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51449 Posts
All I can say is Holy shit!
![[image loading]](http://www.fomos.kr/board/issue/1241416419_1.jpg)
On May 04 2009 15:43 konadora wrote: ▶ New Map: HolyWorld Description ㆍType : Reverse-High Ground Macro-orientated map ㆍNumber of players : 4 (1, 5, 7, 11 o clock) ㆍSize : 128 × 128 ㆍTileset : Twilight ㆍConcept : Holy World is designed to be a reverse-high ground macro-orientated map, with the main shaped like a donut and its surrounding high ground having the expansions. The name 'Holy World' is because of the diagram in the center.
ㆍSpecial features - The main's entrance is from lower ground to higher ground, hence early pressure is the key to winning on this map. - The second expo is blocked by a mineral wall, and if you get past this wall, you can get into your opponent's back cliff, so we can expect many uses of this mineral wall for scouting, as well as other strategic plays. - The nat's distances are close, and the center is wide, so expect to see many big battles happening in the center of the map. The main is also designed like a valley, so expect a lot of dropship plays or guerrilla attacks to occur. ㆍMisc. details - The second expo's minerals are 1000 each, and the gas behind it is spaced 3 squares away from the center so that it wouldn't be siegable. - Only the reaver's scarab can pass through the second expo's mineral wall. - The main can be walled with 1 barracks and 1 supply depot. - There are no minerals that can be caught within the line of sight of workers, hence scouting using mineral-click is impossible. - Only the mineral line can be attacked by sieged tanks from the surrounding cliffs. - The disruption webs works as normal, and the command center in the center of the map can be infested by the Queen after dealing damage to it. ㆍRush distance : Base entrance to base entrance (worker speed): vertical/horizontal distance 32 seconds, diagonal distance 40 seconds. ㆍResources - Main : 9M+1G(4x) - Natural : 7M+1G(4x) - Backyard : 5M - Expo : 7M+1G(4개,1000)
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JIJIyO
Canada1957 Posts
Woah sick map. Weird 3rd gases though.......attackable mineral line O_O What is this being used for?
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United States13143 Posts
Is that a neutral CC and neutral DWebs in the middle?
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why don't korean maps take more notice of potentially imbalanced gas placement? if one gas is significantly closer to a ramp than all the others then that is something that should be fixed!
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Kentor
United States5784 Posts
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Nice find~ And very interesting...
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I see Zerg getting queens to infest the CC.
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16986 Posts
Reminds me a bit of Vertigo, that old map from way back when.
Bottom left looks like it's going to get gas stolen so many times :/
Also I'm guessing the neutral CC is for infest.
loal.
EDIT: The Korean description says that the map is reminiscent of Vertigo.
Win! :D
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lol sometimes I really do wonder just how much KeSPA grooms the maps to favor a particular race for better publicity/marketing, or attempts to anyway. I could be wrong but almost all the latest maps are zerg-biased, and as far as I can tell this one is no exception.
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On May 04 2009 15:28 integral wrote: lol sometimes I really do wonder just how much KeSPA grooms the maps to favor a particular race for better publicity/marketing, or attempts to anyway. I could be wrong but almost all the latest maps are zerg-biased, and as far as I can tell this one is no exception. Care to explain why you think this map is Z>T? Because i don't see a single thing makes me think that.
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16986 Posts
I can already see so many cheeses with skipping Pylons through the minerals and proxies and stuff haha...PvT seems difficult to me, and PvZ seems difficult as well.
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could someone translate the description? thanks!
and lol @ prospect of infested terrans in a zvz or zvp
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konadora
Singapore66161 Posts
Holy shit indeed.
TRANSLATING THE DESCRIPTION BRB
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I love that CC. Zerg min line bombing runs anyone???
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United States12607 Posts
lol, what the hell is that CC in the middle of the map?
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It seems very similar to Neo Requiem.
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BTW, everyone...
This is gonna be used in Bacchus OSL.
Looks...interesting...
All the new maps coming out are all such macro maps...I mean...they're better than last year's, as they allow for creative play, but still. I guess the mapmakers are over getting bitched at for making imbalanced "creative" maps.
Which is really too bad. As much as the likes of Tears and Plasma sucked total balls for whatever race, it was fun to see crazy shit get used.
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konadora
Singapore66161 Posts
▶ New Map: HolyWorld Description ㆍType : Reverse-High Ground Macro-orientated map ㆍNumber of players : 4 (1, 5, 7, 11 o clock) ㆍSize : 128 × 128 ㆍTileset : Twilight ㆍConcept : Holy World is designed to be a reverse-high ground macro-orientated map, with the main shaped like a donut and its surrounding high ground having the expansions. The name 'Holy World' is because of the diagram in the center.
ㆍSpecial features - The main's entrance is from lower ground to higher ground, hence early pressure is the key to winning on this map. - The second expo is blocked by a mineral wall, and if you get past this wall, you can get into your opponent's back cliff, so we can expect many uses of this mineral wall for scouting, as well as other strategic plays. - The nat's distances are close, and the center is wide, so expect to see many big battles happening in the center of the map. The main is also designed like a valley, so expect a lot of dropship plays or guerrilla attacks to occur. ㆍMisc. details - The second expo's minerals are 1000 each, and the gas behind it is spaced 3 squares away from the center so that it wouldn't be siegable. - Only the reaver's scarab can pass through the second expo's mineral wall. - The main can be walled with 1 barracks and 1 supply depot. - There are no minerals that can be caught within the line of sight of workers, hence scouting using mineral-click is impossible. - Only the mineral line can be attacked by sieged tanks from the surrounding cliffs. - The disruption webs works as normal, and the command center in the center of the map can be infested by the Queen after dealing damage to it. ㆍRush distance : Base entrance to base entrance (worker speed): vertical/horizontal distance 32 seconds, diagonal distance 40 seconds. ㆍResources - Main : 9M+1G(4x) - Natural : 7M+1G(4x) - Backyard : 5M - Expo : 7M+1G(4개,1000)
+ Show Spoiler +▶ 신규맵 HolyWorld (홀리월드) 개요 ㆍ타 입 : 역언덕형 힘싸움맵 ㆍ인원수 : 4인용 (1, 5, 7, 11시) ㆍ사이즈 : 128 × 128 ㆍ타일셋 : Twilight ㆍ컨셉 : 홀리월드는 역 언덕형 힘싸움맵으로 도넛형태의 본진형태를 띄고 있고 본진 주변의 언덕에 멀티들이 놓여있는 맵이다. 센터에 그려진 마법진의 모양 때문에 홀리월드라는 이름이 붙여졌다. ㆍ특징 - 본진 입구가 역언덕으로 이루어져 있기 때문에 초반 압박 플레이가 중요한 맵이다. - 제2멀티는 미네랄 벽으로 막혀 있으며 이 미네랄 벽을 넘어가면 상대 본진의 뒷길 언덕 쪽으로 들어갈 수 있기 때문에 정찰경로 이용 및 다양한 전략적인 플레이를 기대해볼 수 있다. - 앞마당간의 거리가 가깝고 센터가 넓기 때문에 센터에서의 힘 싸움도 많이 볼 수 있으며 본진이 분지로 되어있기 때문에 본진으로의 드랍공격이나 게릴라 플레이도 많이 나올 것으로 예상된다. ㆍ기타사항 - 제2멀티의 미네랄양은 1000이며 뒤쪽 가스는 센터에서 탱크포격을 받지 않게 3칸씩 더 떨어져 있다. - 제2멀티의 미네랄벽은 리버의 스캐럽만 통과한다. - 본진은 원배럭 원서플로 막을 수 있다. - 본진 주변 언덕에서 일꾼시야로는 미네랄이 닿지 않아 미네랄을 찍고 정찰을 하는 플레이를 할 수 없다. - 본진 주변 언덕에서 본진 미네랄에 시즈 포격만 닿는다. - 센터에 있는 웹은 정상적으로 작동하며 중립커맨드센터는 체력을 깎은 뒤 저그가 퀸으로 감염시킬 수 있다. ㆍ러쉬거리 : 본진입구간 기준(일꾼) 인접스타팅 32초, 대각선 40초 ㆍ자원량 - 본진 : 9M+1G(4개) - 앞마당 : 7M+1G(4개) - 뒷마당 : 5M - 확장 : 7M+1G(4개,1000)
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konadora
Singapore66161 Posts
On May 04 2009 15:40 PH wrote: BTW, everyone...
This is gonna be used in Bacchus OSL.
Looks...interesting...
All the new maps coming out are all such macro maps...I mean...they're better than last year's, as they allow for creative play, but still. I guess the mapmakers are over getting bitched at for making imbalanced "creative" maps.
Which is really too bad. As much as the likes of Tears and Plasma sucked total balls for whatever race, it was fun to see crazy shit get used. QFT
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Interesting. In this map alone a new unit will be available in zvp. Kind of weird
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^ thanks for translating! <3
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Seriously, that was a quick translation...+1 Thanks.
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Konadora you are the best around
Edit: How hard will it be to hold a third gas?
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konadora
Singapore66161 Posts
Np, I'm excited about this new map too <3
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now that I think about it, is there really a possibility of a zerg actually infesting the command center? I imagine it would be very easy for a terran or protoss to kill it whenever he has the chance unless the zerg has like some epic contain on him.
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I can't wait to see Infested Terrans in ZvP. Zealots are going to get torn apart on this map.
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The CC might make zergs more liable to use queens as well. I don't think Infested Terrans are really viable, but I think we'll see more ensare and parasite usage like what Jaedong was doing a few months ago because of the CC's presence.
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konadora
Singapore66161 Posts
I think the last time I saw an Infested Terran used was in the game in one of the highlights, the match on Arkanoid where the zerg dropped an IT on the mineral line lol. (What game was that anyway?)
Nvm here it is, for those who are interested: http://www.teamliquid.net/tlpd/games/2032_Cool_vs_NaDa/vod
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this map looks like a zerg graveyard
THOUSANDTH POST!! hhaha I'm a Lurker :D
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^ Congrats~ I want to see how the first few cheeses play out, and then see if someone can come up with a strategy that relies on some positional imbalance. Just going by the map picture, the 7 o'clock position should have the most gas in the early game due to the gas imbalance, right?
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On May 04 2009 15:54 SingletonWilliam wrote: The CC might make zergs more liable to use queens as well. I don't think Infested Terrans are really viable, but I think we'll see more ensare and parasite usage like what Jaedong was doing a few months ago because of the CC's presence. see that's the thing. What's stopping a terran or protoss from killing the CC the first time they see it with a decently sized army?
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On May 04 2009 15:29 sixghost wrote:Show nested quote +On May 04 2009 15:28 integral wrote: lol sometimes I really do wonder just how much KeSPA grooms the maps to favor a particular race for better publicity/marketing, or attempts to anyway. I could be wrong but almost all the latest maps are zerg-biased, and as far as I can tell this one is no exception. Care to explain why you think this map is Z>T? Because i don't see a single thing makes me think that.
Small mains with short air distance between them, ton of angles for muta entry, upramp between main and natural, and a protected third gas
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United States7166 Posts
Blizzard..take notes! THIS is how you make maps! notice the thought behind the details!
On May 04 2009 15:21 GTR wrote:All I can say is Holy shit! On May 04 2009 15:43 konadora wrote:▶ New Map: HolyWorld Description ㆍType : Reverse-High Ground Macro-orientated map ㆍNumber of players : 4 (1, 5, 7, 11 o clock) ㆍSize : 128 × 128 ㆍTileset : Twilight ㆍConcept : Holy World is designed to be a reverse-high ground macro-orientated map, with the main shaped like a donut and its surrounding high ground having the expansions. The name 'Holy World' is because of the diagram in the center. ㆍSpecial features - The main's entrance is from lower ground to higher ground, hence early pressure is the key to winning on this map. - The second expo is blocked by a mineral wall, and if you get past this wall, you can get into your opponent's back cliff, so we can expect many uses of this mineral wall for scouting, as well as other strategic plays. - The nat's distances are close, and the center is wide, so expect to see many big battles happening in the center of the map. The main is also designed like a valley, so expect a lot of dropship plays or guerrilla attacks to occur. ㆍMisc. details - The second expo's minerals are 1000 each, and the gas behind it is spaced 3 squares away from the center so that it wouldn't be siegable. - Only the reaver's scarab can pass through the second expo's mineral wall. - The main can be walled with 1 barracks and 1 supply depot. - There are no minerals that can be caught within the line of sight of workers, hence scouting using mineral-click is impossible. - Only the mineral line can be attacked by sieged tanks from the surrounding cliffs. - The disruption webs works as normal, and the command center in the center of the map can be infested by the Queen after dealing damage to it. ㆍRush distance : Base entrance to base entrance (worker speed): vertical/horizontal distance 32 seconds, diagonal distance 40 seconds. ㆍResources - Main : 9M+1G(4x) - Natural : 7M+1G(4x) - Backyard : 5M - Expo : 7M+1G(4개,1000)
this map just blew me away.. wow i cant wait to watch some games on it.
i really hope infesteds are used some how, so exciting
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reminds me of requiem with the lower base and mineral walls :3
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holy shit
hope it's balanced, certainly doesn't look like it will be at first glance
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The OSL mapmakers really love the Twilight tile set. At least they're not all Twilight this season!
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11 o clock gas can be siege by tanks xD easily. and of course any cc is infestable even its just neutral
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The disruption webs are uh, interesting. I can see a bunch of pimpest plays from this map. Outsider, Battleridge, and now Holy World?! good time to be a fan.
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konadora
Singapore66161 Posts
On May 04 2009 16:37 AlwaysGG wrote: 11 o clock gas can be siege by tanks xD easily. and of course any cc is infestable even its just neutral They said it can't...
- Only the mineral line can be attacked by sieged tanks from the surrounding cliffs.
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crossing my fingers for epic battles around the d-webs and INFESTED TERRANS.
this map has me so excited for the upcoming games
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On May 04 2009 16:22 paper wrote: reminds me of requiem with the lower base and mineral walls :3
Mm that's kind of funny. Pentagram here and cross on requiem...
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Korea (South)3086 Posts
Dang, this is a cool map.
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They should replace Battle Royal with this map!
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I think two things here:
1) Hi! I'm Jaedong, and because I'm a ridiculously abusive Zerg to my opponents, I'm going to go queens and attack you with Infested Terrans
or
2) Hi! I'm a Terran player, and I'm gonna tank the shit out of you.
However, cool map!
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On May 04 2009 15:43 konadora wrote: - The disruption webs works as normal, and the command center in the center of the map can be infested by the Queen after dealing damage to it.
rofl nice!
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that cc in the middle is so inviting.
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Braavos36375 Posts
as cool as that center CC is, i really doubt it'll be used as a deciding factor in any games, though we may see some infesteds after the game is already decided
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- There are no minerals that can be caught within the line of sight of workers, hence scouting using mineral-click is impossible.
What does that mean?
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On May 04 2009 17:04 n-o0O-b wrote:
- There are no minerals that can be caught within the line of sight of workers, hence scouting using mineral-click is impossible.
What does that mean?
I think it's just saying that you can't see the main's minerals from the cliff with a worker, so you can't send a worker to the cliff, see the minerals, and then click on them (to get through a unit wall-in).
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i doubt we will see any infested units. terran will destroy the cc with his first mms so will toss with his first push with zealots.
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Germany2762 Posts
according to the pic that's really nice map - i'm looking forward to some great matches there 
but i really doubt that the cc in the center will lead to a heavier usage of inftested terrans. i guess most Ts and Ps will destroy the cc early on.
will this map be used in OSL?
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TvP I'm not sure how this map will be played. Protoss might be able to play it like Neo Requiem, since 10/15gate seems like it would be really strong here. But then later on, tank drops and stuff would be really gay.
Hopefully the map will be good.
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Diablo is gonna come out if you break 5 seals.
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United States11390 Posts
On May 04 2009 17:21 jhNz wrote: will this map be used in OSL? Yes, it will.
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On May 04 2009 17:21 shaozu wrote: i doubt we will see any infested units. terran will destroy the cc with his first mms so will toss with his first push with zealots.
Be interesting to see fights based around defending and holding a point on the map other then a base. Might give us some insight about how fighting might occur over useful doodads in SC2
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On May 04 2009 17:26 anch wrote: Diablo is gonna come out if you break 5 seals.
hahahaha
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Russian Federation1612 Posts
I think this map is inspired by Outsider. After Outsider I understood that mineral walls are awesome ;D
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Man if only the whole star in the middle was made of distruption web.
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On May 04 2009 17:21 shaozu wrote: i doubt we will see any infested units. terran will destroy the cc with his first mms so will toss with his first push with zealots.
What?
Ok well even high dps marines take a bit of time to kill a CC so if he spends that extra time to kill that CC on his first push that'll give the zerg even more time to get the proper defense with lings and not have to sunken.
A tosses first push with zealots is also very timing intensive that you'd waste on destroying a neutral CC. I think that CC will be there for quite awhile personally.
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Germany2762 Posts
i don't think it will be destroyed with the first mnm... but it will be destroyed way before the zerg has queens i guess.
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konadora
Singapore66161 Posts
On May 04 2009 17:26 anch wrote: Diablo is gonna come out if you break 5 seals. Lol now you made me miss Diablo 2 
Ah, good times.
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On May 04 2009 17:26 anch wrote: Diablo is gonna come out if you break 5 seals.
New strategy for this map: break all the seals, and when Diablo appears, mind-control him and rape your opponent. Can Diablo attack air btw?
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konadora
Singapore66161 Posts
On May 04 2009 18:07 dt4ever wrote:Show nested quote +On May 04 2009 17:26 anch wrote: Diablo is gonna come out if you break 5 seals. New strategy for this map: break all the seals, and when Diablo appears, mind-control him and rape your opponent. Can Diablo attack air btw? He has that inferno-like attack as well as the fire ring.
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Interesting maps. Seems like gameplay can be very dependent on positions though. Any incentive to get some infestation going i guess^^
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Looks like a big terran map after the early game.
BUt it also looks fun as fuck.
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Hong Kong20321 Posts
evil CC in the middle of the pentagram thingy
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On May 04 2009 18:07 dt4ever wrote:Show nested quote +On May 04 2009 17:26 anch wrote: Diablo is gonna come out if you break 5 seals. New strategy for this map: break all the seals, and when Diablo appears, mind-control him and rape your opponent. Can Diablo attack air btw? Toss imba...):
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On May 04 2009 16:07 integral wrote:Show nested quote +On May 04 2009 15:29 sixghost wrote:On May 04 2009 15:28 integral wrote: lol sometimes I really do wonder just how much KeSPA grooms the maps to favor a particular race for better publicity/marketing, or attempts to anyway. I could be wrong but almost all the latest maps are zerg-biased, and as far as I can tell this one is no exception. Care to explain why you think this map is Z>T? Because i don't see a single thing makes me think that. Small mains with short air distance between them, ton of angles for muta entry, upramp between main and natural, and a protected third gas You're right about mutas having lots of angles to attack, but short distance between mains is a terran favored trait. And that protected 3rd gas will have its mineral line constantly raped if T gets even the slightest map control. I think Z is gonna have a really hard time taking a 3rd.
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Aotearoa39261 Posts
Oh OGN... you never fail to disappoint
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nice looking map...can't wait to see how the pros adapt to this map
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konadora
Singapore66161 Posts
On May 04 2009 20:04 sixghost wrote:Show nested quote +On May 04 2009 16:07 integral wrote:On May 04 2009 15:29 sixghost wrote:On May 04 2009 15:28 integral wrote: lol sometimes I really do wonder just how much KeSPA grooms the maps to favor a particular race for better publicity/marketing, or attempts to anyway. I could be wrong but almost all the latest maps are zerg-biased, and as far as I can tell this one is no exception. Care to explain why you think this map is Z>T? Because i don't see a single thing makes me think that. Small mains with short air distance between them, ton of angles for muta entry, upramp between main and natural, and a protected third gas You're right about mutas having lots of angles to attack, but short distance between mains is a terran favored trait. And that protected 3rd gas will have its mineral line constantly raped if T gets even the slightest map control. I think Z is gonna have a really hard time taking a 3rd.
He can just build closer to the gas instead of closer to the mineral line if the zerg wants to. Safer that way and won't get harassed so easily.
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Reminds me of how Byanztium looked like.
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can someone repost pic please? Its not loading for me
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I like this map, the cc and even the distruption webs may come into play, finally infested terrans in progames? Also, I feel like this will turn out to be a map where people like to chese Soooo much space behind the mains minereals, too
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konadora
Singapore66161 Posts
On May 04 2009 21:51 538 wrote:I like this map, the cc and even the distruption webs may come into play, finally infested terrans in progames?  Also, I feel like this will turn out to be a map where people like to chese  Soooo much space behind the mains minereals, too  Infested Terran was used before. Cool used against Nada on Arkanoid
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Oh man, I can only imagine the headaches with rally points that 3rd gas will cause for zergs  I guess muta zvt will be fun though.
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I saw this map and jizzed my pants. AWESOME!
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Is it just me or is it impossible to lose on this map as terran? Just trick a tank through the minerals and shell your opponents main base rofl.
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1, 7 cant be manner pylon'ed 11 and 5 seems like it can
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this is going to be awesome imo. Can't wait to play on it!
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konadora
Singapore66161 Posts
On May 04 2009 22:43 kakisama wrote: 1, 7 cant be manner pylon'ed 11 and 5 seems like it can It looks like it can. If they can't, they'll be changing the mineral layout due to pvp/pvt imba
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finally we see some neutral spells/buildings. I think colloseum opened a flood gate. I cant wait to see neutral use of darkswarm.
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This map looks really interesting.... awesome shit
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I hope this is the beginning of really cool maps.. for example having a shitload of d-web in the middle making the game really wierd and cool 
Imagine TvP with the center in d-web.. Mines will be fucking good aswell as zealots and woaaah.. to cool
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The top left gas needs to be moved, that's the most tankable main gas I've seen in a while.
Anyway, macro map? This is the next Neo Requiem, calling it now.
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On May 04 2009 22:13 Adeny wrote: Is it just me or is it impossible to lose on this map as terran? Just trick a tank through the minerals and shell your opponents main base rofl. Just from eyeballing it I doubt tanks can reach mins or gas (except maybe at 11) from around the outside. proxy robo would probably the most effective thing to do back there
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i'm expecting some funky proxies and drops along the backside of the base. I'm sure some infested terrans are going to be used ^_^. Man have the map makers fallen in love with mineral wall recently?
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On May 04 2009 23:17 ghermination wrote: finally we see some neutral spells/buildings. I think colloseum opened a flood gate. I cant wait to see neutral use of darkswarm. Already been a map like that, I think it was the OSL that jaedong won over stork in the finals but I'm not sure. This map looks kind of cool though it reminds me way to much of both byzantium and requiem to make me comfortable. Would have prefered battle royale :/
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This is definitely going to make some sick games. I'm excited to see what sort of cheese gets played.
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On May 04 2009 23:17 ghermination wrote: finally we see some neutral spells/buildings. I think colloseum opened a flood gate. I cant wait to see neutral use of darkswarm. (4)Persona
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Interesting Map, will make for awesome plays. Is it me or almost every new map is favoring Leta with his Dship play?
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if this encourages more DWEB or infested terran usage I'll just laugh. I'd try it out
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I'm hoping for mindcontrolled queens and the use of infested terrans pvz.
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Haha first one to use IT's on this map in a televised game is my hero.
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OSL guy 1: Awww... look at the amount of zergs that qualified!!! OSL guy 1: I don't want to see several ZvZ's, any ideas? OSL guy 2: Errr... we just received this new map from the makers that had a neutral command center in it. OSL guy 1: :D
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On May 04 2009 21:03 konadora wrote:Show nested quote +On May 04 2009 20:04 sixghost wrote:On May 04 2009 16:07 integral wrote:On May 04 2009 15:29 sixghost wrote:On May 04 2009 15:28 integral wrote: lol sometimes I really do wonder just how much KeSPA grooms the maps to favor a particular race for better publicity/marketing, or attempts to anyway. I could be wrong but almost all the latest maps are zerg-biased, and as far as I can tell this one is no exception. Care to explain why you think this map is Z>T? Because i don't see a single thing makes me think that. Small mains with short air distance between them, ton of angles for muta entry, upramp between main and natural, and a protected third gas You're right about mutas having lots of angles to attack, but short distance between mains is a terran favored trait. And that protected 3rd gas will have its mineral line constantly raped if T gets even the slightest map control. I think Z is gonna have a really hard time taking a 3rd. He can just build closer to the gas instead of closer to the mineral line if the zerg wants to. Safer that way and won't get harassed so easily. It doesn't matter where you build the hatch, the drones will still get raped or have to stop mining the minerals whenever T is in that general area.
I just have a hard time thinking zerg will have much success vs T here.
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ZvZ won't last long enough for infested cc.
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Yeah, it seems like putting your 3rd gas hatch at just the gas, instead of in between the gas an minerals, is the way to go. Also, hopping a vulture in ZvT could do a ton of damage if the z doesnt place sunkens really well.
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terrible 7 o'clock gas placement.. looks like it could be tanked from the entrance. and regarding the 11 o'clock the gas is really easily tanked from the ledge.
it's funny how useless the 4th base placements are XD
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gahh whats with all the macro maps... I miss a great micro map, last one I remember was Hitchhiker, which produced fuckin awesome games ^^
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I really like this map. A lot of elements taken from Requiem, together with the neutral CC in the middle should give us some really nice games.
I suppose this map was designed for the OSL, although Kespa might consider adding it in the PL map pool, possibly to replace Battle Royale.
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It is nosense having a CC with no use, so looks like its Zerg time for Infested Terrans
Anyway, third expansion looks difficult to maintain if rival presses from mineral line´s other side
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16986 Posts
If they legitimately wanted people to use Infested Terrans, then why didn't the mapmakers just place a neutral CC in a corner of each base?
:/
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i like the cc in themiddle for zergs, its kinda like as soon as you take it u have a center map proxy INfested Maker. maybe if u control center map as zerg and you just keep throwing infesteds at ur enemy when he try to run out of his base u can contain him ezier
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God I love Korean map designers, so unbelievably creative
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On May 05 2009 04:16 wishbones wrote: i like the cc in themiddle for zergs, its kinda like as soon as you take it u have a center map proxy INfested Maker. maybe if u control center map as zerg and you just keep throwing infesteds at ur enemy when he try to run out of his base u can contain him ezier Well once you grab the CC you can always lift it off and move it.
I must admit, the thing I'm hoping for most is protoss mind controlling the queen and infesting the CC.
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Something got left out in the translation:
▶ New Map: HolyWorld Description ㆍSpecial features - If the center cc is destroyed, everything in the magic circle gets hit with psionic storms (except underneath the disruption webs).
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On May 05 2009 05:33 .risingdragoon wrote: Something got left out in the translation:
▶ New Map: HolyWorld Description ㆍSpecial features - If the center cc is destroyed, everything in the magic circle gets hit with psionic storms (except underneath the disruption webs).
¿? That'd be pretty funny.
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Is this the first time neutral CC's are used or is this a first? I don't remember seeing that.
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On May 05 2009 05:33 .risingdragoon wrote: Something got left out in the translation:
▶ New Map: HolyWorld Description ㆍSpecial features - If the center cc is destroyed, everything in the magic circle gets hit with psionic storms (except underneath the disruption webs). the iccup obs version should have that just to mess with us
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On May 04 2009 15:28 integral wrote: lol sometimes I really do wonder just how much KeSPA grooms the maps to favor a particular race for better publicity/marketing, or attempts to anyway. I could be wrong but almost all the latest maps are zerg-biased, and as far as I can tell this one is no exception.
I see this map as terran favored if anything, 1 choke.
upon further analysis it only really looks terran favored for TvP.
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- The disruption webs works as normal, and the command center in the center of the map can be infested by the Queen after dealing damage to it.
Fuck yeah :3
I seriously hope someone does this.
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This map looks really exciting, I hope it replaces battle royal.
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United States17042 Posts
Protoss looks like it's going to have a tough time in PvT, as there isn't really an easy third, and the mineral wall isn't going to help things. Is the middle buildable?
PvZ might be hard as well, although that more difficult third doesn't help zerg that much either.
I doubt that the middle cc = infested cc, although it might be a cool new cheesy strat (infested T drop through the backdoor as harass -_-
On May 05 2009 05:06 scwizard wrote:Show nested quote +On May 05 2009 04:16 wishbones wrote: i like the cc in themiddle for zergs, its kinda like as soon as you take it u have a center map proxy INfested Maker. maybe if u control center map as zerg and you just keep throwing infesteds at ur enemy when he try to run out of his base u can contain him ezier Well once you grab the CC you can always lift it off and move it. I must admit, the thing I'm hoping for most is protoss mind controlling the queen and infesting the CC.
This will never happen on tv. But I'm going to waste like 30 PvZ's attempting to do this, and it will never work because Z will almost never get a queen.
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On May 05 2009 07:03 GHOSTCLAW wrote:Protoss looks like it's going to have a tough time in PvT, as there isn't really an easy third, and the mineral wall isn't going to help things. Is the middle buildable? PvZ might be hard as well, although that more difficult third doesn't help zerg that much either. I doubt that the middle cc = infested cc, although it might be a cool new cheesy strat (infested T drop through the backdoor as harass -_-  Show nested quote +On May 05 2009 05:06 scwizard wrote:On May 05 2009 04:16 wishbones wrote: i like the cc in themiddle for zergs, its kinda like as soon as you take it u have a center map proxy INfested Maker. maybe if u control center map as zerg and you just keep throwing infesteds at ur enemy when he try to run out of his base u can contain him ezier Well once you grab the CC you can always lift it off and move it. I must admit, the thing I'm hoping for most is protoss mind controlling the queen and infesting the CC. This will never happen on tv. But I'm going to waste like 30 PvZ's attempting to do this, and it will never work because Z will almost never get a queen.
You know...you gotta start from the drone )))))))))
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On May 05 2009 07:34 M2 wrote:Show nested quote +On May 05 2009 07:03 GHOSTCLAW wrote:Protoss looks like it's going to have a tough time in PvT, as there isn't really an easy third, and the mineral wall isn't going to help things. Is the middle buildable? PvZ might be hard as well, although that more difficult third doesn't help zerg that much either. I doubt that the middle cc = infested cc, although it might be a cool new cheesy strat (infested T drop through the backdoor as harass -_-  On May 05 2009 05:06 scwizard wrote:On May 05 2009 04:16 wishbones wrote: i like the cc in themiddle for zergs, its kinda like as soon as you take it u have a center map proxy INfested Maker. maybe if u control center map as zerg and you just keep throwing infesteds at ur enemy when he try to run out of his base u can contain him ezier Well once you grab the CC you can always lift it off and move it. I must admit, the thing I'm hoping for most is protoss mind controlling the queen and infesting the CC. This will never happen on tv. But I'm going to waste like 30 PvZ's attempting to do this, and it will never work because Z will almost never get a queen. You know...you gotta start from the drone  ))))))))) Yeah... He can either take a game where he's totally owning and build up a little Z base, or he can hope the Z made a queen :O "1v1 D- ONLY" Actually... He probably needs to MC an overlord too, just to make an infested terran.
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are the dwebs just there for looks. i don't see how much of a use they will be at all in an actual game.
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Someone needs to brush up on history.
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Wicked map! Hard to believe it'll be balanced though c:
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Korea (South)11579 Posts
it looks very positional imbalanced...
1:00 and 7:00 have their ramps closer to the middle than 5:00 and 11:00
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How are Terrans supposed to play vs P on cross positions?
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Great map, can't wait to see infested terrans. They are very good against zeal/archon and kill closely built cannons 4 at a time if you drop them.
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On May 05 2009 09:46 Wonders wrote: Great map, can't wait to see infested terrans. They are very good against zeal/archon and kill closely built cannons 4 at a time if you drop them.
They kill supply depots 4 at a time if you're lucky
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"unlucky"?
It has nothing to do with luck. It has to do with where the infested targets and how the depots are placed.
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I am so happy they use crazy creative maps like this. The game has such a huge scope when the different map possibilities are used. So far advanced beyond the limited form of the game when it's all lost temple or luna.
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Everything has something to do with luck. The amount of luck required is what varies from action to action
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Not very many things in Starcraft are based on luck.
PvT at least looks more winnable than any PvZ or TvZ on Battle Royal. I really want to give a gigantic nod to Flash, but who knows.
What league is this being played in? Just OGN's OSL?
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atm it's OSL-exclusive map
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PvT is going to play out like on Reqiuem; 2 gate autowin. :/
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I took one look at this map and laughed. Goddamn protoss is going to rape on this map.
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map looks great, yes i agree CC and Dwebs gotta go 
But Yes i dont know if you guys realized but there are a few expansion spots on IC CUP Hunters that the gas is umteen million squares away gogo 6 drones on gas ^^
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I want to see units hide from zerglings in the Disruption Webs. Zealots and probes could camp out all cozy.
Also, Zergling-->Queen please for ZvZ. Queens come out faster than muta...
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On May 05 2009 12:25 Severedevil wrote: I want to see units hide from zerglings in the Disruption Webs. Zealots and probes could camp out all cozy.
Also, Zergling-->Queen please for ZvZ. Queens come out faster than muta... But infested Terrans can't attack air.
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This is the first map in a looong while that I'm legitimately excited to play.
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Siege tanks raping buildings are gonna be really problematic for this map
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On May 05 2009 12:28 Avidkeystamper wrote:Show nested quote +On May 05 2009 12:25 Severedevil wrote: I want to see units hide from zerglings in the Disruption Webs. Zealots and probes could camp out all cozy.
Also, Zergling-->Queen please for ZvZ. Queens come out faster than muta... But infested Terrans can't attack air.
True, but an Infested Terran & Zergling attack as the spire completes could easily win you the game, especially if your IT can kill the mutas in their eggs. (And if you do good damage, you can certainly afford a few spores.)
I'm not sure if the timing actually allows this, though. Spire takes a long time to build, but you might need to beat your opponent to Lair to pull it off.
Man, this'll be sweet for 2v2s...
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map looks awesome. hope it's balanced
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On May 05 2009 12:40 Severedevil wrote:Show nested quote +On May 05 2009 12:28 Avidkeystamper wrote:On May 05 2009 12:25 Severedevil wrote: I want to see units hide from zerglings in the Disruption Webs. Zealots and probes could camp out all cozy.
Also, Zergling-->Queen please for ZvZ. Queens come out faster than muta... But infested Terrans can't attack air. True, but an Infested Terran & Zergling attack as the spire completes could easily win you the game, especially if your IT can kill the mutas in their eggs. (And if you do good damage, you can certainly afford a few spores.) I'm not sure if the timing actually allows this, though. Spire takes a long time to build, but you might need to beat your opponent to Lair to pull it off. Man, this'll be sweet for 2v2s...
Well lets say a zvz has a mirror build. If you plant a queens nest and a spire at the same time, and hatch a queen when the nest is done, you only have a handful of seconds before mutas are being hatched after the queen is finished. Given the travel time to the center, time taken to infest, and build time of the infested terran taking such a long time, mutas will already be out and only 1 infested terran will be made. zerg would clean up that and kill you.
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konadora
Singapore66161 Posts
On May 05 2009 16:58 anTi_ wrote:Show nested quote +On May 05 2009 12:40 Severedevil wrote:On May 05 2009 12:28 Avidkeystamper wrote:On May 05 2009 12:25 Severedevil wrote: I want to see units hide from zerglings in the Disruption Webs. Zealots and probes could camp out all cozy.
Also, Zergling-->Queen please for ZvZ. Queens come out faster than muta... But infested Terrans can't attack air. True, but an Infested Terran & Zergling attack as the spire completes could easily win you the game, especially if your IT can kill the mutas in their eggs. (And if you do good damage, you can certainly afford a few spores.) I'm not sure if the timing actually allows this, though. Spire takes a long time to build, but you might need to beat your opponent to Lair to pull it off. Man, this'll be sweet for 2v2s... Well lets say a zvz has a mirror build. If you plant a queens nest and a spire at the same time, and hatch a queen when the nest is done, you only have a handful of seconds before mutas are being hatched after the queen is finished. Given the travel time to the center, time taken to infest, and build time of the infested terran taking such a long time, mutas will already be out and only 1 infested terran will be made. zerg would clean up that and kill you. Not to mention you have to damage the CC first.
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On May 05 2009 10:33 TheFoReveRwaR wrote: "unlucky"?
It has nothing to do with luck. It has to do with where the infested targets and how the depots are placed.
Well yea. But thats also like me saying a dice roll isn't luck - it has to do with how the dice is thrown.
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For those who wonder what the pentacle with those five points are on this map.
In ancient Chinese philosophy, the flow of yin and yang are responsible for the creation of the five elements. The five points of the pentacle symbolize the element of fire (which creates earth), earth (which creates metal), metal (which creates water), water (which creates wood), and wood (which creates fire).
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What a painful map for rally points especially for zerg.
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woah where can we download this ?
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United States3824 Posts
Rax Supply choke doesn't matter if you are getting fucked by ranged goons up the ramp
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It would seem the bottom of the ramp is unbuildable, although that's just judging from the picture.
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konadora
Singapore66161 Posts
OGN has the sexiest maps ever.
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Looks like it's going to be a Terran paradise...
edit: also, I thought the pentagon meant satan or something.
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On May 06 2009 05:39 ThePhan2m wrote:For those who wonder what the pentacle with those five points are on this map. In ancient Chinese philosophy, the flow of yin and yang are responsible for the creation of the five elements. The five points of the pentacle symbolize the element of fire (which creates earth), earth (which creates metal), metal (which creates water), water (which creates wood), and wood (which creates fire).
While this is informative, the pentagram symbolizes a lot of different things depending on which culture you look at and what time period.
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I bet we're going to be seeing Nazi symbols on the next maps...
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On May 06 2009 13:51 EsX_Raptor wrote: I bet we're going to be seeing Nazi symbols on the next maps...
Yeah, I know it has another meaning in eastern cultures. Just like the five pointed star, that's the whole point
*edited to use Neo Medusa instead, it's a little clearer
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On May 06 2009 13:33 EsX_Raptor wrote: Looks like it's going to be a Terran paradise...
edit: also, I thought the pentagon meant satan or something.
The hell? TvP = FD every fucking game because of fagtoss 2 gate.
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On May 06 2009 14:09 MamiyaOtaru wrote:Yeah, I know it has another meaning in eastern cultures. Just like the five pointed star, that's the whole point *edited to use Neo Medusa instead, it's a little clearer Why did you circle only the center? The entire unbuildable makes a manji, which is the overall picture anyways.
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On May 06 2009 14:15 Avidkeystamper wrote:Show nested quote +On May 06 2009 14:09 MamiyaOtaru wrote:On May 06 2009 13:51 EsX_Raptor wrote: I bet we're going to be seeing Nazi symbols on the next maps... Yeah, I know it has another meaning in eastern cultures. Just like the five pointed star, that's the whole point *edited to use Neo Medusa instead, it's a little clearer Why did you circle only the center? The entire unbuildable makes a manji, which is the overall picture anyways. Because I was responding to the guy saying I bet we're going to be seeing Nazi symbols on the next maps.... The part I circled is the part that looks similar to a "Nazi symbol".
Just so no one misses my meaning: I am trying to point out how ridiculous it is to see the five pointed star and think they were putting a satanistic symbol in it, in the same way it is ridiculous to see a manji and assume the mapmaker was putting a nazi symbol in. Hoping EsX_Raptor was trolling.
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On May 06 2009 13:51 EsX_Raptor wrote: I bet we're going to be seeing Nazi symbols on the next maps... Wait, are you being serious?
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The hell? TvP = FD every fucking game because of fagtoss 2 gate.
sorry, would you rather no rush 20?
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It looks like it's equally unbalanced for every race - so it's balanced.
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i cant wait to see this map in action! im real excited to see how everything plays out
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Guys, does anyone knows the official OGN site and link to their official maps ? Or lets put it this way - is there any other sites like Intothemap.com or mapdori.com? I remember something like pgr21 is their equivаlent of our TL ? This is a little off topic, but there is alot of talk about the new maps so if anyone knows post it please. Thanks.
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konadora
Singapore66161 Posts
KeSPA has them too
LINK
Flame them while you're at it if you wanna
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On May 06 2009 18:12 konadora wrote:KeSPA has them too LINKFlame them while you're at it if you wanna
Thanks man. I appreciate it. It looks like those rules are really pissing off ALOT of people. It's good that the Korean and Foreign communities are both united about this, although i dont know if KESPA monopoly of the eSports can be shaken. Hope the fans and teams prevail.
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This looks very interesting map, time will show what kind of strategies will be invented.  btw. What is sunken main?
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If I had 1$ everytime someone said a map was imbalanced because of the possibility of being cliffed by tanks, I would be a millionaire.
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konadora
Singapore66161 Posts
On May 06 2009 22:20 Tuke wrote:This looks very interesting map, time will show what kind of strategies will be invented.  btw. What is sunken main? Main's ground is lower than surrounding area.
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On May 06 2009 23:12 Xela wrote: If I had 1$ everytime someone said a map was imbalanced because of the possibility of being cliffed by tanks, I would be a millionaire. :D Also, this is P imba too. DT's can just walk in and out of the mains, using those ramps. (Damn you ramps.) Not to mention they can be dropped too.
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konadora
Singapore66161 Posts
On May 07 2009 00:30 538 wrote:Show nested quote +On May 06 2009 23:12 Xela wrote: If I had 1$ everytime someone said a map was imbalanced because of the possibility of being cliffed by tanks, I would be a millionaire. :D Also, this is P imba too. DT's can just walk in and out of the mains, using those ramps. (Damn you ramps.) Not to mention they can be dropped too. Nah somebody just played like shit.
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On May 06 2009 23:12 Xela wrote: If I had 1$ everytime someone said a map was imbalanced because of the possibility of being cliffed by tanks, I would be a millionaire.
Yeah seriously, its just stupid. Same comment every map.
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I gotta admit I love the idea of being able to use infested terrans in a zvp. Seems like they'd be quite rape against zealots. Part of the reason they're never viable zvt is that marines kill them so easily.
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lol if at first protosses complained about mines I wonder how much more they'll be whining about burrowed infested terrans
lol
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Infested TERRANS!
OVERLORD BOMBS!
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I want infested terrans D:
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On May 06 2009 14:22 AlTheCake wrote:Show nested quote +On May 06 2009 13:51 EsX_Raptor wrote: I bet we're going to be seeing Nazi symbols on the next maps... Wait, are you being serious?
I dunno, take a look:
+ Show Spoiler +
Nazi symbol already, obvs.
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On May 07 2009 06:29 Musoeun wrote:Show nested quote +On May 06 2009 14:22 AlTheCake wrote:On May 06 2009 13:51 EsX_Raptor wrote: I bet we're going to be seeing Nazi symbols on the next maps... Wait, are you being serious? I dunno, take a look: + Show Spoiler +Nazi symbol already, obvs.
its a Swastika... and it was USED by the Nazi's, it was not a Nazi invented symbol...
plus that one is lopsided :
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On May 06 2009 16:41 ViruX wrote:sorry, would you rather no rush 20? They could play it like some Ts used to play on Neo Requiem too.
2 fact...cc, pump tank, siege --> siege bottom, float to nat, next 2 tanks move to high ground covered by the low ground tanks.
Fact/port builds are semi viable on this map as well as sort of a suprise strat. It looks like that space overlooking the main mins might be blockable by an ebay or something like that which would allow for a lot of creative harass on the main min lines. Besides any buildings built too close to the edge would be easy to pick off.
I would love to see 3 rine 1 scv 1 tank drops(turbo newbie) again
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Hey does anyone know Where I can download the map? Can't wait to play on it.
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On May 06 2009 23:12 Xela wrote: If I had 1$ everytime someone said a map was imbalanced because of the possibility of being cliffed by tanks, I would be a millionaire.
lol
This should be qouted more. Every single time map is released there are at least 10 posts saying that tanks are imba on the map. It was especially hilarious with Medusa.
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Yea I'm kinda liking this map. OSL has 2 exclusives now, hopefully it doesn't F things up like ever07 or batoo.
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On May 07 2009 08:42 .risingdragoon wrote: Yea I'm kinda liking this map. OSL has 2 exclusives now, hopefully it doesn't F things up like ever07 or batoo.
Hey if it leads to Bisu being eliminated twice and Jaedong winning the whole thing, then it's not a fuck up in my book 
Tears FTW
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konadora
Singapore66161 Posts
UPDATE
It's finally out on mapdori (not on KeSPA site, intothemap not loading for some reason), but you need an account for mapdori, so I helped to upload it.
Anyone wanna try playing with me on this map?
Oh wait, I'll get fakesteve
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thanks konadora! can't wait to try it out!
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konadora
Singapore66161 Posts
Lol TL, you guys know you want this map.
Edit: You don't?
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Link's dead for me
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konadora
Singapore66161 Posts
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On May 07 2009 08:26 Lebesgue wrote:Show nested quote +On May 06 2009 23:12 Xela wrote: If I had 1$ everytime someone said a map was imbalanced because of the possibility of being cliffed by tanks, I would be a millionaire. lol This should be qouted more. Every single time map is released there are at least 10 posts saying that tanks are imba on the map. It was especially hilarious with Medusa.
And? Tanks are good on Medusa, they work very well, you have a lot of possibilities with them. Now that the middle is buildable the map is really good for TvP (if they survive the first 10 minutes)
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On May 07 2009 08:58 Djabanete wrote:Show nested quote +On May 07 2009 08:42 .risingdragoon wrote: Yea I'm kinda liking this map. OSL has 2 exclusives now, hopefully it doesn't F things up like ever07 or batoo. Hey if it leads to Bisu being eliminated twice and Jaedong winning the whole thing, then it's not a fuck up in my book  Tears FTW Tears FTL. Jaedong wouldn't have been able to beat Stork without it.
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Nice map. I think that the CC at the center is very interesting. An idea for a future map could be that there is a CC in every main, so that Infested Terrans could be more implemented into the game. Maybe it would create some drastically new and weird strategies. I don't know. Or have this been done before?
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I think it's silly how there are little white patches on the ground showing you where to place rax/depot or forge/gateway for a wall-in; there's even one showing where your natural expansion goes -_-
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Kentor
United States5784 Posts
On May 09 2009 05:56 ShaLLoW[baY] wrote: I think it's silly how there are little white patches on the ground showing you where to place rax/depot or forge/gateway for a wall-in; there's even one showing where your natural expansion goes -_- why? I like it a lot
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On May 09 2009 02:21 Geo.Rion wrote:Show nested quote +On May 07 2009 08:26 Lebesgue wrote:On May 06 2009 23:12 Xela wrote: If I had 1$ everytime someone said a map was imbalanced because of the possibility of being cliffed by tanks, I would be a millionaire. lol This should be qouted more. Every single time map is released there are at least 10 posts saying that tanks are imba on the map. It was especially hilarious with Medusa. And? Tanks are good on Medusa, they work very well, you have a lot of possibilities with them. Now that the middle is buildable the map is really good for TvP (if they survive the first 10 minutes)
Good doesn't mean imbalanced, does it? Tanks are the best units T has in TvP so they better be good on any map.
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On May 09 2009 06:11 Kentor wrote:Show nested quote +On May 09 2009 05:56 ShaLLoW[baY] wrote: I think it's silly how there are little white patches on the ground showing you where to place rax/depot or forge/gateway for a wall-in; there's even one showing where your natural expansion goes -_- why? I like it a lot
Me too .
+ Show Spoiler [OSL Group B] + Can you say infested terrans?
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Fuck this map. Protoss will never beat a zerg on this map.
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Just played on PvZ with a friend on this.
So yea, either I really just dont have any idea how to deal with infested, or they are seriously imba in ZvP, but wow. I mean, its like dealing with scourges sniping your observer but instead they are sniping archons/tempalrs clumps of goons + a few zealots.
So yea, I think any P shouldnt le the Z get that CC in the middle
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Maybe Protoss can get an early group of like, 5 zealots to go rape the shit out of the CC?
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On May 09 2009 06:27 SuperJongMan wrote: Fuck this map. Protoss will never beat a zerg on this map. a protoss already beat a zerg on this map guemchi shit on thezerg
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konadora
Singapore66161 Posts
On May 10 2009 13:33 IdrA wrote:Show nested quote +On May 09 2009 06:27 SuperJongMan wrote: Fuck this map. Protoss will never beat a zerg on this map. a protoss already beat a zerg on this map guemchi shit on thezerg lolol
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On May 09 2009 05:56 ShaLLoW[baY] wrote: I think it's silly how there are little white patches on the ground showing you where to place rax/depot or forge/gateway for a wall-in; there's even one showing where your natural expansion goes -_- Yea what a silly thing, not like progamers knew every placement on every map by heart....
On topic, I can see the CC becoming a very big issue, you can't just send in a few Zealots or marines at the beginning because of speed lings so the best time to destroy it would be mid game a little before the Hive tech.
Problems: 1) Zerg can just contain with lurker/lings to buy time and eventually get the queen before you can move out of your base. 2) Turtling terrans like flash waiting for upgrades to push won't be viable. I think that can lead to more MnM from the terran wich is not a bad thing tough.
The only race really having problems will be Protoss tough, the game is not made for protoss to handle Infested terrans, you would need to be too much careful with zealots when moving around. In TvZ, even if the zerg get the Infest, marines+vultures+tanks makes the sucide pretty much impossible if the terran is a bit careful.
Whatever happens, it'll be very entertaining to watch zerg play on this map.
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Damn infested terrans are sickk
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Yea I don't think TvZ will be very much different if the Z manages to get the CC. But ZvP, yea :\ In the case that it would be pretty much too hard to kill the CC in time, would sair reaver be more viable?
I mean, standard PvZ seems like suicide if you don't play perfectly, and sair reaver seems to be less of a pain. But one error, no more reavers, gg.
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Reavers from Sair/Reaver might be able to give P the firepower needed to kill CC.
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On May 10 2009 14:55 CynanMachae wrote: Yea I don't think TvZ will be very much different if the Z manages to get the CC. But ZvP, yea :\ In the case that it would be pretty much too hard to kill the CC in time, would sair reaver be more viable?
I mean, standard PvZ seems like suicide if you don't play perfectly, and sair reaver seems to be less of a pain. But one error, no more reavers, gg. Seems no different from rines vs lurkers  Now protoss will have to watch their asses on this new map
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Quite honestly, although it's very entertaining to watch, I think people are getting over excited about Infested Terran.
Even with a free gold plated CC, one of the major flaws of the Infested Terran is, imo, it's price. 100mins/100gas, that's the price of a mutalisk, and even in the hands of a pro, it's extremely easy to waste them. So unless you manage to kill 10 marines or 5 zealots with 1 hit, killing 2 zealots with 1 Infested Terran isnt that much of a good trade.
I see Infested Terran more like a bonus we'll see here and there on Holy World (mineral line drops), but I doubt they will be game breaking very often.
(They should make a map with free nuke silos and covert ops addons in every base, maybe we'll see nukes more often)
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On May 10 2009 15:41 lepape wrote: Quite honestly, although it's very entertaining to watch, I think people are getting over excited about Infested Terran.
Even with a free gold plated CC, one of the major flaws of the Infested Terran is, imo, it's price. 100mins/100gas, that's the price of a mutalisk, and even in the hands of a pro, it's extremely easy to waste them. So unless you manage to kill 10 marines or 5 zealots with 1 hit, killings 2 zealots with 1 Infested Terran isnt that much of a good trade.
I see Infested Terran more like a bonus we'll see here and there on Holy World (mineral line drops), but I doubt they will be game breaking very often.
(They should make a map with free nuke silos and covert ops addons in every base, maybe we'll see nukes more often)
Infested terrans cost 50 minerals...
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+ Show Spoiler +After Zero versus Kal, I bet more maps in the future will have neutral CC's to give Zergs another tool in this current era of Zerg dominance.
That Zero/Kal micro was intense. Mentally, after Kal saw that first Infested Terran, I felt that he mentally just crumbled.
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On May 10 2009 15:59 iCCup.d(O.o)a wrote:Show nested quote +On May 10 2009 15:41 lepape wrote: Quite honestly, although it's very entertaining to watch, I think people are getting over excited about Infested Terran.
Even with a free gold plated CC, one of the major flaws of the Infested Terran is, imo, it's price. 100mins/100gas, that's the price of a mutalisk, and even in the hands of a pro, it's extremely easy to waste them. So unless you manage to kill 10 marines or 5 zealots with 1 hit, killings 2 zealots with 1 Infested Terran isnt that much of a good trade.
I see Infested Terran more like a bonus we'll see here and there on Holy World (mineral line drops), but I doubt they will be game breaking very often.
(They should make a map with free nuke silos and covert ops addons in every base, maybe we'll see nukes more often) Infested terrans cost 50 minerals...
no
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On May 10 2009 16:25 SaveYourSavior wrote:Show nested quote +On May 10 2009 15:59 iCCup.d(O.o)a wrote:On May 10 2009 15:41 lepape wrote: Quite honestly, although it's very entertaining to watch, I think people are getting over excited about Infested Terran.
Even with a free gold plated CC, one of the major flaws of the Infested Terran is, imo, it's price. 100mins/100gas, that's the price of a mutalisk, and even in the hands of a pro, it's extremely easy to waste them. So unless you manage to kill 10 marines or 5 zealots with 1 hit, killings 2 zealots with 1 Infested Terran isnt that much of a good trade.
I see Infested Terran more like a bonus we'll see here and there on Holy World (mineral line drops), but I doubt they will be game breaking very often.
(They should make a map with free nuke silos and covert ops addons in every base, maybe we'll see nukes more often) Infested terrans cost 50 minerals... no
Woah I just checked... when did that change?
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+ Show Spoiler +In Zero vs Kal, I saw a single infested terran blow up like 3 cannons in one shot. They can blow up an entire group of templar. They are like walking scourges on steroids that deal more splash than a reaver. I think they are pretty ridiculous.
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On May 10 2009 16:04 thunk wrote:+ Show Spoiler +After Zero versus Kal, I bet more maps in the future will have neutral CC's to give Zergs another tool in this current era of Zerg dominance.
That Zero/Kal micro was intense. Mentally, after Kal saw that first Infested Terran, I felt that he mentally just crumbled.
+ Show Spoiler +Jesus christ, besides maybe the killing of three cannons at once the infested terrans did NOTHING that regular hydralinglurk couldn't have. Replay that game without the infested terrans and ZerO would still have won due to the threat of his drop-play and his fucking unreal hydralisk control, granted he might have lost another hydra or two
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Why can't protoss just do what Free did vs Hoejja on Destination and make a big mid-game army before ITs?
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51449 Posts
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I remember seeing some really old battle report (Sports Seoul Tournament 2000?) where some foreign Starcraft players visiting Korea were having a lunchtime discussion and it was revealed that Gadianton didn't know that infested terrans even existed despite having won a former PGL season.
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Can we have neutral control towers and machine shops plz?
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konadora
Singapore66161 Posts
On May 10 2009 22:28 MorningMusume11 wrote: Can we have neutral control towers and machine shops Comsat Stations and Nuclear Silos plz? Fixed
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You could use infested terran on any map if you wanted anyway, it's not very uncommon to see a terran's 3rd or 4th lift in lategame ZvT. Sap it with scourgequeen and you have your infested terran, for the price of 400 gas instead of 100. Since it's lategame, it's not that much of a big deal in cost difference.
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konadora
Singapore66161 Posts
On May 10 2009 22:43 Aqo[il] wrote: You could use infested terran on any map if you wanted anyway, it's not very uncommon to see a terran's 3rd or 4th lift in lategame ZvT. Sap it with scourgequeen and you have your infested terran, for the price of 400 gas instead of 100. Since it's lategame, it's not that much of a big deal in cost difference.
It doesn't matter what map it is if your opponent is Protoss lol
That's what makes Holy World so unique.
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On May 10 2009 17:21 ShaLLoW[baY] wrote:Show nested quote +On May 10 2009 16:04 thunk wrote:+ Show Spoiler +After Zero versus Kal, I bet more maps in the future will have neutral CC's to give Zergs another tool in this current era of Zerg dominance.
That Zero/Kal micro was intense. Mentally, after Kal saw that first Infested Terran, I felt that he mentally just crumbled. + Show Spoiler +Jesus christ, besides maybe the killing of three cannons at once the infested terrans did NOTHING that regular hydralinglurk couldn't have. Replay that game without the infested terrans and ZerO would still have won due to the threat of his drop-play and his fucking unreal hydralisk control, granted he might have lost another hydra or two
3 cannons for the trade of 100/100? Its a good deal really. These are very powerful.
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On May 10 2009 17:21 ShaLLoW[baY] wrote:Show nested quote +On May 10 2009 16:04 thunk wrote:+ Show Spoiler +After Zero versus Kal, I bet more maps in the future will have neutral CC's to give Zergs another tool in this current era of Zerg dominance.
That Zero/Kal micro was intense. Mentally, after Kal saw that first Infested Terran, I felt that he mentally just crumbled. + Show Spoiler +Jesus christ, besides maybe the killing of three cannons at once the infested terrans did NOTHING that regular hydralinglurk couldn't have. Replay that game without the infested terrans and ZerO would still have won due to the threat of his drop-play and his fucking unreal hydralisk control, granted he might have lost another hydra or two
Could have Zero won without them? Probably yes. Were they costeffective? Yes. And that's it
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konadora
Singapore66161 Posts
On May 10 2009 17:21 ShaLLoW[baY] wrote:Show nested quote +On May 10 2009 16:04 thunk wrote:+ Show Spoiler +After Zero versus Kal, I bet more maps in the future will have neutral CC's to give Zergs another tool in this current era of Zerg dominance.
That Zero/Kal micro was intense. Mentally, after Kal saw that first Infested Terran, I felt that he mentally just crumbled. + Show Spoiler +Jesus christ, besides maybe the killing of three cannons at once the infested terrans did NOTHING that regular hydralinglurk couldn't have. Replay that game without the infested terrans and ZerO would still have won due to the threat of his drop-play and his fucking unreal hydralisk control, granted he might have lost another hydra or two
Did you watch the game? He lost a shitload of units as well, including HTs.
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I'm loving watching Z play this map so far.
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On May 11 2009 02:17 konadora wrote:Show nested quote +On May 10 2009 17:21 ShaLLoW[baY] wrote:On May 10 2009 16:04 thunk wrote:+ Show Spoiler +After Zero versus Kal, I bet more maps in the future will have neutral CC's to give Zergs another tool in this current era of Zerg dominance.
That Zero/Kal micro was intense. Mentally, after Kal saw that first Infested Terran, I felt that he mentally just crumbled. + Show Spoiler +Jesus christ, besides maybe the killing of three cannons at once the infested terrans did NOTHING that regular hydralinglurk couldn't have. Replay that game without the infested terrans and ZerO would still have won due to the threat of his drop-play and his fucking unreal hydralisk control, granted he might have lost another hydra or two Did you watch the game? He lost a shitload of units as well, including HTs.
I'm not saying that the infested terrans didn't kill their fair amount of units, I'm saying that there is no way they unbalanced the match to the level where ZerO would not have won had he not had them, like everyone else seems to think.
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Wow I don't know where I got the idea they costed 50/0 wtf >_> but 100/50 is still not nearly as steep as 100/100.
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Yes they are indeed 100/50
http://classic.battle.net/scc/zerg/units/iterran.shtml
Also lol at Protoss counters to Infested Terran
* Large numbers of Dragoons with the Singularity Charge upgrade can destroy Infested Terrans before they can come within range to do harm. * The High Templar's Psionic Storm can easily stop Infested Terrans in their tracks. * Scouts and Carriers can attack Infested Terrans with complete impunity. * Reavers can eliminate Infested Terrans before they can approach close enough to destroy anything. * The Dark Archon's Maelstrom can immobilize Infested Terrans. Infested Terrans can also be taken over completely with Mind Control.
Sure this was made before modern day progaming, but it still is hilarious.
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How bout placing neutral SCVs instead of those kakaru and irritating neutral monster (clicking on them will make the sound/blocking expo from placing down)?
At least it will benefit the protoss too (mind control lol!)
+ Show Spoiler +okay joking.. I'm quite concern on this map for the infested terrans, which is ridiculously helping Zerg (delaying protoss to atk as CC will be used by Zerg/infested terrans)..
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konadora
Singapore66161 Posts
On May 13 2009 19:40 kaleidoscope wrote:How bout placing neutral SCVs instead of those kakaru and irritating neutral monster (clicking on them will make the sound/blocking expo from placing down)? At least it will benefit the protoss too (mind control lol!) + Show Spoiler +okay joking.. I'm quite concern on this map for the infested terrans, which is ridiculously helping Zerg (delaying protoss to atk as CC will be used by Zerg/infested terrans).. The neutral critters can be mind controlled and use as a scout lol
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On May 10 2009 15:41 lepape wrote: Quite honestly, although it's very entertaining to watch, I think people are getting over excited about Infested Terran.
Even with a free gold plated CC, one of the major flaws of the Infested Terran is, imo, it's price. 100mins/100gas, that's the price of a mutalisk, and even in the hands of a pro, it's extremely easy to waste them. So unless you manage to kill 10 marines or 5 zealots with 1 hit, killing 2 zealots with 1 Infested Terran isnt that much of a good trade.
I see Infested Terran more like a bonus we'll see here and there on Holy World (mineral line drops), but I doubt they will be game breaking very often.
(They should make a map with free nuke silos and covert ops addons in every base, maybe we'll see nukes more often)
Yes, nuke addon to the CC, as well as a bunker or dropship with SCVs so that Terran (nuke) and Protoss (mindcontrol SCVs) have options too!
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On May 13 2009 21:18 konadora wrote:Show nested quote +On May 13 2009 19:40 kaleidoscope wrote:How bout placing neutral SCVs instead of those kakaru and irritating neutral monster (clicking on them will make the sound/blocking expo from placing down)? At least it will benefit the protoss too (mind control lol!) + Show Spoiler +okay joking.. I'm quite concern on this map for the infested terrans, which is ridiculously helping Zerg (delaying protoss to atk as CC will be used by Zerg/infested terrans).. The neutral critters can be mind controlled and use as a scout lol I always wondered about that...do neutral critters get shot at by your opponent by default?
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i'm pretty sure the units AI attack mind controlled critters
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Using parasite on neutral critters is the way to go.
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konadora
Singapore66161 Posts
On May 20 2009 12:35 PH wrote:Show nested quote +On May 13 2009 21:18 konadora wrote:On May 13 2009 19:40 kaleidoscope wrote:How bout placing neutral SCVs instead of those kakaru and irritating neutral monster (clicking on them will make the sound/blocking expo from placing down)? At least it will benefit the protoss too (mind control lol!) + Show Spoiler +okay joking.. I'm quite concern on this map for the infested terrans, which is ridiculously helping Zerg (delaying protoss to atk as CC will be used by Zerg/infested terrans).. The neutral critters can be mind controlled and use as a scout lol I always wondered about that...do neutral critters get shot at by your opponent by default? afaik Nope. Tried it the last time, they didn't attack it.
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wrong. if you mind control a critter, your opponent will automatically attack it
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konadora
Singapore66161 Posts
Really?? Weird.. maybe I parasited it instead lol
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mc'd critters do get hit by a move in single player they also nuke if you click them enough  I remember 6 years ago when i first played i made a map to play my friend on and covered his end in critters, planning to sneak a scout in and then nuke his main but it didn't work... aww...
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Vatican City State491 Posts
On May 09 2009 06:27 SuperJongMan wrote: Fuck this map. Protoss will never beat a zerg on this map.
Were the protoss EVER happy about any map? Ive been visiting this website for 7-8 years now, and all I remember is protoss players crying.
OMG you will have to snipe infested terrans with dragoons!!! That's TvZ... rines vs lurkers - but terrans somehow do not complain. On the other hand it reminded me when Reach, the "top protoss player" played off-race and sucked horribly... ;-)
This map = starcraft2, we got banelings
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United States4126 Posts
I don't think you realize how much harder it is to kill IT with Dragoons as compared to killing them with Marines.
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Vatican City State491 Posts
6 shots of dragoons compared to around 25-27 marine shots for lurker. Do you know that you cant attack move infested terrans? Do you know how hard it is to micro mutas properly? etc.
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haha when or where can we download this map?
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On May 25 2009 08:57 closed wrote: 6 shots of dragoons compared to around 25-27 marine shots for lurker. Do you know that you cant attack move infested terrans? Do you know how hard it is to micro mutas properly? etc.
I'm Terran but do you realize lurkers don't explode in 500 damage? :O
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On May 25 2009 08:44 closed wrote:Show nested quote +On May 09 2009 06:27 SuperJongMan wrote: Fuck this map. Protoss will never beat a zerg on this map. Were the protoss EVER happy about any map? Ive been visiting this website for 7-8 years now, and all I remember is protoss players crying. OMG you will have to snipe infested terrans with dragoons!!! That's TvZ... rines vs lurkers - but terrans somehow do not complain. On the other hand it reminded me when Reach, the "top protoss player" played off-race and sucked horribly... ;-) This map = starcraft2, we got banelings Yes, Protoss players do get happy about maps. For example, Katrina. Protoss players like that map. Protosses complaining about this map isn't much different from Zergs crying about Byzantium.
Infested Terrans are not balanced for PvZ. A ball of Terran Bio is a lot different from a ball of Protoss. Marines/Siege Tanks maul through Infested Terrans much faster than Dragoons do. Not to mention Goons normally have limited usability in PvZ (mainly anti-lurker stuff), and forcing a Protoss to have to make goons in the MU when they don't want to really hurts.
I don't even know what the hell you are trying to say with the Reach offracing comment. Maybe an "lol protoss ez" joke? Did you ever see Savior playing Terran against Gorush? He got raped. Thats because normally, when a Pro-player offraces in a televised match, they suck, because its an offrace.
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i would like to see more low eco maps, however this map is interesting
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On May 25 2009 08:57 closed wrote: 6 shots of dragoons compared to around 25-27 marine shots for lurker. Do you know that you cant attack move infested terrans? Do you know how hard it is to micro mutas properly? etc.
This is a retarded comparison. You cannot be constantly watching for IT's which could come at any time then pick them off with 6 goon shots before they explode.
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Vatican City State491 Posts
On May 25 2009 15:24 G.s)NarutO wrote:Show nested quote +On May 25 2009 08:57 closed wrote: 6 shots of dragoons compared to around 25-27 marine shots for lurker. Do you know that you cant attack move infested terrans? Do you know how hard it is to micro mutas properly? etc. I'm Terran but do you realize lurkers don't explode in 500 damage? :O
lurkers do 40 damage when they explode :-) and I dont remember any terran complaining about this (maybe they simply dont know)
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On May 25 2009 22:06 infinity2k9 wrote:Show nested quote +On May 25 2009 08:57 closed wrote: 6 shots of dragoons compared to around 25-27 marine shots for lurker. Do you know that you cant attack move infested terrans? Do you know how hard it is to micro mutas properly? etc. This is a retarded comparison. You cannot be constantly watching for IT's which could come at any time then pick them off with 6 goon shots before they explode. Actually, goons take 7~ shots to kill an Infested, because of how Zerg units automatically generate HP slowly.
In practice, 6 goons will not snipe an Infested before it blows a few of them up, while a group of even 12 marines will kill an Infested before it even gets close.
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this kinda went under the radar, but anyone know what's new with Holy World SE?
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At a quick glance, it seems that the mineral patches at 5 and 11 are positioned less in the way of the entrance
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konadora
Singapore66161 Posts
On July 02 2009 12:57 blabber wrote:this kinda went under the radar, but anyone know what's new with Holy World SE? Minerals at 5 and 11 main changed Mineral wall changed to make ling hopping harder (PvZ balancing)
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They made it more open too, the unbuildable areas at 12/3/6/9 all shrunk a bit.
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