• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:27
CET 08:27
KST 16:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2
Community News
BSL Season 2025 - Full Overview and Conclusion6Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)16Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 105
StarCraft 2
General
Stellar Fest "01" Jersey Charity Auction SC2 All-Star Invitational: Tournament Preview Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets When will we find out if there are more tournament SC2 Spotted on the EWC 2026 list?
Tourneys
SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament SC2 AI Tournament 2026 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
Video Footage from 2005: The Birth of G2 in Spain [ASL21] Potential Map Candidates BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ BSL Season 2025 - Full Overview and Conclusion
Tourneys
[Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0 Azhi's Colosseum - Season 2
Strategy
Soma's 9 hatch build from ASL Game 2 Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026! Nintendo Switch Thread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1728 users

Achron. Indie RTS with TIME manipulation - Page 3

Forum Index > General Games
Post a Reply
Prev 1 2 3 4 5 11 12 13 Next All
Polyphasic
Profile Blog Joined March 2008
United States841 Posts
Last Edited: 2009-03-27 21:18:35
March 27 2009 21:17 GMT
#41
On March 28 2009 04:46 freelander wrote:
I am starting doubting this
(let's apply this concept for starcraft)

Let's say it's pvp. I rush for the time travel tech, and asap I send back my first zealot to the time where we only had 4 probes.

How isn't this insta win?

In that time, I stall his mining process and he won't have any resources hence I win.

Edit:
Okay maybe this was a stupid question, because I believe that this will be the primary strategy, going back in time and taking away the opponent's resources.


you don't send shit back through time. you just go back into time to do things differently that you did.

for example, you go mass hydras ZvP and then go back in time to tech switch to mutaling.

after a few minutes in the present time, all your hydras turn to mutaling and y ou storm the fucking zealots gg.
can't making a relationship last longer than 2 weeks, since 1984 :thumbs:
armed_
Profile Joined November 2008
Canada443 Posts
March 27 2009 21:22 GMT
#42
On March 28 2009 06:14 Bill307 wrote:
I am here to talk about whether or not this game interests me, and the other competitive gamers who read these forums.

It's obviously not meant to be a competitive game, why would you try to judge it as such?
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
March 27 2009 21:23 GMT
#43
On March 28 2009 06:17 Polyphasic wrote:
Show nested quote +
On March 28 2009 04:46 freelander wrote:
I am starting doubting this
(let's apply this concept for starcraft)

Let's say it's pvp. I rush for the time travel tech, and asap I send back my first zealot to the time where we only had 4 probes.

How isn't this insta win?

In that time, I stall his mining process and he won't have any resources hence I win.

Edit:
Okay maybe this was a stupid question, because I believe that this will be the primary strategy, going back in time and taking away the opponent's resources.


you don't send shit back through time. you just go back into time to do things differently that you did.

for example, you go mass hydras ZvP and then go back in time to tech switch to mutaling.

after a few minutes in the present time, all your hydras turn to mutaling and y ou storm the fucking zealots gg.


don't send shit back through time?
man, have you watched the videos? .. if not... well..

the developer even said in the third one I think that you should be careful about the position of units when you send them back, to not be at the same spot..
And all is illuminated.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
March 27 2009 21:33 GMT
#44
On March 28 2009 06:22 armed_ wrote:
Show nested quote +
On March 28 2009 06:14 Bill307 wrote:
I am here to talk about whether or not this game interests me, and the other competitive gamers who read these forums.

It's obviously not meant to be a competitive game, why would you try to judge it as such?

1. Because that's what I care about. I'm not one of their employees. I'm not an investor. As far as I'm concerned, the only question I need to ask myself is, "Am I going to enjoy playing this game?"

I could look at it from a casual gaming perspective if I wanted. Maybe if I was developing an RTS, or a game that involved time travel, I'd have a reason to spend more time analysing it for usability and other factors. But I'm not, so this is just some random game to me.


2. Because this is a forum where we discuss StarCraft: Brood War at a competitive level, so a lot of members are interested in playing multiplayer games competitively. Now when those members come into this topic wondering, "Is this worth my time?", they can go over my posts and see that no, it probably isn't.
TheYango
Profile Joined September 2008
United States47024 Posts
March 27 2009 21:41 GMT
#45
On March 28 2009 06:33 Bill307 wrote:
1. Because that's what I care about. I'm not one of their employees. I'm not an investor. As far as I'm concerned, the only question I need to ask myself is, "Am I going to enjoy playing this game?"

This is my point though. Why does it not being a competitive game preclude you (or anyone else) from enjoying the game? Just because you play Starcraft competitively doesn't mean you play every game competitively. As far as I know, most people on this site who actively play Starcraft also do play other non-competitive games.
Moderator
armed_
Profile Joined November 2008
Canada443 Posts
March 27 2009 21:41 GMT
#46
On March 28 2009 06:14 Bill307 wrote:
1. Because that's what I care about. I'm not one of their employees. I'm not an investor. As far as I'm concerned, the only question I need to ask myself is, "Am I going to enjoy playing this game?"

I could look at it from a casual gaming perspective if I wanted. Maybe if I was developing an RTS, or a game that involved time travel, I'd have a reason to spend more time analysing it for usability and other factors. But I'm not, so this is just some random game to me.

So if you have no interest in random casual games, why comment on it at all? Casual and competitive games are two very different things, criticizing a game for being one rather than the other is just silly. It'd be like me going to a topic about movies and criticizing all of them for not being books.
On March 28 2009 06:33 Bill307 wrote:
2. Because this is a forum where we discuss StarCraft: Brood War at a competitive level, so a lot of members are interested in playing multiplayer games competitively. Now when those members come into this topic wondering, "Is this worth my time?", they can go over my posts and see that no, it probably isn't.

It's hardly as if being a competitive gamer doesn't mean you can't have other interests.

@freelander: What you brought up shouldn't be an issue because changes don't come into effect instantly, so even if you go back and take out your opponent's mining base he'll still have resource flow in the future for a while, where he could raise an army, send it back and defend.
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
March 27 2009 21:47 GMT
#47
@armed

well

if the changes don't come into effect instantly, than it means that the casuality is just not right
And all is illuminated.
-orb-
Profile Blog Joined September 2007
United States5770 Posts
March 27 2009 21:47 GMT
#48
Whoa what a cool idea to make it work by having the time catch up and shit... cool stuff
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Goosey
Profile Blog Joined September 2005
United States695 Posts
March 27 2009 21:53 GMT
#49
On March 28 2009 06:47 freelander wrote:
@armed

well

if the changes don't come into effect instantly, than it means that the casuality is just not right


Please take the time to watch the videos before commenting again, this is specifically addressed. Why would you even argue about something without understanding it?
#1 Shuttle Fan.
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
March 27 2009 22:00 GMT
#50
On March 28 2009 04:45 xiaofan wrote:
this sounds confusing as shit

Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
SirNeb
Profile Blog Joined April 2008
United States243 Posts
March 27 2009 22:01 GMT
#51
I'm extremely impressed with the idea, but I don't think it'll be anywhere near a blockbuster. Just because the graphics and such is a little outdated by 15 years.
kainzero
Profile Blog Joined January 2009
United States5211 Posts
March 27 2009 22:03 GMT
#52
what if some guy takes 8 tanks to the past and wrecks his opponent's army...
the opponent sees this and takes 8 tanks and positions them in the past right before the 8 tanks warp in..
so then the guy gets his 8 tanks and warps them right before the opponent's 8 tanks get there...


this makes me dizzy.
better chronoshift an MCV then finish building barracks and tanya for some sniping
Fontong
Profile Blog Joined December 2007
United States6454 Posts
March 27 2009 22:07 GMT
#53
On March 28 2009 04:46 freelander wrote:
I am starting doubting this
(let's apply this concept for starcraft)

Let's say it's pvp. I rush for the time travel tech, and asap I send back my first zealot to the time where we only had 4 probes.

How isn't this insta win?

In that time, I stall his mining process and he won't have any resources hence I win.

Edit:
Okay maybe this was a stupid question, because I believe that this will be the primary strategy, going back in time and taking away the opponent's resources.

What if I time travel back and block your initial nexus placement?

:O
[SECRET FONT] "Dragoon bunker"
Motiva
Profile Joined November 2007
United States1774 Posts
March 27 2009 22:09 GMT
#54
On March 28 2009 06:41 armed_ wrote:
Show nested quote +
On March 28 2009 06:14 Bill307 wrote:
1. Because that's what I care about. I'm not one of their employees. I'm not an investor. As far as I'm concerned, the only question I need to ask myself is, "Am I going to enjoy playing this game?"

I could look at it from a casual gaming perspective if I wanted. Maybe if I was developing an RTS, or a game that involved time travel, I'd have a reason to spend more time analysing it for usability and other factors. But I'm not, so this is just some random game to me.

So if you have no interest in random casual games, why comment on it at all? Casual and competitive games are two very different things, criticizing a game for being one rather than the other is just silly. It'd be like me going to a topic about movies and criticizing all of them for not being books.
Show nested quote +
On March 28 2009 06:33 Bill307 wrote:
2. Because this is a forum where we discuss StarCraft: Brood War at a competitive level, so a lot of members are interested in playing multiplayer games competitively. Now when those members come into this topic wondering, "Is this worth my time?", they can go over my posts and see that no, it probably isn't.

It's hardly as if being a competitive gamer doesn't mean you can't have other interests.

@freelander: What you brought up shouldn't be an issue because changes don't come into effect instantly, so even if you go back and take out your opponent's mining base he'll still have resource flow in the future for a while, where he could raise an army, send it back and defend.



Meh, I agree with Bill... and no it's not like going to a topic on movies and complaining that they're not books. It's like going to a topic about movies and complaining that the movies suck because they're cheesey/any other horrendous flaw...

And Bill's posts were good and provided a consolidated source of information about what I needed to know about the aspects of the game I was curious about so I could form my own opinion. Take or leave his opinion, I agree with it.

I've had enough experience with "indie" games and I've been playing games for far too long. I know what I like, and want to play. This game has potential, but the 50/50 on resolving the paradoxes is just plain silly. I'm also not a huge fan of how they executed some of their ideas on time travel and other aspects of the game.

Now It's not just that the game isn't wholly competitively viable... thuogh a lot of the aspects that make a game competitive are coincidentally also aspects that in my opinion make a game good (balance, post release support, and logical reasoning for the various aspects of the game come to mind). There are obvious exceptions, especially out of the RTS genre. But this happens to be an RTS... meh i'm rambling on... the game is still in alpha and does show good potential.... time will tell...
Xenixx
Profile Joined June 2008
United States499 Posts
March 27 2009 22:23 GMT
#55
pretty truly unique idea... left me wondering how they can pull it off
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
March 27 2009 22:49 GMT
#56
On March 28 2009 06:41 TheYango wrote:
Show nested quote +
On March 28 2009 06:33 Bill307 wrote:
1. Because that's what I care about. I'm not one of their employees. I'm not an investor. As far as I'm concerned, the only question I need to ask myself is, "Am I going to enjoy playing this game?"

This is my point though. Why does it not being a competitive game preclude you (or anyone else) from enjoying the game? Just because you play Starcraft competitively doesn't mean you play every game competitively. As far as I know, most people on this site who actively play Starcraft also do play other non-competitive games.

So you're wondering why I'm dismissing the game? Fair enough, I'll explain my point of view.

I play a game for one of three reasons:
(a) for the story,
(b) to overcome some challenge, or
(c) to win against others.

Generally RPGs are the only games that really hook me with their stories, although some recent games like MGS4 might appeal to me a lot as well, if I owned consoles for them. In any case, we don't know anything about Achron's storyline, so I can't comment on it.

We don't know about what kinds of single-player or co-op challenges Acrhon might have, either. Right now, only the multiplayer aspect is being marketed. So again, I can't comment.

Arguably, maybe it won't be particularly good in either aspect, when so much emphasis is being placed on player-vs-player. But there is no point in debating that.

So this leaves me with one and only one reason to play Achron: to win against others in their acclaimed multiplayer. Which means playing competitively.


And as for other people, if they are going to enjoy Achron for different reasons, then why would my posts stop them? I'm directing my posts at people who want to play it competitively. That's all.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2009-03-27 23:07:25
March 27 2009 22:53 GMT
#57
On March 28 2009 06:41 armed_ wrote:
So if you have no interest in random casual games, why comment on it at all?

I explained that in the post you quoted.

It's hardly as if being a competitive gamer doesn't mean you can't have other interests.

And I'm not stopping them from playing this game.


Edit: Hey armed_, if I said "Game X doesn't run on Macs", would you start arguing with me because "Not everyone uses a Mac"?

'Cause that's the exact same worthless point you are making here.

Or do you really think it's necessary to tell Windows users that they can run Game X even if a Mac can't?

(And if this analogy flies over your head, then it's not my problem.)
irishash
Profile Joined November 2008
United States285 Posts
March 27 2009 22:56 GMT
#58
It's obviously not meant to be a competitive game, why would you try to judge it as such?

1. Because that's what I care about. I'm not one of their employees. I'm not an investor. As far as I'm concerned, the only question I need to ask myself is, "Am I going to enjoy playing this game?"

obviously if a game is not based on something you are into or enjoy, you are not going to be immediately interested. the above bolded point contradicts itself. using this logic you would discredit a basketball video game because you are really looking for a football video game. take things for what they are, like this game is obviously not tailored for a highly competitive esports scene. the way i see this game is like bejeweled, or geneforge, games a small company makes simply because they want to. it's not a huge developer trying to get mass appeal or a competitive following. you don't ask a metal head to write a review on a rap album do you? it's all biased opinions.
meegrean
Profile Joined May 2008
Thailand7699 Posts
March 27 2009 23:06 GMT
#59
The least I can say is that the concept is at least interesting.
Brood War loyalist
A3iL3r0n
Profile Blog Joined October 2002
United States2196 Posts
March 27 2009 23:14 GMT
#60
The concept is interesting, but seems like it will be difficult to implement in a way that is simple and enjoyable. The explanations in the demo make the game sound boring and cumbersome to play.
My psychiatrist says I have deep-seated Ragneuroses :(
Prev 1 2 3 4 5 11 12 13 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 34m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft520
NeuroSwarm 126
SortOf 87
Livibee 87
StarCraft: Brood War
Sea 8612
Zeus 147
Hm[arnc] 146
Larva 135
Shuttle 88
Aegong 58
ajuk12(nOOB) 24
Bale 13
ivOry 8
Sharp 7
[ Show more ]
Icarus 7
Dota 2
febbydoto24
League of Legends
JimRising 729
C9.Mang0545
Super Smash Bros
Mew2King91
Other Games
summit1g10863
KnowMe548
RuFF_SC273
Organizations
Other Games
gamesdonequick1969
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• practicex 43
• naamasc29
• IndyKCrew
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• LaughNgamezSOOP
• Laughngamez YouTube
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Lourlo1551
• Rush1541
• Stunt222
• HappyZerGling134
Upcoming Events
Replay Cast
1h 34m
Wardi Open
4h 34m
Monday Night Weeklies
9h 34m
PiGosaur Monday
17h 34m
OSC
1d 3h
The PondCast
2 days
OSC
2 days
Big Brain Bouts
4 days
Serral vs TBD
BSL 21
5 days
BSL 21
6 days
Liquipedia Results

Completed

IPSL Winter 2025-26
SC2 All-Star Inv. 2025
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.