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[New Map] Holy World

Forum Index > BW General
254 CommentsPost a Reply
1 2 3 4 5 11 12 13 Next All
GTR
Profile Blog Joined September 2004
51574 Posts
Last Edited: 2009-05-04 07:36:21
May 04 2009 06:21 GMT
#1
All I can say is Holy shit!

[image loading]


On May 04 2009 15:43 konadora wrote:
โ–ถ New Map: HolyWorld Description
ใ†Type : Reverse-High Ground Macro-orientated map
ใ†Number of players : 4 (1, 5, 7, 11 o clock)
ใ†Size : 128 ร— 128
ใ†Tileset : Twilight
ใ†Concept : Holy World is designed to be a reverse-high ground macro-orientated map, with the main shaped like a donut and its surrounding high ground having the expansions. The name 'Holy World' is because of the diagram in the center.

ใ†Special features
- The main's entrance is from lower ground to higher ground, hence early pressure is the key to winning on this map.
- The second expo is blocked by a mineral wall, and if you get past this wall, you can get into your opponent's back cliff, so we can expect many uses of this mineral wall for scouting, as well as other strategic plays.
- The nat's distances are close, and the center is wide, so expect to see many big battles happening in the center of the map. The main is also designed like a valley, so expect a lot of dropship plays or guerrilla attacks to occur.
ใ†Misc. details
- The second expo's minerals are 1000 each, and the gas behind it is spaced 3 squares away from the center so that it wouldn't be siegable.
- Only the reaver's scarab can pass through the second expo's mineral wall.
- The main can be walled with 1 barracks and 1 supply depot.
- There are no minerals that can be caught within the line of sight of workers, hence scouting using mineral-click is impossible.
- Only the mineral line can be attacked by sieged tanks from the surrounding cliffs.
- The disruption webs works as normal, and the command center in the center of the map can be infested by the Queen after dealing damage to it.
ใ†Rush distance : Base entrance to base entrance (worker speed): vertical/horizontal distance 32 seconds, diagonal distance 40 seconds.
ใ†Resources
- Main : 9M+1G(4x)
- Natural : 7M+1G(4x)
- Backyard : 5M
- Expo : 7M+1G(4๊ฐœ,1000)

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Commentator
Vasoline73
Profile Blog Joined February 2008
United States7847 Posts
May 04 2009 06:23 GMT
#2
Whaaaaaaaa? lol
JIJIyO
Profile Blog Joined January 2009
Canada1957 Posts
May 04 2009 06:24 GMT
#3
Woah sick map. Weird 3rd gases though.......attackable mineral line O_O What is this being used for?
KT_Violet
Elyvilon
Profile Joined August 2008
United States13143 Posts
May 04 2009 06:24 GMT
#4
Is that a neutral CC and neutral DWebs in the middle?
Liquipedia
feathers
Profile Blog Joined November 2008
United States236 Posts
May 04 2009 06:25 GMT
#5
all hail baphomet.
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
May 04 2009 06:25 GMT
#6
why don't korean maps take more notice of potentially imbalanced gas placement? if one gas is significantly closer to a ramp than all the others then that is something that should be fixed!
:O
Kentor *
Profile Blog Joined December 2007
United States5784 Posts
May 04 2009 06:25 GMT
#7
infestable?
Descent
Profile Joined January 2008
1244 Posts
May 04 2009 06:25 GMT
#8
Nice find~ And very interesting...
ใ€Œ Dream & Future ใ€ โ€ป ใ€Œ STX SouL ใ€
dnastyx
Profile Blog Joined January 2009
United States2707 Posts
May 04 2009 06:26 GMT
#9
I see Zerg getting queens to infest the CC.
Empyrean
Profile Blog Joined September 2004
17053 Posts
Last Edited: 2009-05-04 06:28:48
May 04 2009 06:26 GMT
#10
Reminds me a bit of Vertigo, that old map from way back when.

Bottom left looks like it's going to get gas stolen so many times :/

Also I'm guessing the neutral CC is for infest.

loal.

EDIT: The Korean description says that the map is reminiscent of Vertigo.

Win! :D
Moderator
integral
Profile Blog Joined February 2009
United States3156 Posts
May 04 2009 06:28 GMT
#11
lol sometimes I really do wonder just how much KeSPA grooms the maps to favor a particular race for better publicity/marketing, or attempts to anyway. I could be wrong but almost all the latest maps are zerg-biased, and as far as I can tell this one is no exception.
sixghost
Profile Blog Joined November 2007
United States2096 Posts
Last Edited: 2009-05-04 06:31:14
May 04 2009 06:29 GMT
#12
On May 04 2009 15:28 integral wrote:
lol sometimes I really do wonder just how much KeSPA grooms the maps to favor a particular race for better publicity/marketing, or attempts to anyway. I could be wrong but almost all the latest maps are zerg-biased, and as far as I can tell this one is no exception.

Care to explain why you think this map is Z>T? Because i don't see a single thing makes me think that.
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
Empyrean
Profile Blog Joined September 2004
17053 Posts
May 04 2009 06:29 GMT
#13
I can already see so many cheeses with skipping Pylons through the minerals and proxies and stuff haha...PvT seems difficult to me, and PvZ seems difficult as well.
Moderator
blabber
Profile Blog Joined June 2007
United States4448 Posts
Last Edited: 2009-05-04 06:32:48
May 04 2009 06:31 GMT
#14
could someone translate the description? thanks!

and lol @ prospect of infested terrans in a zvz or zvp
blabberrrrr
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
May 04 2009 06:33 GMT
#15
Holy shit indeed.

TRANSLATING THE DESCRIPTION BRB
POGGERS
Misrah
Profile Blog Joined February 2008
United States1695 Posts
May 04 2009 06:34 GMT
#16
I love that CC. Zerg min line bombing runs anyone???
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
JWD
Profile Blog Joined October 2007
United States12607 Posts
May 04 2009 06:34 GMT
#17
lol, what the hell is that CC in the middle of the map?
โœŒ
Plutonium
Profile Joined November 2007
United States2217 Posts
May 04 2009 06:36 GMT
#18
It seems very similar to Neo Requiem.
PH
Profile Blog Joined June 2008
United States6173 Posts
May 04 2009 06:40 GMT
#19
BTW, everyone...

This is gonna be used in Bacchus OSL.



Looks...interesting...

All the new maps coming out are all such macro maps...I mean...they're better than last year's, as they allow for creative play, but still. I guess the mapmakers are over getting bitched at for making imbalanced "creative" maps.

Which is really too bad. As much as the likes of Tears and Plasma sucked total balls for whatever race, it was fun to see crazy shit get used.
Hello
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
Last Edited: 2009-05-04 06:45:35
May 04 2009 06:43 GMT
#20
โ–ถ New Map: HolyWorld Description
ใ†Type : Reverse-High Ground Macro-orientated map
ใ†Number of players : 4 (1, 5, 7, 11 o clock)
ใ†Size : 128 ร— 128
ใ†Tileset : Twilight
ใ†Concept : Holy World is designed to be a reverse-high ground macro-orientated map, with the main shaped like a donut and its surrounding high ground having the expansions. The name 'Holy World' is because of the diagram in the center.

ใ†Special features
- The main's entrance is from lower ground to higher ground, hence early pressure is the key to winning on this map.
- The second expo is blocked by a mineral wall, and if you get past this wall, you can get into your opponent's back cliff, so we can expect many uses of this mineral wall for scouting, as well as other strategic plays.
- The nat's distances are close, and the center is wide, so expect to see many big battles happening in the center of the map. The main is also designed like a valley, so expect a lot of dropship plays or guerrilla attacks to occur.
ใ†Misc. details
- The second expo's minerals are 1000 each, and the gas behind it is spaced 3 squares away from the center so that it wouldn't be siegable.
- Only the reaver's scarab can pass through the second expo's mineral wall.
- The main can be walled with 1 barracks and 1 supply depot.
- There are no minerals that can be caught within the line of sight of workers, hence scouting using mineral-click is impossible.
- Only the mineral line can be attacked by sieged tanks from the surrounding cliffs.
- The disruption webs works as normal, and the command center in the center of the map can be infested by the Queen after dealing damage to it.
ใ†Rush distance : Base entrance to base entrance (worker speed): vertical/horizontal distance 32 seconds, diagonal distance 40 seconds.
ใ†Resources
- Main : 9M+1G(4x)
- Natural : 7M+1G(4x)
- Backyard : 5M
- Expo : 7M+1G(4๊ฐœ,1000)

+ Show Spoiler +
โ–ถ ์‹ ๊ทœ๋งต HolyWorld (ํ™€๋ฆฌ์›”๋“œ) ๊ฐœ์š”
ใ†ํƒ€ ์ž… : ์—ญ์–ธ๋•ํ˜• ํž˜์‹ธ์›€๋งต
ใ†์ธ์›์ˆ˜ : 4์ธ์šฉ (1, 5, 7, 11์‹œ)
ใ†์‚ฌ์ด์ฆˆ : 128 ร— 128
ใ†ํƒ€์ผ์…‹ : Twilight
ใ†์ปจ์…‰ : ํ™€๋ฆฌ์›”๋“œ๋Š” ์—ญ ์–ธ๋•ํ˜• ํž˜์‹ธ์›€๋งต์œผ๋กœ ๋„๋„›ํ˜•ํƒœ์˜ ๋ณธ์ง„ํ˜•ํƒœ๋ฅผ ๋„๊ณ  ์žˆ๊ณ  ๋ณธ์ง„ ์ฃผ๋ณ€์˜ ์–ธ๋•์— ๋ฉ€ํ‹ฐ๋“ค์ด ๋†“์—ฌ์žˆ๋Š” ๋งต์ด๋‹ค. ์„ผํ„ฐ์— ๊ทธ๋ ค์ง„ ๋งˆ๋ฒ•์ง„์˜ ๋ชจ์–‘ ๋•Œ๋ฌธ์— ํ™€๋ฆฌ์›”๋“œ๋ผ๋Š” ์ด๋ฆ„์ด ๋ถ™์—ฌ์กŒ๋‹ค.
ใ†ํŠน์ง•
- ๋ณธ์ง„ ์ž…๊ตฌ๊ฐ€ ์—ญ์–ธ๋•์œผ๋กœ ์ด๋ฃจ์–ด์ ธ ์žˆ๊ธฐ ๋•Œ๋ฌธ์— ์ดˆ๋ฐ˜ ์••๋ฐ• ํ”Œ๋ ˆ์ด๊ฐ€ ์ค‘์š”ํ•œ ๋งต์ด๋‹ค.
- ์ œ2๋ฉ€ํ‹ฐ๋Š” ๋ฏธ๋„ค๋ž„ ๋ฒฝ์œผ๋กœ ๋ง‰ํ˜€ ์žˆ์œผ๋ฉฐ ์ด ๋ฏธ๋„ค๋ž„ ๋ฒฝ์„ ๋„˜์–ด๊ฐ€๋ฉด ์ƒ๋Œ€ ๋ณธ์ง„์˜ ๋’ท๊ธธ ์–ธ๋• ์ชฝ์œผ๋กœ ๋“ค์–ด๊ฐˆ ์ˆ˜ ์žˆ๊ธฐ ๋•Œ๋ฌธ์— ์ •์ฐฐ๊ฒฝ๋กœ ์ด์šฉ ๋ฐ ๋‹ค์–‘ํ•œ ์ „๋žต์ ์ธ ํ”Œ๋ ˆ์ด๋ฅผ ๊ธฐ๋Œ€ํ•ด๋ณผ ์ˆ˜ ์žˆ๋‹ค.
- ์•ž๋งˆ๋‹น๊ฐ„์˜ ๊ฑฐ๋ฆฌ๊ฐ€ ๊ฐ€๊น๊ณ  ์„ผํ„ฐ๊ฐ€ ๋„“๊ธฐ ๋•Œ๋ฌธ์— ์„ผํ„ฐ์—์„œ์˜ ํž˜ ์‹ธ์›€๋„ ๋งŽ์ด ๋ณผ ์ˆ˜ ์žˆ์œผ๋ฉฐ ๋ณธ์ง„์ด ๋ถ„์ง€๋กœ ๋˜์–ด์žˆ๊ธฐ ๋•Œ๋ฌธ์— ๋ณธ์ง„์œผ๋กœ์˜ ๋“œ๋ž๊ณต๊ฒฉ์ด๋‚˜ ๊ฒŒ๋ฆด๋ผ ํ”Œ๋ ˆ์ด๋„ ๋งŽ์ด ๋‚˜์˜ฌ ๊ฒƒ์œผ๋กœ ์˜ˆ์ƒ๋œ๋‹ค.
ใ†๊ธฐํƒ€์‚ฌํ•ญ
- ์ œ2๋ฉ€ํ‹ฐ์˜ ๋ฏธ๋„ค๋ž„์–‘์€ 1000์ด๋ฉฐ ๋’ค์ชฝ ๊ฐ€์Šค๋Š” ์„ผํ„ฐ์—์„œ ํƒฑํฌํฌ๊ฒฉ์„ ๋ฐ›์ง€ ์•Š๊ฒŒ 3์นธ์”ฉ ๋” ๋–จ์–ด์ ธ ์žˆ๋‹ค.
- ์ œ2๋ฉ€ํ‹ฐ์˜ ๋ฏธ๋„ค๋ž„๋ฒฝ์€ ๋ฆฌ๋ฒ„์˜ ์Šค์บ๋Ÿฝ๋งŒ ํ†ต๊ณผํ•œ๋‹ค.
- ๋ณธ์ง„์€ ์›๋ฐฐ๋Ÿญ ์›์„œํ”Œ๋กœ ๋ง‰์„ ์ˆ˜ ์žˆ๋‹ค.
- ๋ณธ์ง„ ์ฃผ๋ณ€ ์–ธ๋•์—์„œ ์ผ๊พผ์‹œ์•ผ๋กœ๋Š” ๋ฏธ๋„ค๋ž„์ด ๋‹ฟ์ง€ ์•Š์•„ ๋ฏธ๋„ค๋ž„์„ ์ฐ๊ณ  ์ •์ฐฐ์„ ํ•˜๋Š” ํ”Œ๋ ˆ์ด๋ฅผ ํ•  ์ˆ˜ ์—†๋‹ค.
- ๋ณธ์ง„ ์ฃผ๋ณ€ ์–ธ๋•์—์„œ ๋ณธ์ง„ ๋ฏธ๋„ค๋ž„์— ์‹œ์ฆˆ ํฌ๊ฒฉ๋งŒ ๋‹ฟ๋Š”๋‹ค.
- ์„ผํ„ฐ์— ์žˆ๋Š” ์›น์€ ์ •์ƒ์ ์œผ๋กœ ์ž‘๋™ํ•˜๋ฉฐ ์ค‘๋ฆฝ์ปค๋งจ๋“œ์„ผํ„ฐ๋Š” ์ฒด๋ ฅ์„ ๊นŽ์€ ๋’ค ์ €๊ทธ๊ฐ€ ํ€ธ์œผ๋กœ ๊ฐ์—ผ์‹œํ‚ฌ ์ˆ˜ ์žˆ๋‹ค.
ใ†๋Ÿฌ์‰ฌ๊ฑฐ๋ฆฌ : ๋ณธ์ง„์ž…๊ตฌ๊ฐ„ ๊ธฐ์ค€(์ผ๊พผ) ์ธ์ ‘์Šคํƒ€ํŒ… 32์ดˆ, ๋Œ€๊ฐ์„  40์ดˆ
ใ†์ž์›๋Ÿ‰
- ๋ณธ์ง„ : 9M+1G(4๊ฐœ)
- ์•ž๋งˆ๋‹น : 7M+1G(4๊ฐœ)
- ๋’ท๋งˆ๋‹น : 5M
- ํ™•์žฅ : 7M+1G(4๊ฐœ,1000)
POGGERS
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