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[New Map] Holy World

Forum Index > BW General
254 CommentsPost a Reply
Normal
GTR
Profile Blog Joined September 2004
51449 Posts
Last Edited: 2009-05-04 07:36:21
May 04 2009 06:21 GMT
#1
All I can say is Holy shit!

[image loading]


On May 04 2009 15:43 konadora wrote:
▶ New Map: HolyWorld Description
ㆍType : Reverse-High Ground Macro-orientated map
ㆍNumber of players : 4 (1, 5, 7, 11 o clock)
ㆍSize : 128 × 128
ㆍTileset : Twilight
ㆍConcept : Holy World is designed to be a reverse-high ground macro-orientated map, with the main shaped like a donut and its surrounding high ground having the expansions. The name 'Holy World' is because of the diagram in the center.

ㆍSpecial features
- The main's entrance is from lower ground to higher ground, hence early pressure is the key to winning on this map.
- The second expo is blocked by a mineral wall, and if you get past this wall, you can get into your opponent's back cliff, so we can expect many uses of this mineral wall for scouting, as well as other strategic plays.
- The nat's distances are close, and the center is wide, so expect to see many big battles happening in the center of the map. The main is also designed like a valley, so expect a lot of dropship plays or guerrilla attacks to occur.
ㆍMisc. details
- The second expo's minerals are 1000 each, and the gas behind it is spaced 3 squares away from the center so that it wouldn't be siegable.
- Only the reaver's scarab can pass through the second expo's mineral wall.
- The main can be walled with 1 barracks and 1 supply depot.
- There are no minerals that can be caught within the line of sight of workers, hence scouting using mineral-click is impossible.
- Only the mineral line can be attacked by sieged tanks from the surrounding cliffs.
- The disruption webs works as normal, and the command center in the center of the map can be infested by the Queen after dealing damage to it.
ㆍRush distance : Base entrance to base entrance (worker speed): vertical/horizontal distance 32 seconds, diagonal distance 40 seconds.
ㆍResources
- Main : 9M+1G(4x)
- Natural : 7M+1G(4x)
- Backyard : 5M
- Expo : 7M+1G(4개,1000)

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Commentator
Vasoline73
Profile Blog Joined February 2008
United States7801 Posts
May 04 2009 06:23 GMT
#2
Whaaaaaaaa? lol
JIJIyO
Profile Blog Joined January 2009
Canada1957 Posts
May 04 2009 06:24 GMT
#3
Woah sick map. Weird 3rd gases though.......attackable mineral line O_O What is this being used for?
KT_Violet
Elyvilon
Profile Joined August 2008
United States13143 Posts
May 04 2009 06:24 GMT
#4
Is that a neutral CC and neutral DWebs in the middle?
Liquipedia
feathers
Profile Blog Joined November 2008
United States236 Posts
May 04 2009 06:25 GMT
#5
all hail baphomet.
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
May 04 2009 06:25 GMT
#6
why don't korean maps take more notice of potentially imbalanced gas placement? if one gas is significantly closer to a ramp than all the others then that is something that should be fixed!
:O
Kentor *
Profile Blog Joined December 2007
United States5784 Posts
May 04 2009 06:25 GMT
#7
infestable?
Descent
Profile Joined January 2008
1244 Posts
May 04 2009 06:25 GMT
#8
Nice find~ And very interesting...
「 Dream & Future 」 ※ 「 STX SouL 」
dnastyx
Profile Blog Joined January 2009
United States2707 Posts
May 04 2009 06:26 GMT
#9
I see Zerg getting queens to infest the CC.
Empyrean
Profile Blog Joined September 2004
16986 Posts
Last Edited: 2009-05-04 06:28:48
May 04 2009 06:26 GMT
#10
Reminds me a bit of Vertigo, that old map from way back when.

Bottom left looks like it's going to get gas stolen so many times :/

Also I'm guessing the neutral CC is for infest.

loal.

EDIT: The Korean description says that the map is reminiscent of Vertigo.

Win! :D
Moderator
integral
Profile Blog Joined February 2009
United States3156 Posts
May 04 2009 06:28 GMT
#11
lol sometimes I really do wonder just how much KeSPA grooms the maps to favor a particular race for better publicity/marketing, or attempts to anyway. I could be wrong but almost all the latest maps are zerg-biased, and as far as I can tell this one is no exception.
sixghost
Profile Blog Joined November 2007
United States2096 Posts
Last Edited: 2009-05-04 06:31:14
May 04 2009 06:29 GMT
#12
On May 04 2009 15:28 integral wrote:
lol sometimes I really do wonder just how much KeSPA grooms the maps to favor a particular race for better publicity/marketing, or attempts to anyway. I could be wrong but almost all the latest maps are zerg-biased, and as far as I can tell this one is no exception.

Care to explain why you think this map is Z>T? Because i don't see a single thing makes me think that.
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
Empyrean
Profile Blog Joined September 2004
16986 Posts
May 04 2009 06:29 GMT
#13
I can already see so many cheeses with skipping Pylons through the minerals and proxies and stuff haha...PvT seems difficult to me, and PvZ seems difficult as well.
Moderator
blabber
Profile Blog Joined June 2007
United States4448 Posts
Last Edited: 2009-05-04 06:32:48
May 04 2009 06:31 GMT
#14
could someone translate the description? thanks!

and lol @ prospect of infested terrans in a zvz or zvp
blabberrrrr
konadora *
Profile Blog Joined February 2009
Singapore66161 Posts
May 04 2009 06:33 GMT
#15
Holy shit indeed.

TRANSLATING THE DESCRIPTION BRB
POGGERS
Misrah
Profile Blog Joined February 2008
United States1695 Posts
May 04 2009 06:34 GMT
#16
I love that CC. Zerg min line bombing runs anyone???
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
JWD
Profile Blog Joined October 2007
United States12607 Posts
May 04 2009 06:34 GMT
#17
lol, what the hell is that CC in the middle of the map?
✌
Plutonium
Profile Joined November 2007
United States2217 Posts
May 04 2009 06:36 GMT
#18
It seems very similar to Neo Requiem.
PH
Profile Blog Joined June 2008
United States6173 Posts
May 04 2009 06:40 GMT
#19
BTW, everyone...

This is gonna be used in Bacchus OSL.



Looks...interesting...

All the new maps coming out are all such macro maps...I mean...they're better than last year's, as they allow for creative play, but still. I guess the mapmakers are over getting bitched at for making imbalanced "creative" maps.

Which is really too bad. As much as the likes of Tears and Plasma sucked total balls for whatever race, it was fun to see crazy shit get used.
Hello
konadora *
Profile Blog Joined February 2009
Singapore66161 Posts
Last Edited: 2009-05-04 06:45:35
May 04 2009 06:43 GMT
#20
▶ New Map: HolyWorld Description
ㆍType : Reverse-High Ground Macro-orientated map
ㆍNumber of players : 4 (1, 5, 7, 11 o clock)
ㆍSize : 128 × 128
ㆍTileset : Twilight
ㆍConcept : Holy World is designed to be a reverse-high ground macro-orientated map, with the main shaped like a donut and its surrounding high ground having the expansions. The name 'Holy World' is because of the diagram in the center.

ㆍSpecial features
- The main's entrance is from lower ground to higher ground, hence early pressure is the key to winning on this map.
- The second expo is blocked by a mineral wall, and if you get past this wall, you can get into your opponent's back cliff, so we can expect many uses of this mineral wall for scouting, as well as other strategic plays.
- The nat's distances are close, and the center is wide, so expect to see many big battles happening in the center of the map. The main is also designed like a valley, so expect a lot of dropship plays or guerrilla attacks to occur.
ㆍMisc. details
- The second expo's minerals are 1000 each, and the gas behind it is spaced 3 squares away from the center so that it wouldn't be siegable.
- Only the reaver's scarab can pass through the second expo's mineral wall.
- The main can be walled with 1 barracks and 1 supply depot.
- There are no minerals that can be caught within the line of sight of workers, hence scouting using mineral-click is impossible.
- Only the mineral line can be attacked by sieged tanks from the surrounding cliffs.
- The disruption webs works as normal, and the command center in the center of the map can be infested by the Queen after dealing damage to it.
ㆍRush distance : Base entrance to base entrance (worker speed): vertical/horizontal distance 32 seconds, diagonal distance 40 seconds.
ㆍResources
- Main : 9M+1G(4x)
- Natural : 7M+1G(4x)
- Backyard : 5M
- Expo : 7M+1G(4개,1000)

+ Show Spoiler +
▶ 신규맵 HolyWorld (홀리월드) 개요
ㆍ타 입 : 역언덕형 힘싸움맵
ㆍ인원수 : 4인용 (1, 5, 7, 11시)
ㆍ사이즈 : 128 × 128
ㆍ타일셋 : Twilight
ㆍ컨셉 : 홀리월드는 역 언덕형 힘싸움맵으로 도넛형태의 본진형태를 띄고 있고 본진 주변의 언덕에 멀티들이 놓여있는 맵이다. 센터에 그려진 마법진의 모양 때문에 홀리월드라는 이름이 붙여졌다.
ㆍ특징
- 본진 입구가 역언덕으로 이루어져 있기 때문에 초반 압박 플레이가 중요한 맵이다.
- 제2멀티는 미네랄 벽으로 막혀 있으며 이 미네랄 벽을 넘어가면 상대 본진의 뒷길 언덕 쪽으로 들어갈 수 있기 때문에 정찰경로 이용 및 다양한 전략적인 플레이를 기대해볼 수 있다.
- 앞마당간의 거리가 가깝고 센터가 넓기 때문에 센터에서의 힘 싸움도 많이 볼 수 있으며 본진이 분지로 되어있기 때문에 본진으로의 드랍공격이나 게릴라 플레이도 많이 나올 것으로 예상된다.
ㆍ기타사항
- 제2멀티의 미네랄양은 1000이며 뒤쪽 가스는 센터에서 탱크포격을 받지 않게 3칸씩 더 떨어져 있다.
- 제2멀티의 미네랄벽은 리버의 스캐럽만 통과한다.
- 본진은 원배럭 원서플로 막을 수 있다.
- 본진 주변 언덕에서 일꾼시야로는 미네랄이 닿지 않아 미네랄을 찍고 정찰을 하는 플레이를 할 수 없다.
- 본진 주변 언덕에서 본진 미네랄에 시즈 포격만 닿는다.
- 센터에 있는 웹은 정상적으로 작동하며 중립커맨드센터는 체력을 깎은 뒤 저그가 퀸으로 감염시킬 수 있다.
ㆍ러쉬거리 : 본진입구간 기준(일꾼) 인접스타팅 32초, 대각선 40초
ㆍ자원량
- 본진 : 9M+1G(4개)
- 앞마당 : 7M+1G(4개)
- 뒷마당 : 5M
- 확장 : 7M+1G(4개,1000)
POGGERS
konadora *
Profile Blog Joined February 2009
Singapore66161 Posts
May 04 2009 06:45 GMT
#21
On May 04 2009 15:40 PH wrote:
BTW, everyone...

This is gonna be used in Bacchus OSL.



Looks...interesting...

All the new maps coming out are all such macro maps...I mean...they're better than last year's, as they allow for creative play, but still. I guess the mapmakers are over getting bitched at for making imbalanced "creative" maps.

Which is really too bad. As much as the likes of Tears and Plasma sucked total balls for whatever race, it was fun to see crazy shit get used.

QFT
POGGERS
zobz
Profile Joined November 2005
Canada2175 Posts
May 04 2009 06:45 GMT
#22
Interesting. In this map alone a new unit will be available in zvp. Kind of weird
"That's not gonna be good for business." "That's not gonna be good for anybody."
HeadBangaa
Profile Blog Joined July 2004
United States6512 Posts
May 04 2009 06:48 GMT
#23
^ thanks for translating! <3
People who fail to distinguish Socratic Method from malicious trolling are sadly stupid and not worth a response.
Descent
Profile Joined January 2008
1244 Posts
May 04 2009 06:48 GMT
#24
Seriously, that was a quick translation...+1 Thanks.
「 Dream & Future 」 ※ 「 STX SouL 」
SingletonWilliam
Profile Joined April 2008
United States664 Posts
Last Edited: 2009-05-04 06:51:37
May 04 2009 06:49 GMT
#25
Konadora you are the best around

Edit: How hard will it be to hold a third gas?
Aegraen #1 Fan!
konadora *
Profile Blog Joined February 2009
Singapore66161 Posts
May 04 2009 06:49 GMT
#26
Np, I'm excited about this new map too <3
POGGERS
blabber
Profile Blog Joined June 2007
United States4448 Posts
May 04 2009 06:50 GMT
#27
now that I think about it, is there really a possibility of a zerg actually infesting the command center? I imagine it would be very easy for a terran or protoss to kill it whenever he has the chance unless the zerg has like some epic contain on him.
blabberrrrr
village_idiot
Profile Blog Joined July 2008
2436 Posts
May 04 2009 06:52 GMT
#28
I can't wait to see Infested Terrans in ZvP. Zealots are going to get torn apart on this map.
SingletonWilliam
Profile Joined April 2008
United States664 Posts
May 04 2009 06:54 GMT
#29
The CC might make zergs more liable to use queens as well. I don't think Infested Terrans are really viable, but I think we'll see more ensare and parasite usage like what Jaedong was doing a few months ago because of the CC's presence.
Aegraen #1 Fan!
konadora *
Profile Blog Joined February 2009
Singapore66161 Posts
Last Edited: 2009-05-04 07:14:32
May 04 2009 06:54 GMT
#30
I think the last time I saw an Infested Terran used was in the game in one of the highlights, the match on Arkanoid where the zerg dropped an IT on the mineral line lol. (What game was that anyway?)

Nvm here it is, for those who are interested: http://www.teamliquid.net/tlpd/games/2032_Cool_vs_NaDa/vod
POGGERS
StRyKeR
Profile Blog Joined January 2006
United States1739 Posts
Last Edited: 2009-05-04 06:55:49
May 04 2009 06:55 GMT
#31
this map looks like a zerg graveyard

THOUSANDTH POST!! hhaha I'm a Lurker :D
Ars longa, vita brevis, principia aeturna.
Descent
Profile Joined January 2008
1244 Posts
May 04 2009 06:58 GMT
#32
^ Congrats~ I want to see how the first few cheeses play out, and then see if someone can come up with a strategy that relies on some positional imbalance. Just going by the map picture, the 7 o'clock position should have the most gas in the early game due to the gas imbalance, right?
「 Dream & Future 」 ※ 「 STX SouL 」
tiffany
Profile Joined November 2003
3664 Posts
May 04 2009 07:04 GMT
#33
"holy world"

http://images.google.com/images?as_q=paganism symbol
http://images.google.com/images?as_q=devil symbol
http://images.google.com/images?as_q=mark of the devil
blabber
Profile Blog Joined June 2007
United States4448 Posts
May 04 2009 07:04 GMT
#34
On May 04 2009 15:54 SingletonWilliam wrote:
The CC might make zergs more liable to use queens as well. I don't think Infested Terrans are really viable, but I think we'll see more ensare and parasite usage like what Jaedong was doing a few months ago because of the CC's presence.

see that's the thing. What's stopping a terran or protoss from killing the CC the first time they see it with a decently sized army?
blabberrrrr
integral
Profile Blog Joined February 2009
United States3156 Posts
Last Edited: 2009-05-04 07:14:37
May 04 2009 07:07 GMT
#35
On May 04 2009 15:29 sixghost wrote:
Show nested quote +
On May 04 2009 15:28 integral wrote:
lol sometimes I really do wonder just how much KeSPA grooms the maps to favor a particular race for better publicity/marketing, or attempts to anyway. I could be wrong but almost all the latest maps are zerg-biased, and as far as I can tell this one is no exception.

Care to explain why you think this map is Z>T? Because i don't see a single thing makes me think that.


Small mains with short air distance between them, ton of angles for muta entry, upramp between main and natural, and a protected third gas
-orb-
Profile Blog Joined September 2007
United States5770 Posts
May 04 2009 07:10 GMT
#36
Whoa sickkkk
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2009-05-04 07:18:50
May 04 2009 07:16 GMT
#37
Blizzard..take notes! THIS is how you make maps! notice the thought behind the details!

On May 04 2009 15:21 GTR wrote:
All I can say is Holy shit!

[image loading]


On May 04 2009 15:43 konadora wrote:
▶ New Map: HolyWorld Description
ㆍType : Reverse-High Ground Macro-orientated map
ㆍNumber of players : 4 (1, 5, 7, 11 o clock)
ㆍSize : 128 × 128
ㆍTileset : Twilight
ㆍConcept : Holy World is designed to be a reverse-high ground macro-orientated map, with the main shaped like a donut and its surrounding high ground having the expansions. The name 'Holy World' is because of the diagram in the center.

ㆍSpecial features
- The main's entrance is from lower ground to higher ground, hence early pressure is the key to winning on this map.
- The second expo is blocked by a mineral wall, and if you get past this wall, you can get into your opponent's back cliff, so we can expect many uses of this mineral wall for scouting, as well as other strategic plays.
- The nat's distances are close, and the center is wide, so expect to see many big battles happening in the center of the map. The main is also designed like a valley, so expect a lot of dropship plays or guerrilla attacks to occur.
ㆍMisc. details
- The second expo's minerals are 1000 each, and the gas behind it is spaced 3 squares away from the center so that it wouldn't be siegable.
- Only the reaver's scarab can pass through the second expo's mineral wall.
- The main can be walled with 1 barracks and 1 supply depot.
- There are no minerals that can be caught within the line of sight of workers, hence scouting using mineral-click is impossible.
- Only the mineral line can be attacked by sieged tanks from the surrounding cliffs.
- The disruption webs works as normal, and the command center in the center of the map can be infested by the Queen after dealing damage to it.
ㆍRush distance : Base entrance to base entrance (worker speed): vertical/horizontal distance 32 seconds, diagonal distance 40 seconds.
ㆍResources
- Main : 9M+1G(4x)
- Natural : 7M+1G(4x)
- Backyard : 5M
- Expo : 7M+1G(4개,1000)


this map just blew me away.. wow i cant wait to watch some games on it.

i really hope infesteds are used some how, so exciting
ModeratorBlame yourself or God
paper
Profile Blog Joined September 2004
13196 Posts
May 04 2009 07:22 GMT
#38
reminds me of requiem with the lower base and mineral walls :3
Hates Fun🤔
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
May 04 2009 07:31 GMT
#39
holy shit

hope it's balanced, certainly doesn't look like it will be at first glance
brood war for life, brood war forever
Jaksiel
Profile Joined November 2008
United States4130 Posts
May 04 2009 07:34 GMT
#40
The OSL mapmakers really love the Twilight tile set. At least they're not all Twilight this season!
Zero fighting.
AlwaysGG
Profile Joined March 2009
Taiwan952 Posts
May 04 2009 07:37 GMT
#41
11 o clock gas can be siege by tanks xD easily. and of course any cc is infestable even its just neutral
Trust 神教教主 FlaSh | Believe 火心 EffOrt
Railz
Profile Joined July 2008
United States1449 Posts
May 04 2009 07:38 GMT
#42
The disruption webs are uh, interesting. I can see a bunch of pimpest plays from this map.
Outsider, Battleridge, and now Holy World?! good time to be a fan.
Did the whole world just get a lot smaller and go whooosh?_-` Number 0ne By.Fantasy Fanatic!
konadora *
Profile Blog Joined February 2009
Singapore66161 Posts
May 04 2009 07:40 GMT
#43
On May 04 2009 16:37 AlwaysGG wrote:
11 o clock gas can be siege by tanks xD easily. and of course any cc is infestable even its just neutral

They said it can't...


- Only the mineral line can be attacked by sieged tanks from the surrounding cliffs.
POGGERS
skronch
Profile Blog Joined December 2008
United States2717 Posts
May 04 2009 07:41 GMT
#44
crossing my fingers for epic battles around the d-webs and INFESTED TERRANS.

this map has me so excited for the upcoming games
t_co
Profile Blog Joined July 2007
United States702 Posts
May 04 2009 07:41 GMT
#45
On May 04 2009 16:22 paper wrote:
reminds me of requiem with the lower base and mineral walls :3


Mm that's kind of funny. Pentagram here and cross on requiem...
"Look, don't congratulate us when we buy a company, congratulate us when we sell it. Because any fool can overpay and buy a company, so long as there is money to buy it." --Henry Kravis
SilverskY
Profile Joined September 2008
Korea (South)3086 Posts
May 04 2009 07:46 GMT
#46
Dang, this is a cool map.
Graphics
DrywMz
Profile Blog Joined May 2007
United States394 Posts
Last Edited: 2009-05-04 07:47:41
May 04 2009 07:47 GMT
#47
They should replace Battle Royal with this map!
vx70GTOJudgexv
Profile Blog Joined November 2008
United States3161 Posts
Last Edited: 2009-05-04 07:50:00
May 04 2009 07:48 GMT
#48
I think two things here:

1) Hi! I'm Jaedong, and because I'm a ridiculously abusive Zerg to my opponents, I'm going to go queens and attack you with Infested Terrans

or

2) Hi! I'm a Terran player, and I'm gonna tank the shit out of you.


However, cool map!
(-_-) BW for ever. #1 Iris fan.
NeVeR
Profile Blog Joined January 2009
1352 Posts
May 04 2009 07:49 GMT
#49
On May 04 2009 15:43 konadora wrote:
- The disruption webs works as normal, and the command center in the center of the map can be infested by the Queen after dealing damage to it.


rofl nice!
Vivi57
Profile Blog Joined September 2007
United States6599 Posts
May 04 2009 07:50 GMT
#50
that cc in the middle is so inviting.
Flash hwaiting! Nal_rA forever!
Hot_Bid
Profile Blog Joined October 2003
Braavos36375 Posts
May 04 2009 07:58 GMT
#51
as cool as that center CC is, i really doubt it'll be used as a deciding factor in any games, though we may see some infesteds after the game is already decided
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
n-o0O-b
Profile Joined April 2009
United States54 Posts
May 04 2009 08:04 GMT
#52

- There are no minerals that can be caught within the line of sight of workers, hence scouting using mineral-click is impossible.

What does that mean?
darktreb
Profile Joined May 2007
United States3016 Posts
May 04 2009 08:09 GMT
#53
On May 04 2009 17:04 n-o0O-b wrote:

- There are no minerals that can be caught within the line of sight of workers, hence scouting using mineral-click is impossible.

What does that mean?


I think it's just saying that you can't see the main's minerals from the cliff with a worker, so you can't send a worker to the cliff, see the minerals, and then click on them (to get through a unit wall-in).
shaozu
Profile Blog Joined April 2009
China178 Posts
May 04 2009 08:21 GMT
#54
i doubt we will see any infested units. terran will destroy the cc with his first mms so will toss with his first push with zealots.
jhNz
Profile Blog Joined September 2006
Germany2762 Posts
May 04 2009 08:21 GMT
#55
according to the pic that's really nice map - i'm looking forward to some great matches there

but i really doubt that the cc in the center will lead to a heavier usage of inftested terrans. i guess most Ts and Ps will destroy the cc early on.

will this map be used in OSL?
http://twitter.com/jhNz
Sentenal
Profile Blog Joined December 2007
United States12398 Posts
May 04 2009 08:25 GMT
#56
TvP I'm not sure how this map will be played. Protoss might be able to play it like Neo Requiem, since 10/15gate seems like it would be really strong here. But then later on, tank drops and stuff would be really gay.

Hopefully the map will be good.
"Apparently, Sentenal is a paragon of friendship and tolerance. " - Ech0ne
anch
Profile Blog Joined June 2006
United States5457 Posts
May 04 2009 08:26 GMT
#57
Diablo is gonna come out if you break 5 seals.
Harem
Profile Joined November 2007
United States11390 Posts
May 04 2009 08:26 GMT
#58
On May 04 2009 17:21 jhNz wrote:
will this map be used in OSL?

Yes, it will.
Moderator。◕‿◕。
Railz
Profile Joined July 2008
United States1449 Posts
May 04 2009 08:28 GMT
#59
On May 04 2009 17:21 shaozu wrote:
i doubt we will see any infested units. terran will destroy the cc with his first mms so will toss with his first push with zealots.


Be interesting to see fights based around defending and holding a point on the map other then a base. Might give us some insight about how fighting might occur over useful doodads in SC2
Did the whole world just get a lot smaller and go whooosh?_-` Number 0ne By.Fantasy Fanatic!
Ota Solgryn
Profile Blog Joined January 2008
Denmark2011 Posts
May 04 2009 08:30 GMT
#60
On May 04 2009 17:26 anch wrote:
Diablo is gonna come out if you break 5 seals.


hahahaha
ihasaKAROT: "Wish people would stop wasting their lives on finding flaws in others"
Jenia6109
Profile Blog Joined December 2008
Russian Federation1612 Posts
May 04 2009 08:35 GMT
#61
I think this map is inspired by Outsider. After Outsider I understood that mineral walls are awesome ;D
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
Itachii
Profile Blog Joined April 2008
Poland12466 Posts
May 04 2009 08:35 GMT
#62
Man if only the whole star in the middle was made of distruption web.
La parole nous a été donnée pour déguiser notre pensée
Jayme
Profile Blog Joined February 2009
United States5866 Posts
May 04 2009 08:38 GMT
#63
On May 04 2009 17:21 shaozu wrote:
i doubt we will see any infested units. terran will destroy the cc with his first mms so will toss with his first push with zealots.


What?

Ok well even high dps marines take a bit of time to kill a CC so if he spends that extra time to kill that CC on his first push that'll give the zerg even more time to get the proper defense with lings and not have to sunken.

A tosses first push with zealots is also very timing intensive that you'd waste on destroying a neutral CC. I think that CC will be there for quite awhile personally.
Python is garbage, number 1 advocate of getting rid of it.
jhNz
Profile Blog Joined September 2006
Germany2762 Posts
May 04 2009 08:49 GMT
#64
i don't think it will be destroyed with the first mnm... but it will be destroyed way before the zerg has queens i guess.
http://twitter.com/jhNz
konadora *
Profile Blog Joined February 2009
Singapore66161 Posts
May 04 2009 09:03 GMT
#65
On May 04 2009 17:26 anch wrote:
Diablo is gonna come out if you break 5 seals.

Lol now you made me miss Diablo 2

Ah, good times.
POGGERS
dt4ever
Profile Joined April 2009
Moldova184 Posts
Last Edited: 2009-05-04 09:07:41
May 04 2009 09:07 GMT
#66
On May 04 2009 17:26 anch wrote:
Diablo is gonna come out if you break 5 seals.


New strategy for this map: break all the seals, and when Diablo appears, mind-control him and rape your opponent. Can Diablo attack air btw?
Afk, earthquake
konadora *
Profile Blog Joined February 2009
Singapore66161 Posts
May 04 2009 09:12 GMT
#67
On May 04 2009 18:07 dt4ever wrote:
Show nested quote +
On May 04 2009 17:26 anch wrote:
Diablo is gonna come out if you break 5 seals.


New strategy for this map: break all the seals, and when Diablo appears, mind-control him and rape your opponent. Can Diablo attack air btw?

He has that inferno-like attack as well as the fire ring.
POGGERS
cYaN
Profile Joined May 2004
Norway3322 Posts
May 04 2009 09:50 GMT
#68
Interesting maps. Seems like gameplay can be very dependent on positions though. Any incentive to get some infestation going i guess^^
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
May 04 2009 10:16 GMT
#69
Looks like a big terran map after the early game.

BUt it also looks fun as fuck.
Being healthy, it has been said, really consists of having the same disease as everybody else.
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
May 04 2009 10:27 GMT
#70
evil CC in the middle of the pentagram thingy
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
PH
Profile Blog Joined June 2008
United States6173 Posts
May 04 2009 10:27 GMT
#71
On May 04 2009 18:07 dt4ever wrote:
Show nested quote +
On May 04 2009 17:26 anch wrote:
Diablo is gonna come out if you break 5 seals.


New strategy for this map: break all the seals, and when Diablo appears, mind-control him and rape your opponent. Can Diablo attack air btw?

Toss imba...):
Hello
sixghost
Profile Blog Joined November 2007
United States2096 Posts
May 04 2009 11:04 GMT
#72
On May 04 2009 16:07 integral wrote:
Show nested quote +
On May 04 2009 15:29 sixghost wrote:
On May 04 2009 15:28 integral wrote:
lol sometimes I really do wonder just how much KeSPA grooms the maps to favor a particular race for better publicity/marketing, or attempts to anyway. I could be wrong but almost all the latest maps are zerg-biased, and as far as I can tell this one is no exception.

Care to explain why you think this map is Z>T? Because i don't see a single thing makes me think that.


Small mains with short air distance between them, ton of angles for muta entry, upramp between main and natural, and a protected third gas

You're right about mutas having lots of angles to attack, but short distance between mains is a terran favored trait. And that protected 3rd gas will have its mineral line constantly raped if T gets even the slightest map control. I think Z is gonna have a really hard time taking a 3rd.
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
May 04 2009 11:19 GMT
#73
Oh OGN... you never fail to disappoint
Administrator~ Spirit will set you free ~
unknown.sam
Profile Joined May 2007
Philippines2701 Posts
May 04 2009 11:52 GMT
#74
nice looking map...can't wait to see how the pros adapt to this map
"Thanks for the kind words, but if SS is the most interesting book you've ever read, you must have just started reading a couple of weeks ago." - Mark Rippetoe
konadora *
Profile Blog Joined February 2009
Singapore66161 Posts
May 04 2009 12:03 GMT
#75
On May 04 2009 20:04 sixghost wrote:
Show nested quote +
On May 04 2009 16:07 integral wrote:
On May 04 2009 15:29 sixghost wrote:
On May 04 2009 15:28 integral wrote:
lol sometimes I really do wonder just how much KeSPA grooms the maps to favor a particular race for better publicity/marketing, or attempts to anyway. I could be wrong but almost all the latest maps are zerg-biased, and as far as I can tell this one is no exception.

Care to explain why you think this map is Z>T? Because i don't see a single thing makes me think that.


Small mains with short air distance between them, ton of angles for muta entry, upramp between main and natural, and a protected third gas

You're right about mutas having lots of angles to attack, but short distance between mains is a terran favored trait. And that protected 3rd gas will have its mineral line constantly raped if T gets even the slightest map control. I think Z is gonna have a really hard time taking a 3rd.



He can just build closer to the gas instead of closer to the mineral line if the zerg wants to. Safer that way and won't get harassed so easily.
POGGERS
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
May 04 2009 12:28 GMT
#76
Reminds me of how Byanztium looked like.
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
Starparty
Profile Blog Joined December 2004
Sweden1963 Posts
May 04 2009 12:39 GMT
#77
can someone repost pic please? Its not loading for me
The artist formerly known as Starparty
538
Profile Blog Joined November 2008
Hungary3932 Posts
May 04 2009 12:51 GMT
#78
I like this map, the cc and even the distruption webs may come into play, finally infested terrans in progames?
Also, I feel like this will turn out to be a map where people like to chese Soooo much space behind the mains minereals, too
BW fighting!
konadora *
Profile Blog Joined February 2009
Singapore66161 Posts
Last Edited: 2009-05-04 12:56:31
May 04 2009 12:55 GMT
#79
On May 04 2009 21:51 538 wrote:
I like this map, the cc and even the distruption webs may come into play, finally infested terrans in progames?
Also, I feel like this will turn out to be a map where people like to chese Soooo much space behind the mains minereals, too

Infested Terran was used before. Cool used against Nada on Arkanoid
POGGERS
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
May 04 2009 12:59 GMT
#80
Oh man, I can only imagine the headaches with rally points that 3rd gas will cause for zergs
I guess muta zvt will be fun though.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
banana
Profile Joined January 2009
Netherlands1189 Posts
May 04 2009 12:59 GMT
#81
I saw this map and jizzed my pants. AWESOME!
Adeny
Profile Blog Joined January 2009
Norway1233 Posts
May 04 2009 13:13 GMT
#82
Is it just me or is it impossible to lose on this map as terran? Just trick a tank through the minerals and shell your opponents main base rofl.
kakisama
Profile Joined March 2008
Canada82 Posts
May 04 2009 13:43 GMT
#83
1, 7 cant be manner pylon'ed
11 and 5 seems like it can
Pride of War
Deleted User 31060
Profile Blog Joined September 2007
3788 Posts
May 04 2009 13:45 GMT
#84
this is going to be awesome imo. Can't wait to play on it!
Peaked at C- on ICCUP and proud of it! @Sunyveil
konadora *
Profile Blog Joined February 2009
Singapore66161 Posts
May 04 2009 14:14 GMT
#85
On May 04 2009 22:43 kakisama wrote:
1, 7 cant be manner pylon'ed
11 and 5 seems like it can

It looks like it can. If they can't, they'll be changing the mineral layout due to pvp/pvt imba
POGGERS
ghermination
Profile Blog Joined April 2008
United States2851 Posts
May 04 2009 14:17 GMT
#86
finally we see some neutral spells/buildings. I think colloseum opened a flood gate. I cant wait to see neutral use of darkswarm.
U Gotta Skate.
Motiva
Profile Joined November 2007
United States1774 Posts
May 04 2009 14:32 GMT
#87
This map looks really interesting.... awesome shit
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
May 04 2009 14:34 GMT
#88
I hope this is the beginning of really cool maps.. for example having a shitload of d-web in the middle making the game really wierd and cool

Imagine TvP with the center in d-web.. Mines will be fucking good aswell as zealots and woaaah.. to cool
Musoeun
Profile Blog Joined March 2009
United States4324 Posts
May 04 2009 14:38 GMT
#89
The top left gas needs to be moved, that's the most tankable main gas I've seen in a while.

Anyway, macro map? This is the next Neo Requiem, calling it now.
Don't Shoot the Penguins. | Dance, 성은, dance! | Killer FanKlub | Action sucks. | Storm Terran hwaiting.
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
May 04 2009 14:39 GMT
#90
On May 04 2009 22:13 Adeny wrote:
Is it just me or is it impossible to lose on this map as terran? Just trick a tank through the minerals and shell your opponents main base rofl.

Just from eyeballing it I doubt tanks can reach mins or gas (except maybe at 11) from around the outside. proxy robo would probably the most effective thing to do back there
uglymoose89
Profile Blog Joined November 2008
United States671 Posts
May 04 2009 14:40 GMT
#91
i'm expecting some funky proxies and drops along the backside of the base. I'm sure some infested terrans are going to be used ^_^. Man have the map makers fallen in love with mineral wall recently?
KlaCkoN
Profile Blog Joined May 2007
Sweden1661 Posts
May 04 2009 14:43 GMT
#92
On May 04 2009 23:17 ghermination wrote:
finally we see some neutral spells/buildings. I think colloseum opened a flood gate. I cant wait to see neutral use of darkswarm.

Already been a map like that, I think it was the OSL that jaedong won over stork in the finals but I'm not sure.
This map looks kind of cool though it reminds me way to much of both byzantium and requiem to make me comfortable. Would have prefered battle royale :/
"Voice or no voice the people can always be brought to the bidding of their leaders ... All you have to do is tell them they are being attacked and denounce the pacifists for lack of patriotism and exposing the country to danger."
thopol
Profile Blog Joined May 2008
Japan4560 Posts
May 04 2009 14:51 GMT
#93
This is definitely going to make some sick games. I'm excited to see what sort of cheese gets played.
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
May 04 2009 15:16 GMT
#94
On May 04 2009 23:17 ghermination wrote:
finally we see some neutral spells/buildings. I think colloseum opened a flood gate. I cant wait to see neutral use of darkswarm.

(4)Persona
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
never_Nal
Profile Blog Joined March 2008
Costa Rica676 Posts
May 04 2009 15:23 GMT
#95
Interesting Map, will make for awesome plays.
Is it me or almost every new map is favoring Leta with his Dship play?
Be kind whenever possible. It is always possible.
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
May 04 2009 15:30 GMT
#96
if this encourages more DWEB or infested terran usage I'll just laugh. I'd try it out
"We have unfinished business, I and he."
Ellis
Profile Blog Joined December 2008
247 Posts
May 04 2009 15:37 GMT
#97
I'm hoping for mindcontrolled queens and the use of infested terrans pvz.
foeffa
Profile Blog Joined August 2007
Belgium2115 Posts
Last Edited: 2009-05-04 15:44:18
May 04 2009 15:41 GMT
#98
Haha first one to use IT's on this map in a televised game is my hero.
觀過斯知仁矣.
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
May 04 2009 15:53 GMT
#99
OSL guy 1: Awww... look at the amount of zergs that qualified!!!
OSL guy 1: I don't want to see several ZvZ's, any ideas?
OSL guy 2: Errr... we just received this new map from the makers that had a neutral command center in it.
OSL guy 1: :D
sixghost
Profile Blog Joined November 2007
United States2096 Posts
May 04 2009 16:08 GMT
#100
On May 04 2009 21:03 konadora wrote:
Show nested quote +
On May 04 2009 20:04 sixghost wrote:
On May 04 2009 16:07 integral wrote:
On May 04 2009 15:29 sixghost wrote:
On May 04 2009 15:28 integral wrote:
lol sometimes I really do wonder just how much KeSPA grooms the maps to favor a particular race for better publicity/marketing, or attempts to anyway. I could be wrong but almost all the latest maps are zerg-biased, and as far as I can tell this one is no exception.

Care to explain why you think this map is Z>T? Because i don't see a single thing makes me think that.


Small mains with short air distance between them, ton of angles for muta entry, upramp between main and natural, and a protected third gas

You're right about mutas having lots of angles to attack, but short distance between mains is a terran favored trait. And that protected 3rd gas will have its mineral line constantly raped if T gets even the slightest map control. I think Z is gonna have a really hard time taking a 3rd.



He can just build closer to the gas instead of closer to the mineral line if the zerg wants to. Safer that way and won't get harassed so easily.

It doesn't matter where you build the hatch, the drones will still get raped or have to stop mining the minerals whenever T is in that general area.

I just have a hard time thinking zerg will have much success vs T here.
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
breather
Profile Joined April 2009
United States9 Posts
May 04 2009 16:12 GMT
#101
ZvZ won't last long enough for infested cc.
Ry-Masta-T
Profile Blog Joined April 2008
United States478 Posts
May 04 2009 16:45 GMT
#102
Yeah, it seems like putting your 3rd gas hatch at just the gas, instead of in between the gas an minerals, is the way to go. Also, hopping a vulture in ZvT could do a ton of damage if the z doesnt place sunkens really well.
Speak the word...
Spanxxx
Profile Joined February 2009
United States408 Posts
May 04 2009 16:48 GMT
#103
terrible 7 o'clock gas placement.. looks like it could be tanked from the entrance. and regarding the 11 o'clock the gas is really easily tanked from the ledge.

it's funny how useless the 4th base placements are XD
If people arent trying to pull you down, you arent climbing high enough.
diehilde
Profile Joined September 2008
Germany1596 Posts
May 04 2009 16:51 GMT
#104
gahh whats with all the macro maps... I miss a great micro map, last one I remember was Hitchhiker, which produced fuckin awesome games ^^
Savior: "I will cheat everyone again in SC2!" - SCII Beta Tester
MorningMusume11
Profile Blog Joined November 2007
United States3490 Posts
May 04 2009 17:05 GMT
#105
looks so trippy...
FirstBorn
Profile Blog Joined March 2007
Romania3955 Posts
May 04 2009 17:08 GMT
#106
I really like this map. A lot of elements taken from Requiem, together with the neutral CC in the middle should give us some really nice games.

I suppose this map was designed for the OSL, although Kespa might consider adding it in the PL map pool, possibly to replace Battle Royale.
SonuvBob: Yes, the majority of TL is college-aged, and thus clearly stupid.
pR0gR4m3R
Profile Joined February 2008
Spain1446 Posts
May 04 2009 17:48 GMT
#107
It is nosense having a CC with no use, so looks like its Zerg time for Infested Terrans

Anyway, third expansion looks difficult to maintain if rival presses from mineral line´s other side
StarCraft-ESP.com Admin - Spanish StarCraft Community
Empyrean
Profile Blog Joined September 2004
16986 Posts
May 04 2009 19:07 GMT
#108
If they legitimately wanted people to use Infested Terrans, then why didn't the mapmakers just place a neutral CC in a corner of each base?

:/
Moderator
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
Last Edited: 2009-05-04 19:16:41
May 04 2009 19:16 GMT
#109
i like the cc in themiddle for zergs, its kinda like as soon as you take it u have a center map proxy INfested Maker. maybe if u control center map as zerg and you just keep throwing infesteds at ur enemy when he try to run out of his base u can contain him ezier
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
May 04 2009 19:45 GMT
#110
God I love Korean map designers, so unbelievably creative
^-^
scwizard
Profile Joined March 2009
United States1195 Posts
May 04 2009 20:06 GMT
#111
On May 05 2009 04:16 wishbones wrote:
i like the cc in themiddle for zergs, its kinda like as soon as you take it u have a center map proxy INfested Maker. maybe if u control center map as zerg and you just keep throwing infesteds at ur enemy when he try to run out of his base u can contain him ezier

Well once you grab the CC you can always lift it off and move it.

I must admit, the thing I'm hoping for most is protoss mind controlling the queen and infesting the CC.
.risingdragoon
Profile Joined January 2008
United States3021 Posts
Last Edited: 2009-05-04 20:33:51
May 04 2009 20:33 GMT
#112
Something got left out in the translation:

▶ New Map: HolyWorld Description
ㆍSpecial features
- If the center cc is destroyed, everything in the magic circle gets hit with psionic storms (except underneath the disruption webs).
......::::........::::........::::........::::........::::.......::::.......::::... Up☆MaGiC ...::::.......::::.......::::........::::........::::........::::........
Railz
Profile Joined July 2008
United States1449 Posts
May 04 2009 20:56 GMT
#113
On May 05 2009 05:33 .risingdragoon wrote:
Something got left out in the translation:

▶ New Map: HolyWorld Description
ㆍSpecial features
- If the center cc is destroyed, everything in the magic circle gets hit with psionic storms (except underneath the disruption webs).


¿? That'd be pretty funny.
Did the whole world just get a lot smaller and go whooosh?_-` Number 0ne By.Fantasy Fanatic!
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
May 04 2009 20:58 GMT
#114
Is this the first time neutral CC's are used or is this a first? I don't remember seeing that.
Great people talk about ideas. Average people talk about things. Small people talk about other people.
blabber
Profile Blog Joined June 2007
United States4448 Posts
May 04 2009 21:00 GMT
#115
On May 05 2009 05:33 .risingdragoon wrote:
Something got left out in the translation:

▶ New Map: HolyWorld Description
ㆍSpecial features
- If the center cc is destroyed, everything in the magic circle gets hit with psionic storms (except underneath the disruption webs).

the iccup obs version should have that just to mess with us
blabberrrrr
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
Last Edited: 2009-05-04 21:14:01
May 04 2009 21:10 GMT
#116
On May 04 2009 15:28 integral wrote:
lol sometimes I really do wonder just how much KeSPA grooms the maps to favor a particular race for better publicity/marketing, or attempts to anyway. I could be wrong but almost all the latest maps are zerg-biased, and as far as I can tell this one is no exception.


I see this map as terran favored if anything, 1 choke.

upon further analysis it only really looks terran favored for TvP.
Hi.
AlTheCake
Profile Blog Joined October 2008
Canada1071 Posts
May 04 2009 21:45 GMT
#117
- The disruption webs works as normal, and the command center in the center of the map can be infested by the Queen after dealing damage to it.

Fuck yeah :3

I seriously hope someone does this.
thunk
Profile Blog Joined March 2008
United States6233 Posts
May 04 2009 21:46 GMT
#118
This map looks really exciting, I hope it replaces battle royal.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
Last Edited: 2009-05-04 22:04:37
May 04 2009 22:03 GMT
#119
Protoss looks like it's going to have a tough time in PvT, as there isn't really an easy third, and the mineral wall isn't going to help things. Is the middle buildable?

PvZ might be hard as well, although that more difficult third doesn't help zerg that much either.

I doubt that the middle cc = infested cc, although it might be a cool new cheesy strat (infested T drop through the backdoor as harass -_-

On May 05 2009 05:06 scwizard wrote:
Show nested quote +
On May 05 2009 04:16 wishbones wrote:
i like the cc in themiddle for zergs, its kinda like as soon as you take it u have a center map proxy INfested Maker. maybe if u control center map as zerg and you just keep throwing infesteds at ur enemy when he try to run out of his base u can contain him ezier

Well once you grab the CC you can always lift it off and move it.

I must admit, the thing I'm hoping for most is protoss mind controlling the queen and infesting the CC.


This will never happen on tv. But I'm going to waste like 30 PvZ's attempting to do this, and it will never work because Z will almost never get a queen.
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
M2
Profile Joined December 2002
Bulgaria4116 Posts
May 04 2009 22:34 GMT
#120
On May 05 2009 07:03 GHOSTCLAW wrote:
Protoss looks like it's going to have a tough time in PvT, as there isn't really an easy third, and the mineral wall isn't going to help things. Is the middle buildable?

PvZ might be hard as well, although that more difficult third doesn't help zerg that much either.

I doubt that the middle cc = infested cc, although it might be a cool new cheesy strat (infested T drop through the backdoor as harass -_-

Show nested quote +
On May 05 2009 05:06 scwizard wrote:
On May 05 2009 04:16 wishbones wrote:
i like the cc in themiddle for zergs, its kinda like as soon as you take it u have a center map proxy INfested Maker. maybe if u control center map as zerg and you just keep throwing infesteds at ur enemy when he try to run out of his base u can contain him ezier

Well once you grab the CC you can always lift it off and move it.

I must admit, the thing I'm hoping for most is protoss mind controlling the queen and infesting the CC.


This will never happen on tv. But I'm going to waste like 30 PvZ's attempting to do this, and it will never work because Z will almost never get a queen.


You know...you gotta start from the drone)))))))))
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
Chef
Profile Blog Joined August 2005
10810 Posts
May 04 2009 22:42 GMT
#121
On May 05 2009 07:34 M2 wrote:
Show nested quote +
On May 05 2009 07:03 GHOSTCLAW wrote:
Protoss looks like it's going to have a tough time in PvT, as there isn't really an easy third, and the mineral wall isn't going to help things. Is the middle buildable?

PvZ might be hard as well, although that more difficult third doesn't help zerg that much either.

I doubt that the middle cc = infested cc, although it might be a cool new cheesy strat (infested T drop through the backdoor as harass -_-

On May 05 2009 05:06 scwizard wrote:
On May 05 2009 04:16 wishbones wrote:
i like the cc in themiddle for zergs, its kinda like as soon as you take it u have a center map proxy INfested Maker. maybe if u control center map as zerg and you just keep throwing infesteds at ur enemy when he try to run out of his base u can contain him ezier

Well once you grab the CC you can always lift it off and move it.

I must admit, the thing I'm hoping for most is protoss mind controlling the queen and infesting the CC.


This will never happen on tv. But I'm going to waste like 30 PvZ's attempting to do this, and it will never work because Z will almost never get a queen.


You know...you gotta start from the drone)))))))))

Yeah... He can either take a game where he's totally owning and build up a little Z base, or he can hope the Z made a queen :O "1v1 D- ONLY" Actually... He probably needs to MC an overlord too, just to make an infested terran.
LEGEND!! LEGEND!!
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
May 04 2009 23:19 GMT
#122
On May 04 2009 16:04 tiffany wrote:
"holy world"

http://images.google.com/images?as_q=paganism symbol
http://images.google.com/images?as_q=devil symbol
http://images.google.com/images?as_q=mark of the devil

http://www.electricwitch.com/pentagram2.gif

Helps?
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Solidus_315
Profile Joined January 2009
213 Posts
May 04 2009 23:21 GMT
#123
are the dwebs just there for looks. i don't see how much of a use they will be at all in an actual game.
어헣↗ 어헣↗ 어헣↗ 어헣↗ 어헣↗ 어헣↗
Avidkeystamper
Profile Blog Joined June 2008
United States8552 Posts
May 04 2009 23:31 GMT
#124
On May 05 2009 08:19 Shikyo wrote:
Show nested quote +
On May 04 2009 16:04 tiffany wrote:
"holy world"

http://images.google.com/images?as_q=paganism symbol
http://images.google.com/images?as_q=devil symbol
http://images.google.com/images?as_q=mark of the devil

http://www.electricwitch.com/pentagram2.gif

Helps?

Someone needs to brush up on history.
Jaedong
parkin
Profile Blog Joined July 2007
1080 Posts
May 04 2009 23:57 GMT
#125
Wicked map! Hard to believe it'll be balanced though c:
mostly harmless
CaucasianAsian
Profile Blog Joined September 2005
Korea (South)11579 Posts
May 05 2009 00:26 GMT
#126
it looks very positional imbalanced...

1:00 and 7:00 have their ramps closer to the middle than 5:00 and 11:00
Calendar@ Fish Server: `iOps]..Stark
Avidkeystamper
Profile Blog Joined June 2008
United States8552 Posts
May 05 2009 00:35 GMT
#127
How are Terrans supposed to play vs P on cross positions?
Jaedong
Wonders
Profile Blog Joined September 2006
Australia753 Posts
May 05 2009 00:46 GMT
#128
Great map, can't wait to see infested terrans. They are very good against zeal/archon and kill closely built cannons 4 at a time if you drop them.
RedTerror
Profile Blog Joined December 2008
New Zealand742 Posts
May 05 2009 01:24 GMT
#129
On May 05 2009 09:46 Wonders wrote:
Great map, can't wait to see infested terrans. They are very good against zeal/archon and kill closely built cannons 4 at a time if you drop them.


They kill supply depots 4 at a time if you're lucky
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
May 05 2009 01:33 GMT
#130
"unlucky"?

It has nothing to do with luck. It has to do with where the infested targets and how the depots are placed.
Being healthy, it has been said, really consists of having the same disease as everybody else.
fast ball player
Profile Joined December 2008
206 Posts
May 05 2009 01:39 GMT
#131
I am so happy they use crazy creative maps like this. The game has such a huge scope when the different map possibilities are used. So far advanced beyond the limited form of the game when it's all lost temple or luna.
Live free or die
blue_arrow
Profile Blog Joined July 2008
1971 Posts
May 05 2009 01:40 GMT
#132
Everything has something to do with luck.
The amount of luck required is what varies from action to action
| MLIA | the weather sucks dick here
thunk
Profile Blog Joined March 2008
United States6233 Posts
May 05 2009 01:46 GMT
#133
Not very many things in Starcraft are based on luck.

PvT at least looks more winnable than any PvZ or TvZ on Battle Royal. I really want to give a gigantic nod to Flash, but who knows.

What league is this being played in? Just OGN's OSL?
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
blabber
Profile Blog Joined June 2007
United States4448 Posts
May 05 2009 01:49 GMT
#134
atm it's OSL-exclusive map
blabberrrrr
General Nuke Em
Profile Joined March 2008
United States680 Posts
May 05 2009 02:08 GMT
#135
PvT is going to play out like on Reqiuem; 2 gate autowin. :/
FragKrag
Profile Blog Joined September 2007
United States11552 Posts
May 05 2009 02:51 GMT
#136
I took one look at this map and laughed. Goddamn protoss is going to rape on this map.
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
MicroInfest
Profile Joined April 2009
United States29 Posts
May 05 2009 02:51 GMT
#137
map looks great, yes i agree CC and Dwebs gotta go

But Yes i dont know if you guys realized but there are a few expansion spots on IC CUP Hunters that the gas is umteen million squares away gogo 6 drones on gas ^^
you motor boating son of a bitch you
Severedevil
Profile Blog Joined April 2009
United States4838 Posts
May 05 2009 03:25 GMT
#138
I want to see units hide from zerglings in the Disruption Webs. Zealots and probes could camp out all cozy.

Also, Zergling-->Queen please for ZvZ. Queens come out faster than muta...
My strategy is to fork people.
Avidkeystamper
Profile Blog Joined June 2008
United States8552 Posts
May 05 2009 03:28 GMT
#139
On May 05 2009 12:25 Severedevil wrote:
I want to see units hide from zerglings in the Disruption Webs. Zealots and probes could camp out all cozy.

Also, Zergling-->Queen please for ZvZ. Queens come out faster than muta...

But infested Terrans can't attack air.
Jaedong
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
May 05 2009 03:32 GMT
#140
This is the first map in a looong while that I'm legitimately excited to play.
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
AzureEye
Profile Blog Joined December 2008
United States1360 Posts
May 05 2009 03:33 GMT
#141
Siege tanks raping buildings are gonna be really problematic for this map
Terrans who whine: http://www.teamliquid.net/blogs/viewblog.php?topic_id=107788
Severedevil
Profile Blog Joined April 2009
United States4838 Posts
Last Edited: 2009-05-05 03:40:56
May 05 2009 03:40 GMT
#142
On May 05 2009 12:28 Avidkeystamper wrote:
Show nested quote +
On May 05 2009 12:25 Severedevil wrote:
I want to see units hide from zerglings in the Disruption Webs. Zealots and probes could camp out all cozy.

Also, Zergling-->Queen please for ZvZ. Queens come out faster than muta...

But infested Terrans can't attack air.


True, but an Infested Terran & Zergling attack as the spire completes could easily win you the game, especially if your IT can kill the mutas in their eggs. (And if you do good damage, you can certainly afford a few spores.)

I'm not sure if the timing actually allows this, though. Spire takes a long time to build, but you might need to beat your opponent to Lair to pull it off.

Man, this'll be sweet for 2v2s...
My strategy is to fork people.
lazz
Profile Blog Joined January 2009
Australia3119 Posts
May 05 2009 07:25 GMT
#143
map looks awesome. hope it's balanced
deathgod6
Profile Blog Joined January 2008
United States5064 Posts
May 05 2009 07:44 GMT
#144
Infested CC! :D
4.0 GPA = A rank 5.0 GPA = Olympic --------- Bisu, Best, Fantasy. i ♥ oov. They can get in my BoxeR anyday.
anTi_
Profile Joined October 2008
United States499 Posts
May 05 2009 07:58 GMT
#145
On May 05 2009 12:40 Severedevil wrote:
Show nested quote +
On May 05 2009 12:28 Avidkeystamper wrote:
On May 05 2009 12:25 Severedevil wrote:
I want to see units hide from zerglings in the Disruption Webs. Zealots and probes could camp out all cozy.

Also, Zergling-->Queen please for ZvZ. Queens come out faster than muta...

But infested Terrans can't attack air.


True, but an Infested Terran & Zergling attack as the spire completes could easily win you the game, especially if your IT can kill the mutas in their eggs. (And if you do good damage, you can certainly afford a few spores.)

I'm not sure if the timing actually allows this, though. Spire takes a long time to build, but you might need to beat your opponent to Lair to pull it off.

Man, this'll be sweet for 2v2s...


Well lets say a zvz has a mirror build. If you plant a queens nest and a spire at the same time, and hatch a queen when the nest is done, you only have a handful of seconds before mutas are being hatched after the queen is finished. Given the travel time to the center, time taken to infest, and build time of the infested terran taking such a long time, mutas will already be out and only 1 infested terran will be made. zerg would clean up that and kill you.
www.thevapeapes.com
konadora *
Profile Blog Joined February 2009
Singapore66161 Posts
May 05 2009 07:59 GMT
#146
On May 05 2009 16:58 anTi_ wrote:
Show nested quote +
On May 05 2009 12:40 Severedevil wrote:
On May 05 2009 12:28 Avidkeystamper wrote:
On May 05 2009 12:25 Severedevil wrote:
I want to see units hide from zerglings in the Disruption Webs. Zealots and probes could camp out all cozy.

Also, Zergling-->Queen please for ZvZ. Queens come out faster than muta...

But infested Terrans can't attack air.


True, but an Infested Terran & Zergling attack as the spire completes could easily win you the game, especially if your IT can kill the mutas in their eggs. (And if you do good damage, you can certainly afford a few spores.)

I'm not sure if the timing actually allows this, though. Spire takes a long time to build, but you might need to beat your opponent to Lair to pull it off.

Man, this'll be sweet for 2v2s...


Well lets say a zvz has a mirror build. If you plant a queens nest and a spire at the same time, and hatch a queen when the nest is done, you only have a handful of seconds before mutas are being hatched after the queen is finished. Given the travel time to the center, time taken to infest, and build time of the infested terran taking such a long time, mutas will already be out and only 1 infested terran will be made. zerg would clean up that and kill you.

Not to mention you have to damage the CC first.
POGGERS
RedTerror
Profile Blog Joined December 2008
New Zealand742 Posts
May 05 2009 08:30 GMT
#147
On May 05 2009 10:33 TheFoReveRwaR wrote:
"unlucky"?

It has nothing to do with luck. It has to do with where the infested targets and how the depots are placed.


Well yea. But thats also like me saying a dice roll isn't luck - it has to do with how the dice is thrown.
ThePhan2m
Profile Blog Joined September 2004
Norway2750 Posts
Last Edited: 2009-05-05 20:40:25
May 05 2009 20:39 GMT
#148
For those who wonder what the pentacle with those five points are on this map.
[image loading]

In ancient Chinese philosophy, the flow of yin and yang are responsible for the creation of the five elements. The five points of the pentacle symbolize the element of fire (which creates earth), earth (which creates metal), metal (which creates water), water (which creates wood), and wood (which creates fire).
Too_MuchZerg
Profile Blog Joined February 2008
Finland2818 Posts
May 05 2009 20:47 GMT
#149
What a painful map for rally points especially for zerg.
Shattered
Profile Blog Joined April 2009
United States267 Posts
May 05 2009 20:51 GMT
#150
woah where can we download this ?
CJ entus fighting
cgrinker
Profile Blog Joined December 2007
United States3824 Posts
May 06 2009 03:48 GMT
#151
Rax Supply choke doesn't matter if you are getting fucked by ranged goons up the ramp
Ry-Masta-T
Profile Blog Joined April 2008
United States478 Posts
May 06 2009 03:57 GMT
#152
It would seem the bottom of the ramp is unbuildable, although that's just judging from the picture.
Speak the word...
konadora *
Profile Blog Joined February 2009
Singapore66161 Posts
May 06 2009 03:57 GMT
#153
OGN has the sexiest maps ever.
POGGERS
eatmyshorts5
Profile Blog Joined January 2009
United States1530 Posts
May 06 2009 04:30 GMT
#154
On May 04 2009 15:54 konadora wrote:
I think the last time I saw an Infested Terran used was in the game in one of the highlights, the match on Arkanoid where the zerg dropped an IT on the mineral line lol. (What game was that anyway?)

Nvm here it is, for those who are interested: http://www.teamliquid.net/tlpd/games/2032_Cool_vs_NaDa/vod

I remember Hyavva infesting Hwasin in SWL a few months back. http://www.teamliquid.net/tlpd/games/11366_Hwasin_vs_hyvaa/vod
BF:BC2 ID: BisuStork//CJ Entusman #32
EsX_Raptor
Profile Blog Joined February 2008
United States2801 Posts
Last Edited: 2009-05-06 04:34:10
May 06 2009 04:33 GMT
#155
Looks like it's going to be a Terran paradise...

edit: also, I thought the pentagon meant satan or something.
cz
Profile Blog Joined August 2007
United States3249 Posts
May 06 2009 04:49 GMT
#156
On May 06 2009 05:39 ThePhan2m wrote:
For those who wonder what the pentacle with those five points are on this map.
[image loading]

In ancient Chinese philosophy, the flow of yin and yang are responsible for the creation of the five elements. The five points of the pentacle symbolize the element of fire (which creates earth), earth (which creates metal), metal (which creates water), water (which creates wood), and wood (which creates fire).


While this is informative, the pentagram symbolizes a lot of different things depending on which culture you look at and what time period.
EsX_Raptor
Profile Blog Joined February 2008
United States2801 Posts
May 06 2009 04:51 GMT
#157
I bet we're going to be seeing Nazi symbols on the next maps...
MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
Last Edited: 2009-05-06 05:21:49
May 06 2009 05:09 GMT
#158
On May 06 2009 13:51 EsX_Raptor wrote:
I bet we're going to be seeing Nazi symbols on the next maps...


[image loading]


Yeah, I know it has another meaning in eastern cultures. Just like the five pointed star, that's the whole point

*edited to use Neo Medusa instead, it's a little clearer
FragKrag
Profile Blog Joined September 2007
United States11552 Posts
May 06 2009 05:11 GMT
#159
On May 06 2009 13:33 EsX_Raptor wrote:
Looks like it's going to be a Terran paradise...

edit: also, I thought the pentagon meant satan or something.


The hell? TvP = FD every fucking game because of fagtoss 2 gate.
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
Avidkeystamper
Profile Blog Joined June 2008
United States8552 Posts
May 06 2009 05:15 GMT
#160
On May 06 2009 14:09 MamiyaOtaru wrote:
[image loading]


Yeah, I know it has another meaning in eastern cultures. Just like the five pointed star, that's the whole point

*edited to use Neo Medusa instead, it's a little clearer

Why did you circle only the center? The entire unbuildable makes a manji, which is the overall picture anyways.
Jaedong
MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
Last Edited: 2009-05-06 06:54:20
May 06 2009 05:21 GMT
#161
On May 06 2009 14:15 Avidkeystamper wrote:
Show nested quote +
On May 06 2009 14:09 MamiyaOtaru wrote:
On May 06 2009 13:51 EsX_Raptor wrote:
I bet we're going to be seeing Nazi symbols on the next maps...


[image loading]


Yeah, I know it has another meaning in eastern cultures. Just like the five pointed star, that's the whole point

*edited to use Neo Medusa instead, it's a little clearer

Why did you circle only the center? The entire unbuildable makes a manji, which is the overall picture anyways.

Because I was responding to the guy saying I bet we're going to be seeing Nazi symbols on the next maps.... The part I circled is the part that looks similar to a "Nazi symbol".

Just so no one misses my meaning: I am trying to point out how ridiculous it is to see the five pointed star and think they were putting a satanistic symbol in it, in the same way it is ridiculous to see a manji and assume the mapmaker was putting a nazi symbol in. Hoping EsX_Raptor was trolling.
AlTheCake
Profile Blog Joined October 2008
Canada1071 Posts
May 06 2009 05:22 GMT
#162
On May 06 2009 13:51 EsX_Raptor wrote:
I bet we're going to be seeing Nazi symbols on the next maps...

Wait, are you being serious?
RedTerror
Profile Blog Joined December 2008
New Zealand742 Posts
May 06 2009 07:41 GMT
#163


The hell? TvP = FD every fucking game because of fagtoss 2 gate.


sorry, would you rather no rush 20?
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
May 06 2009 08:13 GMT
#164
It looks like it's equally unbalanced for every race - so it's balanced.
radiumz0rz
Profile Blog Joined January 2009
United States253 Posts
May 06 2009 08:26 GMT
#165
i cant wait to see this map in action! im real excited to see how everything plays out
Berkeley '10
stambe
Profile Joined May 2005
Bulgaria492 Posts
May 06 2009 09:07 GMT
#166
Guys, does anyone knows the official OGN site and link to their official maps ? Or lets put it this way - is there any other sites like Intothemap.com or mapdori.com? I remember something like pgr21 is their equivаlent of our TL ? This is a little off topic, but there is alot of talk about the new maps so if anyone knows post it please. Thanks.
Valks rulzz
konadora *
Profile Blog Joined February 2009
Singapore66161 Posts
Last Edited: 2009-05-06 09:13:14
May 06 2009 09:12 GMT
#167
KeSPA has them too

LINK

Flame them while you're at it if you wanna
POGGERS
stambe
Profile Joined May 2005
Bulgaria492 Posts
May 06 2009 09:19 GMT
#168
On May 06 2009 18:12 konadora wrote:
KeSPA has them too

LINK

Flame them while you're at it if you wanna


Thanks man. I appreciate it. It looks like those rules are really pissing off ALOT of people. It's good that the Korean and Foreign communities are both united about this, although i dont know if KESPA monopoly of the eSports can be shaken. Hope the fans and teams prevail.
Valks rulzz
Tuke
Profile Joined January 2009
Finland1666 Posts
Last Edited: 2009-05-06 13:21:12
May 06 2009 13:20 GMT
#169
This looks very interesting map, time will show what kind of strategies will be invented.
btw. What is sunken main?
TeamLiquid CJ Entusman #42
Xela
Profile Blog Joined March 2008
Canada203 Posts
May 06 2009 14:12 GMT
#170
If I had 1$ everytime someone said a map was imbalanced because of the possibility of being cliffed by tanks, I would be a millionaire.
konadora *
Profile Blog Joined February 2009
Singapore66161 Posts
May 06 2009 14:15 GMT
#171
On May 06 2009 22:20 Tuke wrote:
This looks very interesting map, time will show what kind of strategies will be invented.
btw. What is sunken main?

Main's ground is lower than surrounding area.
POGGERS
538
Profile Blog Joined November 2008
Hungary3932 Posts
May 06 2009 15:30 GMT
#172
On May 06 2009 23:12 Xela wrote:
If I had 1$ everytime someone said a map was imbalanced because of the possibility of being cliffed by tanks, I would be a millionaire.
:D Also, this is P imba too. DT's can just walk in and out of the mains, using those ramps. (Damn you ramps.)
Not to mention they can be dropped too.
BW fighting!
konadora *
Profile Blog Joined February 2009
Singapore66161 Posts
May 06 2009 15:41 GMT
#173
On May 07 2009 00:30 538 wrote:
Show nested quote +
On May 06 2009 23:12 Xela wrote:
If I had 1$ everytime someone said a map was imbalanced because of the possibility of being cliffed by tanks, I would be a millionaire.
:D Also, this is P imba too. DT's can just walk in and out of the mains, using those ramps. (Damn you ramps.)
Not to mention they can be dropped too.

Nah somebody just played like shit.
POGGERS
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
May 06 2009 17:22 GMT
#174
On May 06 2009 23:12 Xela wrote:
If I had 1$ everytime someone said a map was imbalanced because of the possibility of being cliffed by tanks, I would be a millionaire.


Yeah seriously, its just stupid. Same comment every map.
Luddite
Profile Blog Joined April 2007
United States2315 Posts
May 06 2009 18:27 GMT
#175
I gotta admit I love the idea of being able to use infested terrans in a zvp. Seems like they'd be quite rape against zealots. Part of the reason they're never viable zvt is that marines kill them so easily.
Can't believe I'm still here playing this same game
EsX_Raptor
Profile Blog Joined February 2008
United States2801 Posts
May 06 2009 19:52 GMT
#176
lol if at first protosses complained about mines I wonder how much more they'll be whining about burrowed infested terrans

lol
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-05-06 21:50:07
May 06 2009 21:21 GMT
#177
Infested TERRANS!

OVERLORD BOMBS!
..and then I would, ya know, check em'. (Aka SpoR)
FastEddieV
Profile Blog Joined July 2007
United States614 Posts
May 06 2009 21:26 GMT
#178
I want infested terrans D:
platinum? more like leaf
Musoeun
Profile Blog Joined March 2009
United States4324 Posts
Last Edited: 2009-05-06 21:30:36
May 06 2009 21:29 GMT
#179
On May 06 2009 14:22 AlTheCake wrote:
Show nested quote +
On May 06 2009 13:51 EsX_Raptor wrote:
I bet we're going to be seeing Nazi symbols on the next maps...

Wait, are you being serious?


I dunno, take a look:

+ Show Spoiler +
[image loading]


Nazi symbol already, obvs.
Don't Shoot the Penguins. | Dance, 성은, dance! | Killer FanKlub | Action sucks. | Storm Terran hwaiting.
Mykill
Profile Blog Joined February 2009
Canada3402 Posts
May 06 2009 21:52 GMT
#180
On May 07 2009 06:29 Musoeun wrote:
Show nested quote +
On May 06 2009 14:22 AlTheCake wrote:
On May 06 2009 13:51 EsX_Raptor wrote:
I bet we're going to be seeing Nazi symbols on the next maps...

Wait, are you being serious?


I dunno, take a look:

+ Show Spoiler +
[image loading]


Nazi symbol already, obvs.


its a Swastika...
and it was USED by the Nazi's, it was not a Nazi invented symbol...

plus that one is lopsided :
[~~The Impossible Leads To Invention~~] CJ Entusman #52 The problem with internet quotations is that they are hard to verify -Abraham Lincoln c.1863
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
Last Edited: 2009-05-06 22:02:24
May 06 2009 22:00 GMT
#181
On May 06 2009 16:41 ViruX wrote:
Show nested quote +


The hell? TvP = FD every fucking game because of fagtoss 2 gate.


sorry, would you rather no rush 20?

They could play it like some Ts used to play on Neo Requiem too.

2 fact...cc, pump tank, siege --> siege bottom, float to nat, next 2 tanks move to high ground covered by the low ground tanks.

Fact/port builds are semi viable on this map as well as sort of a suprise strat. It looks like that space overlooking the main mins might be blockable by an ebay or something like that which would allow for a lot of creative harass on the main min lines. Besides any buildings built too close to the edge would be easy to pick off.

I would love to see 3 rine 1 scv 1 tank drops(turbo newbie) again
Being healthy, it has been said, really consists of having the same disease as everybody else.
XATMO8G
Profile Joined May 2009
United States7 Posts
May 06 2009 23:07 GMT
#182
Hey does anyone know Where I can download the map? Can't wait to play on it.
Hope is the first step on the road to dissapointment
Lebesgue
Profile Joined October 2008
4542 Posts
May 06 2009 23:26 GMT
#183
On May 06 2009 23:12 Xela wrote:
If I had 1$ everytime someone said a map was imbalanced because of the possibility of being cliffed by tanks, I would be a millionaire.


lol

This should be qouted more. Every single time map is released there are at least 10 posts saying that tanks are imba on the map. It was especially hilarious with Medusa.
.risingdragoon
Profile Joined January 2008
United States3021 Posts
May 06 2009 23:42 GMT
#184
Yea I'm kinda liking this map. OSL has 2 exclusives now, hopefully it doesn't F things up like ever07 or batoo.
......::::........::::........::::........::::........::::.......::::.......::::... Up☆MaGiC ...::::.......::::.......::::........::::........::::........::::........
Djabanete
Profile Blog Joined May 2008
United States2786 Posts
May 06 2009 23:58 GMT
#185
On May 07 2009 08:42 .risingdragoon wrote:
Yea I'm kinda liking this map. OSL has 2 exclusives now, hopefully it doesn't F things up like ever07 or batoo.


Hey if it leads to Bisu being eliminated twice and Jaedong winning the whole thing, then it's not a fuck up in my book

Tears FTW
May the BeSt man win.
shaozu
Profile Blog Joined April 2009
China178 Posts
May 07 2009 08:56 GMT
#186
On May 06 2009 13:51 EsX_Raptor wrote:
I bet we're going to be seeing Nazi symbols on the next maps...


already done

http://www.teamliquid.net/tlpd/images/maps/99_Neo Blaze.jpg
konadora *
Profile Blog Joined February 2009
Singapore66161 Posts
Last Edited: 2009-05-08 15:46:20
May 08 2009 15:45 GMT
#187
UPDATE


It's finally out on mapdori (not on KeSPA site, intothemap not loading for some reason), but you need an account for mapdori, so I helped to upload it.

--------------> DOWNLOAD MAP HERE <--------------


Anyone wanna try playing with me on this map?

Oh wait, I'll get fakesteve
POGGERS
pinenamu
Profile Blog Joined September 2006
United States770 Posts
May 08 2009 15:47 GMT
#188
thanks konadora! can't wait to try it out!
konadora *
Profile Blog Joined February 2009
Singapore66161 Posts
Last Edited: 2009-05-08 16:06:41
May 08 2009 15:55 GMT
#189
Lol TL, you guys know you want this map.

Edit: You don't?
POGGERS
Itachii
Profile Blog Joined April 2008
Poland12466 Posts
May 08 2009 16:38 GMT
#190
Link's dead for me
La parole nous a été donnée pour déguiser notre pensée
konadora *
Profile Blog Joined February 2009
Singapore66161 Posts
May 08 2009 16:42 GMT
#191
http://www.teamliquid.net/forum/viewmessage.php?topic_id=92923
POGGERS
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
Last Edited: 2009-05-08 17:22:53
May 08 2009 17:21 GMT
#192
On May 07 2009 08:26 Lebesgue wrote:
Show nested quote +
On May 06 2009 23:12 Xela wrote:
If I had 1$ everytime someone said a map was imbalanced because of the possibility of being cliffed by tanks, I would be a millionaire.


lol

This should be qouted more. Every single time map is released there are at least 10 posts saying that tanks are imba on the map. It was especially hilarious with Medusa.


And? Tanks are good on Medusa, they work very well, you have a lot of possibilities with them. Now that the middle is buildable the map is really good for TvP (if they survive the first 10 minutes)
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
May 08 2009 18:08 GMT
#193
On May 07 2009 08:58 Djabanete wrote:
Show nested quote +
On May 07 2009 08:42 .risingdragoon wrote:
Yea I'm kinda liking this map. OSL has 2 exclusives now, hopefully it doesn't F things up like ever07 or batoo.


Hey if it leads to Bisu being eliminated twice and Jaedong winning the whole thing, then it's not a fuck up in my book

Tears FTW

Tears FTL. Jaedong wouldn't have been able to beat Stork without it.
bao235
Profile Joined February 2009
Norway97 Posts
May 08 2009 19:05 GMT
#194
Nice map. I think that the CC at the center is very interesting. An idea for a future map could be that there is a CC in every main, so that Infested Terrans could be more implemented into the game. Maybe it would create some drastically new and weird strategies. I don't know. Or have this been done before?
It's pronounced without the L.
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
May 08 2009 20:56 GMT
#195
I think it's silly how there are little white patches on the ground showing you where to place rax/depot or forge/gateway for a wall-in; there's even one showing where your natural expansion goes -_-
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
Kentor *
Profile Blog Joined December 2007
United States5784 Posts
May 08 2009 21:11 GMT
#196
On May 09 2009 05:56 ShaLLoW[baY] wrote:
I think it's silly how there are little white patches on the ground showing you where to place rax/depot or forge/gateway for a wall-in; there's even one showing where your natural expansion goes -_-

why? I like it a lot
Lebesgue
Profile Joined October 2008
4542 Posts
May 08 2009 21:15 GMT
#197
On May 09 2009 02:21 Geo.Rion wrote:
Show nested quote +
On May 07 2009 08:26 Lebesgue wrote:
On May 06 2009 23:12 Xela wrote:
If I had 1$ everytime someone said a map was imbalanced because of the possibility of being cliffed by tanks, I would be a millionaire.


lol

This should be qouted more. Every single time map is released there are at least 10 posts saying that tanks are imba on the map. It was especially hilarious with Medusa.


And? Tanks are good on Medusa, they work very well, you have a lot of possibilities with them. Now that the middle is buildable the map is really good for TvP (if they survive the first 10 minutes)


Good doesn't mean imbalanced, does it? Tanks are the best units T has in TvP so they better be good on any map.
KnightOfNi
Profile Joined December 2007
United States1508 Posts
May 08 2009 21:21 GMT
#198
On May 09 2009 06:11 Kentor wrote:
Show nested quote +
On May 09 2009 05:56 ShaLLoW[baY] wrote:
I think it's silly how there are little white patches on the ground showing you where to place rax/depot or forge/gateway for a wall-in; there's even one showing where your natural expansion goes -_-

why? I like it a lot


Me too .

+ Show Spoiler [OSL Group B] +
Can you say infested terrans?
RIP eSTRO :(
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
May 08 2009 21:27 GMT
#199
Fuck this map.
Protoss will never beat a zerg on this map.
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
CynanMachae
Profile Blog Joined September 2006
Canada1459 Posts
May 10 2009 04:19 GMT
#200
Just played on PvZ with a friend on this.

So yea, either I really just dont have any idea how to deal with infested, or they are seriously imba in ZvP, but wow. I mean, its like dealing with scourges sniping your observer but instead they are sniping archons/tempalrs clumps of goons + a few zealots.

So yea, I think any P shouldnt le the Z get that CC in the middle
Jang Yoon Chul hwaiting!
Sentenal
Profile Blog Joined December 2007
United States12398 Posts
May 10 2009 04:33 GMT
#201
Maybe Protoss can get an early group of like, 5 zealots to go rape the shit out of the CC?
"Apparently, Sentenal is a paragon of friendship and tolerance. " - Ech0ne
IdrA
Profile Blog Joined July 2004
United States11541 Posts
May 10 2009 04:33 GMT
#202
On May 09 2009 06:27 SuperJongMan wrote:
Fuck this map.
Protoss will never beat a zerg on this map.
a protoss already beat a zerg on this map
guemchi shit on thezerg
http://www.splitreason.com/product/1152 release the gracken tshirt now available
konadora *
Profile Blog Joined February 2009
Singapore66161 Posts
May 10 2009 04:41 GMT
#203
On May 10 2009 13:33 IdrA wrote:
Show nested quote +
On May 09 2009 06:27 SuperJongMan wrote:
Fuck this map.
Protoss will never beat a zerg on this map.
a protoss already beat a zerg on this map
guemchi shit on thezerg

lolol
POGGERS
Xela
Profile Blog Joined March 2008
Canada203 Posts
May 10 2009 04:55 GMT
#204
On May 09 2009 05:56 ShaLLoW[baY] wrote:
I think it's silly how there are little white patches on the ground showing you where to place rax/depot or forge/gateway for a wall-in; there's even one showing where your natural expansion goes -_-

Yea what a silly thing, not like progamers knew every placement on every map by heart....

On topic, I can see the CC becoming a very big issue, you can't just send in a few Zealots or marines at the beginning because of speed lings so the best time to destroy it would be mid game a little before the Hive tech.

Problems:
1) Zerg can just contain with lurker/lings to buy time and eventually get the queen before you can move out of your base.
2) Turtling terrans like flash waiting for upgrades to push won't be viable. I think that can lead to more MnM from the terran wich is not a bad thing tough.

The only race really having problems will be Protoss tough, the game is not made for protoss to handle Infested terrans, you would need to be too much careful with zealots when moving around. In TvZ, even if the zerg get the Infest, marines+vultures+tanks makes the sucide pretty much impossible if the terran is a bit careful.


Whatever happens, it'll be very entertaining to watch zerg play on this map.
DoX.)
Profile Joined December 2008
Singapore6164 Posts
May 10 2009 05:07 GMT
#205
Damn infested terrans are sickk
CynanMachae
Profile Blog Joined September 2006
Canada1459 Posts
May 10 2009 05:55 GMT
#206
Yea I don't think TvZ will be very much different if the Z manages to get the CC. But ZvP, yea :\ In the case that it would be pretty much too hard to kill the CC in time, would sair reaver be more viable?

I mean, standard PvZ seems like suicide if you don't play perfectly, and sair reaver seems to be less of a pain. But one error, no more reavers, gg.
Jang Yoon Chul hwaiting!
Sentenal
Profile Blog Joined December 2007
United States12398 Posts
May 10 2009 06:25 GMT
#207
Reavers from Sair/Reaver might be able to give P the firepower needed to kill CC.
"Apparently, Sentenal is a paragon of friendship and tolerance. " - Ech0ne
DoX.)
Profile Joined December 2008
Singapore6164 Posts
May 10 2009 06:28 GMT
#208
On May 10 2009 14:55 CynanMachae wrote:
Yea I don't think TvZ will be very much different if the Z manages to get the CC. But ZvP, yea :\ In the case that it would be pretty much too hard to kill the CC in time, would sair reaver be more viable?

I mean, standard PvZ seems like suicide if you don't play perfectly, and sair reaver seems to be less of a pain. But one error, no more reavers, gg.

Seems no different from rines vs lurkers
Now protoss will have to watch their asses on this new map
lepape
Profile Joined November 2005
Canada557 Posts
Last Edited: 2009-05-10 08:06:17
May 10 2009 06:41 GMT
#209
Quite honestly, although it's very entertaining to watch, I think people are getting over excited about Infested Terran.

Even with a free gold plated CC, one of the major flaws of the Infested Terran is, imo, it's price. 100mins/100gas, that's the price of a mutalisk, and even in the hands of a pro, it's extremely easy to waste them. So unless you manage to kill 10 marines or 5 zealots with 1 hit, killing 2 zealots with 1 Infested Terran isnt that much of a good trade.

I see Infested Terran more like a bonus we'll see here and there on Holy World (mineral line drops), but I doubt they will be game breaking very often.

(They should make a map with free nuke silos and covert ops addons in every base, maybe we'll see nukes more often)
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
May 10 2009 06:59 GMT
#210
On May 10 2009 15:41 lepape wrote:
Quite honestly, although it's very entertaining to watch, I think people are getting over excited about Infested Terran.

Even with a free gold plated CC, one of the major flaws of the Infested Terran is, imo, it's price. 100mins/100gas, that's the price of a mutalisk, and even in the hands of a pro, it's extremely easy to waste them. So unless you manage to kill 10 marines or 5 zealots with 1 hit, killings 2 zealots with 1 Infested Terran isnt that much of a good trade.

I see Infested Terran more like a bonus we'll see here and there on Holy World (mineral line drops), but I doubt they will be game breaking very often.

(They should make a map with free nuke silos and covert ops addons in every base, maybe we'll see nukes more often)



Infested terrans cost 50 minerals...
Hi.
thunk
Profile Blog Joined March 2008
United States6233 Posts
May 10 2009 07:04 GMT
#211
+ Show Spoiler +
After Zero versus Kal, I bet more maps in the future will have neutral CC's to give Zergs another tool in this current era of Zerg dominance.

That Zero/Kal micro was intense. Mentally, after Kal saw that first Infested Terran, I felt that he mentally just crumbled.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
SaveYourSavior
Profile Blog Joined July 2008
United States1071 Posts
May 10 2009 07:25 GMT
#212
On May 10 2009 15:59 iCCup.d(O.o)a wrote:
Show nested quote +
On May 10 2009 15:41 lepape wrote:
Quite honestly, although it's very entertaining to watch, I think people are getting over excited about Infested Terran.

Even with a free gold plated CC, one of the major flaws of the Infested Terran is, imo, it's price. 100mins/100gas, that's the price of a mutalisk, and even in the hands of a pro, it's extremely easy to waste them. So unless you manage to kill 10 marines or 5 zealots with 1 hit, killings 2 zealots with 1 Infested Terran isnt that much of a good trade.

I see Infested Terran more like a bonus we'll see here and there on Holy World (mineral line drops), but I doubt they will be game breaking very often.

(They should make a map with free nuke silos and covert ops addons in every base, maybe we'll see nukes more often)



Infested terrans cost 50 minerals...



no
a
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
May 10 2009 07:45 GMT
#213
On May 10 2009 16:25 SaveYourSavior wrote:
Show nested quote +
On May 10 2009 15:59 iCCup.d(O.o)a wrote:
On May 10 2009 15:41 lepape wrote:
Quite honestly, although it's very entertaining to watch, I think people are getting over excited about Infested Terran.

Even with a free gold plated CC, one of the major flaws of the Infested Terran is, imo, it's price. 100mins/100gas, that's the price of a mutalisk, and even in the hands of a pro, it's extremely easy to waste them. So unless you manage to kill 10 marines or 5 zealots with 1 hit, killings 2 zealots with 1 Infested Terran isnt that much of a good trade.

I see Infested Terran more like a bonus we'll see here and there on Holy World (mineral line drops), but I doubt they will be game breaking very often.

(They should make a map with free nuke silos and covert ops addons in every base, maybe we'll see nukes more often)



Infested terrans cost 50 minerals...



no


Woah I just checked... when did that change?
Hi.
Sentenal
Profile Blog Joined December 2007
United States12398 Posts
May 10 2009 07:47 GMT
#214
+ Show Spoiler +
In Zero vs Kal, I saw a single infested terran blow up like 3 cannons in one shot. They can blow up an entire group of templar. They are like walking scourges on steroids that deal more splash than a reaver. I think they are pretty ridiculous.
"Apparently, Sentenal is a paragon of friendship and tolerance. " - Ech0ne
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
May 10 2009 08:21 GMT
#215
On May 10 2009 16:04 thunk wrote:
+ Show Spoiler +
After Zero versus Kal, I bet more maps in the future will have neutral CC's to give Zergs another tool in this current era of Zerg dominance.

That Zero/Kal micro was intense. Mentally, after Kal saw that first Infested Terran, I felt that he mentally just crumbled.


+ Show Spoiler +
Jesus christ, besides maybe the killing of three cannons at once the infested terrans did NOTHING that regular hydralinglurk couldn't have. Replay that game without the infested terrans and ZerO would still have won due to the threat of his drop-play and his fucking unreal hydralisk control, granted he might have lost another hydra or two
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
Avidkeystamper
Profile Blog Joined June 2008
United States8552 Posts
May 10 2009 08:32 GMT
#216
Why can't protoss just do what Free did vs Hoejja on Destination and make a big mid-game army before ITs?
Jaedong
GTR
Profile Blog Joined September 2004
51449 Posts
May 10 2009 08:56 GMT
#217
Infested Terran is 100 Minerals, 50 Gas.

Source: http://classic.battle.net/scc/zerg/units/iterran.shtml
Commentator
professorjoak
Profile Joined July 2008
318 Posts
May 10 2009 09:11 GMT
#218
I remember seeing some really old battle report (Sports Seoul Tournament 2000?) where some foreign Starcraft players visiting Korea were having a lunchtime discussion and it was revealed that Gadianton didn't know that infested terrans even existed despite having won a former PGL season.
"The different branches of Arithmetic -- Ambition, Distraction, Uglification, and Derision." --Lewis Carroll
MorningMusume11
Profile Blog Joined November 2007
United States3490 Posts
May 10 2009 13:28 GMT
#219
Can we have neutral control towers and machine shops plz?
konadora *
Profile Blog Joined February 2009
Singapore66161 Posts
May 10 2009 13:29 GMT
#220
On May 10 2009 22:28 MorningMusume11 wrote:
Can we have neutral control towers and machine shops Comsat Stations and Nuclear Silos plz?

Fixed
POGGERS
Aqo[il]
Profile Blog Joined April 2009
Israel183 Posts
Last Edited: 2009-05-10 13:44:06
May 10 2009 13:43 GMT
#221
You could use infested terran on any map if you wanted anyway, it's not very uncommon to see a terran's 3rd or 4th lift in lategame ZvT. Sap it with scourgequeen and you have your infested terran, for the price of 400 gas instead of 100. Since it's lategame, it's not that much of a big deal in cost difference.
Reavers. Lurkers. Vultures. Defilers. Corsairs. Vessels. Why did they remove all the cool units from SC2...?
konadora *
Profile Blog Joined February 2009
Singapore66161 Posts
May 10 2009 13:52 GMT
#222
On May 10 2009 22:43 Aqo[il] wrote:
You could use infested terran on any map if you wanted anyway, it's not very uncommon to see a terran's 3rd or 4th lift in lategame ZvT. Sap it with scourgequeen and you have your infested terran, for the price of 400 gas instead of 100. Since it's lategame, it's not that much of a big deal in cost difference.


It doesn't matter what map it is if your opponent is Protoss lol

That's what makes Holy World so unique.
POGGERS
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
May 10 2009 16:43 GMT
#223
On May 10 2009 17:21 ShaLLoW[baY] wrote:
Show nested quote +
On May 10 2009 16:04 thunk wrote:
+ Show Spoiler +
After Zero versus Kal, I bet more maps in the future will have neutral CC's to give Zergs another tool in this current era of Zerg dominance.

That Zero/Kal micro was intense. Mentally, after Kal saw that first Infested Terran, I felt that he mentally just crumbled.


+ Show Spoiler +
Jesus christ, besides maybe the killing of three cannons at once the infested terrans did NOTHING that regular hydralinglurk couldn't have. Replay that game without the infested terrans and ZerO would still have won due to the threat of his drop-play and his fucking unreal hydralisk control, granted he might have lost another hydra or two


3 cannons for the trade of 100/100? Its a good deal really. These are very powerful.
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
May 10 2009 17:10 GMT
#224
On May 10 2009 17:21 ShaLLoW[baY] wrote:
Show nested quote +
On May 10 2009 16:04 thunk wrote:
+ Show Spoiler +
After Zero versus Kal, I bet more maps in the future will have neutral CC's to give Zergs another tool in this current era of Zerg dominance.

That Zero/Kal micro was intense. Mentally, after Kal saw that first Infested Terran, I felt that he mentally just crumbled.


+ Show Spoiler +
Jesus christ, besides maybe the killing of three cannons at once the infested terrans did NOTHING that regular hydralinglurk couldn't have. Replay that game without the infested terrans and ZerO would still have won due to the threat of his drop-play and his fucking unreal hydralisk control, granted he might have lost another hydra or two


Could have Zero won without them? Probably yes.
Were they costeffective? Yes. And that's it
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
konadora *
Profile Blog Joined February 2009
Singapore66161 Posts
May 10 2009 17:17 GMT
#225
On May 10 2009 17:21 ShaLLoW[baY] wrote:
Show nested quote +
On May 10 2009 16:04 thunk wrote:
+ Show Spoiler +
After Zero versus Kal, I bet more maps in the future will have neutral CC's to give Zergs another tool in this current era of Zerg dominance.

That Zero/Kal micro was intense. Mentally, after Kal saw that first Infested Terran, I felt that he mentally just crumbled.


+ Show Spoiler +
Jesus christ, besides maybe the killing of three cannons at once the infested terrans did NOTHING that regular hydralinglurk couldn't have. Replay that game without the infested terrans and ZerO would still have won due to the threat of his drop-play and his fucking unreal hydralisk control, granted he might have lost another hydra or two


Did you watch the game? He lost a shitload of units as well, including HTs.
POGGERS
Lessthan3
Profile Joined February 2009
Luxembourg20 Posts
May 10 2009 17:26 GMT
#226
I'm loving watching Z play this map so far.
Awww man, he built zerglings. D:
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
May 10 2009 18:24 GMT
#227
On May 11 2009 02:17 konadora wrote:
Show nested quote +
On May 10 2009 17:21 ShaLLoW[baY] wrote:
On May 10 2009 16:04 thunk wrote:
+ Show Spoiler +
After Zero versus Kal, I bet more maps in the future will have neutral CC's to give Zergs another tool in this current era of Zerg dominance.

That Zero/Kal micro was intense. Mentally, after Kal saw that first Infested Terran, I felt that he mentally just crumbled.


+ Show Spoiler +
Jesus christ, besides maybe the killing of three cannons at once the infested terrans did NOTHING that regular hydralinglurk couldn't have. Replay that game without the infested terrans and ZerO would still have won due to the threat of his drop-play and his fucking unreal hydralisk control, granted he might have lost another hydra or two


Did you watch the game? He lost a shitload of units as well, including HTs.


I'm not saying that the infested terrans didn't kill their fair amount of units, I'm saying that there is no way they unbalanced the match to the level where ZerO would not have won had he not had them, like everyone else seems to think.
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
May 10 2009 18:26 GMT
#228
Wow I don't know where I got the idea they costed 50/0 wtf >_> but 100/50 is still not nearly as steep as 100/100.
Hi.
BlackMagister
Profile Joined October 2008
United States5834 Posts
May 10 2009 18:49 GMT
#229
Yes they are indeed 100/50

http://classic.battle.net/scc/zerg/units/iterran.shtml

Also lol at Protoss counters to Infested Terran

* Large numbers of Dragoons with the Singularity Charge upgrade can destroy Infested Terrans before they can come within range to do harm.
* The High Templar's Psionic Storm can easily stop Infested Terrans in their tracks.
* Scouts and Carriers can attack Infested Terrans with complete impunity.
* Reavers can eliminate Infested Terrans before they can approach close enough to destroy anything.
* The Dark Archon's Maelstrom can immobilize Infested Terrans. Infested Terrans can also be taken over completely with Mind Control.


Sure this was made before modern day progaming, but it still is hilarious.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
May 10 2009 20:45 GMT
#230
This map got a DL yet?
..and then I would, ya know, check em'. (Aka SpoR)
Little-Chimp
Profile Joined February 2008
Canada948 Posts
May 10 2009 21:05 GMT
#231
On May 11 2009 05:45 CharlieMurphy wrote:
This map got a DL yet?


http://www.teamliquid.net/forum/viewmessage.php?topic_id=92923
kaleidoscope
Profile Blog Joined December 2008
Singapore2887 Posts
May 13 2009 10:40 GMT
#232
How bout placing neutral SCVs instead of those kakaru and irritating neutral monster (clicking on them will make the sound/blocking expo from placing down)?

At least it will benefit the protoss too (mind control lol!)

+ Show Spoiler +
okay joking.. I'm quite concern on this map for the infested terrans, which is ridiculously helping Zerg (delaying protoss to atk as CC will be used by Zerg/infested terrans)..
대지따라 돌린게 시간이다.. 흘러가고 돌아오지도 않고..
konadora *
Profile Blog Joined February 2009
Singapore66161 Posts
May 13 2009 12:18 GMT
#233
On May 13 2009 19:40 kaleidoscope wrote:
How bout placing neutral SCVs instead of those kakaru and irritating neutral monster (clicking on them will make the sound/blocking expo from placing down)?

At least it will benefit the protoss too (mind control lol!)

+ Show Spoiler +
okay joking.. I'm quite concern on this map for the infested terrans, which is ridiculously helping Zerg (delaying protoss to atk as CC will be used by Zerg/infested terrans)..

The neutral critters can be mind controlled and use as a scout lol
POGGERS
Prose
Profile Joined June 2004
Canada314 Posts
May 19 2009 22:33 GMT
#234
On May 10 2009 15:41 lepape wrote:
Quite honestly, although it's very entertaining to watch, I think people are getting over excited about Infested Terran.

Even with a free gold plated CC, one of the major flaws of the Infested Terran is, imo, it's price. 100mins/100gas, that's the price of a mutalisk, and even in the hands of a pro, it's extremely easy to waste them. So unless you manage to kill 10 marines or 5 zealots with 1 hit, killing 2 zealots with 1 Infested Terran isnt that much of a good trade.

I see Infested Terran more like a bonus we'll see here and there on Holy World (mineral line drops), but I doubt they will be game breaking very often.

(They should make a map with free nuke silos and covert ops addons in every base, maybe we'll see nukes more often)


Yes, nuke addon to the CC, as well as a bunker or dropship with SCVs so that Terran (nuke) and Protoss (mindcontrol SCVs) have options too!
April showers bring May flowers bring June bugs bring JulyZerg.
PH
Profile Blog Joined June 2008
United States6173 Posts
May 20 2009 03:35 GMT
#235
On May 13 2009 21:18 konadora wrote:
Show nested quote +
On May 13 2009 19:40 kaleidoscope wrote:
How bout placing neutral SCVs instead of those kakaru and irritating neutral monster (clicking on them will make the sound/blocking expo from placing down)?

At least it will benefit the protoss too (mind control lol!)

+ Show Spoiler +
okay joking.. I'm quite concern on this map for the infested terrans, which is ridiculously helping Zerg (delaying protoss to atk as CC will be used by Zerg/infested terrans)..

The neutral critters can be mind controlled and use as a scout lol

I always wondered about that...do neutral critters get shot at by your opponent by default?
Hello
nicoaldo
Profile Joined March 2009
Argentina939 Posts
May 20 2009 03:38 GMT
#236
i'm pretty sure the units AI attack mind controlled critters
HunterX11
Profile Joined March 2009
United States1048 Posts
May 20 2009 03:51 GMT
#237
Using parasite on neutral critters is the way to go.
Try using both Irradiate and Defensive Matrix on an Overlord. It looks pretty neat.
konadora *
Profile Blog Joined February 2009
Singapore66161 Posts
Last Edited: 2009-05-20 03:53:13
May 20 2009 03:52 GMT
#238
On May 20 2009 12:35 PH wrote:
Show nested quote +
On May 13 2009 21:18 konadora wrote:
On May 13 2009 19:40 kaleidoscope wrote:
How bout placing neutral SCVs instead of those kakaru and irritating neutral monster (clicking on them will make the sound/blocking expo from placing down)?

At least it will benefit the protoss too (mind control lol!)

+ Show Spoiler +
okay joking.. I'm quite concern on this map for the infested terrans, which is ridiculously helping Zerg (delaying protoss to atk as CC will be used by Zerg/infested terrans)..

The neutral critters can be mind controlled and use as a scout lol

I always wondered about that...do neutral critters get shot at by your opponent by default?

afaik Nope. Tried it the last time, they didn't attack it.
POGGERS
boongee
Profile Joined November 2004
United States967 Posts
May 20 2009 04:04 GMT
#239
wrong. if you mind control a critter, your opponent will automatically attack it
konadora *
Profile Blog Joined February 2009
Singapore66161 Posts
May 20 2009 06:30 GMT
#240
Really?? Weird.. maybe I parasited it instead lol
POGGERS
MrWinkles
Profile Blog Joined April 2008
United States200 Posts
May 20 2009 06:56 GMT
#241
mc'd critters do get hit by a move
in single player they also nuke if you click them enough
I remember 6 years ago when i first played i made a map to play my friend on and covered his end in critters, planning to sneak a scout in and then nuke his main but it didn't work... aww...
What does the knight do?
closed
Profile Blog Joined July 2008
Vatican City State491 Posts
Last Edited: 2009-05-24 23:45:15
May 24 2009 23:44 GMT
#242
On May 09 2009 06:27 SuperJongMan wrote:
Fuck this map.
Protoss will never beat a zerg on this map.


Were the protoss EVER happy about any map?
Ive been visiting this website for 7-8 years now, and all I remember is protoss players crying.

OMG you will have to snipe infested terrans with dragoons!!! That's TvZ... rines vs lurkers - but terrans somehow do not complain.
On the other hand it reminded me when Reach, the "top protoss player" played off-race and sucked horribly... ;-)

This map = starcraft2, we got banelings
Kinky
Profile Blog Joined September 2008
United States4126 Posts
May 24 2009 23:53 GMT
#243
I don't think you realize how much harder it is to kill IT with Dragoons as compared to killing them with Marines.
closed
Profile Blog Joined July 2008
Vatican City State491 Posts
Last Edited: 2009-05-25 00:00:27
May 24 2009 23:57 GMT
#244
6 shots of dragoons compared to around 25-27 marine shots for lurker.
Do you know that you cant attack move infested terrans?
Do you know how hard it is to micro mutas properly? etc.
azndude3194
Profile Joined May 2009
United States156 Posts
May 25 2009 06:15 GMT
#245
haha when or where can we download this map?
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
May 25 2009 06:24 GMT
#246
On May 25 2009 08:57 closed wrote:
6 shots of dragoons compared to around 25-27 marine shots for lurker.
Do you know that you cant attack move infested terrans?
Do you know how hard it is to micro mutas properly? etc.


I'm Terran but do you realize lurkers don't explode in 500 damage? :O
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Sentenal
Profile Blog Joined December 2007
United States12398 Posts
May 25 2009 06:30 GMT
#247
On May 25 2009 08:44 closed wrote:
Show nested quote +
On May 09 2009 06:27 SuperJongMan wrote:
Fuck this map.
Protoss will never beat a zerg on this map.


Were the protoss EVER happy about any map?
Ive been visiting this website for 7-8 years now, and all I remember is protoss players crying.

OMG you will have to snipe infested terrans with dragoons!!! That's TvZ... rines vs lurkers - but terrans somehow do not complain.
On the other hand it reminded me when Reach, the "top protoss player" played off-race and sucked horribly... ;-)

This map = starcraft2, we got banelings

Yes, Protoss players do get happy about maps. For example, Katrina. Protoss players like that map. Protosses complaining about this map isn't much different from Zergs crying about Byzantium.

Infested Terrans are not balanced for PvZ. A ball of Terran Bio is a lot different from a ball of Protoss. Marines/Siege Tanks maul through Infested Terrans much faster than Dragoons do. Not to mention Goons normally have limited usability in PvZ (mainly anti-lurker stuff), and forcing a Protoss to have to make goons in the MU when they don't want to really hurts.

I don't even know what the hell you are trying to say with the Reach offracing comment. Maybe an "lol protoss ez" joke? Did you ever see Savior playing Terran against Gorush? He got raped. Thats because normally, when a Pro-player offraces in a televised match, they suck, because its an offrace.
"Apparently, Sentenal is a paragon of friendship and tolerance. " - Ech0ne
Sansucal
Profile Joined October 2007
Germany259 Posts
May 25 2009 13:01 GMT
#248
i would like to see more low eco maps, however this map is interesting
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
May 25 2009 13:06 GMT
#249
On May 25 2009 08:57 closed wrote:
6 shots of dragoons compared to around 25-27 marine shots for lurker.
Do you know that you cant attack move infested terrans?
Do you know how hard it is to micro mutas properly? etc.


This is a retarded comparison. You cannot be constantly watching for IT's which could come at any time then pick them off with 6 goon shots before they explode.
closed
Profile Blog Joined July 2008
Vatican City State491 Posts
May 25 2009 19:52 GMT
#250
On May 25 2009 15:24 G.s)NarutO wrote:
Show nested quote +
On May 25 2009 08:57 closed wrote:
6 shots of dragoons compared to around 25-27 marine shots for lurker.
Do you know that you cant attack move infested terrans?
Do you know how hard it is to micro mutas properly? etc.


I'm Terran but do you realize lurkers don't explode in 500 damage? :O


lurkers do 40 damage when they explode :-)
and I dont remember any terran complaining about this (maybe they simply dont know)
Sentenal
Profile Blog Joined December 2007
United States12398 Posts
May 25 2009 20:17 GMT
#251
On May 25 2009 22:06 infinity2k9 wrote:
Show nested quote +
On May 25 2009 08:57 closed wrote:
6 shots of dragoons compared to around 25-27 marine shots for lurker.
Do you know that you cant attack move infested terrans?
Do you know how hard it is to micro mutas properly? etc.


This is a retarded comparison. You cannot be constantly watching for IT's which could come at any time then pick them off with 6 goon shots before they explode.

Actually, goons take 7~ shots to kill an Infested, because of how Zerg units automatically generate HP slowly.

In practice, 6 goons will not snipe an Infested before it blows a few of them up, while a group of even 12 marines will kill an Infested before it even gets close.
"Apparently, Sentenal is a paragon of friendship and tolerance. " - Ech0ne
blabber
Profile Blog Joined June 2007
United States4448 Posts
July 02 2009 03:57 GMT
#252
this kinda went under the radar, but anyone know what's new with Holy World SE?
blabberrrrr
ndralcasid
Profile Blog Joined January 2009
United States524 Posts
July 02 2009 04:02 GMT
#253
At a quick glance, it seems that the mineral patches at 5 and 11 are positioned less in the way of the entrance
I aint crying over some daggone danishes
konadora *
Profile Blog Joined February 2009
Singapore66161 Posts
July 02 2009 15:05 GMT
#254
On July 02 2009 12:57 blabber wrote:
this kinda went under the radar, but anyone know what's new with Holy World SE?

Minerals at 5 and 11 main changed
Mineral wall changed to make ling hopping harder (PvZ balancing)
POGGERS
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
July 02 2009 15:16 GMT
#255
They made it more open too, the unbuildable areas at 12/3/6/9 all shrunk a bit.
brood war for life, brood war forever
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