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Active: 2009 users

[New Map] Holy World - Page 2

Forum Index > BW General
254 CommentsPost a Reply
Prev 1 2 3 4 5 11 12 13 Next All
konadora *
Profile Blog Joined February 2009
Singapore66363 Posts
May 04 2009 06:45 GMT
#21
On May 04 2009 15:40 PH wrote:
BTW, everyone...

This is gonna be used in Bacchus OSL.



Looks...interesting...

All the new maps coming out are all such macro maps...I mean...they're better than last year's, as they allow for creative play, but still. I guess the mapmakers are over getting bitched at for making imbalanced "creative" maps.

Which is really too bad. As much as the likes of Tears and Plasma sucked total balls for whatever race, it was fun to see crazy shit get used.

QFT
POGGERS
zobz
Profile Joined November 2005
Canada2175 Posts
May 04 2009 06:45 GMT
#22
Interesting. In this map alone a new unit will be available in zvp. Kind of weird
"That's not gonna be good for business." "That's not gonna be good for anybody."
HeadBangaa
Profile Blog Joined July 2004
United States6512 Posts
May 04 2009 06:48 GMT
#23
^ thanks for translating! <3
People who fail to distinguish Socratic Method from malicious trolling are sadly stupid and not worth a response.
Descent
Profile Joined January 2008
1244 Posts
May 04 2009 06:48 GMT
#24
Seriously, that was a quick translation...+1 Thanks.
「 Dream & Future 」 ※ 「 STX SouL 」
SingletonWilliam
Profile Joined April 2008
United States664 Posts
Last Edited: 2009-05-04 06:51:37
May 04 2009 06:49 GMT
#25
Konadora you are the best around

Edit: How hard will it be to hold a third gas?
Aegraen #1 Fan!
konadora *
Profile Blog Joined February 2009
Singapore66363 Posts
May 04 2009 06:49 GMT
#26
Np, I'm excited about this new map too <3
POGGERS
blabber
Profile Blog Joined June 2007
United States4448 Posts
May 04 2009 06:50 GMT
#27
now that I think about it, is there really a possibility of a zerg actually infesting the command center? I imagine it would be very easy for a terran or protoss to kill it whenever he has the chance unless the zerg has like some epic contain on him.
blabberrrrr
village_idiot
Profile Blog Joined July 2008
2436 Posts
May 04 2009 06:52 GMT
#28
I can't wait to see Infested Terrans in ZvP. Zealots are going to get torn apart on this map.
SingletonWilliam
Profile Joined April 2008
United States664 Posts
May 04 2009 06:54 GMT
#29
The CC might make zergs more liable to use queens as well. I don't think Infested Terrans are really viable, but I think we'll see more ensare and parasite usage like what Jaedong was doing a few months ago because of the CC's presence.
Aegraen #1 Fan!
konadora *
Profile Blog Joined February 2009
Singapore66363 Posts
Last Edited: 2009-05-04 07:14:32
May 04 2009 06:54 GMT
#30
I think the last time I saw an Infested Terran used was in the game in one of the highlights, the match on Arkanoid where the zerg dropped an IT on the mineral line lol. (What game was that anyway?)

Nvm here it is, for those who are interested: http://www.teamliquid.net/tlpd/games/2032_Cool_vs_NaDa/vod
POGGERS
StRyKeR
Profile Blog Joined January 2006
United States1739 Posts
Last Edited: 2009-05-04 06:55:49
May 04 2009 06:55 GMT
#31
this map looks like a zerg graveyard

THOUSANDTH POST!! hhaha I'm a Lurker :D
Ars longa, vita brevis, principia aeturna.
Descent
Profile Joined January 2008
1244 Posts
May 04 2009 06:58 GMT
#32
^ Congrats~ I want to see how the first few cheeses play out, and then see if someone can come up with a strategy that relies on some positional imbalance. Just going by the map picture, the 7 o'clock position should have the most gas in the early game due to the gas imbalance, right?
「 Dream & Future 」 ※ 「 STX SouL 」
tiffany
Profile Joined November 2003
3664 Posts
May 04 2009 07:04 GMT
#33
"holy world"

http://images.google.com/images?as_q=paganism symbol
http://images.google.com/images?as_q=devil symbol
http://images.google.com/images?as_q=mark of the devil
blabber
Profile Blog Joined June 2007
United States4448 Posts
May 04 2009 07:04 GMT
#34
On May 04 2009 15:54 SingletonWilliam wrote:
The CC might make zergs more liable to use queens as well. I don't think Infested Terrans are really viable, but I think we'll see more ensare and parasite usage like what Jaedong was doing a few months ago because of the CC's presence.

see that's the thing. What's stopping a terran or protoss from killing the CC the first time they see it with a decently sized army?
blabberrrrr
integral
Profile Blog Joined February 2009
United States3161 Posts
Last Edited: 2009-05-04 07:14:37
May 04 2009 07:07 GMT
#35
On May 04 2009 15:29 sixghost wrote:
Show nested quote +
On May 04 2009 15:28 integral wrote:
lol sometimes I really do wonder just how much KeSPA grooms the maps to favor a particular race for better publicity/marketing, or attempts to anyway. I could be wrong but almost all the latest maps are zerg-biased, and as far as I can tell this one is no exception.

Care to explain why you think this map is Z>T? Because i don't see a single thing makes me think that.


Small mains with short air distance between them, ton of angles for muta entry, upramp between main and natural, and a protected third gas
-orb-
Profile Blog Joined September 2007
United States5770 Posts
May 04 2009 07:10 GMT
#36
Whoa sickkkk
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2009-05-04 07:18:50
May 04 2009 07:16 GMT
#37
Blizzard..take notes! THIS is how you make maps! notice the thought behind the details!

On May 04 2009 15:21 GTR wrote:
All I can say is Holy shit!

[image loading]


On May 04 2009 15:43 konadora wrote:
▶ New Map: HolyWorld Description
ㆍType : Reverse-High Ground Macro-orientated map
ㆍNumber of players : 4 (1, 5, 7, 11 o clock)
ㆍSize : 128 × 128
ㆍTileset : Twilight
ㆍConcept : Holy World is designed to be a reverse-high ground macro-orientated map, with the main shaped like a donut and its surrounding high ground having the expansions. The name 'Holy World' is because of the diagram in the center.

ㆍSpecial features
- The main's entrance is from lower ground to higher ground, hence early pressure is the key to winning on this map.
- The second expo is blocked by a mineral wall, and if you get past this wall, you can get into your opponent's back cliff, so we can expect many uses of this mineral wall for scouting, as well as other strategic plays.
- The nat's distances are close, and the center is wide, so expect to see many big battles happening in the center of the map. The main is also designed like a valley, so expect a lot of dropship plays or guerrilla attacks to occur.
ㆍMisc. details
- The second expo's minerals are 1000 each, and the gas behind it is spaced 3 squares away from the center so that it wouldn't be siegable.
- Only the reaver's scarab can pass through the second expo's mineral wall.
- The main can be walled with 1 barracks and 1 supply depot.
- There are no minerals that can be caught within the line of sight of workers, hence scouting using mineral-click is impossible.
- Only the mineral line can be attacked by sieged tanks from the surrounding cliffs.
- The disruption webs works as normal, and the command center in the center of the map can be infested by the Queen after dealing damage to it.
ㆍRush distance : Base entrance to base entrance (worker speed): vertical/horizontal distance 32 seconds, diagonal distance 40 seconds.
ㆍResources
- Main : 9M+1G(4x)
- Natural : 7M+1G(4x)
- Backyard : 5M
- Expo : 7M+1G(4개,1000)


this map just blew me away.. wow i cant wait to watch some games on it.

i really hope infesteds are used some how, so exciting
ModeratorBlame yourself or God
paper
Profile Blog Joined September 2004
13196 Posts
May 04 2009 07:22 GMT
#38
reminds me of requiem with the lower base and mineral walls :3
Hates Fun🤔
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
May 04 2009 07:31 GMT
#39
holy shit

hope it's balanced, certainly doesn't look like it will be at first glance
brood war for life, brood war forever
Jaksiel
Profile Joined November 2008
United States4130 Posts
May 04 2009 07:34 GMT
#40
The OSL mapmakers really love the Twilight tile set. At least they're not all Twilight this season!
Zero fighting.
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