IAMA with the devs of Achron.
Achron. Indie RTS with TIME manipulation - Page 13
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Serejai
6007 Posts
IAMA with the devs of Achron. | ||
Shockk
Germany2269 Posts
Unfortunately, due to a decision back in 2009, we were obligated to release the game at the price that we did. Since 2009, the price of games has changed a bit, and we wanted to release it for a bit cheaper, but couldn't. Instead, we're doing what a few other game companies have done recently: give you a second free key for a friend when you buy a license to Achron. This is already live on our site (but not well-documented yet - we're going to do that later today) and should be live on Steam soon too. If you've preordered, already purchased Achron, or will be purchasing it in the near future, you'll get the second key. The reasons for doing this are two-fold: 1) to put Achron at the price that we wanted to charge for release and 2) put Achron into more peoples' hands socially so they can experience multiplayer. Multiplayer is where Achron shines. Now that's good news! | ||
Serejai
6007 Posts
EDIT: I would also recommend that anyone who wants this game but isn't willing to pay $30... use this thread to find someone to split the cost with. I'm sure there are plenty of people on TL willing to go 50/50 on a purchase to knock the price down to $15. | ||
PassiveAce
United States18076 Posts
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monomo
Germany150 Posts
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Serejai
6007 Posts
+ Show Spoiler + 12:00 EST 9/7/2011. Hazardous Software is pleased to announce the incorporation of a giftable copy with every purchase of its new time travel RTS "Achron", available at achrongame.com and Steam. Additionally, a new patch, version 1.0.1.0, has been released on achrongame.com and Steam. It fixes a critical pathfinding bug where units would not move intelligently, among other improvements. Spawn game functionality is something our fans have been asking for for a long time. We chose to go a step further, by including a free gift code for Achron with every purchase. This offer is retroactive to all purchases from the beginning of Achron's preorder release. It also lowers the bar of entry to many in the PC gaming community who have expressed interest in exploring Achron's well-received time travel mechanics. "We believe in supporting the multiplayer community and enabling community growth, including the pathfinding patch released yesterday, which marks a noticeable improvement in Achron's gameplay.", said Shawn Stonesifer, Achron's associate producer. Would anyone be interested in a tourney of this? Was thinking about putting something together. | ||
Keifru
United States179 Posts
On September 08 2011 09:38 Serejai wrote: Officiall press release is up. Basically, as mentioned earlier they're giving a second copy to anyone who purchases the game (effectively making it only $15 if you find someone to buy it with) and they released a patch that improves pathfinding and a few other things (this was released yesterday on their website... I believe it's on steam now, also, which means I'll announce the winners of my contest tomorrow and get those copies out) Would anyone be interested in a tourney of this? Was thinking about putting something together. A tourny of Achron sounds hell'a fun. I need to pick it up asap so I can figure things out. Grekim strong! | ||
Plague1503
Croatia466 Posts
![]() I played a bit on friend's account, will consider purchasing when and only when they fix unit pathing. You cannot imagine how bad it is. And by "bad" i mean you will be praying for BW unupgraded Goon AI, as it would be a SIGNIFICANT improvement over the clusterfuck that it currently is. And because of the chronoenergy system, it's very hard to have enough energy to micro all the units bit by bit and therefore circumvent the problem manually (and if you assign the group a commander unit, the pathing gets even worse). It's really a terrible shame, as the game is in my book almost perfect in every other aspect (I even like the graphics), and it would be an even bigger shame if the game fails because of it. And I'm not overstating it; I have a very high tolerance for screw-ups if the rest of the game holds together (for example, I consider Alpha Protocol to be one of the best games of all time, despite all the complaints and unfixed bugs), but in an RTS game, especially one where every command is important as it spends your chronoenergy, this really is a deal breaker for me. Just putting it out there as a warning to others, and hope the devs do a good job of fixing it (which they should, considering their work up until now; I've been following Achron's development for quite some time). | ||
valaki
Hungary2476 Posts
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Yenticha
257 Posts
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Shockk
Germany2269 Posts
On September 09 2011 20:23 valaki wrote: Are those colors really that blue and red? Because I'm color blind and can't tell anything apart. They are. Very rich tones of color with little actual details on the units - it's very basic. After receiving a copy of Achron via the recent giveaway (thanks to the additional gift copies), I've managed to play the first campaign missions and a skirmish against AI. I think this game has great potential, albeit for a niche community. I consider myself a solid RTS veteran yet the time travel component makes it a totally different game, and I've had and still have difficulties grasping all the implications on gameplay and metagaming. Since we're no longer talking about "real time" strategy it doesn't even fit that genre. It plays a bit more like a turn based game since you have to anticipate moves, time travel changes come at fixed intervals from the time "waves" and the level of planning for simple maneuvers can become huge. What the game (desperately) needs right now is some polish; the pathing issues have already been mentioned but there's more work to be done. This game is a raw jewel; with a dedicated and motivated team behind it, it could become an amazing strategy game. | ||
Airwaffle
Sweden50 Posts
On September 09 2011 19:33 Keifru wrote: A tourny of Achron sounds hell'a fun. I need to pick it up asap so I can figure things out. Grekim strong! I've been playing a few nights now with a friend, and I think I finally grasp this game enough to play other people. So a tourney would be superb! Let's throw something together! =D | ||
Shadowfury333
Canada314 Posts
Also, Temporal Anomalies Season 2 will be starting sometime in October most likely. There will be announcements closer to the signups, which should be opening on the 29th of September, and that should be exciting. For those who aren't familiar, Temporal Anomalies is a tournament series organized by myself and another community member (Merlvingian), and presented with 4 Best of 3's per week on Saturday evenings, with Bo5 finals in the last week. These are cast to www.twitch.tv/temporalanomalies, and the games are also uploaded to YouTube, currently to my channel (www.youtube.com/Shadowfury333). The games themselves are either live or from replays, though it is likely we will be using only replays for season 2. If people want to do tournaments other than that, feel free. Please post the replays to gamereplays.org and/or achrongame.com/forums so that we can all watch them, and I can cast them should my schedule allow (which it most likely will). | ||
justinpal
United States3810 Posts
On September 15 2011 13:28 Shadowfury333 wrote: Everyone: The achron community as it is right now congregates at #achron on irc.coldfront.net. This would be the easiest way to find games. Also, Temporal Anomalies Season 2 will be starting sometime in October most likely. There will be announcements closer to the signups, which should be opening on the 29th of September, and that should be exciting. For those who aren't familiar, Temporal Anomalies is a tournament series organized by myself and another community member (Merlvingian), and presented with 4 Best of 3's per week on Saturday evenings, with Bo5 finals in the last week. These are cast to www.twitch.tv/temporalanomalies, and the games are also uploaded to YouTube, currently to my channel (www.youtube.com/Shadowfury333). The games themselves are either live or from replays, though it is likely we will be using only replays for season 2. If people want to do tournaments other than that, feel free. Please post the replays to gamereplays.org and/or achrongame.com/forums so that we can all watch them, and I can cast them should my schedule allow (which it most likely will). I just watched like 12 of your youtube videos and am about to buy this game. If anyone wants my second key you should PM me and we can likely work something out. Most of my friends cannot understand how to play Starcraft, so I am not going to bother with this ![]() | ||
Atheros
United States84 Posts
Though there are two glaring flaws that I see in the game. One is that units look really similar when you are zoomed out marines and special ops look exactly the same. Also as other people have stated the unit control is really slow and the unit pathing is really bad, it is almost impossible to micro. Also I have the steam version of the game and in the main menu there is a red warning telling me to update the game by going to the website but I couldn't find anything on the website about updating. Does anyone know how to update the steam version? | ||
Shadowfury333
Canada314 Posts
This episode covers the two post-release patches so far, the upcoming Temporal Anomalies Season 2 tournament, and some theorycrafting on the use of chronoported Grekim units to build resource processors. | ||
datscilly
United States528 Posts
http://www.achrongame.com/wiki/index.php/Main_Page I agree with the other guy here saying it's a complex game. | ||
Coriolis
United States1152 Posts
games 1-3 games 4-5 The game is pretty awesome if there is still any interest, and of course you can find all the other vods on the channel. | ||
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