• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:32
CEST 23:32
KST 06:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play2Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon45.0.16 Hotfix (June 30) - Balance + Bug Fixes5Weekly Cups (June 22-28): Zergs thrive in new patch2[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)98
StarCraft 2
General
5.0.16 Hotfix (June 30) - Balance + Bug Fixes MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon 5.0.16 patch for SC2 goes live (8 worker start) Grayware Tech Services: Professional Help for Cryp ByuL, and the Limitations of Standard Play
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
ProGamer Paychecks Story BW General Discussion ASL 22 Proposed Map Pool Best thing happen to StarCraft since Remastered? Data needed
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
[94721]Better Good-Health Signs Than 3-15 Bans/Yea TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9247 users

[Map] Another map - Page 2

Forum Index > BW General
Post a Reply
Prev 1 2 3 Next All
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
May 25 2009 14:32 GMT
#21
On May 25 2009 23:28 The Raurosaur wrote:
It looks too complicated. There's the assimilators, the Xel'Naga temples, the 0 minerals on the ramp, and the line of minerals beside the nat ramp... It feels as if you've tried to cluster every cool map feature into one area, and the result feels a little messy. The nat also looks very small and hard to work with. Is it possible to sneak into the main without being seen by the opponent? Proxy gate potential perhaps?

With fast mineral hopping it's possible to proxy gate in the main, but I don't know about the timing. You can proxy at the nat or below the nat.

Just finished mechanics checking, will be updating OP in a minute.
POGGERS
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
May 25 2009 14:39 GMT
#22
Okay updated op
POGGERS
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
May 25 2009 15:04 GMT
#23
On May 25 2009 23:28 The Raurosaur wrote:
It looks too complicated. There's the assimilators, the Xel'Naga temples, the 0 minerals on the ramp, and the line of minerals beside the nat ramp... It feels as if you've tried to cluster every cool map feature into one area, and the result feels a little messy.

I sort of agree with this. Map features such as these are great to promote creative play, invention of new strats and in a way the evolution of SC, but they shouldn't be overdone. Having all of these things seem a bit excessive.

Map looks cool though! Keep working on it and try to balance it as much as possible.
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
May 25 2009 15:27 GMT
#24
Didn't see samachking's suggestions, so I redid a bit based on his suggestions. Updated once again
POGGERS
samachking
Profile Blog Joined August 2007
Bahrain4949 Posts
May 25 2009 15:34 GMT
#25
I dont know about the assimilators on the ramp, did you try running goons or goliaths down there? I assume its going to be quite painful,otherwise looks better, But you still dont want 2 openings in your base which deny normal 12 hatch expand ZvT and FE PvZ, 2 staples of modern play, you really cant, I liked the 2 dead geysers that are build able in the previous version more. If you want to work on it, work in it for a while before updating and you can get yourself a decent map, gj on the work so far, I am a fan of 2 player maps.
"And then Earthlings discovered tools. Suddenly agreeing with friends could be a form of suicide or worse. But agreements went on, not for the sake of common sense, or decency, or self preservation, but for friendliness."
Chill
Profile Blog Joined January 2005
Calgary26003 Posts
May 25 2009 15:37 GMT
#26
I enjoy abstract maps like this, but I think you need some form of a natural in order to give people a chance to play your map. As of now it seems T and Z are going to be under constant assault because there's so many entrances to the natural. Then there appears to be 3 bases side-by-side at 10 and 4, which I can't see being balanced.
Moderator
jinwoooooooo
Profile Blog Joined November 2007
United States176 Posts
May 25 2009 16:22 GMT
#27
I really can't see any way this map would be P>T. It's so easy for terrans to creep along the sides and eat up bases, and it looks really difficult for P to attack any terran base. I think this map screams T>P.

On a side note, have you ever considered how the pathings are on this map? I can sense a whole lot of trouble due to clutter (namely, the nat and the 4/10 o clock expansions)
Alventenie
Profile Joined July 2007
United States2147 Posts
May 25 2009 16:39 GMT
#28
For zvt people keep saying there is problems with the multiple entrances to the base. I think that if you deny the terran scouting by blocking the assims at your min only (the fastest way to scout before temples/minerals cleared), forcing him to go around, to the other wall. You could then send your first lings to kill the min only assims (and send 1 to block your natural assims). Once the min only assims are destroyed i don't see too much of a problem vs an early rush from terran, you can wall your assim and the temples take time to destroy.

I could see a 3 hat doing fine vs a terran if you put your 3rd hat above the xelnaga temples rather than at the min only.
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
May 25 2009 16:59 GMT
#29
lol what maps did you look at ._.

I think that if you removed all the neutrals, the map wouldn't work. So I think you need a more solid/standard foundation to your map. But, this is definitely better than your last map; improvement is sometimes rare in mappers these days tt.

You're welcome to upload the map to broodwarmaps.net at any time oO It's made for uploading maps lol.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
PH
Profile Blog Joined June 2008
United States6173 Posts
May 25 2009 22:16 GMT
#30
There are seven bases and six gasses per player...which is insane.

Most four player maps have only 3.5 to 4 bases per starting location, and only three gasses per starting location. Two player maps generally have 4 or 5 with four gasses per player.
Hello
Dgtl
Profile Blog Joined December 2008
Canada889 Posts
May 25 2009 22:21 GMT
#31
So many gases, so close to together. This map kinda look like paranoid andriode.

Another thing is that you can cliff 2 bases from 1 spot. This map looks like a zerg map seeing as there are soooooo many gases so easily accessed.

I have one question too, how do you make the ramps so big (would go for bridges as well)
^______________^
YPang
Profile Blog Joined April 2007
United States4024 Posts
May 25 2009 22:24 GMT
#32
On May 26 2009 00:37 Chill wrote:
I enjoy abstract maps like this, but I think you need some form of a natural in order to give people a chance to play your map. As of now it seems T and Z are going to be under constant assault because there's so many entrances to the natural. Then there appears to be 3 bases side-by-side at 10 and 4, which I can't see being balanced.


nobody ever plays on maps thats not in iccup map pool anyways
sMi.Gladstone | BW: B high| SC2: gold T_T
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
May 26 2009 08:04 GMT
#33
Updated! Please please take a look and leave your thoughts/comments on how I can improve! Thanks!

On May 26 2009 07:21 Dgtl wrote:
I have one question too, how do you make the ramps so big (would go for bridges as well)


Use the ramps and tilesets they provide at broodwarmaps.net
POGGERS
kNife
Profile Joined December 2008
Malaysia70 Posts
May 26 2009 08:39 GMT
#34
its a nice map ..
but i don like the gas -,-l
kuala lumpur
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
May 26 2009 08:47 GMT
#35
On May 26 2009 17:39 kNife wrote:
its a nice map ..
but i don like the gas -,-l

Where?
POGGERS
nataziel
Profile Blog Joined October 2008
Australia1455 Posts
May 26 2009 08:49 GMT
#36
Looks great, as long as the two buildable guysers are 0 gas. Once you take your nat, you're pretty much guaranteed your third as well, which sounds imba but I don't think it will be. Only one entrance unless someone sneakily makes an assim/refinery/extractor, which could lead to creative plays imo.
u gotta sk8
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
May 26 2009 08:54 GMT
#37
Yup, 0 gas. You can build on them and mine gas from both, so you can get +4 gas income

You can build an assimilator/refinery to sneak in a proxy, don't have to complete them. Just build, go through, cancel, and start building your proxy. Tested it
POGGERS
GTR
Profile Blog Joined September 2004
51629 Posts
May 26 2009 09:53 GMT
#38
have you play tested the map with anyone? if not i will.
Commentator
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
May 26 2009 09:54 GMT
#39
On May 26 2009 18:53 GTR wrote:
have you play tested the map with anyone? if not i will.

nobody =(

iccup gogo
POGGERS
PH
Profile Blog Joined June 2008
United States6173 Posts
May 26 2009 10:03 GMT
#40
It's gonna suck ass for ZvP...toss can rebuild the assims and go in and snipe the second natural with a string of speedlots super-quick...:\
Hello
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Bombastic Starleague
20:00
GosuLeague Ro16 - Swiss
ZZZero.O121
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 573
SteadfastSC 531
TKL 286
IndyStarCraft 138
Railgan 138
StarCraft: Brood War
ZZZero.O 121
Purpose 11
Bale 6
Dota 2
Gorgc5725
singsing2713
XcaliburYe194
Counter-Strike
fl0m1487
Super Smash Bros
PPMD70
Other Games
summit1g7597
Grubby2860
FrodaN860
shahzam671
mouzStarbuck293
C9.Mang0204
UpATreeSC48
JuggernautJason21
Organizations
Dota 2
PGL Dota 2 - Main Stream332
Other Games
BasetradeTV217
StarCraft 2
angryscii 20
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• EnkiAlexander 70
• musti20045 21
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 12
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie874
• Shiphtur342
Upcoming Events
PiGosaur Cup
2h 28m
Kung Fu Cup
13h 28m
Replay Cast
1d 2h
CrankTV Team League
1d 13h
Bombastic Starleague
1d 22h
The PondCast
2 days
HomeStory Cup
2 days
Replay Cast
3 days
HomeStory Cup
3 days
Replay Cast
4 days
[ Show More ]
HomeStory Cup
4 days
Sparkling Tuna Cup
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-06-29
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
CSL Season 21: Qualifier 2
SCTL 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.