[Map] Another map - Page 3
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Ziph
Netherlands970 Posts
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konadora
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Singapore66158 Posts
On May 26 2009 19:03 PH wrote: It's gonna suck ass for ZvP...toss can rebuild the assims and go in and snipe the second natural with a string of speedlots super-quick...:\ The one at the corners or wad? | ||
PH
United States6173 Posts
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MuffinDude
United States3837 Posts
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IntoTheWow
is awesome32274 Posts
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konadora
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Singapore66158 Posts
On May 27 2009 05:04 PH wrote: Umm, it looks like there are two naturals that one can take...the one on high ground that is ramped, and the mineral only that has the two geysers. If Z double expos, toss can do a quick timing attack with lots and a probe, building assims, then just rushing in and sniping the hatchery. You can build a building between the geysers to block the Protoss, even if they build an assimilator. So you can make an evo chamber there and put one or two sunkens behind it. On May 27 2009 07:08 MuffinDude wrote: The temples could be a problem for pvz, cause it can be taken down before the p player actually macro up, and whats with the gases near the min only expansions. Pointless to put them there if you're not going to assimlators on it. I purposely changed them to geysers instead of assimilators rofl... | ||
PH
United States6173 Posts
On May 27 2009 07:17 konadora wrote: You can build a building between the geysers to block the Protoss, even if they build an assimilator. So you can make an evo chamber there and put one or two sunkens behind it. Hmm...an evo chamber, maybe. I guess you were going for that kind of a map feature? I guess it just makes me uncomfortable as a zerg player. Thing is, though, with the way it's set up, fast three hatch zerg will be popular. I just think it sucks that toss can time an attack for just when the 2nd hatch would finish, either forcing a cancel if zerg placed the higher ground hatch first, or killing it off. Iirc, assims don't need to be complete in order to let units through, so then toss can just cancel and only lose 50mins instead of 200. My two cents. | ||
konadora
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Singapore66158 Posts
PvP was pretty fun, TvT was lol. Also played TvZ (i was Z), where GTR used scv to build 1 refinery and did a backdoor marine/medic/firebat rush. Pretty sweet. Didn't save the replay though =/ There was also a ZvZ, forgot to save that as well. Added the replay into OP, download the latest version from the link (below the picture on the right, which reads (2) Drift ). Also did a slight change, will be updating the pic. | ||
omninmo
2349 Posts
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SilverSkyLark
Philippines8437 Posts
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konadora
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Singapore66158 Posts
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Comeh
United States18918 Posts
... Er, I mean looks like a pretty sweet map...I like the pandabearguy placement :D! | ||
konadora
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Singapore66158 Posts
On May 28 2009 14:01 Comeh wrote: YOU CAN SIEGE THAT NATURAL IMBA IMBA IMBA ... Er, I mean looks like a pretty sweet map...I like the pandabearguy placement :D! Have yet to check whether that will be a great factor in TvT :3 I like pandabearguy, had to put him somewhere lol | ||
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