fixed

Thanks for all the response so far guys!


Np, I added a few suggestions, I would love to play on this map, I love to all in with all 3 races so it seems to be pretty interesting. Try to figure a way to allow for static defense without ruining your whole idea of the map.
"And then Earthlings discovered tools. Suddenly agreeing with friends could be a form of suicide or worse. But agreements went on, not for the sake of common sense, or decency, or self preservation, but for friendliness."
The Raurosaur
Profile Joined April 2009
198 Posts
May 25 2009 14:28 GMT
#18
It looks too complicated. There's the assimilators, the Xel'Naga temples, the 0 minerals on the ramp, and the line of minerals beside the nat ramp... It feels as if you've tried to cluster every cool map feature into one area, and the result feels a little messy. The nat also looks very small and hard to work with. Is it possible to sneak into the main without being seen by the opponent? Proxy gate potential perhaps?
:(){:|:&};:
qaswedfr25
Profile Blog Joined July 2008
United States212 Posts
May 25 2009 14:28 GMT
#19
erm, no easily ascessible gas nat for zerg is not fun
YPang
Profile Blog Joined April 2007
United States4024 Posts
May 25 2009 14:31 GMT
#20
This map is definatly P > T no doubt...
sMi.Gladstone | BW: B high| SC2: gold T_T
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
SEL S2 Championship: Playoffs
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 26432
Sea 1823
Leta 327
yabsab 83
sSak 79
NaDa 25
Icarus 10
scan(afreeca) 4
Dota 2
NeuroSwarm112
League of Legends
JimRising 611
Counter-Strike
Stewie2K611
Other Games
summit1g8506
shahzam713
WinterStarcraft535
C9.Mang0497
crisheroes482
hungrybox199
Sick122
Maynarde71
Mew2King47
Organizations
Other Games
gamesdonequick540
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH310
• Sammyuel 41
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1199
• Stunt354
Upcoming Events
The PondCast
3h 40m
RSL Revival
3h 40m
Maru vs SHIN
MaNa vs MaxPax
Maestros of the Game
10h 40m
Classic vs TriGGeR
Reynor vs SHIN
OSC
20h 40m
MaNa vs SHIN
SKillous vs ShoWTimE
Bunny vs TBD
Cham vs TBD
RSL Revival
1d 3h
Reynor vs Astrea
Classic vs sOs
Maestros of the Game
1d 10h
Serral vs Ryung
ByuN vs Zoun
BSL Team Wars
1d 12h
Team Bonyth vs Team Dewalt
CranKy Ducklings
2 days
RSL Revival
2 days
GuMiho vs Cham
ByuN vs TriGGeR
Cosmonarchy
2 days
TriGGeR vs YoungYakov
YoungYakov vs HonMonO
HonMonO vs TriGGeR
[ Show More ]
Maestros of the Game
2 days
Solar vs Bunny
Clem vs Rogue
[BSL 2025] Weekly
2 days
RSL Revival
3 days
Cure vs Bunny
Creator vs Zoun
Maestros of the Game
3 days
Maru vs Lambo
herO vs ShoWTimE
BSL Team Wars
3 days
Team Hawk vs Team Sziky
Sparkling Tuna Cup
4 days
Monday Night Weeklies
4 days
Liquipedia Results

Completed

CSL Season 18: Qualifier 2
SEL Season 2 Championship
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL 2025 AUTUMN (S18)
RSL Revival: Season 2
Maestros of the Game
Sisters' Call Cup
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

LASL Season 20
2025 Chongqing Offline CUP
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
EC S1
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.