[New Map] Holy World - Page 4
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Jenia6109
Russian Federation1607 Posts
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Itachii
Poland12466 Posts
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Jayme
United States5866 Posts
On May 04 2009 17:21 shaozu wrote: i doubt we will see any infested units. terran will destroy the cc with his first mms so will toss with his first push with zealots. What? Ok well even high dps marines take a bit of time to kill a CC so if he spends that extra time to kill that CC on his first push that'll give the zerg even more time to get the proper defense with lings and not have to sunken. A tosses first push with zealots is also very timing intensive that you'd waste on destroying a neutral CC. I think that CC will be there for quite awhile personally. | ||
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jhNz
Germany2762 Posts
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konadora
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Singapore66071 Posts
On May 04 2009 17:26 anch wrote: Diablo is gonna come out if you break 5 seals. Lol now you made me miss Diablo 2 ![]() Ah, good times. | ||
dt4ever
Moldova184 Posts
On May 04 2009 17:26 anch wrote: Diablo is gonna come out if you break 5 seals. New strategy for this map: break all the seals, and when Diablo appears, mind-control him and rape your opponent. Can Diablo attack air btw? | ||
konadora
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Singapore66071 Posts
On May 04 2009 18:07 dt4ever wrote: New strategy for this map: break all the seals, and when Diablo appears, mind-control him and rape your opponent. Can Diablo attack air btw? He has that inferno-like attack as well as the fire ring. | ||
cYaN
Norway3322 Posts
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TheFoReveRwaR
United States10657 Posts
BUt it also looks fun as fuck. | ||
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alffla
Hong Kong20321 Posts
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PH
United States6173 Posts
On May 04 2009 18:07 dt4ever wrote: New strategy for this map: break all the seals, and when Diablo appears, mind-control him and rape your opponent. Can Diablo attack air btw? Toss imba...): | ||
sixghost
United States2096 Posts
On May 04 2009 16:07 integral wrote: Small mains with short air distance between them, ton of angles for muta entry, upramp between main and natural, and a protected third gas You're right about mutas having lots of angles to attack, but short distance between mains is a terran favored trait. And that protected 3rd gas will have its mineral line constantly raped if T gets even the slightest map control. I think Z is gonna have a really hard time taking a 3rd. | ||
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Plexa
Aotearoa39261 Posts
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unknown.sam
Philippines2701 Posts
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konadora
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Singapore66071 Posts
On May 04 2009 20:04 sixghost wrote: You're right about mutas having lots of angles to attack, but short distance between mains is a terran favored trait. And that protected 3rd gas will have its mineral line constantly raped if T gets even the slightest map control. I think Z is gonna have a really hard time taking a 3rd. He can just build closer to the gas instead of closer to the mineral line if the zerg wants to. Safer that way and won't get harassed so easily. | ||
SilverSkyLark
Philippines8437 Posts
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KrisElmqvist
Sweden1962 Posts
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538
Hungary3932 Posts
![]() Also, I feel like this will turn out to be a map where people like to chese ![]() ![]() | ||
konadora
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Singapore66071 Posts
On May 04 2009 21:51 538 wrote: I like this map, the cc and even the distruption webs may come into play, finally infested terrans in progames? ![]() Also, I feel like this will turn out to be a map where people like to chese ![]() ![]() Infested Terran was used before. Cool used against Nada on Arkanoid ![]() | ||
Nightmarjoo
United States3359 Posts
![]() I guess muta zvt will be fun though. | ||
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