So is it worth the investment to get a queen and 7 scourge solely for the purpose of infesting a CC when they lift?
Is it worth it to scourge and infest CCs?
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tdotkrayz
United States136 Posts
So is it worth the investment to get a queen and 7 scourge solely for the purpose of infesting a CC when they lift? | ||
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Liquid`Drone
Norway28669 Posts
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EsX_Raptor
United States2801 Posts
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FakeSteve[TPR]
Valhalla18444 Posts
you can either get used to including hydralisks in your standing army, or focus on killing all of the scvs it's definitely not worth the investment in scourge and a queen don't throw the word 'imba' around | ||
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Chill
Calgary25980 Posts
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FakeSteve[TPR]
Valhalla18444 Posts
On January 28 2009 22:29 Liquid`Drone wrote: yes, if you can infest it using 8 scourge its worth it no question about it. maybe for coolness but if the game is close enough that he's worrying about the cc living or dying he really shoudnt be spending 400 gas on things that suicide into a building with 1500hp there's also the larva factor, and the effect those used-up scourge have on the terran's aggressiveness every once in a blue moon i see a zerg do this to me, and it's an instant reaction to move the fuck out and raze some shit with my now MUCH safer vessels | ||
tdotkrayz
United States136 Posts
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sixghost
United States2096 Posts
On January 28 2009 22:32 FakeSteve[TPR] wrote: maybe for coolness but if the game is close enough that he's worrying about the cc living or dying he really shoudnt be spending 400 gas on things that suicide into a building with 1500hp there's also the larva factor, and the effect those used-up scourge have on the terran's aggressiveness every once in a blue moon i see a zerg do this to me, and it's an instant reaction to move the fuck out and raze some shit with my now MUCH safer vessels But it only takes 7 scourge at most, which is just 300 gas. You don't think thats offset by the terran losing 400 mins and all the lost mining? | ||
stanley_
United States816 Posts
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sixghost
United States2096 Posts
On January 28 2009 23:45 stanley_ wrote: Only when you aren't behind in unit count. What does unit count have to do with this? | ||
meegrean
Thailand7699 Posts
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koreasilver
9109 Posts
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tdotkrayz
United States136 Posts
But it only takes 7 scourge at most, which is just 300 gas. You don't think thats offset by the terran losing 400 mins and all the lost mining? Yeah, I never thought of that. It takes 7 scourge AT THE MOST. That means usually, your lings and lurks do enough damage to the CC that it only takes 2-3 more scourge to bring it down to 750 hp. | ||
ZidaneTribal
United States2800 Posts
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FakeSteve[TPR]
Valhalla18444 Posts
On January 28 2009 23:45 sixghost wrote: But it only takes 7 scourge at most, which is just 300 gas. You don't think thats offset by the terran losing 400 mins and all the lost mining? assuming 6 scourge (654 damage to a cc, so you need 96 damage from another source before you can infest [i think the required hp is <750?]) and 1 queen, that's 400 gas why you'd make a queen for the sole purpose of infesting a cc you just smashed 6 scourge into, i don't know this is not a cost-effective way of hitting a terran's expansion. you are better off letting the cc live, focusing on the scvs, not making a queen, and using those six scourge to kill vessels | ||
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FakeSteve[TPR]
Valhalla18444 Posts
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LordWeird
United States3411 Posts
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sixghost
United States2096 Posts
On January 29 2009 00:05 FakeSteve[TPR] wrote: You're assume those 6 scourge would even do anything later in the game. And what else would be to point of having the queen? I'm arguing that this is a way to deal definate damage to a terran. Half the time when you attack a T's expo they just lift the CC and the scvs run away losing maybe 3-4 while the T comes back to clean up the lings and goes right back to mining.assuming 6 scourge (654 damage to a cc, so you need 96 damage from another source before you can infest [i think the required hp is <750?]) and 1 queen, that's 400 gas why you'd make a queen for the sole purpose of infesting a cc you just smashed 6 scourge into, i don't know this is not a cost-effective way of hitting a terran's expansion. you are better off letting the cc live, focusing on the scvs, not making a queen, and using those six scourge to kill vessels Sure if you could guarentee those 6 scourge would kill 3 vessels later on in the game, then no it's not a good use of the money, but realisitically 50% of scourges never do anything but get shreaded by mnm, and knowing that you are looking to do this, what is stopping you from just not making 1 extra ultra or lurker, and making 6 more scourges to replace these. This take away one of T's greatest strengths, and doesnt cost way too much. And hydras? What? | ||
Amber[LighT]
United States5078 Posts
On January 29 2009 00:05 FakeSteve[TPR] wrote: assuming 6 scourge (654 damage to a cc, so you need 96 damage from another source before you can infest [i think the required hp is <750?]) and 1 queen, that's 400 gas why you'd make a queen for the sole purpose of infesting a cc you just smashed 6 scourge into, i don't know this is not a cost-effective way of hitting a terran's expansion. you are better off letting the cc live, focusing on the scvs, not making a queen, and using those six scourge to kill vessels Ensnaring the SCV's would be a much more cost-efficient way to ruin their economy, but this should only be if you're fucking with the Terran, not serious. | ||
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Liquid`Drone
Norway28669 Posts
its not worth doing if you're behind on unit count and you desperately need those 6 scourge to defend against a counter, and you shouldnt build scourge with the intention of scourging the cc that is inevitably going to be lifted off. but, a not all that uncommon scenario is that say, its a game on python, you're 9, terran 12, you have an exp at 6 and he has his main+natural, he moves out with his units to try to take out your 6 exp then you backstab with lurker ling, he has enough to defend the ramp but not the exp, sends home scvs immediately and liftoffs almost immediately before sending home the units that were out. in this scenario, if you have 6 scourge and a queen, it is most definitely worth taking the cc.. you end up cutting his income in half for a significant period of time. its not worth it if you're really low on money (say, you went 3 hatch defiler rush with lurker ling and you're basically just going allin with one attack), in this case you're building scourge to take care of vessels /dropships, and because you are going allin, whether his expansion cc lives or dies isnt important- if he lives, he kills you anyway. | ||
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