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[New Map] Holy World

Forum Index > BW General
254 CommentsPost a Reply
1 2 3 4 5 11 12 13 Next All
GTR
Profile Blog Joined September 2004
51497 Posts
Last Edited: 2009-05-04 07:36:21
May 04 2009 06:21 GMT
#1
All I can say is Holy shit!

[image loading]


On May 04 2009 15:43 konadora wrote:
▶ New Map: HolyWorld Description
ㆍType : Reverse-High Ground Macro-orientated map
ㆍNumber of players : 4 (1, 5, 7, 11 o clock)
ㆍSize : 128 × 128
ㆍTileset : Twilight
ㆍConcept : Holy World is designed to be a reverse-high ground macro-orientated map, with the main shaped like a donut and its surrounding high ground having the expansions. The name 'Holy World' is because of the diagram in the center.

ㆍSpecial features
- The main's entrance is from lower ground to higher ground, hence early pressure is the key to winning on this map.
- The second expo is blocked by a mineral wall, and if you get past this wall, you can get into your opponent's back cliff, so we can expect many uses of this mineral wall for scouting, as well as other strategic plays.
- The nat's distances are close, and the center is wide, so expect to see many big battles happening in the center of the map. The main is also designed like a valley, so expect a lot of dropship plays or guerrilla attacks to occur.
ㆍMisc. details
- The second expo's minerals are 1000 each, and the gas behind it is spaced 3 squares away from the center so that it wouldn't be siegable.
- Only the reaver's scarab can pass through the second expo's mineral wall.
- The main can be walled with 1 barracks and 1 supply depot.
- There are no minerals that can be caught within the line of sight of workers, hence scouting using mineral-click is impossible.
- Only the mineral line can be attacked by sieged tanks from the surrounding cliffs.
- The disruption webs works as normal, and the command center in the center of the map can be infested by the Queen after dealing damage to it.
ㆍRush distance : Base entrance to base entrance (worker speed): vertical/horizontal distance 32 seconds, diagonal distance 40 seconds.
ㆍResources
- Main : 9M+1G(4x)
- Natural : 7M+1G(4x)
- Backyard : 5M
- Expo : 7M+1G(4개,1000)

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Commentator
Vasoline73
Profile Blog Joined February 2008
United States7816 Posts
May 04 2009 06:23 GMT
#2
Whaaaaaaaa? lol
JIJIyO
Profile Blog Joined January 2009
Canada1957 Posts
May 04 2009 06:24 GMT
#3
Woah sick map. Weird 3rd gases though.......attackable mineral line O_O What is this being used for?
KT_Violet
Elyvilon
Profile Joined August 2008
United States13143 Posts
May 04 2009 06:24 GMT
#4
Is that a neutral CC and neutral DWebs in the middle?
Liquipedia
feathers
Profile Blog Joined November 2008
United States236 Posts
May 04 2009 06:25 GMT
#5
all hail baphomet.
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
May 04 2009 06:25 GMT
#6
why don't korean maps take more notice of potentially imbalanced gas placement? if one gas is significantly closer to a ramp than all the others then that is something that should be fixed!
:O
Kentor *
Profile Blog Joined December 2007
United States5784 Posts
May 04 2009 06:25 GMT
#7
infestable?
Descent
Profile Joined January 2008
1244 Posts
May 04 2009 06:25 GMT
#8
Nice find~ And very interesting...
「 Dream & Future 」 ※ 「 STX SouL 」
dnastyx
Profile Blog Joined January 2009
United States2707 Posts
May 04 2009 06:26 GMT
#9
I see Zerg getting queens to infest the CC.
Empyrean
Profile Blog Joined September 2004
17015 Posts
Last Edited: 2009-05-04 06:28:48
May 04 2009 06:26 GMT
#10
Reminds me a bit of Vertigo, that old map from way back when.

Bottom left looks like it's going to get gas stolen so many times :/

Also I'm guessing the neutral CC is for infest.

loal.

EDIT: The Korean description says that the map is reminiscent of Vertigo.

Win! :D
Moderator
integral
Profile Blog Joined February 2009
United States3156 Posts
May 04 2009 06:28 GMT
#11
lol sometimes I really do wonder just how much KeSPA grooms the maps to favor a particular race for better publicity/marketing, or attempts to anyway. I could be wrong but almost all the latest maps are zerg-biased, and as far as I can tell this one is no exception.
sixghost
Profile Blog Joined November 2007
United States2096 Posts
Last Edited: 2009-05-04 06:31:14
May 04 2009 06:29 GMT
#12
On May 04 2009 15:28 integral wrote:
lol sometimes I really do wonder just how much KeSPA grooms the maps to favor a particular race for better publicity/marketing, or attempts to anyway. I could be wrong but almost all the latest maps are zerg-biased, and as far as I can tell this one is no exception.

Care to explain why you think this map is Z>T? Because i don't see a single thing makes me think that.
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
Empyrean
Profile Blog Joined September 2004
17015 Posts
May 04 2009 06:29 GMT
#13
I can already see so many cheeses with skipping Pylons through the minerals and proxies and stuff haha...PvT seems difficult to me, and PvZ seems difficult as well.
Moderator
blabber
Profile Blog Joined June 2007
United States4448 Posts
Last Edited: 2009-05-04 06:32:48
May 04 2009 06:31 GMT
#14
could someone translate the description? thanks!

and lol @ prospect of infested terrans in a zvz or zvp
blabberrrrr
konadora *
Profile Blog Joined February 2009
Singapore66357 Posts
May 04 2009 06:33 GMT
#15
Holy shit indeed.

TRANSLATING THE DESCRIPTION BRB
POGGERS
Misrah
Profile Blog Joined February 2008
United States1695 Posts
May 04 2009 06:34 GMT
#16
I love that CC. Zerg min line bombing runs anyone???
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
JWD
Profile Blog Joined October 2007
United States12607 Posts
May 04 2009 06:34 GMT
#17
lol, what the hell is that CC in the middle of the map?
✌
Plutonium
Profile Joined November 2007
United States2217 Posts
May 04 2009 06:36 GMT
#18
It seems very similar to Neo Requiem.
PH
Profile Blog Joined June 2008
United States6173 Posts
May 04 2009 06:40 GMT
#19
BTW, everyone...

This is gonna be used in Bacchus OSL.



Looks...interesting...

All the new maps coming out are all such macro maps...I mean...they're better than last year's, as they allow for creative play, but still. I guess the mapmakers are over getting bitched at for making imbalanced "creative" maps.

Which is really too bad. As much as the likes of Tears and Plasma sucked total balls for whatever race, it was fun to see crazy shit get used.
Hello
konadora *
Profile Blog Joined February 2009
Singapore66357 Posts
Last Edited: 2009-05-04 06:45:35
May 04 2009 06:43 GMT
#20
▶ New Map: HolyWorld Description
ㆍType : Reverse-High Ground Macro-orientated map
ㆍNumber of players : 4 (1, 5, 7, 11 o clock)
ㆍSize : 128 × 128
ㆍTileset : Twilight
ㆍConcept : Holy World is designed to be a reverse-high ground macro-orientated map, with the main shaped like a donut and its surrounding high ground having the expansions. The name 'Holy World' is because of the diagram in the center.

ㆍSpecial features
- The main's entrance is from lower ground to higher ground, hence early pressure is the key to winning on this map.
- The second expo is blocked by a mineral wall, and if you get past this wall, you can get into your opponent's back cliff, so we can expect many uses of this mineral wall for scouting, as well as other strategic plays.
- The nat's distances are close, and the center is wide, so expect to see many big battles happening in the center of the map. The main is also designed like a valley, so expect a lot of dropship plays or guerrilla attacks to occur.
ㆍMisc. details
- The second expo's minerals are 1000 each, and the gas behind it is spaced 3 squares away from the center so that it wouldn't be siegable.
- Only the reaver's scarab can pass through the second expo's mineral wall.
- The main can be walled with 1 barracks and 1 supply depot.
- There are no minerals that can be caught within the line of sight of workers, hence scouting using mineral-click is impossible.
- Only the mineral line can be attacked by sieged tanks from the surrounding cliffs.
- The disruption webs works as normal, and the command center in the center of the map can be infested by the Queen after dealing damage to it.
ㆍRush distance : Base entrance to base entrance (worker speed): vertical/horizontal distance 32 seconds, diagonal distance 40 seconds.
ㆍResources
- Main : 9M+1G(4x)
- Natural : 7M+1G(4x)
- Backyard : 5M
- Expo : 7M+1G(4개,1000)

+ Show Spoiler +
▶ 신규맵 HolyWorld (홀리월드) 개요
ㆍ타 입 : 역언덕형 힘싸움맵
ㆍ인원수 : 4인용 (1, 5, 7, 11시)
ㆍ사이즈 : 128 × 128
ㆍ타일셋 : Twilight
ㆍ컨셉 : 홀리월드는 역 언덕형 힘싸움맵으로 도넛형태의 본진형태를 띄고 있고 본진 주변의 언덕에 멀티들이 놓여있는 맵이다. 센터에 그려진 마법진의 모양 때문에 홀리월드라는 이름이 붙여졌다.
ㆍ특징
- 본진 입구가 역언덕으로 이루어져 있기 때문에 초반 압박 플레이가 중요한 맵이다.
- 제2멀티는 미네랄 벽으로 막혀 있으며 이 미네랄 벽을 넘어가면 상대 본진의 뒷길 언덕 쪽으로 들어갈 수 있기 때문에 정찰경로 이용 및 다양한 전략적인 플레이를 기대해볼 수 있다.
- 앞마당간의 거리가 가깝고 센터가 넓기 때문에 센터에서의 힘 싸움도 많이 볼 수 있으며 본진이 분지로 되어있기 때문에 본진으로의 드랍공격이나 게릴라 플레이도 많이 나올 것으로 예상된다.
ㆍ기타사항
- 제2멀티의 미네랄양은 1000이며 뒤쪽 가스는 센터에서 탱크포격을 받지 않게 3칸씩 더 떨어져 있다.
- 제2멀티의 미네랄벽은 리버의 스캐럽만 통과한다.
- 본진은 원배럭 원서플로 막을 수 있다.
- 본진 주변 언덕에서 일꾼시야로는 미네랄이 닿지 않아 미네랄을 찍고 정찰을 하는 플레이를 할 수 없다.
- 본진 주변 언덕에서 본진 미네랄에 시즈 포격만 닿는다.
- 센터에 있는 웹은 정상적으로 작동하며 중립커맨드센터는 체력을 깎은 뒤 저그가 퀸으로 감염시킬 수 있다.
ㆍ러쉬거리 : 본진입구간 기준(일꾼) 인접스타팅 32초, 대각선 40초
ㆍ자원량
- 본진 : 9M+1G(4개)
- 앞마당 : 7M+1G(4개)
- 뒷마당 : 5M
- 확장 : 7M+1G(4개,1000)
POGGERS
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