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Cost of 6 Scourge: 75 Minerals, 225 Gas Cost of Queen's Den: 150 Minerals, 100 Gas Cost of Queen: 100 Minerals, 100 Gas
Cost of Command Center: 400 Minerals
Watching tears of humiliation swell up, overflow, and freely stream down the creases of his agonized expression as his head crunches softly against his keyboard and the last echoes of his intense button mashing micro resonate and fade into oblivion; Hearing the three Korean commentators of fate chant the most dreaded two letters of the alphabet, terminating your opponents final contract; Smelling the sweet scent of Korean school-girls gone wild as they all uncontrollably climax in unison and the green scourge juices splashes against his flaming command center at your single effortless mouse click.
..... Priceless
--- Except you're not a Korean pro gamer playing for show on live TV
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Sounds like a great idea.. at this point, the terran expansion gets hurt, your way ahead, youv'e dont alot of damage to his army to get this far, so chances of a counter are slim, dont worry about larva. you have a queen. which means your ready to hive tech since you've bought this much time. mayb even an xpo losing a CC like that is great for you, you'l also have a full HP cc to float back and either scout, or make something that will keep him on his toes for a while.
at the cost of all that gas, during the time of the attack, and the aftermath, you'l have paid for this and taken a valuable asset to the terran.
its a Great idea in my view. i might even start using it :D hide your queen though..
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On January 29 2009 00:34 Railxp wrote:Cost of 6 Scourge: 75 Minerals, 225 Gas Cost of Queen's Den: 150 Minerals, 100 Gas Cost of Queen: 100 Minerals, 100 Gas Cost of Command Center: 400 Minerals Watching tears of humiliation swell up, overflow, and freely stream down the creases of his agonized expression as his head crunches softly against his keyboard and the last echoes of his intense button mashing micro resonate and fade into oblivion; Hearing the three Korean commentators of fate chant the most dreaded two letters of the alphabet, terminating your opponents final contract; Smelling the sweet scent of Korean school-girls gone wild as they all uncontrollably climax in unison and the green scourge juices splashes against his flaming command center at your single effortless mouse click. ..... Priceless --- Except you're not a Korean pro gamer playing for show on live TV 
i disagree with your synopsis, but that post is fucking gold. im now your fan. ROFL :D <3
edit: and from a chinese guy too your english is outstanding :D
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I say its worth it. I usually almost have a queen in my game anyway for ensnare so its actually 300 gas. But sometimes, my muta group survives from muta harrass, I can use that to tear down the CC life and add like two scourges, then infest. I'd say building a couple hydras for this is not a bad idea at all, you can use those hydras to snipe plague'd vessels and morph them in to lurkers (even if its late game) to drop in their main. Lurker drop in Terran main = Pain in the ass.
Definately do it, I do it too
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If the terran has no science vessels sure, if he does, do not ever waste scourges on buildings, not even a cc. 4 vessels are worth more than a CC. Especially considering that the cc is already shut down.
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There is no answer I guess.
Depends a lot how many bases the terran has, and how far from each other they are. If, let say, terran is mined out in his main and half dry in his natural, yes it worth to spend this gas on his expo, cuz you cut half of his income plus you probably delay him in the long run from taking his fourth.
Depends also a lot of how your own econ is at this moment, and his vessel count. Maybe not worth to waste scourges if he has a huge vessel cloud.
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Not worth it if he has other mining expos.
However, if : 1. T is playing 1 base, or he has only one base left mining because his other bases are depleted, then do it. The time it takes him to get a new cc up/over is the time he is not mining/producing at all.
2. If the cc is already damaged from your attacks + you already have a queen around, and it only takes a few scourge to finish the job, it's worth it.
In late game I usually make 1-2 queens for such opportunities, not for the purpose of scourge combos, but just in case if his cc is damaged, there is the option of gosu infestation available.
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while its cute and is clever. and might piss him off (i think thats the most important!) its not worth it. only because there are much simpler units (hydra) that can achieve the same effect. youre not really talking about destroying the command center, youre talking about infesting it. if you wanna do that, that is another story. dont crash scourge into a CC. youre talking about trading 100 minerals and 300 gas for a CC. now the cost of youre queen. now you gotta defend this thing to use it? hydras cost less, can kill if it lifts. save your scourge for dropships.
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I believe a zerg should only do it if he is ahead, knows that he/she is able to pull it off, and already has a queen. Otherwise I think it would be more effective to take out science vessels with those scourge.
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I don't know. A fairly common scenario later in the game is zerg running on 3 bases with fairly low saturation, trying to get a fourth one up but is constantly denied, terrans main and nat are about to dry up but his third base just finished. Terran has map control and is constantly agressive. The most you can do about his third is usually sneak a small group of cracks there and maybe kill 3-4 scvs before the terrans next rally wave arrive/the scvs run If you can _kill_ the cc in this situation it sounds totally worth it, even if it's 5-6 scourges and a queen. It will essentially leave him with no mining base at all, and the lack of mm reenforciments for a short whil might give you the window you need to drone a bit and turn the tide.
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On January 28 2009 23:39 tdotkrayz wrote: Wow, some conflicting views here. Not sure who to trust.
On January 28 2009 22:30 Chill wrote: No.
Trust Chill. Look at that confidence!
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United States3824 Posts
On January 28 2009 22:29 Liquid`Drone wrote: yes, if you can infest it using 8 scourge its worth it no question about it.
lol
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On January 29 2009 08:53 Archaic wrote:Show nested quote +On January 28 2009 23:39 tdotkrayz wrote: Wow, some conflicting views here. Not sure who to trust. Trust Chill. Look at that confidence! But Drone is the resident Queen expert. Strategy forum mod vs Queen Expert. I'd go with the queen expert in this case.
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On January 28 2009 22:29 Liquid`Drone wrote: yes, if you can infest it using 8 scourge its worth it no question about it.
thats 300 for scourge 100 for queen and 100 for nest (assuming its mid game and your'e not going tier 3 yet)
500 gas total. that's like 4 extra lurkers or something. I dunno, if its better but hey it's worth trying a bunch of games to see how it does.
I believe you need 6xx HP to infest, I'm gonna go find out right now. no its 750
so actually dependng on how much damage ur ground units do to the CC before it lives you only need 6-7 scourge If you did a good amount, 100+ obviously less socurge. This could totally be effective if calculated properly.
But you also have to take into account the larva and time you need to put this into effect as well as the time lost from a terran CC being taken. The time when this would be most effective is if you break into a nat or 3rd terran base, if you have smashed this base you are effectively winning already anyways.
CC takes 120 to build Q nest takes 60 larvas take 20 to spawn Q takes 50 to pop
So i guess it depends on how saturated the minerals are and how much RpM the T is collecting to see if its worth it.
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On January 29 2009 00:34 Railxp wrote:Cost of 6 Scourge: 75 Minerals, 225 Gas Cost of Queen's Den: 150 Minerals, 100 Gas Cost of Queen: 100 Minerals, 100 Gas Cost of Command Center: 400 Minerals Watching tears of humiliation swell up, overflow, and freely stream down the creases of his agonized expression as his head crunches softly against his keyboard and the last echoes of his intense button mashing micro resonate and fade into oblivion; Hearing the three Korean commentators of fate chant the most dreaded two letters of the alphabet, terminating your opponents final contract; Smelling the sweet scent of Korean school-girls gone wild as they all uncontrollably climax in unison and the green scourge juices splashes against his flaming command center at your single effortless mouse click. ..... Priceless --- Except you're not a Korean pro gamer playing for show on live TV 
lmao, oh man, your post made my day
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Valhalla18444 Posts
On January 29 2009 00:30 Liquid`Drone wrote: well ok I always have a queen, so for me this is merely investing 6-8 scourge
its not worth doing if you're behind on unit count and you desperately need those 6 scourge to defend against a counter, and you shouldnt build scourge with the intention of scourging the cc that is inevitably going to be lifted off.
but, a not all that uncommon scenario is that say, its a game on python, you're 9, terran 12, you have an exp at 6 and he has his main+natural, he moves out with his units to try to take out your 6 exp then you backstab with lurker ling, he has enough to defend the ramp but not the exp, sends home scvs immediately and liftoffs almost immediately before sending home the units that were out. in this scenario, if you have 6 scourge and a queen, it is most definitely worth taking the cc.. you end up cutting his income in half for a significant period of time.
its not worth it if you're really low on money (say, you went 3 hatch defiler rush with lurker ling and you're basically just going allin with one attack), in this case you're building scourge to take care of vessels /dropships, and because you are going allin, whether his expansion cc lives or dies isnt important- if he lives, he kills you anyway.
yeah, if you're in a good position, you have the scourge to spare, and you have queen... definitely do it. it's fucking cool.
that doesnt mean it's cost-effective or even a 'better' method of killing an expansion than other things
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do not underestimate the psychological effect this will cause... i think its worth it because the terran might get distracted, lose his concentration, get angry..  apart from that, he loses a lot of mining time - so yes, i think in many situations it can be good.
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So...I think everyone will agree...in general, don't do it, and don't be stupid enough to PLAN to do something like this.
However, if you REALLY need to kill that CC, you have a queen, and some scourge floating around, then sure, I guess it's an option.
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Just adding to the discussion. One factor that you must account for is the situation. Is your army stronger than his that you can stay there and stop him from mining? (usually when you kill his army already and straight on attacking him) If yes, then you don't need to kill the cc since it won't be operational and you should just get more units to finish the game. If it's another situation where you only forced him to lift his cc because you attacked an undefended expansion and his army that is competent to kill your attacking army is returning to save the expo, you should kill the cc. It is a huge advantage for terran to come back and wipe your army, and then just reland cc.
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On January 29 2009 10:10 PH wrote: So...I think everyone will agree...in general, don't do it, and don't be stupid enough to PLAN to do something like this.
However, if you REALLY need to kill that CC, you have a queen, and some scourge floating around, then sure, I guess it's an option.
How can this ever happen if you don't plan on doing it? You don't end up with 8 idle scourge and a queen laying around a lifted CC by accident.
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