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edit: I am not going to speculate on if this is a good or bad idea, if it will or won't work, etc etc. It is too big a change to speculate on without putting it to the test with tons of competitive play IMHO. But please watch the videos before posting. I am seeing so many ignorant posts in this thread from people ruling out the concept entirely and stating reasons that are addressed in the first video.
http://achrongame.com/
Uhm, wow? No idea how this would play out, but it seems like a crazy interesting concept. It would be nice if some publisher picked this up and put some real money into it, since it will forever be condemned to idie-niche with it's obviously low-budget presentation.
edit: Need to highlight the mind-bending strategy coming out of this with this 'battle report' on their site:
Chris used a neat strategy against me in a memorable free-for-all game between him, Konrad, and myself. I launched a massive surprise attack on Chris's mining base, so he traveled back in time, prepared a large fleet to counter my attack and succeeded. However, in the present I acquired nukes and sent a nuke back to the end of the battle that destroyed his remaining fleet. Before it was over, he jumped back further in time, moved his mining base and undid his counter attack. Since his fleet had left the area and my army had conquered it, my nuclear blast from the future decimated my own forces! Right at that time, Konrad came at me with his forces, so I didn't have time to undo my nuclear blast.
Uhhh.. Wow
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I am not joking I thought about this concept 10 minutes ago, though in my mind it wasn't a real-time but turn based game
awesome
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Jesus that sounds mind blowing. I'll stick to my micro/macro a-move, thank you very much.
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Holy crap, this game looks like it has a lot of potential. I'll definitely be keeping my eye on this.
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United States1966 Posts
Interesting... quoted from the website:
"The Strategies Mar·16·2009 7:14pm by Mike Resnick, AI developer and gameplay designer Chris used a neat strategy against me in a memorable free-for-all game between him, Konrad, and myself. I launched a massive surprise attack on Chris's mining base, so he traveled back in time, prepared a large fleet to counter my attack and succeeded. However, in the present I acquired nukes and sent a nuke back to the end of the battle that destroyed his remaining fleet. Before it was over, he jumped back further in time, moved his mining base and undid his counter attack. Since his fleet had left the area and my army had conquered it, my nuclear blast from the future decimated my own forces! Right at that time, Konrad came at me with his forces, so I didn't have time to undo my nuclear blast."
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I just watched the youtube video and wow, that's a totally whack concept.
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There was an Indiegame named Strifeshadow. It had a unit named a chronomancer. I never played it. So I don't remember the mechanics.
It had a playerbase from battlereports.com regulars.
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Canada7170 Posts
O_O This is awesome! That would be great if someone picked this up! Although it may be a little bit complex for the "average" gamer.
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United States12607 Posts
This is a really interesting game dynamic...
Edit: watched the video, it answered my questions sorry people
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On March 28 2009 04:39 JWD wrote: This is a really interesting game dynamic, but I think it would be really difficult to pull off...I'll have to play around with this game before I'm convinced.
For example, based on the quoted text above, it seems like you can time travel to change the outcome of one battle an unlimited number of times? At what point does the "but then I went into the past and countered his time travel with X" stop?
Didn't you watch the multiplayer video? Time travelling costs resources!
Wow.. looks really cool, I'd love to play around with this ^^
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United States1966 Posts
On March 28 2009 04:39 JWD wrote: This is a really interesting game dynamic, but I think it would be really difficult to pull off...I'll have to play around with this game before I'm convinced.
For example, based on the quoted text above, it seems like you can time travel to change the outcome of one battle an unlimited number of times? At what point does the "but then I went into the past and countered his time travel with X" stop?
Based on the youtube video, time travel ability is a resource in itself (chronotime?) which regenerates as the game goes on, you cant keep spamming it forever. Also, just like in a regular RTS, you can only think/react/execute up to a certain speed and at a certain point regardless of how much 'time travel' there is, the better player should win.
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On March 28 2009 04:36 mikeymoo wrote: O_O This is awesome! That would be great if someone picked this up! Although it may be a little bit complex for the "average" gamer.
Indeed, how awesome it may be, I really doubt it has any potential to the broad spectrum of players for it's 'complexity'.
Portal was kinda gamebreaking in it's own mechanics, this might be taking it bit too far, but damn this would be one awesome game to actually play.
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this sounds confusing as shit
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I am starting doubting this (let's apply this concept for starcraft)
Let's say it's pvp. I rush for the time travel tech, and asap I send back my first zealot to the time where we only had 4 probes.
How isn't this insta win?
In that time, I stall his mining process and he won't have any resources hence I win.
Edit: Okay maybe this was a stupid question, because I believe that this will be the primary strategy, going back in time and taking away the opponent's resources.
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Cause then I would time travel to the future where I have a fleet of carriers and kill yo. But alas... This isn't Starcraft...
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iNcontroL
USA29055 Posts
cute idea
not a good game
this has happened so many times
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surely games would last DAYS
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oh shit this gives me headache
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That sounds like whoever has the largest apm can always one-up the other person by teleporting shit through time-portals, with people doing like 100 time changes a minute for 10 minutes against each other until one person fucks up or gives up.
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