• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 11:02
CET 17:02
KST 01:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation13Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t RotterdaM "Serral is the GOAT, and it's not close" RSL Season 3 - RO16 Groups C & D Preview TL.net Map Contest #21: Winners
Tourneys
RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BGH Auto Balance -> http://bghmmr.eu/ What happened to TvZ on Retro? SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
PvZ map balance Current Meta Simple Questions, Simple Answers How to stay on top of macro?
Other Games
General Games
Clair Obscur - Expedition 33 Should offensive tower rushing be viable in RTS games? Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2291 users

Achron. Indie RTS with TIME manipulation - Page 2

Forum Index > General Games
Post a Reply
Prev 1 2 3 4 5 11 12 13 Next All
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
March 27 2009 20:21 GMT
#21
Honestly, when I first came into this topic I figured this would be just another gameplay gimmick. But after watching the first Youtube video, "Time Travel Explained", I was really impressed.

I watched the other 2 videos as well.

So I looked further and read the FAQ, where I saw this:

Q. Dude, paradoxes?! You know, grandfather paradox, units fighting side by side?
A. Paradoxes can exist, but since the window of time is limited (e.g, an 8 minute window) all events eventually fall off. A paradox will oscillate between its different states until one of the states reaches the edge of the time window, leaving the players locked into one of the two states. Example: in the case of the grandfather paradox (where you use a factory to build a tank, have the tank time travel to before it was built, and then use it to destroy the factory) you will play with the paradox until it 'falls off' the time window, at which point there is a 50/50 chance of either the tank lives and the factory is destroyed, or the factory remains and the tank was never created. All paradoxes are nicely resolved with time.

...

Q. My head is exploding already. Are you sure this is easy?
A. Yes, though grandfather paradoxes are the most complicated aspect of the game, they don't tend to happen much in actual gameplay. ...

This concerns me. For example, suppose your opponent travels back in time and destroys your factories, but before the time waves reach the present, you counter-attack by travelling back in time to destroy your opponent's factories. What is going to happen when those time waves reach the present? The factories that created the units used in both attacks have been destroyed, but if those units disappear, then the factories would never have been destroyed in the first place.

I am curious to know how their game engine would handle such a scenario. I am also curious to know how their engine works in general. In particular, how many causality relationships it keeps track of.

E.g. Does it keep track of individual resources? E.g. if you destroy an opponent's mining base in the past, when those time waves reach the present, will parts of the opponent's current army or infrastructure disappear -- the ones built with resources mined from the now-destroyed base? I assume the engine does not keep track of what resources are used to build what units, because of the havoc it would cause.

So in general, the engine can ignore causality in certain cases to reduce the complexity of the paradoxes, but at the cost of simulating time travel less fully. I wonder where they draw the line. Judging from the example in the FAQ, the engine does keep track of which units were created by which factories, so I wonder how they handle cases like the one I described above.
Night[Mare
Profile Blog Joined December 2004
Mexico4793 Posts
March 27 2009 20:23 GMT
#22
how the fuck are you going to timetravel i dont get it. Would it be like reseting the game?

boring
Teamliquidian townie
Alizee-
Profile Blog Joined September 2007
United States845 Posts
March 27 2009 20:26 GMT
#23
lol apm? uhh don't count on apm in a game like this, but nonetheless it does seem well...kind of confusing even if you're aware of what you're doing and sort of what you're opponent is doing.I still don't quite understand how someone wins
Strength behind the Pride
Durak
Profile Blog Joined January 2008
Canada3685 Posts
March 27 2009 20:27 GMT
#24
Did you even look at the website Nightmare? That is a really ignorant post.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2009-03-27 20:28:40
March 27 2009 20:27 GMT
#25
PLEASE WATCH AT LEAST THE FIRST VIDEO ON THEIR PAGE BEFORE SAYING STUPID STUFF!



Seriously, why even begin to speculate about a game without at least seeing how it works?

I'm not saying this game is going to be good. But saying a game sucks without knowing anything about it is always an idiotic thing to do.
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
March 27 2009 20:29 GMT
#26
On March 28 2009 05:26 Alizee- wrote:
lol apm? uhh don't count on apm in a game like this, but nonetheless it does seem well...kind of confusing even if you're aware of what you're doing and sort of what you're opponent is doing.I still don't quite understand how someone wins


in this game you can only win if the opponent gives up
And all is illuminated.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
March 27 2009 20:31 GMT
#27
On March 28 2009 05:29 freelander wrote:
Show nested quote +
On March 28 2009 05:26 Alizee- wrote:
lol apm? uhh don't count on apm in a game like this, but nonetheless it does seem well...kind of confusing even if you're aware of what you're doing and sort of what you're opponent is doing.I still don't quite understand how someone wins


in this game you can only win if the opponent gives up

Source?
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
Last Edited: 2009-03-27 20:37:54
March 27 2009 20:34 GMT
#28
On March 28 2009 05:31 Bill307 wrote:
Show nested quote +
On March 28 2009 05:29 freelander wrote:
On March 28 2009 05:26 Alizee- wrote:
lol apm? uhh don't count on apm in a game like this, but nonetheless it does seem well...kind of confusing even if you're aware of what you're doing and sort of what you're opponent is doing.I still don't quite understand how someone wins


in this game you can only win if the opponent gives up

Source?


lol just joking :D

It's hard to tell, in the videos they say that the time traveling resource is regenerating if you are in the present, so you can't stop the opponent having it...
And all is illuminated.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
March 27 2009 20:38 GMT
#29
On March 28 2009 05:34 freelander wrote:
Show nested quote +
On March 28 2009 05:31 Bill307 wrote:
On March 28 2009 05:29 freelander wrote:
On March 28 2009 05:26 Alizee- wrote:
lol apm? uhh don't count on apm in a game like this, but nonetheless it does seem well...kind of confusing even if you're aware of what you're doing and sort of what you're opponent is doing.I still don't quite understand how someone wins


in this game you can only win if the opponent gives up

Source?


lol just joking :D

And how the hell is anyone supposed to know that's a joke?

Besides, it's a legitimate question: how DO you win a game in this? It's not in the FAQ, afaict.
Biochemist
Profile Blog Joined February 2009
United States1008 Posts
March 27 2009 20:40 GMT
#30
Seems like it's an idea that could have a ton of potential for a good game, but would have to be done right. I want to play it.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2009-03-27 20:41:14
March 27 2009 20:40 GMT
#31
On March 28 2009 05:34 freelander wrote:
It's hard to tell, in the videos they say that the time traveling resource is regenerating if you are in the present, so you can't stop the opponent having it...

Oh yeah, I forgot to mention my LOLZ when I saw how you could regenerate that entire bar in like half a second in the present.

The way they talk about it, you'd think chrono-energy is a resource that must be used sparingly.
Luddite
Profile Blog Joined April 2007
United States2315 Posts
March 27 2009 20:56 GMT
#32
wow this game looks absolutely nuts.

What I wanna know is, what happens if you send a unit back in time, and it destroys the building that created that unit. Can you create a temporal paradox that destroys everything?
Can't believe I'm still here playing this same game
[-Bluewolf-]
Profile Blog Joined January 2003
United States609 Posts
March 27 2009 20:58 GMT
#33
Now this is something RTS has been needing - a truly original, new concept.

I see tons of potential for this - moreso in single player however. Starting a stage in losing situations and being forced to constantly go back in time to rewrite the story (with more than one possible way to create a winning situation) would be fun and challanging.
The melody of logic always plays the notes of truth.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
March 27 2009 20:59 GMT
#34
Alright, I'm going to officially say I have too many doubts about this game to continue following it.

First there's the unit factory paradox I described earlier.

Then there's the fact that paradoxes are resolved by a 50/50 chance. This has the potential to ruin the game at a high competitive level, imo.

Finally, the fact that you can regen all your chrono-energy that quickly means they are encouraging high-level players to jump to and from the present rapidly in order to execute a large number of commands in the past. How can they not see this coming?

Oh, this might explain it:

http://achrongame.com/about.html

Their "about us" doesn't mention anything about how much these guys play games. It's possible that they have no competitive gaming experience at all. And the mind of a competitive gamer is completely different. The casual gamer plays to optimize their own personal fun, which generally means little or no effort is put towards breaking the game. The competitive gamer plays to win, which means reducing any game to the easiest possible way to win and developing it from there.

And if they do have a lot of competitive experience, then why don't they say so?

For me, this is the biggest indication that this game will probably fail at a competitive level. Honestly, it looks like fun... but only for a week or two, at which point I'd probably conclude the game is broken competitively and stop playing.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2009-03-27 21:00:53
March 27 2009 21:00 GMT
#35
On March 28 2009 05:56 Luddite wrote:
wow this game looks absolutely nuts.

What I wanna know is, what happens if you send a unit back in time, and it destroys the building that created that unit. Can you create a temporal paradox that destroys everything?

They answered that exact question in the FAQ.

Furthermore, I quoted it in this topic.

Learn to read.
anTi_
Profile Joined October 2008
United States499 Posts
March 27 2009 21:03 GMT
#36
it's a pretty neat gimmick concept.
www.thevapeapes.com
Luddite
Profile Blog Joined April 2007
United States2315 Posts
March 27 2009 21:06 GMT
#37
On March 28 2009 06:00 Bill307 wrote:
Show nested quote +
On March 28 2009 05:56 Luddite wrote:
wow this game looks absolutely nuts.

What I wanna know is, what happens if you send a unit back in time, and it destroys the building that created that unit. Can you create a temporal paradox that destroys everything?

They answered that exact question in the FAQ.

Furthermore, I quoted it in this topic.

Learn to read.

Yeah i didn't see your post before. You're right, that's a terrible solution to the problem.
Can't believe I'm still here playing this same game
TheYango
Profile Joined September 2008
United States47024 Posts
March 27 2009 21:08 GMT
#38
On March 28 2009 05:59 Bill307 wrote:
Their "about us" doesn't mention anything about how much these guys play games. It's possible that they have no competitive gaming experience at all. And the mind of a competitive gamer is completely different. The casual gamer plays to optimize their own personal fun, which generally means little or no effort is put towards breaking the game. The competitive gamer plays to win, which means reducing any game to the easiest possible way to win and developing it from there.

And if they do have a lot of competitive experience, then why don't they say so?

For me, this is the biggest indication that this game will probably fail at a competitive level. Honestly, it looks like fun... but only for a week or two, at which point I'd probably conclude the game is broken competitively and stop playing.

Why does it matter toward the success of this game if its competitive or not?

There are plenty of fun multiplayer RTSs that suck as competitive games.
Moderator
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2009-03-27 21:15:39
March 27 2009 21:14 GMT
#39
On March 28 2009 06:08 TheYango wrote:
Why does it matter toward the success of this game if its competitive or not?

There are plenty of fun multiplayer RTSs that suck as competitive games.

I don't really care if the game is successful or not. What am I, an investor?

I am here to talk about whether or not this game interests me, and the other competitive gamers who read these forums.
Simplistik
Profile Blog Joined November 2007
2093 Posts
March 27 2009 21:14 GMT
#40
That's a TL.net thing. If it can't be e-sport it will often be looked down on. To me that game sounds like fun.
Dear BW Gods, it IS now autumn, so...
Prev 1 2 3 4 5 11 12 13 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Korean Royale
12:00
Group Stage 1 - Group A
WardiTV1142
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 368
Rex 130
SteadfastSC 74
Railgan 59
MindelVK 24
StarCraft: Brood War
Britney 28632
Horang2 1786
BeSt 1664
GuemChi 1183
Soma 684
EffOrt 560
Stork 535
Mini 508
actioN 437
hero 321
[ Show more ]
Rush 186
Killer 168
Hyun 141
Shinee 106
Barracks 81
Snow 73
sas.Sziky 72
Last 70
Sharp 62
Mind 55
zelot 46
yabsab 42
sorry 40
scan(afreeca) 24
Bale 6
Dota 2
Gorgc6374
singsing2590
qojqva2365
Dendi973
XcaliburYe147
LuMiX0
Counter-Strike
oskar112
Heroes of the Storm
Khaldor433
Liquid`Hasu228
Other Games
B2W.Neo1434
RotterdaM424
DeMusliM373
Organizations
Dota 2
PGL Dota 2 - Main Stream7971
PGL Dota 2 - Secondary Stream5503
Other Games
EGCTV696
StarCraft: Brood War
Kim Chul Min (afreeca) 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Reevou 4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV412
• Ler85
Other Games
• tFFMrPink 15
Upcoming Events
BSL 21
3h 58m
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
3h 58m
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
6h 58m
Wardi Open
19h 58m
Monday Night Weeklies
1d
Replay Cast
1d 6h
WardiTV Korean Royale
1d 19h
BSL: GosuLeague
2 days
The PondCast
2 days
Replay Cast
3 days
[ Show More ]
RSL Revival
3 days
BSL: GosuLeague
4 days
RSL Revival
4 days
WardiTV Korean Royale
4 days
RSL Revival
5 days
WardiTV Korean Royale
5 days
IPSL
6 days
Julia vs Artosis
JDConan vs DragOn
RSL Revival
6 days
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.