• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:38
CEST 13:38
KST 20:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Code S Season 1 (2026) - RO8 Results0Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Code S Season 1 (2026) - RO8 Results MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book
Tourneys
2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026 SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
ASL21 General Discussion vespene.gg — BW replays in browser Quality of life changes in BW that you will like ? Flashes ASL S21 Ro8 Review ASL Tickets to Live Event Finals?
Tourneys
[ASL21] Semifinals B [Megathread] Daily Proleagues [ASL21] Semifinals A [BSL22] RO8 Bracket Stage + Another TieBreaker
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1194 users

Achron. Indie RTS with TIME manipulation - Page 9

Forum Index > General Games
Post a Reply
Prev 1 7 8 9 10 11 13 Next All
ArcticVanguard
Profile Blog Joined August 2010
United States450 Posts
May 24 2011 16:22 GMT
#161
On May 25 2011 01:11 valaki wrote:
Show nested quote +
On May 25 2011 00:41 ArcticVanguard wrote:
Played through the tutorial, it really wasn't a good tutorial. It didn't explain how population works, what the tech trees are, or anything other than the time mechanics. It's very nonintuitive.


Maybe because it's the closed beta.

No kidding. I heard Minecraft's in beta too.
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." ~C.S. Lewis
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
May 24 2011 16:43 GMT
#162
On May 25 2011 01:22 ArcticVanguard wrote:
Show nested quote +
On May 25 2011 01:11 valaki wrote:
On May 25 2011 00:41 ArcticVanguard wrote:
Played through the tutorial, it really wasn't a good tutorial. It didn't explain how population works, what the tech trees are, or anything other than the time mechanics. It's very nonintuitive.


Maybe because it's the closed beta.

No kidding. I heard Minecraft's in beta too.


So?

Giving Minecraft as an example for a Beta is pretty ridiculous.
Kevmeister @ Dota2
Almisael
Profile Joined May 2010
Austria235 Posts
Last Edited: 2011-05-24 16:51:32
May 24 2011 16:51 GMT
#163
lol imagine: your protoss opponent goes for 4gate and you for 1 rax expand and can't hold the 4gate. so you go back in time and place a couple of bunkers and build more marines so you hold the 4gate. then your opponent goes back in time and cancel's the 4th gate and places a nexus too.

=> no more cheesy 5 min games or buildorder-wins lol.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
May 24 2011 17:04 GMT
#164
Any game where you can say "Paradox resolution in my favor!" is by default awesome...

Wtf this game is brilliant, I saw it when it was just announced but didnt realize it then.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
masterbreti
Profile Blog Joined October 2010
Korea (South)2711 Posts
Last Edited: 2011-05-24 17:12:37
May 24 2011 17:11 GMT
#165
watching a few of the vods now.

Holy crap on a cracker its confusing. Once released though it looks promising. If they contiune it the way its going, might be a nice little esport in the process.

On May 25 2011 02:04 Liquid`Jinro wrote:
Any game where you can say "Paradox resolution in my favor!" is by default awesome...

Wtf this game is brilliant, I saw it when it was just announced but didnt realize it then.


You vs me showmatch on this game. haha
iCanada
Profile Joined August 2010
Canada10660 Posts
May 24 2011 17:47 GMT
#166
So wait... how do you win?

o.O

Q: How does one player beat another (when does the game end)?
A: While we have a variety of end-game conditions for the single-player campaigns, we have two primary modes for multiplayer games. The first mode is: your game is over if you lose your ability to attack or produce units at any point in time. This yields interesting strategies where one player can be losing in the past, but rush in the present and still win. The second mode is: your game is over if you lose your ability to attack or produce units at the oldest position on the timeline, as it is impossible to recover from this. However, this second mode can obviously add time to the end-game.


So basically you need to get totally killed in-between a time wave? I don't understand...
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
May 24 2011 17:55 GMT
#167
On May 25 2011 02:47 iCanada wrote:
So wait... how do you win?

o.O

Show nested quote +
Q: How does one player beat another (when does the game end)?
A: While we have a variety of end-game conditions for the single-player campaigns, we have two primary modes for multiplayer games. The first mode is: your game is over if you lose your ability to attack or produce units at any point in time. This yields interesting strategies where one player can be losing in the past, but rush in the present and still win. The second mode is: your game is over if you lose your ability to attack or produce units at the oldest position on the timeline, as it is impossible to recover from this. However, this second mode can obviously add time to the end-game.


So basically you need to get totally killed in-between a time wave? I don't understand...

I'm going to assume it's like this: In the first mode, if you ever at any point in the timeline lose your ability to produce or attack, you lose. In the second mode, you're only dead when the final timewave hits you at a point where you can't produce or attack.
Simberto
Profile Blog Joined July 2010
Germany11835 Posts
Last Edited: 2011-05-24 18:09:42
May 24 2011 18:03 GMT
#168
On May 25 2011 02:47 iCanada wrote:
So wait... how do you win?

o.O

Show nested quote +
Q: How does one player beat another (when does the game end)?
A: While we have a variety of end-game conditions for the single-player campaigns, we have two primary modes for multiplayer games. The first mode is: your game is over if you lose your ability to attack or produce units at any point in time. This yields interesting strategies where one player can be losing in the past, but rush in the present and still win. The second mode is: your game is over if you lose your ability to attack or produce units at the oldest position on the timeline, as it is impossible to recover from this. However, this second mode can obviously add time to the end-game.


So basically you need to get totally killed in-between a time wave? I don't understand...


It depends on the map, but usually it is set so that you win when your win falls of the timeline. Because anything that happens at that past is completely unchangeble, so when your enemy does not have any stuff then, it will eventually propagate to every point in the future, while alternate states will fall off as unrealized realities. So you not only need to kill your opponent, but you also need to protect that victory against any changes he may do by sending stuff back, for example. That other mode is also basically the same, because hunting for every single unit and building the enemy has takes long enough for the whole thing to fall of the timeline anyways.

Edit: To clarify, stuff obviously moves further into the past with time. You can usually watch stuff about 7 minutes back, and 1 minute in the future. The possibility to interact with different parts of the timeline differs, it is harder to do stuff the further back it is, and to some points you can not give direct orders, but you can still chronoport stuff back there. So your victory needs to be at the time 7 minutes before the present. This does not mean you have to wait 7 minutes after achieving victory to get your victory. You usually play a bit in the past anyways, and, as i said, you can still interact with the farther past, and then you can indirectly interact by chronoporting stuff back there even further. So, you need to protect your victory all the time until it finally falls of the timeline.

One example: I build some bombers, and kill the enemy base. However, 3 minutes later his base still exists because that change has not yet propageted, and he sends some interceptors back to kill my bombers, so his base never got killed. I only win if i kill his base in a way that he can not unkill it by changing stuff. One way is to send additional stuff back to fight his preinforcements. Another would be to attack in the future and prevent those units from being send back, for example by destroying his chronoporter. Or i could harrass in between, and thus he will never have had the money to build those units he will send back later.

But, as with any strategy game, the most common reason of winning is surrender of the opponent once he realizes he has no chance anymore.

Also, regarding the tutorial, they say that that is part of the singleplayer campaign which will be released once the game reaches retail. So no, at the moment it is not there. However, they have a very helpful and newbiefriendly community over there.
iCanada
Profile Joined August 2010
Canada10660 Posts
Last Edited: 2011-05-24 18:18:40
May 24 2011 18:16 GMT
#169
On May 25 2011 02:55 Tobberoth wrote:
Show nested quote +
On May 25 2011 02:47 iCanada wrote:
So wait... how do you win?

o.O

Q: How does one player beat another (when does the game end)?
A: While we have a variety of end-game conditions for the single-player campaigns, we have two primary modes for multiplayer games. The first mode is: your game is over if you lose your ability to attack or produce units at any point in time. This yields interesting strategies where one player can be losing in the past, but rush in the present and still win. The second mode is: your game is over if you lose your ability to attack or produce units at the oldest position on the timeline, as it is impossible to recover from this. However, this second mode can obviously add time to the end-game.


So basically you need to get totally killed in-between a time wave? I don't understand...

I'm going to assume it's like this: In the first mode, if you ever at any point in the timeline lose your ability to produce or attack, you lose. In the second mode, you're only dead when the final timewave hits you at a point where you can't produce or attack.


So do you need to go through a whole time wave of being dead? Or any point in time where your opponent can kill all your buildings kind of thing? Sounds like it would open up scenarios in which the game would end while you still very much could be able to continue playing and win. Or even scenarios where both players could win/lose... what would happen if Player A sends his units in the past, and player B sends his units to the future (like it gives the example in the quote) and they both kill each other during the same time wave?

I think it is more saying in the second mode you need to be dead at the beginning of the eight minute window in time in which, which makes more sense to me. Seems to be a better competitive medium to me, and less of a catch your opponent with his pants down kind of thing.

EDIT: Oh, okay, I get it. That makes a lot more sense now.
Simberto
Profile Blog Joined July 2010
Germany11835 Posts
May 24 2011 18:21 GMT
#170
Like i said above, it basically comes down to the same anyways. It is very hard to kill every single unit and structure an enemy has, and it takes a pretty long time, so surprising victories are not really realistic.And since the only way to make something stable is the point it falls of the timeline, that is also the only point where it is likely that a situation stays the same for long enough to wipe out every single unit. Generally, if the game were without the timetravel and stuff, it plays out much slower than, for example, SC2. Obviously, with having to fight at many different times it still gives you more than enough to do, and i think it would be impossible if it were much faster.
inf3rnus
Profile Joined April 2010
United States28 Posts
May 24 2011 18:31 GMT
#171
Signed up as inf3rnus.

Guessing we won't get access to the game before the first match since no one gets eliminated until the real tournament begins.
iCanada
Profile Joined August 2010
Canada10660 Posts
May 24 2011 18:57 GMT
#172
On May 25 2011 03:21 Simberto wrote:
Like i said above, it basically comes down to the same anyways. It is very hard to kill every single unit and structure an enemy has, and it takes a pretty long time, so surprising victories are not really realistic.And since the only way to make something stable is the point it falls of the timeline, that is also the only point where it is likely that a situation stays the same for long enough to wipe out every single unit. Generally, if the game were without the timetravel and stuff, it plays out much slower than, for example, SC2. Obviously, with having to fight at many different times it still gives you more than enough to do, and i think it would be impossible if it were much faster.


Sounds pretty cool. I'm seriously contemplating spending the $30 on it.
k!llua
Profile Blog Joined March 2010
Australia895 Posts
May 24 2011 19:03 GMT
#173
also thinking about getting it to play at a local LAN. game just sounds, well, awesome.
my hair is a wookie, your argument is invalid
Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
May 24 2011 19:13 GMT
#174
Hopefully when the price goes down after time, I'll give it a try. At least I'm sure it will be less mechanically demanding than Starcraft. Urgh.
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
Almisael
Profile Joined May 2010
Austria235 Posts
May 24 2011 19:26 GMT
#175
i guess this game is too complicated for an e-sports game because a viewer who has never played the game before has to think a lot to understand what's going on and that can't be a requirement for an e-sports game. it has to be as simple as possible.
KillerSOS
Profile Blog Joined July 2010
United States4207 Posts
May 24 2011 19:28 GMT
#176
Tried to watch a game... no idea what happened.

SO COOL
doner0
Profile Blog Joined July 2010
United States233 Posts
May 24 2011 20:27 GMT
#177
this looks sick, i like how you can win in one timeline but then lose in the next. has a lot of multitasking in it. watched the vods and i don't really know what happened, but looked really promising. not very expansion friendly from what i saw but it was really cool
Quotidian
Profile Joined August 2010
Norway1937 Posts
May 24 2011 20:29 GMT
#178
When I saw the game, I really wanted to donate some art assets, because the game is horrendous looking. Then I read on their forums how they're really happy with the art style and the look the game has now is what they're going for - and I was heartbroken.

I want Valve hire the developers and remake the game like they did with Portal. The idea of it is so awesome and it looks interesting in a lot of ways. It just makes my eyes bleed.
Ideas
Profile Blog Joined April 2008
United States8170 Posts
May 24 2011 22:20 GMT
#179
this game looks so crazy. timeline stuff is so neat yet mindboggling. I THINK i kinda understand the basics, there's a timeline on the bottom that in real-life time moves forward, but you can go in between a window of about 5 real-life minutes and change anything? and eventually you can get tech to time-travel units so you can attack the past with units from the future, etc?

anyone whose been playing have any comments on the more RTS-ey stuff? it seems pretty weak from the videos ive seen, but that might just be becuase whoever I watched play wasnt very good (IE all the units seem pretty generic and REALLY slow and there's no micro, macro seems extremely basic/trivial). if only someone just made this as a mod for SC lol
Free Palestine
KillerSOS
Profile Blog Joined July 2010
United States4207 Posts
May 24 2011 23:15 GMT
#180
From what I've seen the Micro is minimal. That's fine... there is so much other stuff to do.
Prev 1 7 8 9 10 11 13 Next All
Please log in or register to reply.
Live Events Refresh
OSC
11:00
Mid Season Playoffs
WardiTV363
Liquipedia
The PondCast
10:00
Episode 93
CranKy Ducklings42
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko160
BRAT_OK 47
Ryung 22
StarCraft: Brood War
Britney 32624
Calm 2202
Sea 2126
Bisu 1060
Horang2 729
BeSt 700
EffOrt 349
Light 288
Mini 269
Hyuk 223
[ Show more ]
Soma 213
Larva 168
actioN 162
Rush 144
Last 141
ggaemo 91
Mind 76
hero 74
ToSsGirL 72
Pusan 72
Backho 43
ZerO 38
Sharp 34
sSak 28
Mong 24
NaDa 21
Terrorterran 20
Bale 13
Shinee 12
Sacsri 11
Noble 11
GoRush 11
Movie 10
soO 9
Barracks 8
Dota 2
Gorgc4447
XcaliburYe58
League of Legends
JimRising 328
Counter-Strike
olofmeister3281
x6flipin255
edward202
byalli0
Other Games
singsing1555
B2W.Neo454
crisheroes281
Mew2King133
monkeys_forever99
Beastyqt65
QueenE42
elazer33
ZerO(Twitch)9
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 1562
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 69
• iHatsuTV 21
• CranKy Ducklings SOOP11
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota239
League of Legends
• Jankos1311
• Stunt1158
Upcoming Events
Replay Cast
12h 23m
RSL Revival
22h 23m
Classic vs Solar
herO vs SHIN
OSC
1d 1h
Korean StarCraft League
1d 15h
RSL Revival
1d 22h
Clem vs Rogue
Bunny vs Lambo
IPSL
2 days
Dewalt vs nOmaD
Ret vs Cross
BSL
2 days
Bonyth vs Doodle
Dewalt vs TerrOr
GSL
2 days
Cure vs herO
SHIN vs Maru
IPSL
3 days
Bonyth vs Napoleon
G5 vs JDConan
BSL
3 days
OyAji vs JDConan
DragOn vs TBD
[ Show More ]
Replay Cast
3 days
Monday Night Weeklies
4 days
Replay Cast
4 days
The PondCast
4 days
GSL
5 days
Replay Cast
6 days
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-05-13
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W7
YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.