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[New Map] Holy World - Page 12

Forum Index > BW General
254 CommentsPost a Reply
Prev 1 10 11 12 13 Next All
Aqo[il]
Profile Blog Joined April 2009
Israel183 Posts
Last Edited: 2009-05-10 13:44:06
May 10 2009 13:43 GMT
#221
You could use infested terran on any map if you wanted anyway, it's not very uncommon to see a terran's 3rd or 4th lift in lategame ZvT. Sap it with scourgequeen and you have your infested terran, for the price of 400 gas instead of 100. Since it's lategame, it's not that much of a big deal in cost difference.
Reavers. Lurkers. Vultures. Defilers. Corsairs. Vessels. Why did they remove all the cool units from SC2...?
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
May 10 2009 13:52 GMT
#222
On May 10 2009 22:43 Aqo[il] wrote:
You could use infested terran on any map if you wanted anyway, it's not very uncommon to see a terran's 3rd or 4th lift in lategame ZvT. Sap it with scourgequeen and you have your infested terran, for the price of 400 gas instead of 100. Since it's lategame, it's not that much of a big deal in cost difference.


It doesn't matter what map it is if your opponent is Protoss lol

That's what makes Holy World so unique.
POGGERS
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
May 10 2009 16:43 GMT
#223
On May 10 2009 17:21 ShaLLoW[baY] wrote:
Show nested quote +
On May 10 2009 16:04 thunk wrote:
+ Show Spoiler +
After Zero versus Kal, I bet more maps in the future will have neutral CC's to give Zergs another tool in this current era of Zerg dominance.

That Zero/Kal micro was intense. Mentally, after Kal saw that first Infested Terran, I felt that he mentally just crumbled.


+ Show Spoiler +
Jesus christ, besides maybe the killing of three cannons at once the infested terrans did NOTHING that regular hydralinglurk couldn't have. Replay that game without the infested terrans and ZerO would still have won due to the threat of his drop-play and his fucking unreal hydralisk control, granted he might have lost another hydra or two


3 cannons for the trade of 100/100? Its a good deal really. These are very powerful.
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
May 10 2009 17:10 GMT
#224
On May 10 2009 17:21 ShaLLoW[baY] wrote:
Show nested quote +
On May 10 2009 16:04 thunk wrote:
+ Show Spoiler +
After Zero versus Kal, I bet more maps in the future will have neutral CC's to give Zergs another tool in this current era of Zerg dominance.

That Zero/Kal micro was intense. Mentally, after Kal saw that first Infested Terran, I felt that he mentally just crumbled.


+ Show Spoiler +
Jesus christ, besides maybe the killing of three cannons at once the infested terrans did NOTHING that regular hydralinglurk couldn't have. Replay that game without the infested terrans and ZerO would still have won due to the threat of his drop-play and his fucking unreal hydralisk control, granted he might have lost another hydra or two


Could have Zero won without them? Probably yes.
Were they costeffective? Yes. And that's it
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
May 10 2009 17:17 GMT
#225
On May 10 2009 17:21 ShaLLoW[baY] wrote:
Show nested quote +
On May 10 2009 16:04 thunk wrote:
+ Show Spoiler +
After Zero versus Kal, I bet more maps in the future will have neutral CC's to give Zergs another tool in this current era of Zerg dominance.

That Zero/Kal micro was intense. Mentally, after Kal saw that first Infested Terran, I felt that he mentally just crumbled.


+ Show Spoiler +
Jesus christ, besides maybe the killing of three cannons at once the infested terrans did NOTHING that regular hydralinglurk couldn't have. Replay that game without the infested terrans and ZerO would still have won due to the threat of his drop-play and his fucking unreal hydralisk control, granted he might have lost another hydra or two


Did you watch the game? He lost a shitload of units as well, including HTs.
POGGERS
Lessthan3
Profile Joined February 2009
Luxembourg20 Posts
May 10 2009 17:26 GMT
#226
I'm loving watching Z play this map so far.
Awww man, he built zerglings. D:
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
May 10 2009 18:24 GMT
#227
On May 11 2009 02:17 konadora wrote:
Show nested quote +
On May 10 2009 17:21 ShaLLoW[baY] wrote:
On May 10 2009 16:04 thunk wrote:
+ Show Spoiler +
After Zero versus Kal, I bet more maps in the future will have neutral CC's to give Zergs another tool in this current era of Zerg dominance.

That Zero/Kal micro was intense. Mentally, after Kal saw that first Infested Terran, I felt that he mentally just crumbled.


+ Show Spoiler +
Jesus christ, besides maybe the killing of three cannons at once the infested terrans did NOTHING that regular hydralinglurk couldn't have. Replay that game without the infested terrans and ZerO would still have won due to the threat of his drop-play and his fucking unreal hydralisk control, granted he might have lost another hydra or two


Did you watch the game? He lost a shitload of units as well, including HTs.


I'm not saying that the infested terrans didn't kill their fair amount of units, I'm saying that there is no way they unbalanced the match to the level where ZerO would not have won had he not had them, like everyone else seems to think.
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
May 10 2009 18:26 GMT
#228
Wow I don't know where I got the idea they costed 50/0 wtf >_> but 100/50 is still not nearly as steep as 100/100.
Hi.
BlackMagister
Profile Joined October 2008
United States5834 Posts
May 10 2009 18:49 GMT
#229
Yes they are indeed 100/50

http://classic.battle.net/scc/zerg/units/iterran.shtml

Also lol at Protoss counters to Infested Terran

* Large numbers of Dragoons with the Singularity Charge upgrade can destroy Infested Terrans before they can come within range to do harm.
* The High Templar's Psionic Storm can easily stop Infested Terrans in their tracks.
* Scouts and Carriers can attack Infested Terrans with complete impunity.
* Reavers can eliminate Infested Terrans before they can approach close enough to destroy anything.
* The Dark Archon's Maelstrom can immobilize Infested Terrans. Infested Terrans can also be taken over completely with Mind Control.


Sure this was made before modern day progaming, but it still is hilarious.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
May 10 2009 20:45 GMT
#230
This map got a DL yet?
..and then I would, ya know, check em'. (Aka SpoR)
Little-Chimp
Profile Joined February 2008
Canada949 Posts
May 10 2009 21:05 GMT
#231
On May 11 2009 05:45 CharlieMurphy wrote:
This map got a DL yet?


http://www.teamliquid.net/forum/viewmessage.php?topic_id=92923
kaleidoscope
Profile Blog Joined December 2008
Singapore2887 Posts
May 13 2009 10:40 GMT
#232
How bout placing neutral SCVs instead of those kakaru and irritating neutral monster (clicking on them will make the sound/blocking expo from placing down)?

At least it will benefit the protoss too (mind control lol!)

+ Show Spoiler +
okay joking.. I'm quite concern on this map for the infested terrans, which is ridiculously helping Zerg (delaying protoss to atk as CC will be used by Zerg/infested terrans)..
대지따라 돌린게 시간이다.. 흘러가고 돌아오지도 않고..
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
May 13 2009 12:18 GMT
#233
On May 13 2009 19:40 kaleidoscope wrote:
How bout placing neutral SCVs instead of those kakaru and irritating neutral monster (clicking on them will make the sound/blocking expo from placing down)?

At least it will benefit the protoss too (mind control lol!)

+ Show Spoiler +
okay joking.. I'm quite concern on this map for the infested terrans, which is ridiculously helping Zerg (delaying protoss to atk as CC will be used by Zerg/infested terrans)..

The neutral critters can be mind controlled and use as a scout lol
POGGERS
Prose
Profile Joined June 2004
Canada314 Posts
May 19 2009 22:33 GMT
#234
On May 10 2009 15:41 lepape wrote:
Quite honestly, although it's very entertaining to watch, I think people are getting over excited about Infested Terran.

Even with a free gold plated CC, one of the major flaws of the Infested Terran is, imo, it's price. 100mins/100gas, that's the price of a mutalisk, and even in the hands of a pro, it's extremely easy to waste them. So unless you manage to kill 10 marines or 5 zealots with 1 hit, killing 2 zealots with 1 Infested Terran isnt that much of a good trade.

I see Infested Terran more like a bonus we'll see here and there on Holy World (mineral line drops), but I doubt they will be game breaking very often.

(They should make a map with free nuke silos and covert ops addons in every base, maybe we'll see nukes more often)


Yes, nuke addon to the CC, as well as a bunker or dropship with SCVs so that Terran (nuke) and Protoss (mindcontrol SCVs) have options too!
April showers bring May flowers bring June bugs bring JulyZerg.
PH
Profile Blog Joined June 2008
United States6173 Posts
May 20 2009 03:35 GMT
#235
On May 13 2009 21:18 konadora wrote:
Show nested quote +
On May 13 2009 19:40 kaleidoscope wrote:
How bout placing neutral SCVs instead of those kakaru and irritating neutral monster (clicking on them will make the sound/blocking expo from placing down)?

At least it will benefit the protoss too (mind control lol!)

+ Show Spoiler +
okay joking.. I'm quite concern on this map for the infested terrans, which is ridiculously helping Zerg (delaying protoss to atk as CC will be used by Zerg/infested terrans)..

The neutral critters can be mind controlled and use as a scout lol

I always wondered about that...do neutral critters get shot at by your opponent by default?
Hello
nicoaldo
Profile Joined March 2009
Argentina939 Posts
May 20 2009 03:38 GMT
#236
i'm pretty sure the units AI attack mind controlled critters
HunterX11
Profile Joined March 2009
United States1048 Posts
May 20 2009 03:51 GMT
#237
Using parasite on neutral critters is the way to go.
Try using both Irradiate and Defensive Matrix on an Overlord. It looks pretty neat.
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
Last Edited: 2009-05-20 03:53:13
May 20 2009 03:52 GMT
#238
On May 20 2009 12:35 PH wrote:
Show nested quote +
On May 13 2009 21:18 konadora wrote:
On May 13 2009 19:40 kaleidoscope wrote:
How bout placing neutral SCVs instead of those kakaru and irritating neutral monster (clicking on them will make the sound/blocking expo from placing down)?

At least it will benefit the protoss too (mind control lol!)

+ Show Spoiler +
okay joking.. I'm quite concern on this map for the infested terrans, which is ridiculously helping Zerg (delaying protoss to atk as CC will be used by Zerg/infested terrans)..

The neutral critters can be mind controlled and use as a scout lol

I always wondered about that...do neutral critters get shot at by your opponent by default?

afaik Nope. Tried it the last time, they didn't attack it.
POGGERS
boongee
Profile Joined November 2004
United States967 Posts
May 20 2009 04:04 GMT
#239
wrong. if you mind control a critter, your opponent will automatically attack it
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
May 20 2009 06:30 GMT
#240
Really?? Weird.. maybe I parasited it instead lol
POGGERS
Prev 1 10 11 12 13 Next All
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