[New Map] Holy World - Page 11
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Sentenal
United States12398 Posts
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IdrA
United States11541 Posts
On May 09 2009 06:27 SuperJongMan wrote: a protoss already beat a zerg on this mapFuck this map. Protoss will never beat a zerg on this map. guemchi shit on thezerg | ||
konadora
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Singapore66071 Posts
On May 10 2009 13:33 IdrA wrote: a protoss already beat a zerg on this map guemchi shit on thezerg lolol | ||
Xela
Canada203 Posts
On May 09 2009 05:56 ShaLLoW[baY] wrote: I think it's silly how there are little white patches on the ground showing you where to place rax/depot or forge/gateway for a wall-in; there's even one showing where your natural expansion goes -_- Yea what a silly thing, not like progamers knew every placement on every map by heart.... On topic, I can see the CC becoming a very big issue, you can't just send in a few Zealots or marines at the beginning because of speed lings so the best time to destroy it would be mid game a little before the Hive tech. Problems: 1) Zerg can just contain with lurker/lings to buy time and eventually get the queen before you can move out of your base. 2) Turtling terrans like flash waiting for upgrades to push won't be viable. I think that can lead to more MnM from the terran wich is not a bad thing tough. The only race really having problems will be Protoss tough, the game is not made for protoss to handle Infested terrans, you would need to be too much careful with zealots when moving around. In TvZ, even if the zerg get the Infest, marines+vultures+tanks makes the sucide pretty much impossible if the terran is a bit careful. Whatever happens, it'll be very entertaining to watch zerg play on this map. | ||
DoX.)
Singapore6164 Posts
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CynanMachae
Canada1459 Posts
I mean, standard PvZ seems like suicide if you don't play perfectly, and sair reaver seems to be less of a pain. But one error, no more reavers, gg. | ||
Sentenal
United States12398 Posts
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DoX.)
Singapore6164 Posts
On May 10 2009 14:55 CynanMachae wrote: Yea I don't think TvZ will be very much different if the Z manages to get the CC. But ZvP, yea :\ In the case that it would be pretty much too hard to kill the CC in time, would sair reaver be more viable? I mean, standard PvZ seems like suicide if you don't play perfectly, and sair reaver seems to be less of a pain. But one error, no more reavers, gg. Seems no different from rines vs lurkers ![]() Now protoss will have to watch their asses on this new map | ||
lepape
Canada557 Posts
Even with a free gold plated CC, one of the major flaws of the Infested Terran is, imo, it's price. 100mins/100gas, that's the price of a mutalisk, and even in the hands of a pro, it's extremely easy to waste them. So unless you manage to kill 10 marines or 5 zealots with 1 hit, killing 2 zealots with 1 Infested Terran isnt that much of a good trade. I see Infested Terran more like a bonus we'll see here and there on Holy World (mineral line drops), but I doubt they will be game breaking very often. (They should make a map with free nuke silos and covert ops addons in every base, maybe we'll see nukes more often) | ||
d(O.o)a
Canada5066 Posts
On May 10 2009 15:41 lepape wrote: Quite honestly, although it's very entertaining to watch, I think people are getting over excited about Infested Terran. Even with a free gold plated CC, one of the major flaws of the Infested Terran is, imo, it's price. 100mins/100gas, that's the price of a mutalisk, and even in the hands of a pro, it's extremely easy to waste them. So unless you manage to kill 10 marines or 5 zealots with 1 hit, killings 2 zealots with 1 Infested Terran isnt that much of a good trade. I see Infested Terran more like a bonus we'll see here and there on Holy World (mineral line drops), but I doubt they will be game breaking very often. (They should make a map with free nuke silos and covert ops addons in every base, maybe we'll see nukes more often) Infested terrans cost 50 minerals... | ||
thunk
United States6233 Posts
After Zero versus Kal, I bet more maps in the future will have neutral CC's to give Zergs another tool in this current era of Zerg dominance. That Zero/Kal micro was intense. Mentally, after Kal saw that first Infested Terran, I felt that he mentally just crumbled. | ||
SaveYourSavior
United States1071 Posts
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d(O.o)a
Canada5066 Posts
Woah I just checked... when did that change? | ||
Sentenal
United States12398 Posts
In Zero vs Kal, I saw a single infested terran blow up like 3 cannons in one shot. They can blow up an entire group of templar. They are like walking scourges on steroids that deal more splash than a reaver. I think they are pretty ridiculous. | ||
ShaLLoW[baY]
Canada12499 Posts
On May 10 2009 16:04 thunk wrote: + Show Spoiler + After Zero versus Kal, I bet more maps in the future will have neutral CC's to give Zergs another tool in this current era of Zerg dominance. That Zero/Kal micro was intense. Mentally, after Kal saw that first Infested Terran, I felt that he mentally just crumbled. + Show Spoiler + Jesus christ, besides maybe the killing of three cannons at once the infested terrans did NOTHING that regular hydralinglurk couldn't have. Replay that game without the infested terrans and ZerO would still have won due to the threat of his drop-play and his fucking unreal hydralisk control, granted he might have lost another hydra or two | ||
Avidkeystamper
United States8551 Posts
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GTR
51320 Posts
Source: http://classic.battle.net/scc/zerg/units/iterran.shtml | ||
professorjoak
318 Posts
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MorningMusume11
United States3490 Posts
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konadora
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Singapore66071 Posts
On May 10 2009 22:28 MorningMusume11 wrote: Can we have neutral Fixed ![]() | ||
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