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Active: 1340 users

Achron. Indie RTS with TIME manipulation - Page 11

Forum Index > General Games
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teamsolid
Profile Joined October 2007
Canada3668 Posts
Last Edited: 2011-05-28 13:56:59
May 28 2011 13:54 GMT
#201
Small developer != Poor graphics. Look at a game like Sins of a Solar Empire, made by a very small company yet looks absolutely beautiful.
ArcticVanguard
Profile Blog Joined August 2010
United States450 Posts
May 28 2011 13:57 GMT
#202
On May 28 2011 22:54 teamsolid wrote:
Small developer != Poor graphics. Look at a game like Sins of a Solar Empire, made by a very small company yet looks absolutely beautiful.

Like I said, it's not just because of being a small developer - there has to be a level of optimization due to the way the engine works.
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." ~C.S. Lewis
Shadowfury333
Profile Blog Joined March 2008
Canada314 Posts
May 29 2011 00:45 GMT
#203
On May 28 2011 22:57 ArcticVanguard wrote:
Show nested quote +
On May 28 2011 22:54 teamsolid wrote:
Small developer != Poor graphics. Look at a game like Sins of a Solar Empire, made by a very small company yet looks absolutely beautiful.

Like I said, it's not just because of being a small developer - there has to be a level of optimization due to the way the engine works.


While for the most part they are set about the design, they have asked for a couple critter models, no more than 1500 polygons and fully animated.

I'm not much of a modeller, but I would like to see PandaBearGuy in there.
Darkness called...but I was on the phone, so I missed him. I tried to *69 darkness, but his machine picked up. I yelled "Pick up the phone, Darkness", but he ignored me. Darkness must have been screening his calls.
masterbreti
Profile Blog Joined October 2010
Korea (South)2711 Posts
May 29 2011 04:31 GMT
#204
to be honest. I won't buy the game till it has full feature replays. once that is done. looks like n amazing game
ArcticVanguard
Profile Blog Joined August 2010
United States450 Posts
May 29 2011 11:07 GMT
#205
On May 29 2011 09:45 Shadowfury333 wrote:
Show nested quote +
On May 28 2011 22:57 ArcticVanguard wrote:
On May 28 2011 22:54 teamsolid wrote:
Small developer != Poor graphics. Look at a game like Sins of a Solar Empire, made by a very small company yet looks absolutely beautiful.

Like I said, it's not just because of being a small developer - there has to be a level of optimization due to the way the engine works.


While for the most part they are set about the design, they have asked for a couple critter models, no more than 1500 polygons and fully animated.

I'm not much of a modeller, but I would like to see PandaBearGuy in there.

I'm taking a 3D arts course next year, I might be able to see what I can come up with.
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." ~C.S. Lewis
guoguo
Profile Blog Joined November 2009
United States121 Posts
August 25 2011 19:39 GMT
#206
Bump, game coming out in four days
Rayeth
Profile Blog Joined April 2010
United States883 Posts
August 25 2011 19:47 GMT
#207
I first saw this game maybe a year and a half ago on a pre-alpha youtube concept idea. Holy cow this has come a LOOOOONNG way from there.

It's a very interesting idea, and I really want to try it out. I'll see how much it is on Steam and maybe give it a shot. Very very cool idea.
The Innocent shall suffer... big time.
Goldfish
Profile Blog Joined August 2010
2230 Posts
August 26 2011 03:48 GMT
#208
On May 25 2011 15:47 ArcticVanguard wrote:
I just played my first multiplayer game. Who needs time travel when you can throw a 1000 resource army in their face?


Well the metagame needs to evolve with this game (and balancing of course).

Until then we won't know until this is useless or not. If time traveling is useless tweaks can be made easily.
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
Shockk
Profile Blog Joined July 2010
Germany2269 Posts
August 30 2011 04:53 GMT
#209
So the game popped up on Steam yesterday. I'm really interested in trying it out, but the price tag is a bit hefty. 28€ (with 15% discount!) for an indie RTS is too much for me, guess I'll wait for a sale or something.
Brethern
Profile Joined February 2011
231 Posts
August 30 2011 15:16 GMT
#210
On August 30 2011 13:53 Shockk wrote:
So the game popped up on Steam yesterday. I'm really interested in trying it out, but the price tag is a bit hefty. 28€ (with 15% discount!) for an indie RTS is too much for me, guess I'll wait for a sale or something.

Trust me it's worth every penny.

ymir233
Profile Blog Joined June 2010
United States8275 Posts
August 30 2011 15:20 GMT
#211
Isn't this the game with a YT vid about it that has the guy going crazy and saying stuff like "HAHA SUCK IT CAUSALITY"?

I like this game.
Come motivate me to be cynical about animus at http://infinityandone.blogspot.com/ // Stork proxy gates are beautiful.
Shockk
Profile Blog Joined July 2010
Germany2269 Posts
August 30 2011 15:29 GMT
#212
On August 31 2011 00:16 Brethern wrote:
Show nested quote +
On August 30 2011 13:53 Shockk wrote:
So the game popped up on Steam yesterday. I'm really interested in trying it out, but the price tag is a bit hefty. 28€ (with 15% discount!) for an indie RTS is too much for me, guess I'll wait for a sale or something.

Trust me it's worth every penny.


Well I'd love to believe that, but there's not even a demo to test the game. And even if there was, 30 € is way too much for an indie game, sorry. Even if I wouldn't buy it via Steam but from the developer's homepage, where it's at 29 $ (which is ~22€), it's still a lot for an indie game.

Since Achron probably aspires to be an active multiplayer game with a thriving community, Minecraft's approach would have been much better: Start with a low price to attract customers and attention, increase price over time to profit from the growing and developing community.
SigmaoctanusIV
Profile Blog Joined April 2010
United States3313 Posts
August 30 2011 15:38 GMT
#213
The game looks cool, but like everyone is saying it's not worth 30 dollars right now imo. I will wait for the next steam holiday sale and pick up when it's on sale.
I am Godzilla You are Japan
ArcticVanguard
Profile Blog Joined August 2010
United States450 Posts
August 30 2011 15:58 GMT
#214
Since no one has said it yet, they released the official soundtrack to people who paid for the beta. It's really good, We Will Be One (the grekim theme) gives me chills every time.
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." ~C.S. Lewis
Brethern
Profile Joined February 2011
231 Posts
August 30 2011 16:29 GMT
#215
On August 31 2011 00:29 Shockk wrote:
Show nested quote +
On August 31 2011 00:16 Brethern wrote:
On August 30 2011 13:53 Shockk wrote:
So the game popped up on Steam yesterday. I'm really interested in trying it out, but the price tag is a bit hefty. 28€ (with 15% discount!) for an indie RTS is too much for me, guess I'll wait for a sale or something.

Trust me it's worth every penny.


Well I'd love to believe that, but there's not even a demo to test the game. And even if there was, 30 € is way too much for an indie game, sorry. Even if I wouldn't buy it via Steam but from the developer's homepage, where it's at 29 $ (which is ~22€), it's still a lot for an indie game.

Since Achron probably aspires to be an active multiplayer game with a thriving community, Minecraft's approach would have been much better: Start with a low price to attract customers and attention, increase price over time to profit from the growing and developing community.

Sometimes you just have to drop $30 for something and take a chance.
crms
Profile Joined February 2010
United States11933 Posts
August 30 2011 17:07 GMT
#216
On March 28 2009 04:25 TheMango wrote:
Interesting... quoted from the website:

"The Strategies
Mar·16·2009 7:14pm by Mike Resnick, AI developer and gameplay designer

Chris used a neat strategy against me in a memorable free-for-all game between him, Konrad, and myself. I launched a massive surprise attack on Chris's mining base, so he traveled back in time, prepared a large fleet to counter my attack and succeeded. However, in the present I acquired nukes and sent a nuke back to the end of the battle that destroyed his remaining fleet. Before it was over, he jumped back further in time, moved his mining base and undid his counter attack. Since his fleet had left the area and my army had conquered it, my nuclear blast from the future decimated my own forces! Right at that time, Konrad came at me with his forces, so I didn't have time to undo my nuclear blast."


wtf my mind is blown, how, what, huh!?
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Quotidian
Profile Joined August 2010
Norway1937 Posts
August 30 2011 19:46 GMT
#217
I really wanted to give the game a try, but it's bascially something like 20€ overpriced - especially considering how ugly the game is and how there's no demo available. I'm sure they would've sold a lot more, and made more money, if the game was reasonably priced.. oh well :\
Whiplash
Profile Blog Joined October 2008
United States2928 Posts
August 30 2011 19:49 GMT
#218
I wasn't really impressed with the beta, thought it would have a bit cleaner and more efficient interface/control. I wonder if the full game has improved on that stuff, I'll check out some videos in the future.
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
Last Edited: 2011-08-30 20:20:16
August 30 2011 20:20 GMT
#219
lol

Can't believe how many of you are holding out because of its 'hefty' price tag. Will be picking this up asap.
lalala
Shockk
Profile Blog Joined July 2010
Germany2269 Posts
Last Edited: 2011-08-30 20:24:56
August 30 2011 20:24 GMT
#220
On August 31 2011 01:29 Brethern wrote:
Show nested quote +
On August 31 2011 00:29 Shockk wrote:
On August 31 2011 00:16 Brethern wrote:
On August 30 2011 13:53 Shockk wrote:
So the game popped up on Steam yesterday. I'm really interested in trying it out, but the price tag is a bit hefty. 28€ (with 15% discount!) for an indie RTS is too much for me, guess I'll wait for a sale or something.

Trust me it's worth every penny.


Well I'd love to believe that, but there's not even a demo to test the game. And even if there was, 30 € is way too much for an indie game, sorry. Even if I wouldn't buy it via Steam but from the developer's homepage, where it's at 29 $ (which is ~22€), it's still a lot for an indie game.

Since Achron probably aspires to be an active multiplayer game with a thriving community, Minecraft's approach would have been much better: Start with a low price to attract customers and attention, increase price over time to profit from the growing and developing community.

Sometimes you just have to drop $30 for something and take a chance.


I'm all for supporting indie devs - most of my Steam games are indie titles - but I won't start shelling out money left and right to take a chance with a game I know little about and have no idea whether or not the gameplay will actually work out for me.

However, a demo will apparently be released soon for all those curious about the game but scared off by the price (like me). No idea why they didn't have this ready for release to avoid some of the trouble, but better late than never.

The demo will be coming out soon. All the pieces are done but I need to package it up. I'll be doing so when I get back at Hazardous Software HQ (I'm posting from an airport on a layover heading back from PAX).
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