• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:05
CET 11:05
KST 19:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Blizzard Classic Cup - Tastosis announced as captains10Weekly Cups (March 2-8): ByuN overcomes PvT block4GSL CK - New online series18BSL Season 224Vitality ends partnership with ONSYDE20
StarCraft 2
General
Blizzard Classic Cup - Tastosis announced as captains https://www.facebook.com/OptiJoint.Official/ GSL CK - New online series Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza
Tourneys
[GSL CK] Team Maru vs. Team herO WardiTV Team League Season 10 Master Swan Open (Global Bronze-Master 2) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
BW General Discussion Are you ready for ASL 21? Hype VIDEO ASL21 General Discussion Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8 BWCL Season 64 Announcement
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread PC Games Sales Thread Path of Exile No Man's Sky (PS4 and PC) Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Mexico's Drug War Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1574 users

[Map] Another map - Page 2

Forum Index > BW General
Post a Reply
Prev 1 2 3 Next All
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
May 25 2009 14:32 GMT
#21
On May 25 2009 23:28 The Raurosaur wrote:
It looks too complicated. There's the assimilators, the Xel'Naga temples, the 0 minerals on the ramp, and the line of minerals beside the nat ramp... It feels as if you've tried to cluster every cool map feature into one area, and the result feels a little messy. The nat also looks very small and hard to work with. Is it possible to sneak into the main without being seen by the opponent? Proxy gate potential perhaps?

With fast mineral hopping it's possible to proxy gate in the main, but I don't know about the timing. You can proxy at the nat or below the nat.

Just finished mechanics checking, will be updating OP in a minute.
POGGERS
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
May 25 2009 14:39 GMT
#22
Okay updated op
POGGERS
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
May 25 2009 15:04 GMT
#23
On May 25 2009 23:28 The Raurosaur wrote:
It looks too complicated. There's the assimilators, the Xel'Naga temples, the 0 minerals on the ramp, and the line of minerals beside the nat ramp... It feels as if you've tried to cluster every cool map feature into one area, and the result feels a little messy.

I sort of agree with this. Map features such as these are great to promote creative play, invention of new strats and in a way the evolution of SC, but they shouldn't be overdone. Having all of these things seem a bit excessive.

Map looks cool though! Keep working on it and try to balance it as much as possible.
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
May 25 2009 15:27 GMT
#24
Didn't see samachking's suggestions, so I redid a bit based on his suggestions. Updated once again
POGGERS
samachking
Profile Blog Joined August 2007
Bahrain4949 Posts
May 25 2009 15:34 GMT
#25
I dont know about the assimilators on the ramp, did you try running goons or goliaths down there? I assume its going to be quite painful,otherwise looks better, But you still dont want 2 openings in your base which deny normal 12 hatch expand ZvT and FE PvZ, 2 staples of modern play, you really cant, I liked the 2 dead geysers that are build able in the previous version more. If you want to work on it, work in it for a while before updating and you can get yourself a decent map, gj on the work so far, I am a fan of 2 player maps.
"And then Earthlings discovered tools. Suddenly agreeing with friends could be a form of suicide or worse. But agreements went on, not for the sake of common sense, or decency, or self preservation, but for friendliness."
Chill
Profile Blog Joined January 2005
Calgary25995 Posts
May 25 2009 15:37 GMT
#26
I enjoy abstract maps like this, but I think you need some form of a natural in order to give people a chance to play your map. As of now it seems T and Z are going to be under constant assault because there's so many entrances to the natural. Then there appears to be 3 bases side-by-side at 10 and 4, which I can't see being balanced.
Moderator
jinwoooooooo
Profile Blog Joined November 2007
United States176 Posts
May 25 2009 16:22 GMT
#27
I really can't see any way this map would be P>T. It's so easy for terrans to creep along the sides and eat up bases, and it looks really difficult for P to attack any terran base. I think this map screams T>P.

On a side note, have you ever considered how the pathings are on this map? I can sense a whole lot of trouble due to clutter (namely, the nat and the 4/10 o clock expansions)
Alventenie
Profile Joined July 2007
United States2147 Posts
May 25 2009 16:39 GMT
#28
For zvt people keep saying there is problems with the multiple entrances to the base. I think that if you deny the terran scouting by blocking the assims at your min only (the fastest way to scout before temples/minerals cleared), forcing him to go around, to the other wall. You could then send your first lings to kill the min only assims (and send 1 to block your natural assims). Once the min only assims are destroyed i don't see too much of a problem vs an early rush from terran, you can wall your assim and the temples take time to destroy.

I could see a 3 hat doing fine vs a terran if you put your 3rd hat above the xelnaga temples rather than at the min only.
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
May 25 2009 16:59 GMT
#29
lol what maps did you look at ._.

I think that if you removed all the neutrals, the map wouldn't work. So I think you need a more solid/standard foundation to your map. But, this is definitely better than your last map; improvement is sometimes rare in mappers these days tt.

You're welcome to upload the map to broodwarmaps.net at any time oO It's made for uploading maps lol.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
PH
Profile Blog Joined June 2008
United States6173 Posts
May 25 2009 22:16 GMT
#30
There are seven bases and six gasses per player...which is insane.

Most four player maps have only 3.5 to 4 bases per starting location, and only three gasses per starting location. Two player maps generally have 4 or 5 with four gasses per player.
Hello
Dgtl
Profile Blog Joined December 2008
Canada889 Posts
May 25 2009 22:21 GMT
#31
So many gases, so close to together. This map kinda look like paranoid andriode.

Another thing is that you can cliff 2 bases from 1 spot. This map looks like a zerg map seeing as there are soooooo many gases so easily accessed.

I have one question too, how do you make the ramps so big (would go for bridges as well)
^______________^
YPang
Profile Blog Joined April 2007
United States4024 Posts
May 25 2009 22:24 GMT
#32
On May 26 2009 00:37 Chill wrote:
I enjoy abstract maps like this, but I think you need some form of a natural in order to give people a chance to play your map. As of now it seems T and Z are going to be under constant assault because there's so many entrances to the natural. Then there appears to be 3 bases side-by-side at 10 and 4, which I can't see being balanced.


nobody ever plays on maps thats not in iccup map pool anyways
sMi.Gladstone | BW: B high| SC2: gold T_T
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
May 26 2009 08:04 GMT
#33
Updated! Please please take a look and leave your thoughts/comments on how I can improve! Thanks!

On May 26 2009 07:21 Dgtl wrote:
I have one question too, how do you make the ramps so big (would go for bridges as well)


Use the ramps and tilesets they provide at broodwarmaps.net
POGGERS
kNife
Profile Joined December 2008
Malaysia70 Posts
May 26 2009 08:39 GMT
#34
its a nice map ..
but i don like the gas -,-l
kuala lumpur
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
May 26 2009 08:47 GMT
#35
On May 26 2009 17:39 kNife wrote:
its a nice map ..
but i don like the gas -,-l

Where?
POGGERS
nataziel
Profile Blog Joined October 2008
Australia1455 Posts
May 26 2009 08:49 GMT
#36
Looks great, as long as the two buildable guysers are 0 gas. Once you take your nat, you're pretty much guaranteed your third as well, which sounds imba but I don't think it will be. Only one entrance unless someone sneakily makes an assim/refinery/extractor, which could lead to creative plays imo.
u gotta sk8
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
May 26 2009 08:54 GMT
#37
Yup, 0 gas. You can build on them and mine gas from both, so you can get +4 gas income

You can build an assimilator/refinery to sneak in a proxy, don't have to complete them. Just build, go through, cancel, and start building your proxy. Tested it
POGGERS
GTR
Profile Blog Joined September 2004
51557 Posts
May 26 2009 09:53 GMT
#38
have you play tested the map with anyone? if not i will.
Commentator
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
May 26 2009 09:54 GMT
#39
On May 26 2009 18:53 GTR wrote:
have you play tested the map with anyone? if not i will.

nobody =(

iccup gogo
POGGERS
PH
Profile Blog Joined June 2008
United States6173 Posts
May 26 2009 10:03 GMT
#40
It's gonna suck ass for ZvP...toss can rebuild the assims and go in and snipe the second natural with a string of speedlots super-quick...:\
Hello
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
The PondCast
10:00
Episode 85
CranKy Ducklings4
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech2
StarCraft: Brood War
Britney 31646
Jaedong 1360
Soma 602
actioN 342
BeSt 251
sSak 171
Sharp 131
EffOrt 101
Pusan 83
Rush 82
[ Show more ]
ToSsGirL 57
Mini 51
Backho 45
ZerO 41
sorry 29
Bale 29
NaDa 26
NotJumperer 8
Terrorterran 5
Dota 2
XaKoH 343
NeuroSwarm90
League of Legends
JimRising 662
Counter-Strike
olofmeister1140
shoxiejesuss752
m0e_tv526
allub207
edward65
Super Smash Bros
Mew2King80
Other Games
singsing769
Liquid`RaSZi640
ceh9607
crisheroes137
ZerO(Twitch)4
Organizations
Dota 2
PGL Dota 2 - Main Stream13264
Other Games
gamesdonequick663
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH280
• StrangeGG 35
• LUISG 33
• CranKy Ducklings SOOP3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1315
• Stunt593
Upcoming Events
WardiTV Team League
1h 55m
Replay Cast
13h 55m
Replay Cast
1d 13h
CranKy Ducklings
1d 23h
RSL Revival
1d 23h
WardiTV Team League
2 days
uThermal 2v2 Circuit
2 days
Patches Events
2 days
BSL
2 days
Sparkling Tuna Cup
2 days
[ Show More ]
RSL Revival
2 days
WardiTV Team League
3 days
BSL
3 days
Replay Cast
3 days
Replay Cast
3 days
Wardi Open
4 days
Monday Night Weeklies
4 days
WardiTV Team League
5 days
GSL
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-03-11
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.