Achron. Indie RTS with TIME manipulation - Page 11
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teamsolid
Canada3668 Posts
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ArcticVanguard
United States450 Posts
On May 28 2011 22:54 teamsolid wrote: Small developer != Poor graphics. Look at a game like Sins of a Solar Empire, made by a very small company yet looks absolutely beautiful. Like I said, it's not just because of being a small developer - there has to be a level of optimization due to the way the engine works. | ||
Shadowfury333
Canada314 Posts
On May 28 2011 22:57 ArcticVanguard wrote: Like I said, it's not just because of being a small developer - there has to be a level of optimization due to the way the engine works. While for the most part they are set about the design, they have asked for a couple critter models, no more than 1500 polygons and fully animated. I'm not much of a modeller, but I would like to see PandaBearGuy in there. | ||
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masterbreti
Korea (South)2711 Posts
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ArcticVanguard
United States450 Posts
On May 29 2011 09:45 Shadowfury333 wrote: While for the most part they are set about the design, they have asked for a couple critter models, no more than 1500 polygons and fully animated. I'm not much of a modeller, but I would like to see PandaBearGuy in there. I'm taking a 3D arts course next year, I might be able to see what I can come up with. | ||
guoguo
United States121 Posts
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Rayeth
United States883 Posts
It's a very interesting idea, and I really want to try it out. I'll see how much it is on Steam and maybe give it a shot. Very very cool idea. | ||
Goldfish
2230 Posts
On May 25 2011 15:47 ArcticVanguard wrote: I just played my first multiplayer game. Who needs time travel when you can throw a 1000 resource army in their face? Well the metagame needs to evolve with this game (and balancing of course). Until then we won't know until this is useless or not. If time traveling is useless tweaks can be made easily. | ||
Shockk
Germany2269 Posts
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Brethern
231 Posts
On August 30 2011 13:53 Shockk wrote: So the game popped up on Steam yesterday. I'm really interested in trying it out, but the price tag is a bit hefty. 28€ (with 15% discount!) for an indie RTS is too much for me, guess I'll wait for a sale or something. Trust me it's worth every penny. | ||
ymir233
United States8275 Posts
I like this game. | ||
Shockk
Germany2269 Posts
Well I'd love to believe that, but there's not even a demo to test the game. And even if there was, 30 € is way too much for an indie game, sorry. Even if I wouldn't buy it via Steam but from the developer's homepage, where it's at 29 $ (which is ~22€), it's still a lot for an indie game. Since Achron probably aspires to be an active multiplayer game with a thriving community, Minecraft's approach would have been much better: Start with a low price to attract customers and attention, increase price over time to profit from the growing and developing community. | ||
SigmaoctanusIV
United States3313 Posts
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ArcticVanguard
United States450 Posts
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Brethern
231 Posts
On August 31 2011 00:29 Shockk wrote: Well I'd love to believe that, but there's not even a demo to test the game. And even if there was, 30 € is way too much for an indie game, sorry. Even if I wouldn't buy it via Steam but from the developer's homepage, where it's at 29 $ (which is ~22€), it's still a lot for an indie game. Since Achron probably aspires to be an active multiplayer game with a thriving community, Minecraft's approach would have been much better: Start with a low price to attract customers and attention, increase price over time to profit from the growing and developing community. Sometimes you just have to drop $30 for something and take a chance. | ||
crms
United States11933 Posts
On March 28 2009 04:25 TheMango wrote: Interesting... quoted from the website: "The Strategies Mar·16·2009 7:14pm by Mike Resnick, AI developer and gameplay designer Chris used a neat strategy against me in a memorable free-for-all game between him, Konrad, and myself. I launched a massive surprise attack on Chris's mining base, so he traveled back in time, prepared a large fleet to counter my attack and succeeded. However, in the present I acquired nukes and sent a nuke back to the end of the battle that destroyed his remaining fleet. Before it was over, he jumped back further in time, moved his mining base and undid his counter attack. Since his fleet had left the area and my army had conquered it, my nuclear blast from the future decimated my own forces! Right at that time, Konrad came at me with his forces, so I didn't have time to undo my nuclear blast." wtf my mind is blown, how, what, huh!? | ||
Quotidian
Norway1937 Posts
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Whiplash
United States2928 Posts
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youngminii
Australia7514 Posts
Can't believe how many of you are holding out because of its 'hefty' price tag. Will be picking this up asap. | ||
Shockk
Germany2269 Posts
On August 31 2011 01:29 Brethern wrote: Sometimes you just have to drop $30 for something and take a chance. I'm all for supporting indie devs - most of my Steam games are indie titles - but I won't start shelling out money left and right to take a chance with a game I know little about and have no idea whether or not the gameplay will actually work out for me. However, a demo will apparently be released soon for all those curious about the game but scared off by the price (like me). No idea why they didn't have this ready for release to avoid some of the trouble, but better late than never. The demo will be coming out soon. All the pieces are done but I need to package it up. I'll be doing so when I get back at Hazardous Software HQ (I'm posting from an airport on a layover heading back from PAX). | ||
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