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[New Map] Holy World - Page 13

Forum Index > BW General
254 CommentsPost a Reply
Prev 1 11 12 13 All
MrWinkles
Profile Blog Joined April 2008
United States200 Posts
May 20 2009 06:56 GMT
#241
mc'd critters do get hit by a move
in single player they also nuke if you click them enough
I remember 6 years ago when i first played i made a map to play my friend on and covered his end in critters, planning to sneak a scout in and then nuke his main but it didn't work... aww...
What does the knight do?
closed
Profile Blog Joined July 2008
Vatican City State491 Posts
Last Edited: 2009-05-24 23:45:15
May 24 2009 23:44 GMT
#242
On May 09 2009 06:27 SuperJongMan wrote:
Fuck this map.
Protoss will never beat a zerg on this map.


Were the protoss EVER happy about any map?
Ive been visiting this website for 7-8 years now, and all I remember is protoss players crying.

OMG you will have to snipe infested terrans with dragoons!!! That's TvZ... rines vs lurkers - but terrans somehow do not complain.
On the other hand it reminded me when Reach, the "top protoss player" played off-race and sucked horribly... ;-)

This map = starcraft2, we got banelings
Kinky
Profile Blog Joined September 2008
United States4126 Posts
May 24 2009 23:53 GMT
#243
I don't think you realize how much harder it is to kill IT with Dragoons as compared to killing them with Marines.
closed
Profile Blog Joined July 2008
Vatican City State491 Posts
Last Edited: 2009-05-25 00:00:27
May 24 2009 23:57 GMT
#244
6 shots of dragoons compared to around 25-27 marine shots for lurker.
Do you know that you cant attack move infested terrans?
Do you know how hard it is to micro mutas properly? etc.
azndude3194
Profile Joined May 2009
United States156 Posts
May 25 2009 06:15 GMT
#245
haha when or where can we download this map?
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
May 25 2009 06:24 GMT
#246
On May 25 2009 08:57 closed wrote:
6 shots of dragoons compared to around 25-27 marine shots for lurker.
Do you know that you cant attack move infested terrans?
Do you know how hard it is to micro mutas properly? etc.


I'm Terran but do you realize lurkers don't explode in 500 damage? :O
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Sentenal
Profile Blog Joined December 2007
United States12398 Posts
May 25 2009 06:30 GMT
#247
On May 25 2009 08:44 closed wrote:
Show nested quote +
On May 09 2009 06:27 SuperJongMan wrote:
Fuck this map.
Protoss will never beat a zerg on this map.


Were the protoss EVER happy about any map?
Ive been visiting this website for 7-8 years now, and all I remember is protoss players crying.

OMG you will have to snipe infested terrans with dragoons!!! That's TvZ... rines vs lurkers - but terrans somehow do not complain.
On the other hand it reminded me when Reach, the "top protoss player" played off-race and sucked horribly... ;-)

This map = starcraft2, we got banelings

Yes, Protoss players do get happy about maps. For example, Katrina. Protoss players like that map. Protosses complaining about this map isn't much different from Zergs crying about Byzantium.

Infested Terrans are not balanced for PvZ. A ball of Terran Bio is a lot different from a ball of Protoss. Marines/Siege Tanks maul through Infested Terrans much faster than Dragoons do. Not to mention Goons normally have limited usability in PvZ (mainly anti-lurker stuff), and forcing a Protoss to have to make goons in the MU when they don't want to really hurts.

I don't even know what the hell you are trying to say with the Reach offracing comment. Maybe an "lol protoss ez" joke? Did you ever see Savior playing Terran against Gorush? He got raped. Thats because normally, when a Pro-player offraces in a televised match, they suck, because its an offrace.
"Apparently, Sentenal is a paragon of friendship and tolerance. " - Ech0ne
Sansucal
Profile Joined October 2007
Germany259 Posts
May 25 2009 13:01 GMT
#248
i would like to see more low eco maps, however this map is interesting
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
May 25 2009 13:06 GMT
#249
On May 25 2009 08:57 closed wrote:
6 shots of dragoons compared to around 25-27 marine shots for lurker.
Do you know that you cant attack move infested terrans?
Do you know how hard it is to micro mutas properly? etc.


This is a retarded comparison. You cannot be constantly watching for IT's which could come at any time then pick them off with 6 goon shots before they explode.
closed
Profile Blog Joined July 2008
Vatican City State491 Posts
May 25 2009 19:52 GMT
#250
On May 25 2009 15:24 G.s)NarutO wrote:
Show nested quote +
On May 25 2009 08:57 closed wrote:
6 shots of dragoons compared to around 25-27 marine shots for lurker.
Do you know that you cant attack move infested terrans?
Do you know how hard it is to micro mutas properly? etc.


I'm Terran but do you realize lurkers don't explode in 500 damage? :O


lurkers do 40 damage when they explode :-)
and I dont remember any terran complaining about this (maybe they simply dont know)
Sentenal
Profile Blog Joined December 2007
United States12398 Posts
May 25 2009 20:17 GMT
#251
On May 25 2009 22:06 infinity2k9 wrote:
Show nested quote +
On May 25 2009 08:57 closed wrote:
6 shots of dragoons compared to around 25-27 marine shots for lurker.
Do you know that you cant attack move infested terrans?
Do you know how hard it is to micro mutas properly? etc.


This is a retarded comparison. You cannot be constantly watching for IT's which could come at any time then pick them off with 6 goon shots before they explode.

Actually, goons take 7~ shots to kill an Infested, because of how Zerg units automatically generate HP slowly.

In practice, 6 goons will not snipe an Infested before it blows a few of them up, while a group of even 12 marines will kill an Infested before it even gets close.
"Apparently, Sentenal is a paragon of friendship and tolerance. " - Ech0ne
blabber
Profile Blog Joined June 2007
United States4448 Posts
July 02 2009 03:57 GMT
#252
this kinda went under the radar, but anyone know what's new with Holy World SE?
blabberrrrr
ndralcasid
Profile Blog Joined January 2009
United States524 Posts
July 02 2009 04:02 GMT
#253
At a quick glance, it seems that the mineral patches at 5 and 11 are positioned less in the way of the entrance
I aint crying over some daggone danishes
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
July 02 2009 15:05 GMT
#254
On July 02 2009 12:57 blabber wrote:
this kinda went under the radar, but anyone know what's new with Holy World SE?

Minerals at 5 and 11 main changed
Mineral wall changed to make ling hopping harder (PvZ balancing)
POGGERS
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
July 02 2009 15:16 GMT
#255
They made it more open too, the unbuildable areas at 12/3/6/9 all shrunk a bit.
brood war for life, brood war forever
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