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You'd have to the queen/scourge around at the time, any later cc would've floated back to safety or the expo re-taken by the t. Implied these gas must be spent pre-attack.
Ask yourself this question:
Will I be able to force a lift in the first place if I'm 500 gas short on army? Here I assume the lift is caused by a combination of ling and lurk, I mean if you somehow forced a lift in mid game when you can get scourges/queens with pure lings, that cc is virtually unprotected.
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If this thread gets closed it'll be tdotkrayz's 7th closed thread visible from the current list
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Try it out then get back to us, though he could just land again if you don't put a ling under the cc
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Whats this about hydras like a "good player"? I never once played a ZvT (vMnM) and thought damn, some hydras really would have been awesome then. Side note, why would anyone go hydra lurk vs terran? How is that even possible, your spending as much gas as you are minerals, it must be lurk/hydra/ling right? And if your doing that whats the point of including the hydras?
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hydralurk can be very effective against terran if they're not going tank heavy.
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On January 29 2009 11:50 n.DieJokes wrote: Whats this about hydras like a "good player"? I never once played a ZvT (vMnM) and thought damn, some hydras really would have been awesome then. Side note, why would anyone go hydra lurk vs terran? How is that even possible, your spending as much gas as you are minerals, it must be lurk/hydra/ling right? And if your doing that whats the point of including the hydras?
hydralurk is a viable option vs SK terran. You could argue that late game Terran has 3/3 upgrades but plagued marines are easier for hydras to kill than cracklings imo. Heavy defiler usage + hydralurk. If you have apm to spare, add queen for ensnare and all this infestion comes to you at zero cost
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On January 29 2009 11:52 koreasilver wrote: hydralurk can be very effective against terran if they're not going tank heavy.
True. Hydralurk with plague when you play SK terran can be really scary.
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Well. The thing about this is that you really have to plan it. You can't just willy nilly have 8 scourges lying around able to take down the CC.
Complications: 1. Larvae and resource usage. Why not spend it on lurks? 2. Turrets. Most terran put up turrets around their main and natural. They might around their 3rd. 3. Planning. This requires a strategic plan. You can't just run your army around the map. The terran will be at your door in either a blob, or everywhere on the map. You must somehow sneak an army LARGE enough to take down his rallied units, all the while successfully defending his field units. 4. Travel time. If you don't have the scourges on hand, that means you have to make some. At this point, the terran has lifted his CC to where his marines are, starting to resecure his base, or retreating his army. Your scourges must dodge his army, all the while your attacking units have to be kept alive. Terrans will try to retake their mining base ASAP.
If you can do it, sure why not? It's not as simple as just scourge right click CC, queen invest and thats why you don't see it happening.
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I've been trying to figure out a solid build for hydralurk once I started playing on iCCup, but then mech terran flew in out of nowhere and so far I've only had the opportunity to use hydralurk once this season. It worked for the game, but the player was worse than me so it didn't satisfy me at all.
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Dont use hydralurk unless you suck balls at scourging vessels. Hydralisks are inferior to zerglings and you will only be able to use your army defensively until you reach hive. A SK terran can hold his ground perfectly fine vs a lair hydralurk zerg.
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There is way too much information that is missing from this equation. The value of each resource for each player varies completely based on certain variables. In the early game, a CC is obviously worth more. How many CC's does he have? Is it a strategically important CC? How many minerals are left at the base? Is there a gas? If the Terran has other bases, you're throwing away a good chunk of Gas, your lifeblood, to prevent an expansion which may or may not be worthless. How many SCV's does he have? A CC is only worth something if you have SCV's. As fakesteve said, SCV's are the important thing. A few lurkers and the CC is worthless anyway, why waste gas to kill the CC?
It depends entirely on... dozens of different variables.
The quick answer is: There isn't a Yes or No answer to this question.
Sometimes it's worth it. Just like how if you SK Terran and deny zerg a third gas you can trade vessels for scourge and come out on top. Resources, positioning, time, army size, strategy.. It just depends.
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On January 29 2009 12:17 koreasilver wrote: I've been trying to figure out a solid build for hydralurk once I started playing on iCCup, but then mech terran flew in out of nowhere and so far I've only had the opportunity to use hydralurk once this season. It worked for the game, but the player was worse than me so it didn't satisfy me at all.
look for the in_Dove vs type-b[s.g] series, he uses hydralurk really really well in all of them
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On January 29 2009 12:28 Cloud wrote: Dont use hydralurk unless you suck balls at scourging vessels. Hydralisks are inferior to zerglings and you will only be able to use your army defensively until you reach hive. A SK terran can hold his ground perfectly fine vs a lair hydralurk zerg. Well, what I've been thinking of is to use lurkerling then switch to hydralurk after defilers if the terran is using sk terran.
I just wish terrans would start going traditional TvZ again so I can experiment. 8/10 of the ZvTs I play nowadays is against mech.
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On January 29 2009 12:39 NoobsOfWrath wrote:Show nested quote +On January 29 2009 12:17 koreasilver wrote: I've been trying to figure out a solid build for hydralurk once I started playing on iCCup, but then mech terran flew in out of nowhere and so far I've only had the opportunity to use hydralurk once this season. It worked for the game, but the player was worse than me so it didn't satisfy me at all. look for the in_Dove vs type-b[s.g] series, he uses hydralurk really really well in all of them Where can I find the series?
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i think you need to switch race... your last strategy post was about using overlord drops on a mech terran by throwing mutas into it
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fucking do it whenever you can man
worth -100 pts imo
(boxer would do it)
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is it just me or has this whole 3 pages of posts not even mentioned the unit "Infested Terran"?
what is the value of having this unit added to your army? wouldnt dropping a shit ton of them on siege/bunker durring a groud assault rule ass?
is the sac of resources worth it if you can use this unit really well?
"live for the swarm!!!!"
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United States17042 Posts
On January 29 2009 13:24 cUrsOr wrote: is it just me or has this whole 3 pages of posts not even mentioned the unit "Infested Terran"?
what is the value of having this unit added to your army? wouldnt dropping a shit ton of them on siege/bunker durring a groud assault rule ass?
is the sac of resources worth it if you can use this unit really well?
"live for the swarm!!!!"
I don't think i've ever seen them in game, but it's generally been decided (I think) that infested T takes way way too much gas.
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On January 29 2009 11:07 Loanshark wrote:If this thread gets closed it'll be tdotkrayz's 7th closed thread visible from the current list 
What's that supposed to mean? I make lots of shitty posts okay? I'm still learning.
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