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On May 25 2011 08:15 KillerSOS wrote: From what I've seen the Micro is minimal. That's fine... there is so much other stuff to do. Not true, unit micro is minimal but time micro is hair pulling annoying. You try cloning units without chrono fragging yourself.
Also as for the price it's worth it. You get access to the source code for the engine, and you can make you own games.
I was fortunate that I was one of the first 200 to pre order the game.
I should also point out that the dev's are awesome. When the game was new they responded to emails that people sent them quite fast. It's also one of the few games where the dev's made videos explained each feature.
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THIS GAME DOES NOT HAVE LAN annnnnddddd~ I cannot connect to their server T.T
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I watched the videos and now my brain hurts. It's like watching Einstin's theory of space-time on tv all over again, but only more exciting.
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I just played my first multiplayer game. Who needs time travel when you can throw a 1000 resource army in their face?
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Wow, this concept is insane. I'm not sure about the longevity of this game, but I haven't been this fascinated in a game for a veeery long time. Going to watch out for the release!
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Lalalaland34491 Posts
Wish there was a demo or something, 30USD is not something I'd spend on something that sounds awesome but is not established yet. :/
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On May 25 2011 15:47 ArcticVanguard wrote: I just played my first multiplayer game. Who needs time travel when you can throw a 1000 resource army in their face? for some reason my brain reads this way "who needs shenanigans when i have macro!":p
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On May 25 2011 19:46 antilyon wrote:Show nested quote +On May 25 2011 15:47 ArcticVanguard wrote: I just played my first multiplayer game. Who needs time travel when you can throw a 1000 resource army in their face? for some reason my brain reads this way "who needs shenanigans when i have macro!":p Well, actually, that's about how I meant it. The only time I use the time traveling (mostly) is for scouting, I don't actually send units back or to the future.
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United States2822 Posts
I haven't bought it yet, but I've been looking at some of the VODs on that YouTube channel posted earlier, and I still can't seem to wrap my head around the entire thing.
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I'd give it a go if i could just play it like SC2 beta (i.e try it for free for a bit multiplayer wise) but i think its a bit too much for me to jump into a tournament
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Anyone actually heard about the tourny?
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On May 27 2011 01:00 BrTarolg wrote: I'd give it a go if i could just play it like SC2 beta (i.e try it for free for a bit multiplayer wise) but i think its a bit too much for me to jump into a tournament
I'm on the same boat, it's either fucking awesome, or plain meeeeeehhh... I'm not sure how this tournament works, can we play the game outside the tournament? If not, most of us will drop in the first match since we have no expirience, and that isn't enough to test the game and decide whether or not to buy it.
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From what I have read so far, the beta tournament is supposed to be entirely composed of new players but there is nothing to stop people who already have the game to register under a new name. Supposed to have access to the game throughout the entire tournament so you'll be able to play games outside the tournament and the matches are just to seed players for the real tournament which takes place after 12(not sure about this but too lazy to check) matches.
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This game looks sick wow. I'm definitely supporting this gonna buy it today :D
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On May 27 2011 02:50 inf3rnus wrote: From what I have read so far, the beta tournament is supposed to be entirely composed of new players but there is nothing to stop people who already have the game to register under a new name. Supposed to have access to the game throughout the entire tournament so you'll be able to play games outside the tournament and the matches are just to seed players for the real tournament which takes place after 12(not sure about this but too lazy to check) matches.
There is a different Tournament for people who bought it before, and i think that they might converge at the final rounds, or lead to a tournament of the winners of both.
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As far as the tournament goes, the first 8 weeks are pool matches for seeding in the bracket stages. For those 9 weeks you can't be eliminated. Once the brackets start, you can be eliminated, but you get to keep playing until the entire tournament is over anyway. Also, feel free to practice, as long as you play the required matches each week.
Also, w.r.t. the RTS mechanics: Races are varied and balance is quite solid (though from time to time there is a dominant strategy which is patched quickly). There aren't a huge amount of units, but that is largely to help ease people into the time travel aspect. Unit micro is also a little tricky, but it can pay off in certain cases (more re-targeting and positioning. Dancing doesn't exist). I haven't really shown any great FPVODs, because I wasn't being as serious as I could be, which would involve a lot more jumping around the timeline.
On that note, please let me know any specific issues you guys are finding with understanding the videos. I know the game is naturally confusing at first, but if there are specific aspects that are confusing, I can focus more on them in my commentary to help clarify them and how they are affecting the game.
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For those who have played the game and have some experience, I wonder what the likelihood will be of the time traveling mechanics becoming less significant as players settle on macro styles. I know for me, I prefer to use the timeline for scouting and things like that. My question is this: what is the viability of a "traditional" macro-style game vs something that takes full advantage of the time traveling and teleporting mechanics? I can't speak as someone with a ton of experience in the game, but I think a macro-style will be very strong.
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On May 28 2011 11:53 ArcticVanguard wrote: For those who have played the game and have some experience, I wonder what the likelihood will be of the time traveling mechanics becoming less significant as players settle on macro styles. I know for me, I prefer to use the timeline for scouting and things like that. My question is this: what is the viability of a "traditional" macro-style game vs something that takes full advantage of the time traveling and teleporting mechanics? I can't speak as someone with a ton of experience in the game, but I think a macro-style will be very strong.
In my opinion, zero.
While macro is of course, as always, important, at a similar level of macro the person effectively using the time mechanics has an incredibly advantage. If you ignore the possibility to use time changes to your advantage, your macro needs to be way better than your opponent because he will always attack when and where you are weakest if you refuse to change the past. And chronoportation is simply incredibly strong. if you ignore this possibility, you will not only have to fight your opponents current army, but also an army with units from 3 minutes in the future+ possibly even the same units twice. Sure, it costs money to chronoport them back later, but that does not matter if you win now.
So if you can be about 3 minutes ahead of your opponent by macroing good, you might win on macro alone. However, that also means that you are way better than your opponent.
And teleportation simply means having your stuff where you want it to be. Usually not gamebreaking, but very useful nonetheless.
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the theory sounds great, but watching those videos it looked horrible.. Im not one to bash "graphics" but seriously... Better off making a 2D game with simple graphics like BW that moves clear and precise than a 3D game thats half-assed in polygons and blocky/slow..
could you imagine if something like this would be used in SC3? that'd make so much changes to the metagame lol
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On May 28 2011 13:11 Skyze wrote: the theory sounds great, but watching those videos it looked horrible.. Im not one to bash "graphics" but seriously... Better off making a 2D game with simple graphics like BW that moves clear and precise than a 3D game thats half-assed in polygons and blocky/slow..
could you imagine if something like this would be used in SC3? that'd make so much changes to the metagame lol You have to understand that this is a relatively small independent developer. They may not have the time or the money to churn out fantastic graphics. As well, there are engine limitations. A 2D sprite game may not work with the engine while a low-poly 3D game does. The engine is computing every given timeline all at once, and it's likely that high-poly graphics would make it lag even more than it does. Plus, in a statement by the developer, they like their art style.
I have to admit, the pathing isn't exactly fantastic, but I'd rather it be "average" pathing that performs well than "awesome" pathing that requires a powerful computer just to run. Same with the graphics.
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