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[Map] Another map - Page 3

Forum Index > BW General
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Ziph
Profile Blog Joined March 2008
Netherlands970 Posts
May 26 2009 10:17 GMT
#41
This map looks pretty fuckin awesome yo.
Starcraft 2 - Beta
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
May 26 2009 10:44 GMT
#42
On May 26 2009 19:03 PH wrote:
It's gonna suck ass for ZvP...toss can rebuild the assims and go in and snipe the second natural with a string of speedlots super-quick...:\

The one at the corners or wad?
POGGERS
PH
Profile Blog Joined June 2008
United States6173 Posts
May 26 2009 20:04 GMT
#43
Umm, it looks like there are two naturals that one can take...the one on high ground that is ramped, and the mineral only that has the two geysers. If Z double expos, toss can do a quick timing attack with lots and a probe, building assims, then just rushing in and sniping the hatchery.
Hello
MuffinDude
Profile Blog Joined November 2008
United States3837 Posts
Last Edited: 2009-05-26 22:11:57
May 26 2009 22:08 GMT
#44
The temples could be a problem for pvz, cause it can be taken down before the p player actually macro up, and whats with the gases near the min only expansions. Pointless to put them there if you're not going to assimlators on it.
Zerg can be so abusive sometimes | third member of the "loli is not a crime club" PM konadora to join!
IntoTheWow
Profile Blog Joined May 2004
is awesome32278 Posts
May 26 2009 22:11 GMT
#45
I really like the design!
Moderator<:3-/-<
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
May 26 2009 22:17 GMT
#46
On May 27 2009 05:04 PH wrote:
Umm, it looks like there are two naturals that one can take...the one on high ground that is ramped, and the mineral only that has the two geysers. If Z double expos, toss can do a quick timing attack with lots and a probe, building assims, then just rushing in and sniping the hatchery.


You can build a building between the geysers to block the Protoss, even if they build an assimilator. So you can make an evo chamber there and put one or two sunkens behind it.

On May 27 2009 07:08 MuffinDude wrote:
The temples could be a problem for pvz, cause it can be taken down before the p player actually macro up, and whats with the gases near the min only expansions. Pointless to put them there if you're not going to assimlators on it.


I purposely changed them to geysers instead of assimilators rofl...
POGGERS
PH
Profile Blog Joined June 2008
United States6173 Posts
May 27 2009 08:22 GMT
#47
On May 27 2009 07:17 konadora wrote:
Show nested quote +
On May 27 2009 05:04 PH wrote:
Umm, it looks like there are two naturals that one can take...the one on high ground that is ramped, and the mineral only that has the two geysers. If Z double expos, toss can do a quick timing attack with lots and a probe, building assims, then just rushing in and sniping the hatchery.


You can build a building between the geysers to block the Protoss, even if they build an assimilator. So you can make an evo chamber there and put one or two sunkens behind it.

Hmm...an evo chamber, maybe. I guess you were going for that kind of a map feature?

I guess it just makes me uncomfortable as a zerg player. Thing is, though, with the way it's set up, fast three hatch zerg will be popular. I just think it sucks that toss can time an attack for just when the 2nd hatch would finish, either forcing a cancel if zerg placed the higher ground hatch first, or killing it off. Iirc, assims don't need to be complete in order to let units through, so then toss can just cancel and only lose 50mins instead of 200.

My two cents.
Hello
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
Last Edited: 2009-05-27 08:26:34
May 27 2009 08:24 GMT
#48
Okay just test-played with GTR, man the assimilators are such a bitch. But they're fun to use.

PvP was pretty fun, TvT was lol. Also played TvZ (i was Z), where GTR used scv to build 1 refinery and did a backdoor marine/medic/firebat rush. Pretty sweet. Didn't save the replay though =/
There was also a ZvZ, forgot to save that as well.

Added the replay into OP, download the latest version from the link (below the picture on the right, which reads (2) Drift ).

Also did a slight change, will be updating the pic.
POGGERS
omninmo
Profile Blog Joined April 2008
2349 Posts
May 27 2009 12:59 GMT
#49
someone's been studying battle royale
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
May 27 2009 13:27 GMT
#50
looks like Hwangdro + Blue Storm to me....
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
May 28 2009 04:54 GMT
#51
Hwarangdo? How?
POGGERS
Comeh
Profile Blog Joined July 2008
United States18919 Posts
May 28 2009 05:01 GMT
#52
YOU CAN SIEGE THAT NATURAL IMBA IMBA IMBA
...
Er,
I mean looks like a pretty sweet map...I like the pandabearguy placement :D!
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
May 28 2009 05:05 GMT
#53
On May 28 2009 14:01 Comeh wrote:
YOU CAN SIEGE THAT NATURAL IMBA IMBA IMBA
...
Er,
I mean looks like a pretty sweet map...I like the pandabearguy placement :D!

Have yet to check whether that will be a great factor in TvT :3

I like pandabearguy, had to put him somewhere lol
POGGERS
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